
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Thrall] Conflag Damage has been reduced by 10% in Arena.
[Thrall] Ambush Damage has been reduced by 10% in Arena.
[Thrall] Black Widow Strike Damage has been reduced by 20% in Arena.
[Thrall] Fire watch Damage has been reduced by 50% in Arena.
[Thrall] Shadow Arrow damage reduced by 15% in Battlegrounds.
[Thrall] Shadow Arrow damage reduced by 30% in arena.
[Pending restart] Fixed an issue where many effects that increase spell power were giving twice as much bonus healing as intended.
Změny předmětů
[Talisman of Binding Shard] The resistances will no longer proc from beneficial effects cast by allies.
Všeobecné
Added additional clarity to Glacial Light's tooltip to indicate the Icy Veins cooldown reduction requires the final rank of Shatter and Fingers of Frost talents.
[Area52] Fixed an issue where an NPC was missing required to acquire Symbiotic Serendipity.
Fixed an issue where the rare spawn capable of dropping Absolute Zero did not have a 100% chance to drop. This rare will always drop the enchant now. Doubled the chance for this enchant to drop from the non-rare mobs.
[Pending Patch Update] - Fixed an issue where the Dark Ranger's Disguise could sometimes fail on delivery from vanity collection.
[Pending Restart] - With the release of Chapter 2 Seasonal Collection, additional Mark of Ascension achievements have been added! (These achievements will help everyone who is wanting to gain additional achievement points for the collection rewards, solidifying playing how you want and still being able to make progress towards your goals)
Talenty a kouzla
[Pending Restart] Fixed an issue on Improved Glaive Toss Capstone where it would cause Glaive Toss to chain onto a target that has already been hit. In addition, fixed an issue where the slow from Improved Glaive Toss would not apply correctly to targets further than 15 yards away.
[Pending Restart] - While in PvP Combat, Ice Barrier is 30% less effective when used with Mana Shield active (and vice versa). Ice Barrier and Mana are two independently strong spells, but when used in tandem the strength of the spells is exponentially stronger. This nerf is meant to target absorption stackings and to not nerf the individual use case of the spells, allowing them to keep their niche.
Změny předmětů
Dark Ranger's Disguise will persist through death (requires restart)
Mystické enchantmenty
[Pending Restart] [Dark Ranger] Fixed an issue where the level scaling of Shadow artillery was far too high, causing it to deal vastly more damage than intended at lower levels.
Fixed an issue where Devour Mind, when used with Improved Mind Flay talent, did not apply a stack of The Devourer on the instant tick of damage.
Fixed a bug where Devour Mind did not have a GCD.
[Pending Restart] Updated the tooltip of the In for the Kill Mystic Enchantment to clarify that it does not refresh the duration of Hell Scream, it does however increase its base duration.
[Grove Ranger] Fixed an issue where Blooming Shot had a very short cast time when it should have been instant. This fix is live now, however, the tooltip will not update until next launcher update.
Úkoly
Fixed an issue that prevented gameobjects required to obtain Lei Shen's Legacy from being looted. (may require restart)
Všeobecné
Removed a handful of Deprecated Mystic Scrolls that were still dropping from creature loot.
[Requires Restart] Damaged Hourglass is now a Realm-Bound Enchantable item. This allows you to send Worldforged enchants put on it to your alts.
Změny předmětů
[Soulsong Crystal] Soul Hymn will now heal up to 5 targets within 8 yards of it, previously healed the closest target.
[Raid Item Procs/Effects] Tooltips have been fixed and should now display correct values.
Mystické enchantmenty
Fixed an issue where Stormborn was reducing the cooldown fo Stormstrike by 3 seconds in two different places, causing it to make Stormstrike spammable. The tooltip of the enchant will be updated on next patch push to show that the cooldown reduction to Stormstrike is permanent and no longer tied to Elemental Mastery or Shamanistic Rage.
[Pending Restart] Fixed an issue with Arugal's Gift where it would not always benefit from the damage mod from Impending Doom.
[Pending Restart] Fixed an issue with Arugal's Gift where it could not proc Darkness after Chapter 2.
