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Seřazeny chronologicky.
Talenty a kouzla
[Pending Restart] [Area-52] [Warden of Demonreach] Frostbolt and Ice Lance will now generate Winter’s Mantle stacks on cast instead of on hit. Fire Blast and Fireball will now generate Gathering Will stacks on cast instead of on hit. Arctis and Fuego will still need to hit the target to swap the buff.
[Pending Restart] [Area-52] [Wind Rager] - Rampant Tornado no longer increases melee attack speed. It now increases the damage of Whirlwind, Wind Strike, and Hurricane Strike by 40% against monsters, and 10% against monsters.
[Pending Restart] [Area-52] [Wind Rager] - Wind Rager now reduces the benefits of Titan’s Grip by -8%, up/down from -5%.
[Pending Restart] [Area-52] [Wind Rager] - Doom Winds now only increases the chance to trigger Windfury by 10% with Titan’s Grip active.
[Pending Restart] [Area-52] [White Walker] - Howl of Winter now stacks up to 4 times, and increases the damage of Deep Freeze by 50% per stack, down from 66%.
[Pending Restart] [Area-52] [White Walker] - The energize effect from Slice and Ice has been renamed to Winter’s Vitality and now grants 40 energy over 8 seconds,
[Pending Restart] [Area-52] [White Walker] Lowered the damage of Winds of Winter rank 5 and 6 by 5%.
[Pending Restart] [Area-52] [White Walker] - You now learn Ice Spear if you know Ice Lance. Ice Spear is an empowered Ice Lance that always critically strikes, and generates 1 stack of Howl of Winter. Your spells and ability casts have a chance to enable a cast of Ice Spear while affected by Slice and Ice.
[Pending Restart] [Area-52] [White Walker] - Fixed a bug causing Ice Lance(White Walker) to not benefit from the Shatter capstone.
[Pending Restart] [Area-52] [Rupture] - Increased the damage of Rupture by 30%. This is the update that already went out on Elune.
[Pending Restart] [Area-52] [Razor Claws] - Now increases the damage of Bloodthirst by 8% per stack, down from 10% per stack.
[Pending Restart] [Area-52] [Sweeping Swings] - Now grants 2% melee critical strike chance, down from 5%.
[Pending Restart] [Area-52] [Son of Gruul] - Reduced the weapon damage of Upheaval from 300% to 290%.
[Pending Restart] [Area-52] [Son of Gruul] - Reduced the damage of Ground Slam by 5%.
[Pending Restart] [Area-52] [Shield Finesse] - The boost from Shield Slam to your Critical Block talent has been reduced from 15% to 12% for 4 seconds.
[Pending Restart] [Area-52] [Total Eclipse] - Increased the Critical Strike chance while in Solar Eclipse and Arcane damage while in Lunar Eclipse to 30%. Up from 20%.
[Pending Restart] [Area-52] [Total Eclipse] - Total Eclipse increases the damage of your Moonfire and Insect Swarm by 40% and their duration by 3 seconds. Change from just damage increase of 30%.
[Pending Restart] [Area-52] [Titanic Finale] - Now increases the attack speed increase from Enrage by 5%, changed from increasing the Physical damage percentage of Enrage.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Boon now increases the Healing done by the casters Healing Over Time effects on the target by 10%. Stacks up to 4, and lasts 8 seconds. It no longer gets consumed, and no longer reduces the output of Healing Wave.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Boon has been updated; It now triggers from casting Healing Rain instead of Healing Wave.
[Pending Restart] [Area-52] [Tidecaller] - Nature Healing Over time effects now have a 20% chance to reduce the cooldown of Healing Rain by 1 sec.
[Pending Restart] [Area-52] [Tidecaller] - Rejuvenation casts now grant 1 charge of Tidal Waves
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Gift is now gained through critical healing with Healing Wave
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller's Gift now affects all nature HoTs, but its effect has been reduced to 2% per stack, down from 5%
[Pending Restart] [Area-52] [Tidecaller] - No longer increases healing done by Healing wave by 40%.
