
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
Tier 3 High Risk no longer guarantees item drops. In stead, it will triple the cost of Fel Commutation.
You can now grant levels cross-faction with the Recruit-A-Friend level granting system.
Fixed an issue where pets obtained from learning tame spells or using whistles, vellums, stones, etc. could not be taken out of the pet stables.
[Pending Restart] - [Area-52] - Heirlooms are now available from Chromie!
Fixed an issue where Frontline Fortitude would not be applied when changing talents in a Battleground.
Joining a battleground with a Potion of Experience will now share a buff to everyone in the battleground, this buff grants additional PvP kill experience.
You can no longer mount in Battlegrounds and Arenas if a Pet, Guardian, or Totem of yours is in combat.
Fixed an issue where the client would be spammed with class skill updates (due to the classless nature of ascension) on level up despite having no effect rather than rare but immense client lag.
[Pending Restart] Fixed an issue where the visual for Hoarfrost was too large.
Talenty a kouzla
Harbinger of Pestilence will now properly increase the damage of Disease Cloud.
Svět
Fixed an issue preventing Epic Nether Leather from being skinned.
Všeobecné
Fixed a recent issue where PvP mods were not correctly applying to Shield Strike, Impaled (Javelin DoT), Rupture and Garrote.
[Thrall] Ambush damage has been reduced by 7% In Open world PvP.
[Thrall] Ghostly Blow damage has been reduced by 10% in PvP
[Area 52] Cauterizing Flames Healing over time effect increased by 5% in BG's
[Area 52] Living Lightning (Tree of Wrath) Healing increased by 10% in BG's
[Area 52] Dark Transfusion Holy Nova healing increased by 10% in Bg's
[Area 52] Cauterizing Flames Damage and healing increased by 10% in Bg's
[Area 52] Mending Tide healing increased by 10% in Bg's
[Area 52] Seed of Life healing increased by 10% in Bg's
[Area 52] Wrath damage has been reduced by 5% in Bg's
[Pending Restart] - [Pending Restart] - New Heirlooms are now available for purchase - Polished Breastplate of Might (plate tanking chest) - Polished Shoulderpads of Might (plate tanking shoulderpads) - Sturdied Arcanite Spear (polearm) - Urn of Aspiring Light (held in off-hand item, for those who prefer held in off-hand over a staff).
[Thrall] Ambush damage has been reduced by 7% In arena.
Talenty a kouzla
[Pending Restart] Shield Wall now reduces damage by 50% in PvP, changed from 60%. (Unchanged for PvE.)
[Pending Restart] Blocks now block 50% less damage in PvP.
[Pending Restart] Earthquake can no longer stun when Feral Quake is active.
[Pending Restart] Missile Barrage can now also trigger from Arcane Orb with a 33/66/100% chance.
[Pending Restart] Blood Horror now has a 40 sec cooldown, changed from 35.
[Pending Restart] Incanter's Absorption now increases the damage absorbed by your Mana Shield, Frost Ward, Fire Ward, and Ice Barrier by 7/14/20%, changed from 8/16/25%.
Mystické enchantmenty
[Pending restart] Knifestorm is now considered a Physical damage spell. Also fixed an issue where its coefficient was much higher than intended.
Razorlash now properly scales with modifiers to Rupture and has its coefficients applied.
Fixed an issue causing Jadefire Corruption not to get its intended spell damage coefficient.
[Pending Restart] Rotting Breath will no longer reset the swing timer when casted.
Všeobecné
[Area52 Pending Restart] Wands are back on the pvp vendors
[Thrall] Rotting breath damage Against players has been increased by 5%
[Thrall] Sword Specialization Damage Against players has been increased by 10%
[Thrall] Bladestorm Damage in Battlegrounds has been increased by 10%
[Thrall and Area52] Renew Healing in BG's has been increased by 10%
[Thrall] Mangle (Cat) Damage against Players has been increased by 10%
[Thrall] Blast Wave Damage against players has been increased by 5%
[Thrall] Judgement's Verdict (Paladin 8 set) Damage against players has been reduced by 20%
[Thrall And Area52] Shield Strike(hoplite) Damage in arena has been reduced by 5%
Silas Darkmoon will now offer all Normal and Golden Skillcards at the same time for Darkmoon and Golden Darkmoon Tickets.
Heirlooms can now be purchased from Chromie for Prestige Tokens. They cost between 400 and 1200 Prestige Tokens. 1h Weapons are 600 and 2h Weapons are 1000.
Buffed Marks of Ascension from Open World Quests. They now give 25 Marks of Ascension at level 1 and scale up 10 every 10 levels.
Mystické enchantmenty
[Hydromancer] Fixed an issue where Conductor was not increasing the damage of Electrocute. (Pending Restart)
Všeobecné
[Thrall and Area52] The healing from the "Adorned" Effect from Champion of justice has been reduced by 10% in Battlegrounds and Open World pvp.
[Thrall] Bloodbath damage has been reduced by 25% against players (The recent Buff made the spell too strong in pvp).