[Pending Restart] [Dark Ranger] Reduced the damage dealt by Blood Arrow between rank 1 and rank 5, by 20%. This will reduce the damage Blood Arrow deals whilst leveling whilst keeping it's damage the same at level 60 and beyond.
[Stormborn] Fixed an issue where Stormstrike was not having it's cooldown reduced while Elemental Mastery or Shamanistic Rage was active. (requires restart)
[Devouring] Epic Enchant can now refresh Devouring Plague when casting Wraith. (requires restart)
Úkoly
[Dreadsteed of Xoroth] Black Lodestone, J'eeve's Jar and Xorothian Glyphs can now be sold back at 20% of their purchase cost.
Všeobecné
Stab in the Dark is now correctly 15% (up from its old unchanged value of 7%) once again.
Preacher's Curl is now correctly 15% (up from its old unchanged value of 5%) once again.
Fixed an issue where the Combat Potency capstone would reduce the killing spree cooldown by more than 1 second.
[Pending Restart] - Fixed an issue where Don't Make Me Angry had its old unchanged value of 7%. It is now correctly 20%.
Fixed an issue where Rank 2 of Mayhem had the wrong cast time.
[Thrall] Chaos Bolt damage reduced by 7% in Battlegrounds, and open world pvp
[Thrall] Blood Arrow (dot) Damage reduced by 15% in pvp combat.
[Thrall] Riptide healing Has been reduced by 30% in 1v1 arena.
[Thrall] Holy shock healing has been reduced by 30% in 1v1 arena.
[Thrall] Raging Blow damage has been reduced by 15% in arena combat.
[Thrall] bloodthirst damage has reduced by 5% in pvp combat.
[Thrall] Counterattack Damage has reduced by 15% in pvp combat.
[Thrall] Mortal Strike damage has been Increased by 10% in 1v1 arena.
[Thrall] Mutilate damage has been reduced by 25% in pvp combat.
[Thrall] Storm Smash Damage reduced for ranks 1-5 in Battlegrounds by 30%
[Thrall] Circle of healing(Dark surgeon) Passive heal effect reduced by 30% in 1v1 Arena combat.
[Thrall] Seal of righteousness Damage reduced by 20% in pvp combat.
[Devouring] Curse of The Swamp witch now correctly refreshes Devouring Plague if you have Devouring Mystic Enchant
[Thrall and area52] Growing Earth now requires spirit allocation
[Thrall and area52] Tidecaller now requires spirit allocation
[Pending Restart] - [Area-52] - Fixed the rare spawn for the creature that has a guaranteed drop chance for Absolute Zero!
Pending restart, fixed an issue where defense capped tanks could rarely be critically hit.
Webová stránka
Added new command to <#1049945527187415050>. If you are unable to select Rexxar or Grizzly Hills after purchasing and using their respective access items, please use !ptrclient in order to get that solved!
Změny předmětů
[Fix] Certain pieces of equipment would still be soulbound after being Bloodforged, this will be fixed with next restart.
[The Ten Storms (Healer)] Intended statline re-added, previously had it stats reverted.
[Onyxia's Lair] Mace of the Dragon Knight's haste effect now grants increased haste in higher difficulties, rather than an increased PPM.
[Fix] Set bonuses and buffs granting Expertise now grant Hit rating as intended.
[BWL] Living Blood Gem and Soulsong Crystal are now unique - equip accross difficulties.
[BWL] Living Blood Gem grants 33% more Stamina, while below 60% health the effect decays and heals you for each stack removed this way. (Used to fall off after 3 sec below 60%)
[BWL] Chromatics Boots have been renamed to Drakeadon's Stompers and have received a stat overhaul.
[T2 - Fury of the Ten Storms] Sabatons of the Ten Storms and Epaulets of the Ten Storms (Normal), have had their hit rating fixed.
[Tailoring (High-Risk)] Linings now have a unique icon, in an effort to differentiate them from Leatherworking Gambesons.
[Engineering (High-Risk)] Scopes may now be applied to any ranged weapon, previously excluding wands for classic and thrown weapons.