[Pending Restart] [Area-52] [Taste of Success] Reduced the physical damage reduction from 60% to 50% on the next hit.
[Pending Restart] [Area-52] [Paratrooper] - Target Spotted now increases the damage taken from the caster by 8%, down from 12%.
[Pending Restart] [Area-52] [Natural Synergy] - Triggers only one stack per cast.
[Pending Restart] [Area-52] [Natural Synergy] - The number of stacks is now 4, down from 10.
[Pending Restart] [Area-52] [Natural Synergy] - Now grants 15% critical strike chance per stack.
[Pending Restart] [Area-52] [Midnight Flames] - Shadow Kindling now increases the damage of your Immolate and Shadowflame by 16% per stack. Up from 15%.
[Pending Restart] [Area-52] [Midnight Flames] - Midnight Flames now increases the damage of your Pyroblast by 20% per stack, up from 19%.
[Pending Restart] [Area-52] [Wild Wrath] - Can now trigger from other hunter shots and stings, with a 50% proc chance. Steady Shot and Chimera Shot remain at 100% proc chance.
[Pending Restart] [Area-52] [Locust Ranger] - Wild Locust Swarm can no longer hit your main target (the one it's triggered from), it will only hit other nearby targets.
[Pending Restart] [Area-52] [Locust Ranger] - Wild Locust Swarm now deals increased damage to targets affected by your Serpent Sting.
[Pending Restart] [Area-52] [Locust Ranger] - Toxic Ammo now also increases the damage of Wild Quiver Shot by 20%.
[Pending Restart] [Area-52] [Locust Ranger] - Casting Rapid Fire, in addition to Scorpid Sting now grants Toxic Ammo.
[Pending Restart] [Area-52] [Locust Ranger] - Locust Shot now deals 100% ranged weapon damage, up from 90%.
[Pending Restart] [Area-52] [Lava Sweep] - Doomhammer’s Fury now increases the damage of Flame Shock and Fire Blast by 60%, up from 40%. It now also affects the damage over time of Flame Shock.
[Pending Restart] [Area-52] [Lava Sweep] - Doomhammer’s Fury now only triggers from Flame Shock, its duration has been increased to 15 seconds, up from 8.
[Pending Restart] [Area-52] [Lava Sweep] - Eruption now triggers an Empowered Sundering, dealing increased damage but no longer disorienting targets struck or stopping auto-attack swings.
[Pending Restart] [Area-52] [Gurubashi Berserker] Onslaught now increases the damage of Execute by 25% against monsters, up from 20%.
[Pending Restart] [Area-52] [Infused Energy] Fixed a bug causing some abilities to be able to generate Infused Energy stacks, as mentioned in the tooltip only spells are meant to generate Infused Energy.
[Pending Restart] [Area-52] [Hydra’s Sting] - No longer makes Serpent Sting chain, it now makes your Multi-Shot hits apply Serpent Sting.
[Pending Restart] [Area-52] [Holy Spirit] - Cooldown reduction of penance changed from effective heals to heals.
[Pending Restart] [Area-52] [Holy Spirit] - Cooldown reduction of penance lowered from 3 sec to 1.5 sec
[Pending Restart] [Area-52] [Hoplite] - Shield Strike now has a 3% chance per combo point to increase the damage of Flurry of Spears by 50% for 8 seconds.
[Pending Restart] [Area-52] [Hoplite] - Added Flurry of Spears, a finishing move that strikes enemies in front of you.
[Pending Restart] [Area-52] [Hoplite] - Increases the damage to Colossus Smash given by Impaled debuff to 15% from 10%.
[Pending Restart] [Area-52] [Hoplite] - Increased the base damage and scaling of Shield Strike by 90%.
