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Seřazeny chronologicky.
Všeobecné
[Reaper] Dominion threat generation increased from 85% to 180%.
[General] Tank Stance abilities that increased threat generation have had their tooltips fixed, now the additional % of threat generated by a specific school shows the actual additional amount generated, rather than the total amount generated.
Všeobecné
[Pending Restart] - [Barbarian] - More changes are planned for Ancestry and Headhunting, soon.
[Pending Restart] - [Barbarian] - Damage decreased of all Brutality in PvP by 4%.
[Pending Restart] - [Barbarian] - Damage increased of all Barbarians in PvE by 6.1%.
[Pending Restart] - [Barbarian] - Increased Brutal Swing’s secondary-target radius by 20%.
[Pending Restart] - [Barbarian] - Rancor now triggers 2 additional auto attacks against your current target for every target hit by Brutal Swing.
[Pending Restart] - [Barbarian] - Redesigned Whirling Assault: hitting at least 3 targets with Barbaric Whirl resets its cooldown. This can occur once per Barbaric Whirl cooldown and dynamically benefits from cooldown reductions, including Steelslinger.
[Pending Restart] - [Barbarian] - Decapitate now deals 1% increased damage against monsters for every additional Energy spent.
[Pending Restart] - [Barbarian] - Ancestral Strike now scales with main-hand weapon speed using 2.7 speed as its baseline. Slower weapons deal more damage, with a 3.7-speed weapon dealing approximately 37% increased damage.
[Pending Restart] - [Barbarian] - Crusher now makes Crush instant, reduces its damage by 15%, and removes its stun.
[Pending Restart] - [Barbarian] - Hail of Hammers now reduces Crush’s cast time by a flat 1 second, making it stronger while Hasted, and increases its damage against monsters by 15% instead of increasing its critical-strike damage.
[Pending Restart] - [Barbarian] - Increased Crush’s radius by 25%.
[Pending Restart] - Splashin' on Em now triggers on cast for the Loa's Brew portion of the spell rather effective heal (it has a travel time).
Fixed an error in the Challenge System that was spamming your Error Log in the client, causing FPS issues.
Fixed an error in the Challenge System that was spamming your Error Log in the client, causing FPS issues.
Fixed an error in the Challenge System that was spamming your Error Log in the client, causing FPS issues.
[Pending Restart] - There is now a 100 MS delay between each corpse exploded with corpse explosion. Exploding all at once is causing FPS issues.
[Pending Restart] - Heat Wave has been updated, it no longer ALWAYS heals 5 targets (splitting the heal evenly), it will ignore pets and guardians and prioritize lowest HP targets (healing them more). It now additionally triggers from your Holy Form healing done as well. Due to this update, Heat Wave now heals for 60% less in PvP.
[Pending Restart] - PVP Trinkets behavior now removes all forms of CC: Removes all movement impairing effects, disarms, silences and all effects which cause loss of control of your character.
[Pending Restart] - PVP Trinkets behavior now removes all forms of CC: Removes all movement impairing effects, disarms, silences and all effects which cause loss of control of your character.
[Pending Restart] - PVP Trinkets behavior now removes all forms of CC: Removes all movement impairing effects, disarms, silences and all effects which cause loss of control of your character.
[Witch Hunter] Developer's Note: Lethal Pursuit was previously not working at all due to a faulty application path. With its fix and related fixes (such as it not affecting Coordinated Killing), the value of the talent resulted in a very significant increase in overall damage output of the spec and made other capstone choices irrelevant. Loksey's Journay provided an uneven value to Lesser Shadow Hounds compared to your main Shadow Hound, Lethal Pursuit effectively tripling its value caused Lesser Shadow Hounds to gain an uneven benefit. For these reasons we have decided to split Lethal Pursuit into two effects and even out the benefits between Shadow Hound and Lesser Shadow Hounds. Overall damage output taking these talents should be slightly increased from the bugfixes and changes.
[Pending Restart][Witch Hunter] Loksey's Journay now causes Shadow Rage to increase the Shadow Hounds haste instead of increasing Shadow Rage damage based on your attack power.
