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Seřazeny chronologicky.
Webová stránka
[Website] Fixed an issue where searching for news using non-ASCII characters was not possible.
[Website] Fixed an issue where some builds could not be loaded if the string contained a slash in the import URL.
Úkoly
[Pending Restart] Sunstrider Book Satchel, Magister's Pouch, and Empty Draenei Supply Pouch are now six-slot bags, up from four.
[Pending Restart] Six-slot bags have been added to several quests in the initial starting areas, allowing characters to fill all of their bag slots and their first bank slot during their early questing experience.
Všeobecné
Fixed an issue where Manastorm Hearts were always spawning directly under the creature.
Všeobecné
You can now filter your Skill Card collection by Not Collected to what cards you can still obtain from packs and the world. (Required Launcher Update to display properly!)
Talenty a kouzla
[Elune] Fixed an issue where Charge triggered a 16 second shared cooldown with other gap closers instead of the intended 8 second shared cooldown. (Pending Restart)
Blooming Shot and Medicinal Sting can now be rolled at level 1 on Elune. This is aimed at opening up this hybrid healer kit. Level 1 skill cards for these abilities will be delivered during maintenance for anyone who has prestiged and does not have them unlocked. (Pending Restart)
[Charged Thunder] Corrected a tooltip issue where Protected by Thunder did not specify damage taken from creatures. This is how Lei Shen's Legacy works. No mechanics were changed.
[Charged Thunder] Fixed a bug where Thunder Hide did not grant the damage bonus to Storm Smash. (Pending Restart)
[Molten Fury] Mystic Enchant works same as the talent (all fire spells and abilities). Additionally fixed a bug where the talent and the Mystic Enchant would not benefit Elemental Blast and Sundering.
Talenty a kouzla
[Elune] Elemental Rends now deal 50% less damage in PvP combat.
Dungeony & Raidy
[Manastorm] [Pending Restart] Several creatures and visuals intended to help clarify the correct path in the Grim Marsh will now properly spawn in the leveling version of this segment.
Talenty a kouzla
Improved tooltip clarity of Illumination talent to make it clear that the Light's Hammer cooldown reduction is a flat amount, not based on critically healing. No mechanics were changed.
[Frost Blast] Now properly gains increased range from talents that increase the range of your damaging spells with a cast time.
Fixed a bug where the Ruin Capstone did not quadruple the damage bonus of Shadowflame school spells. Fel Cleave and Fel Blade will now benefit from the Ruin Capstone.
[Burning Inner Fire] now increases the healing of Cuaterizing Fire. (Pending Restart)
[Elune] [Toxic Surge] Now deals 50% less damage in PvP combat.
Fixed a bug causing Earthliving Weapon not to trigger from Penance.
[Elune][Arcane Aiming] Now procs from Charged Clearcasting / Omen Clearcasting / Arcane Clearcasting. Was previously just Arcane Clearcasting.
Změny předmětů
[Area 52] Level 60 HR recipes can now be bought with gold instead of Lesser Profane Essence, which are not obtainable in TBC. These consumables can still only be used at level 60.
Dungeony & Raidy
Death Talon Captain's Mark of Detonation now has a 1 second ICD on taking damage.
Talenty a kouzla
Fixed a bug where Primordial Aftershocks did not reduce the cooldown of Stone Shard.
Fixed a bug where Swirling Maelstrom would not proc from Water Bolt or Hydricles.
Updated Dreadnaught tooltip to indicate its target cap of 6. No in-game mechanics were changes.
Fixed a bug where Nightmare Roots damage did not inherit Entangling Roots damage modifiers.
Fixed an issue where Piercing Thorns mystic enchant would not increase the damage of spells that use Entangling Roots modifiers and deal direct damage, like Nightmare Roots.
Talenty a kouzla
[Elune] [Blooming Shot] The Blooming buff will no longer incorrectly affect Arcane Shot or be consumed by Arcane Shot. (Pending Restart)
Mystické enchantmenty
[Spirit Frost] Fixed a tooltip issue that stated Icy Penance consumed 1 stack. It consumes 3. This only clarifies the tooltip, no mechanics were changed.