[Pending Restart] - Corrected the tag of Heroic Raid, Mythic Raid, Ascended Raid Items. They will now always correspond to "Difficulty Raid" tag. This helps alleviate confusion where some items from Mythic Raids were called Mythic Raid items and Mythic Raid Tier Tokens were only called Mythic.
[Pending Restart] - Signets of the Zandalar (Quest) that rewards Shoulder Enchants: 18 spell power or 30 attack power (in classic) will now decrease in cost whenever Blackwing Lair releases and it will require 10 honor tokens, down from 15 honor tokens.
[Area-52] - [Thrall] - [Pending Restart] - Horizontal Tier Token is available for all tiers currently available! This vendor allows you to purchase tier tokens for items that you've already acquired. Example: If I purchase an Arcanist Helm (heroic) I can now buy Heroic Tier Tokens for the Helm Slot in that tier. This allows those who are playing multiple specializations, adapting builds for upcoming changes or just want to try out something new is no longer limited by their tier choice. The current price is 100g per tier and a 50% increase in cost per difficulty. This means that Tier 1 Token (Normal) costs 100g. Tier 2 Token (Normal) costs 200g. Tier 1 Token (Mythic) costs 200g. Tier 2 Token (Mythic) costs 400g, Tier 2 Token (Ascended) costs 500g. You can access this vendor via the "Tier X" option where you exchange your tier tokens.
Všeobecné
[Pending Restart] - Fixed an issue where Quest Rewards from the Head of Onyxia on Mythic Difficulty had the wrong stats (this results in an item level increase and stat increase for mythic).
[Pending Restart] Issue where Mind Sear was benefitting from the Darkened Touch RE has been fixed.
[Pending Restart] Issue where Arctis impact sound would be heard from long distances has been resolved.
[Thrall] - Horizontal Tier Token Vendor is now available for Tier 1! In the coming days, we plan to launch more tiers available. This vendor allows you to purchase tier tokens for items that you've already acquired. Example: If I purchase an Arcanist Helm (heroic) I can now buy Heroic Tier Tokens for the Helm Slot in that tier. This allows those who are playing multiple specializations, adapting builds for upcoming changes or just want to try out something new is no longer limited by their tier choice. The current price is 100g per tier and a 50% increase in cost per difficulty. This means that Tier 1 Token (Normal) costs 100g. Tier 2 Token (Normal) costs 200g. Tier 1 Token (Mythic) costs 200g. Tier 2 Token (Mythic) costs 400g. You can access this vendor via the "Tier X" option where you exchange your tier tokens. (In this case, Major Mattingly and Overlord Run'thak) in Booty Bay, Orgrimmar or Stormwind.
[Pending Restart] Glacial Light has received a new visual due to the previous visual having issues.
Talenty a kouzla
[Pending Restart] Fixed an issue where casting Divine Illumination was consuming the haste buff from Holy Specialization.
Fixed an issue where Consecration would not break tree form.
Fixed an issue where Judgements would not break tree form.
[Pending Restart] Sweeping Strikes has been reworked, it used to read : Your next 10 melee attacks and Warrior abilities strike an additional nearby opponent. While active, your attacks can not be blocked. 15 second duration. It now reads While active, casting a melee ability that deals damage will cause a Sweeping Strike, dealing 40% weapon damage to 5 nearby enemies, further increased by attack power. This effect no longer causes a 20% damage penalty. This changelog was posted previously but wasn't posted correctly.
Změny předmětů
[Pending Restart] - Neltharion's Badge now stacks up to 13/14/15/16 on Normal/Heroic/Mythic/Ascended.
[Pending Restart] - Insignia of the Dragon now stacks up to 12/13/14/15 times on Normal/Heroic/Mythic/Ascended.
Dungeony & Raidy
[Pending Restart] [Blackwing Lair] [Chromaggus] [Bugfix] Corrected an issue where the reapplication of an already acquired Affliction would ad an additional stack of Unstable Mutation.
[Pending Restart] [Blackwing Lair] [Chromaggus] [Bugfix] Corrected an issue where Afflictions protected by Blessings got removed if the dispelling source was a Totem or Pet.
[Pending Restart] [Mythic +] [General] [Bugfix] - Corrected an issue where Affixes stopped rotating after New Year.
[Pending Restart] [Blackwing Lair] [Nefarian] [Mechanic Change] - Fallen Heroes now slowly die by themselves while marching.
[Pending Restart] [Blackwing Lair] [Chromaggus] [QoL Change] - Chromatic Mutation now also removes all negative effects on effected player upon application.
[Pending Restart] [Blackwing Lair] [Chromaggus] [QoL Change] - Chromaggus will now apply Afflictions after he finished his phase transitions, causing player reaching 5 stacks of Unstable Mutation to transform after the initial damage infliction of the transition spell.
[Pending Restart] [Blackwing Lair] [Chromaggus] [Bugfix] - Corrected an issue where player under the effect of multiple Blessings would reach 5 or more stacks of Unstable Mutation for a split moment if the dispelling spell would remove multiple Afflictions protected by the selected Blessings at once, forcing the player into a Chromatic Mutation without actually acquiring 5 different Afflictions.