[Pending Restart][Witch Hunter] Lethal Pursuit no longer causes Shadow Rage to increase the Shadow Hounds haste.
[Pending Restart][Witch Hunter] Fixed an issue where Shadow Hounds were not benefitting from Lethal Pursuit haste increase.
[Pending Restart][Witch Hunter] Shadow Rage now correctly gains increased value per stack.
[Pending Restart][Witch Hunter] Shadow Rage triggered from Coordinted Killing now correctly benefits from Lethal Pursuit.
[Pending Restart] - Ragnaros' Too Soon emerge now begins at 40% HP, rather than 50% HP. He still has the same amount of HP from 40% -> 0% as he did. This change just allows him to be in execute range for a longer portion of the fight.
[Pending Restart] - Ragnaros' Too Soon emerge now begins at 40% HP, rather than 50% HP. He still has the same amount of HP from 40% -> 0% as he did. This change just allows him to be in execute range for a longer portion of the fight.
[Pending Restart] - Ragnaros' Too Soon emerge now begins at 40% HP, rather than 50% HP. He still has the same amount of HP from 40% -> 0% as he did. This change just allows him to be in execute range for a longer portion of the fight.
Majordomo's Inferno Aegis now "accumulates" the damage and deals it over 4 seconds, like ignite, instead of all at once, giving more counter play to this mechanic.
Majordomo's Inferno Aegis now "accumulates" the damage and deals it over 4 seconds, like ignite, instead of all at once, giving more counter play to this mechanic.
[Pending Restart] [Witch Doctor] Fixed an issue where Spirit Link Idol would not start working until 2 seconds after it was summoned. It will now start redistributing health immediately.
[Darkmoon] - Wildcard now increases Windfury Weapon's damage against monsters by 35%.
[Pending Restart] [Darkmoon] - Changelog correction - Wildcard now increases Rupture, Mutilate, Hemorrhage, Eviscerate, Crimson Tempest, Shiv, Fan of Knives, Killing Spree, and their transformed variants’ damage against monsters by 20%.
[Pending Restart] [Darkmoon] - Changelog correction - Wildcard now increases Steady Shot, Aimed Shot, Arcane Shot, Multi-Shot, Kill Shot, and their transformed variants’ damage by 25% against Monsters.
[Pending Restart] [Darkmoon] - Wildcard now increases the damage of Slam, Overpower, Mortal Strike, Thunder Clap, Devastate, Revenge, Whirlwind, Execute, Raging Blow, Colossus Smash, Shield Slam, Siegebreaker, Bloodbath, Bloodthirst, Bladestorm, and Shockwave against monsters by 20%.
[Pending Restart] [Darkmoon] - Wildcard now increases Stormstrike and Lava Lash damage against monsters by 35%.
[Pending Restart] [Darkmoon] [Dawnrise] - Pandemic’s damage bonus for Corruption, Unstable Affliction, and Haunt is increased to 20% up from 10%.
[Pending Restart] [Darkmoon] - Wildcard now reduces the Mana cost of all spells by 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Chaos Bolt now benefits from Pyroclasmic Shadows.
[Pending Restart] [Darkmoon] [Dawnrise] - Vampiric Death now reduces Shadow Word: Death’s self-inflicted damage by 80%, up from 60%.
[Pending Restart] [Darkmoon] [Dawnrise] - Felblade now also scales with 35% of Attack Power and 35% of Spell Power.
[Pending Restart] [Darkmoon] [Dawnrise] - Felblade’s cooldown has been reduced to 10 seconds. Dealing damage with Chaos Bolt or Cleave now fully resets Felblade’s cooldown.
[Pending Restart] [Darkmoon] [Dawnrise] - Chaos Bolt’s damage and scaling have been increased by 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Chaos Bolt can now trigger Pure Shadow and Gul’dan’s Chosen.
[Pending Restart] [Darkmoon] [Dawnrise] - Shadow Crash now makes its target vulnerable for 10 seconds, increasing damage taken from Shadow Bolt, Shadowburn, and Chaos Bolt by 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Saber Slash now triggers Bathe in Blood. Its damage and scaling have also been increased by 20%, and its Energy cost has been reduced to 40, down from 50.