Fixed a bug where Unholy Light would not heal your Beacon of Light target.
[Elune][Flames of the Apostate] Circle of Fire will now properly radiate from all targets healed, not just the first target.
The rare mystic enchant Master of Elements will now properly increase the mana gained from the Master of Elements talent (pending restart)
Všeobecné
Ranged ammunition DPS is now calculated base on characters level.
Dungeony & Raidy
[Area 52] [Pending Restart] Added the Formula: Enchant Cloak - Steelweave to the Profession Recipe pool of dungeon and raid creatures. This recipe can now drop from all TBC dungeons and raids.
Všeobecné
[Pending Restart] & [Pending Patch Update] - After many rewrites, many failures and many challenges overcome PvE and PvP Power gained from Swashbuckling will now properly display in the UI.
Všeobecné
[Pending Launcher Update] Added 'High Precision NamePlates' option in Esc -> Interface -> NamePlates. This option disables an optimization only Ascension NamePlates and ElvUI currently take advantage of. Enabling this option will remove the 'laggy' feeling of NamePlates, but may significantly reduce your framerate in many scenarios.
[Pending Launcher Update] Added the option to color default Raid Frames based on Primary Stat. This only applies to the hero class, this option has no effect on CoA.
[Pending Launcher Update] Added the option to color Ascension NamePlates based on Primary Stat. This only applies to the hero class, this option has no effect on CoA.
[Pending Launcher Update] Restructured Ascension NamePlate customization. You can now configure most settings based on if the unit is friendly or an enemy. This will reset your settings, but should be the one and only time this is necessary.
Fixed an issue where pieces of the Earthshatter set were placed in wrong categories and listed with wrong prices within the tier 3 vendor.
Talenty a kouzla
[Area 52][Blood and Guts] Fixed a bug where the damage would not trigger when Execute killed an enemy affected by disembowel. The damage should now always trigger. (Pending Restart)
[Elune][Executing Disembowel] Fixed a bug where the damage would not trigger when Execute killed an enemy affected by disembowel. The damage should now always trigger. (Pending Restart)
Dungeony & Raidy
[Manastorm] [Pending Restart] The radius of Justicar Keltraesa's Desecration has been reduced to better match its visual.
[Manastorm] [Pending Restart] The effect of High Chief Winterfall's Winterfall Firewater buff has been reduced in the Manastorm. The open world version of this creature is unchanged.
Úkoly
[Pending Restart] Corrected an issue in which Nebula-Weaver was not properly giving quest credit for Call of the Echo.
Všeobecné
[Pending Restart] - Fixed an issue where many of the Hunting (Insert Zone) Rares was not giving achievement completion.
[Pending Restart] - Removed the requirement of Last Man Standing from The Arena Master achievement because of how this achievement functions and requires a group where as 3v3 is only Solo Queue on Ascension.
Talenty a kouzla
[Pending Restart] [Elune] Primordial Fury now also triggers from Ranged Abilities.
Všeobecné
[Pending Restart] - Fixed an issue where Molten Fury was not benefitting Elemental Blast.
[Elune] Spirit Frost now reduces the cast time of Prayer of Preservation by 15% per stack, its previous cast time reductions remain unaffected. (This was changed due to a bug where if you had more than 1 stack of Spirit Frost active and attempted to cast Prayer of Preservation the spell would go on cooldown but not actually heal at all.)
[Elune] [Pending Restart] Renewing Lights tooltip has been fixed to correctly state that it only grants stacks when renew heal a friendly target.
Talenty a kouzla
[Pending Restart] [Elune] Fixed a bug where Preservation consumption had a lower ICD than intended. It now has a 1 second ICD increased from 500ms.
Všeobecné
Removed Anubisath Warder from Manastorm Randomization pool
Shamanistic Rage is now usable in Shapeshift Forms. (This change went live a little while ago, but was missing from tooltip and changelog).
Talenty a kouzla
[Elune] [Pending Restart] Fixed a bug where Avatar of Earth required too high of a level, it now requires level 60.
[Elune] [Pending Restart] Fixed a bug where Avatar of Fire required too high of a level, it now requires level 60.
[Pending Restart] Fixed a bug where Shot Weaving would not trigger.