[Engineering (High-Risk)] Polishes now have a unique icon, in an effort to differentiate them from Scopes.
[Item Enhancements (High-Risk)] All High-Risk item enhancements now have updated tooltips, in an effort to prevent confusion as to what items they are applied to.
Dungeony & Raidy
[Pending Restart] - Maleki the Palid's Ice Tomb is now dispellable once again.
[Pending Restart] - Fixed an issue where Baroness Anastari's summons were no longer kickable post ch.2 merge.
Mystické enchantmenty
[Pending Restart] Fixed an issue where using Shadow Cleave with Demonic Rage still had a cooldown.
Skull of the Man'ari - Red will now appear under consolidated raid buffs.
Titan Scroll: Golganneth will now appear under consolidated raid buffs.
Titan Scroll: Aggramar will now appear under consolidated raid buffs.
Titan Scroll: Eonar will now appear under consolidated raid buffs.
Titan Scroll: Khaz'goroth will now appear under consolidated raid buffs.
Titan Scroll: Norgannon will now appear under consolidated raid buffs.
Keeper's Scroll: Crafting Speed will now appear under consolidated raid buffs.
Keeper's Scroll: Gathering Speed will now appear under consolidated raid buffs.
Keeper's Scroll: Ghost Runner will now appear under consolidated raid buffs.
Keeper's Scroll: Featherfall will now appear under consolidated raid buffs.
Keeper's Scroll: Steadfast will now appear under consolidated raid buffs.
[Grove Ranger] These changes should further nudge the build in the right direction, seeing an overall increase to healing and damage output and moving Blooming Shot effectiveness more towards your individual skill versus your allies ability to stand still(this is hard). These changes are pending restart.
[Grove Ranger] Medicinal Sting Damage SP and RaP scaling buffed from 0.0429 to 0.066.
[Grove Ranger] Reduced the mana cost of Medicinal Sting from 9% base mana, reduced to 6% base mana.
[Grove Ranger] Blooming Shot Healing RaP scaling buffed from 0.1 increased to 0.187.
[Grove Ranger] Blooming Shot Damage SP and RaP scaling buffed from 0.135 increased to 0.145.
[Grove Ranger] Reduced the mana cost of Blooming Shot from 25% base mana, reduced to 12% base mana.
[Grove Ranger] Watching your allies run out of your healing area and die while casting Blooming Shot resulted in big sadness. Blooming Shot is now instant cast. This should be more fun and effective now.
[Fire Watch] Explosive charges buff will now persist through death.
[Pending Restart] Steward of eternities Synchronise heal now has 40 yard range up from 30 yards.
[Pending Restart] Removed [Spirit of the Forest] also putting a 60 second cooldown onto Tree of Life. The Spirit of the Forest spell added by the Mystic Enchantment will still keep it's cooldown.
This changelog has been live but was missing from the changelog! The Devouring Mystic Enchantment has been slightly reworked, it now reads. The application of your Warlock damage-over-time effects refresh the duration of your Devouring Plague. However the duration is reduced by 6 seconds.
Fixed an issue where Grove Ranger stacks were not being consumed by Wild Growth.
Fixed an issue where Synchronise could heal targets that had Align applied by other Steward of Eternity users. It will now only heal targets that have had Align applied by the caster.
Změny předmětů
[The Ten Storms (Healer)] Epaulets of the Ten Storms (Shoulders) have had their base spellpower increased from 9 to 20, scaled to match difficulties.
Mystické enchantmenty
[Pending Restart] Fixed a bug causing Shadow Cleave (Demonic Rage) to not trigger the Apotheotic Power buff from Dark Apotheosis.
[Pending Restart] Fixed a bug where you could sometimes use Demon Spikes from Dark Apotheosis without having the talent Metamorphosis learnt.
[Pending Restart] Fixed a bug causing Dark Apotheosis to deal less damage than intended. Dark Apotheosis will now properly deal 40% reduced damage while equipped.
[Pending Restart] Demonic Resilience no longer increases threat while in Metamorphosis.