[Pending Restart] [Blackwing Lair] [General] [Nerf] - Reduced Health of all creatures inside Blackwing Lair on Ascended Difficulty by 12.5% due to recent balance changes.
[Pending Restart] [Onyxias Lair] [Onyxia] [Bugfix] - Corrected an issue where Lord Victor Nefarius would prefere to select tanks as target for his Shadowblink.
[Pending Restart] [Onyxias Lair] [General] [Nerf] - Reduced Health of all creatures inside Onyxias Lair on Ascended Difficulty by 12.5% due to recent balance changes.
Mystické enchantmenty
Massacre now damages up to 5 nearby targets up from 3.
Fixed an issue where Desolate Winds was reducing the cost of Energy Bolt.
Fixed an issue where Desolate Wind Bolt was castable while Elemental Destruction was active. The intended behavior is that you can only transform the same spell once.
Updated the tooltip for Bountiful Wrath to make it more clear that it quadrupled the base attributes. No mechanics were changed.
[Pending Restart] Mark of the Beast no longer reduces the energy cost of Shred and Claw by 3 per stack.
[Pending Restart] Devil's claw now reduces the energy cost of Shred and Claw by 15, this effect used to be on Mark of the Beast.
[Pending Restart] Sweeping Swings Mystic Enchantment has been reworked, its effect has been moved to Sweeping Strikes. It now reads Your Sweeping strikes can now hit your primary target. In addition when you successfully hit an enemy with a melee ability the cooldown of Sweeping Strikes is reduced by 1 second. While Sweeping Strikes is active you gain 5% melee critical Strike chance. This effect can only occur once every second. This changelog was posted previously but wasn't posted correctly.
[Pending Restart] Endless Agony now increases the build up of Curse of Agony by 25% from 50%
Talenty a kouzla
[Pending Restart] Improved Glaive Toss capstone bonus now also makes Glaive Toss jump to 2 additional targets, however the slow is only applied to targets further than 15 yards away.
[Pending Restart] Glaive Toss can now be cast within melee range.
[Pending Restart] Fixed an issue where Seal of Fate would trigger multiple times when using Crimson Tempest while critically hitting on multiple targets.
[Pending Restart] Increased the cooldown of the mana proc from Blessing of Sanctuary to 1 second, up from 0.5 seconds
[Pending Restart] Siegebreaker now no longer knocks back your enemy target but instead deals damage up to 5 nearby enemies in a conal attack, the weapon damage dealt remains unchanged.
[Pending Restart] Bloodbath, Sweeping Strikes and Blade Flurry now share a cooldown.
[Pending Restart] Bloodbath has had its base damage and scaling increased by 70%. Activating Bloodbath resets the cooldown on Siegebreaker.
It now reads Your Sweeping strikes can now hit your primary target. In addition when you successfully hit an enemy with a melee ability the cooldown of Sweeping Strikes is reduced by 1 second. This effect can only occur once every second.
Změny předmětů
[Pending Restart] Force Reactive Disk now has 3 second Internal Cooldown. It previously did not have one.
Mystické enchantmenty
[Pending Restart] Flame born stacks from the Burning Darkness Mystic Enchantment now no longer increase the damage dealt by Conflagrate. This is a temporary change whilst we prepare Double Dip fixes for abilities like Conflagrate and Chimera Shot. We will re-evaluate after launching those changes.
[Pending Restart] Burning Darkness now reduces the damage dealt by conflagrate by 30% while the LRE is active. This is a temporary change whilst we prepare Double Dip fixes for abilities like Conflagrate and Chimera Shot. We will re-evaluate after launching those changes.
[Pending Restart] Arcane Thunder Seer, Thunder Seer now reduces the damage dealt by Arcane Missiles by 10% per stack up from 5% per stack.
[Pending Restart] Blood for the Blood God’s Bathe in Blood stacks now cause bleed effects to deal 6% more damage up from 5%.
[Pending Restart] The ranged attack power scaling on Grape shot from the Defias Gunslinger Mystic Enchantment has been removed but the ranged weapon damage scaling has been increased by 40%.
[Pending Restart] Sweeping Strikes has been reworked, it used to read : Your next 10 melee attacks and Warrior abilities strike an additional nearby opponent. While active, your attacks can not be blocked. 15 second duration.
[Pending Restart] Mark of the Beast now has 5 charges, this change reduces the time players with the Lucifur Mystic Enchantment can spend casting Scorch before going back into Cat Form to complete their rotation.
[Pending Restart] The stacking Lightning Shield damage buff gained from Mechanical Arm now increases damage dealt by Lightning Shield by 10% per stack down from 15% per stack.
[Pending Restart] The flat attack power scaling added to Lightning Shield by the Stormborn Mystic Enchantment has been reduced from 20% to 15%.
[Pending Restart] Fixed an issue where Spiderbite wasn’t correctly disabled while the Darkmaster Mystic Enchantment was active.
[Pending Restart] Fixed an issue where Venomous Fury was scaling from Ferocious bite instead of Venomous Fury coefficients. We will evaluate where this lands and follow up afterwards.