Všeobecné
[Pending Restart] [Elune] Reduced the knockback distance from Berserker Charge in the Manastorm.
[Elune] [Pending Restart] Fixed an issue where Cone of Cold dealt far to much damage in the Manastorm.
Reduced the damage of Stonebreaker and Ruptured Earth from the Forgotten Mine Segment significantly.
Increased Manastorm reward multiplier for Admiral Seastomper segment to 200% up from 100%.
Increased Manastorm reward multiplier for Long Gath'Ilzogg segment to 200% up from 100%.
Increased Manastorm reward multiplier for Gath'Ilzogg segments to 150% up from 100%.
Increased Manastorm Reward multiplier for Moam to 400% from 300%.
Increased Manastorm Reward multiplier for Buru the Gorger to 450% from 300%.
Increased Manastorm Reward multiplier for Ouro to 450% from 300%.
Increased Manastorm Reward multiplier for Grol the Destroyer to 350% from 300%.
Increased Manastorm Reward multiplier for High Priestess Marli to 350% from 300%.
Increased Manastorm Reward multiplier for Prophet Skeram to 350% from 300%.
Increased Manastorm Reward multiplier for the Twin Soublades to 350% from 300%.
Increased Manastorm Reward multiplier for Justicar Keltraesa to 350% from 300%.
Increased Manastorm Reward multiplier for High Priestess Razecta to 150% from 100%.
Increased Manastorm Reward multiplier for Geolord Vek to 350% from 300%.
Increased Manastorm Reward multiplier for Winterfall to 250% from 200%
Increased Manastorm Reward multiplier for High Priestess Razecta to 150% from 100%
Increased Manastorm Reward multiplier for Viscous Fallout to 150% from 100%.
Increased Manastorm Reward multiplier for High Priestess Razecta to 350% from 300%.
Increased Manastorm Reward multiplier for Viscous Fallout to 150% from 100%.
Increased Manastorm Reward multiplier for Shazzrah to 350% from 300%
Increased Manastorm Reward multiplier for Cornerstone of Dalaran to 400% from 300%.
Increased Manastorm Reward multiplier for the Grim Marsh to 400% from 300%.
Increased Manastorm Reward multiplier for Vai Sakir to 350% from 300%.
Increased Manastorm Reward multiplier of Whitemane to 250% from 100%.
Increased Manastorm Reward multiplier of Whitemane to 250% from 100%.
Increased Manastorm Reward multiplier of Battleguard Sartura to 400% from 300%.
Increased Manastorm Reward multiplier of Garr to 350% from 300%.
Increased Manastorm Reward multiplier of Mandokir to 350% from 300%.
Increased Manastorm Reward multiplier of Kel’Thuzad to 1000% from 500%.
Increased Manastorm Reward multiplier of Atalarion manastorm to 400% from 300%.
Increased Manastorm Reward multiplier of High General Abbendis to 400% from 300%.
Increased Manastorm Reward multiplier of Kurinaxx to 400% from 300%.
Increased Manastorm Reward multiplier of Vaelastrasz to 400% from 300%.
Increased Manastorm Reward multiplier of Iskarr 450% up from 300%.
Increased Manastorm Reward multiplier of High Priestess Jeklik from 300% to 400%.
[Pending Restart] - Fixed an issue where Searing Rage was not granting the correct amount of damage to Lava Sweep.
Expanded render distance for creatures on all maps.
Talenty a kouzla
[Elune] [Pending Restart] Fixed a bug where Preservation could be consumed by area of effect heals, consuming more than 1 buff but only triggering a single preservation heal. (It will now only consume 1 buff per heal cast, even if that heal is an area of effect.)
Dungeony & Raidy
[Pending Restart] [Ruins of Ahn'Qiraj] [Ossirian the Unscarred] Improved Obelisk selection logic for Ossirian to select closer Obelísks if possible.
[Pending Restart] [Ruins of Ahn'Qiraj] The following encounters have been reworked and or modernized Kurinnaxx, Rajaxx, Buru, Moam.
Všeobecné
Manastorm Higher level raids have been weighted slightly higher as you progress so you see more new fights more often while progressing instead of just ZG.