[Pending Restart] [Area-52] [Hot Hands] - Hot Hands now makes your Hot Streak grant 35% increased damage to Pyroblast. Up from 30%.
[Pending Restart] [Area-52] [Growing Light] - Now works with Flash of Light.
[Pending Restart] [Area-52] [Growing Earth] - The proc chance of Growing Earth has been increased to 25%, up from 20%, and its internal cooldown has been removed.
[Pending Restart] [Area-52] [New ERE] [Glimmer of Light] - Holy shock leaves on targets glimmer which transfers 15% of direct holy healing done to others to that target. This is increased to 30% for Flash of Light. Glimmers last 20 seconds and there can be only 3 glimmers active at the time.
[Pending Restart] [Area-52] [Frozen Chaos] - Chaos Keeper now increases the damage of your next Soul Fire by 20% per stack. Up from 18%.
[Pending Restart] [Area-52] [Frozen Chaos] - Frozen Chaos now increases the damage of your next Chaos bolt by 65% against monsters. Up from 60%.
[Pending Restart] [Area-52] [Fel Corruption] - Rising Chaos now increases the damage of Chaos Bolt by 62%, up from 60%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the damage of Fel Infused Flames by 5%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the weapon damage of Fel Cleave to 115%, up from 110%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the weapon damage of Felblade to 230%, up from 220%.
[Pending Restart] [Area-52] [Fel Corruption] - The Corrupted Maelstrom mechanic of Fel Corruption has been renamed to Rising Chaos.
[Pending Restart] [Area-52] [Evoker] - Evoker now increases the damage of your Arcane Missiles and Fireball by 8% and their chance to critically hit by 4% per stack. Up from 7%/3% respectively.
[Pending Restart] [Area-52] [Expunge] - Mongoose Bite and Chimera shot can now both apply Cobra Venom to the target.
[Pending Restart] [Area-52] [Dragon Warrior] - Dragon Roar will now trigger Deep Wounds, and benefit from melee-specific talents and REs.
[Pending Restart] [Area-52] [Disciple of the Tides] - Now disables the Charged Tides Mystic Enchant while equipped.
[Pending Restart] [Area-52] [Disciple of the Tides] - All functions affecting or interacting with Penance have been removed from Disciple of the Tides.
[Pending Restart] [Area-52] [Disciple of the Tides] - Critical direct healing with Shaman spells now reduces the cooldown of Blessed Waves.
[Pending Restart] [Area-52] [Disciple of the Tides] - Blessed Waves now enables Tidal Shield instead of Penance.
[Pending Restart] [Area-52] [Disciple of the Tides] - Now teaches a new transformation of Chain Heal. Called Blessed Waves. Blessed Waves is a channeled spell that releases 3 chaining bolts during its channel time. Each jump reduces the effectiveness of the heal by 40%. It scales from both Holy and Nature healing modifiers, and Chain Heal modifiers. Blessed Waves does not consume Riptide on struck targets.
[Pending Restart] [Area-52] [Disciple of Arugal] - Arugal's Fury now increases the damage of your Shadow Missiles by 30% and their critical strike chance by 15%. Up from 25%/10% respectively.
[Pending Restart] [Area-52] [Disciple of Arugal] - Tainted now increases the damage done by your Unstable Affliction by 125% and Curse of Agony or Curse of Doom by 200%. Changed from 110% to Unstable Affliction and 190% to Curse of Agony only.
[Pending Restart] [Area-52] [Deadly Bite] Deadly Instinct no longer has charges, its duration has been reduced to 10 seconds and now increases the damage dealt by Mongoose Bite, Counterattack, and Raptor Strike by 40%.
[Pending Restart] [Area-52] [Dark Ranger] - Dark Arrows now deals 65% of your ranged weapon damage, down from 80%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Arrows direct hit has been lowered from 130% down to 125% ranged weapon damage.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Arrows' damage-over-time spell power and attack power coefficient has been lowered by 5%.
[Pending Restart] [Area-52] [Dark Ranger] - Blood Arrows direct hit has been lowered from 90% ranged weapon damage down to 75%.
[Pending Restart] [Area-52] [Dark Ranger] - Blood Arrow damage-over-time spell power and attack power coefficient have been lowered by 5%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Artillery now increases the damage taken from the caster by 6%, down from 10%.
[Pending Restart] [Area-52] [Dark Ranger] - Reduced the damage of Shadow Artillery by 5%.
[Pending Restart] [Area-52] [Crimson Champion] - Champion’s Courage now has a chance when blocking an attack to lower the cooldown of Avengers Shield by 5 seconds.
[Pending Restart] [Area-52] [Crimson Champion] - The empowered Power Word: Shield damage reduction has been reduced from 30% to 25%.
[Pending Restart] [Area-52] [Curse of Arugal] - Goldrinn’s Focus no longer increases the damage of Mind Sear or Mind Flay, instead it increases the tick rate of Mind Flay by 25% per stack, in addition to reducing the channel time for Mind Flay and Mind Sear by 25% per stack.
[Pending Restart] [Area-52] [Curse of Arugal] - The attack power and spell power coefficient of Arugal’s Gift has been reduced by 20%.
[Pending Restart] [Area-52] [Curse of Arugal] - Arugal’s Gift is now Shadow damage, changed from Shadowstrike damage.
[Pending Restart] [Area-52] [Curse of Arugal] - Goldrinn’s Fury now increases Shadow damage by 10%, and all damage dealt by 10%, it previously increased shadow damage dealt by 20%.
[Pending Restart] [Area-52] [Compound Power] - Has a new mechanic, consuming the Improved Steady Shot capstone makes your next Steady Shot ignore 15% of the target's armor, and deal 20% increased damage.
[Pending Restart] [Area-52] [Compound Power] - Increased the damage of the Combo Shot Bleed by 60%.
[Pending Restart] [Area-52] [Chasin’ the Rush] - Reduced the attack speed granted by Chasin’ the Rush from 30% to 20%
[Pending Restart] [Area-52] [Burning Darkness] - Flame Born now increases the damage of your Shadowflame by 15% per stack. Up from 10%.
[Pending Restart] [Area-52] [Blood for the Blood God] - Fixed an issue causing Crimson Tempest to double dip on the modifiers from Bathe in Blood.
[Pending Restart] [Area-52] [New ERE] [Beacon of Virtue] - Applies a Beacon of Virtue onto your target and 4 most injured allies within 30 yards for 10 seconds. While active, your holy heals with a cast time(not channeled spells) will also heal those affected by your Beacon of virtue for 25% of the original amount.
[Pending Restart] [Area-52] [Apostle of Eredath] - Destructive Bargain now lasts 8 seconds. Down from 12.
[Pending Restart] [Area-52] [Apostle of Eredath] - Triggering Destructive Bargain with Soulfire now requires Decimation to be active.
[Pending Restart] [Area-52] [Arcane Thunderseer] - Arcane Overload is now consumed on cast, instead of on hit.
[Pending Restart] [Area-52] [Arcane Gunslinger] - Arcane Gunslinger now increases the damage of Arcane Barrage by 25% per stack, up from 20%.
Všeobecné
[Requires Launcher Update] [Area 52] Fixed an issue where the new gems and enchants from Battleground spoil did not show correctly.
Všeobecné
[Area-52] New gems and enchants are now available from Battleground Spoils Misc option.
Talenty a kouzla
[Pending Restart] Fixed a bug where Conflagrate wasn't able to critically hit.
Změny předmětů
[Pending restart and cache clear] Fixed an issue where some One-handed Brutal weapons had 0.1-0.2 less DPS than others.
Talenty a kouzla
[Pending Restart] Conflagrate now deals 10% reduced damage in PvP combat.(Together with the bug fix Conflagrate will still deal around 30% higher damage overall).