[Pending Restart] [Darkmoon] [Dawnrise] - Dusk Till Dawn’s Shadowburn damage bonus has been buffed to 10% per stack, up from 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Shadow Born now grants an additional 15% Shadowburn damage per stack against monsters.
[Pending Restart] [Darkmoon] [Dawnrise] - Malediction now increases the periodic critical strike chance of Corruption and Unstable Affliction by 5% per talent point, up from 3%.
[Pending Restart] [Darkmoon] [Dawnrise] - Pandemic’s damage bonus for Corruption, Unstable Affliction, and Haunt now scales by 10%/15%/20% across its ranks.
[Pending Restart] [Darkmoon] [Dawnrise] - Genesis now increases periodic damage and healing by 2% per talent point, up from 1%.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 30% increased damage against monsters with Shadow Word: Pain, Vampiric Touch, Mind Flay, and Mind Blast.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 30% increased damage against monsters with Corruption, Unstable Affliction, Drain Soul, Drain Life, and Haunt.
[Pending Restart] [Darkmoon] [Dawnrise] - Rooted in Storm no longer has an internal cooldown.
[Pending Restart] [Darkmoon] [Dawnrise] - Living Lightning’s healing reduction per jump has been reduced to 20%, down from 25%. Its healing has also been increased by 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Chain Heal’s healing reduction per jump has been reduced to 20%, down from 40%.
[Pending Restart] [Darkmoon] - Wildcard now increases Steady Shot, Aimed Shot, Arcane Shot, Multi-Shot, Kill Shot, and their transformed variants’ damage by 25%.
[Pending Restart] [Darkmoon] - Wildcard now increases Rupture, Mutilate, Hemorrhage, Eviscerate, Crimson Tempest, Shiv, Fan of Knives, Killing Spree, and their transformed variants’ damage by 20%.
[Pending Restart] [Darkmoon] - Wildcard now increases Rip, Rake, Ferocious Bite, Shred, Ravage, Mangle, Swipe, and their transformed variants’ damage by 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Sniper’s stationary damage bonus has been buffed to 4% per stack, up from 2%.
[Pending Restart] [Darkmoon] [Dawnrise] - Bullseye now causes Hunter Shots to ignore 40% of Armor after Disengage, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Black Widow Strike’s direct Attack Power and Spell Power scaling has been increased by 50%, while its periodic scaling has been increased by 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Black Arrow’s periodic Attack Power and Spell Power scaling has been increased by 33%.
[Pending Restart] [Darkmoon] [Dawnrise] - Hail of Arrows’ weapon damage per hit has been buffed to 65%, up from 50%.
[Pending Restart] [Darkmoon] [Dawnrise] - Fel Core now increases Molten Core’s Chaos Bolt damage by 20% and critical strike chance by 15%, up from 15% and 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Primordial Fury’s weapon damage has been buffed to 75%, up from 50%. Its Spell Power and Attack Power scaling has been increased by 35%.
[Pending Restart] [Darkmoon] [Dawnrise] - Javelin’s Armor-piercing weapon damage has been buffed to 125%, up from 100%.
[Pending Restart] [Darkmoon] [Dawnrise] - Thrust’s weapon damage has been buffed to 100%, up from 75%.
[Pending Restart] [Darkmoon] [Dawnrise] - Stormhammer’s Spell Power scaling has been increased by 20%, and its Attack Power scaling has been increased by 25%.
[Pending Restart] [Darkmoon] [Dawnrise] - Shield Strike’s Attack Power and Spell Power scaling per combo point has been increased by 35%.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 20% increased damage against monsters with Plague Strike, Blood Strike, Grave Coil, Death Strike, Obliterate, Rune Strike, Heart Strike, Frost Strike, Scourge Strike, and Howling Blast.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 30% increased damage against monsters with Mongoose Bite, Raptor Strike, Counterattack, Glaive Toss, Fury of the Eagle, and Savage Blade.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 25% increased damage against monsters with Arcane Missiles, Arcane Blast, and Arcane Barrage.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 20% increased damage against monsters with Lightning Bolt, Chain Lightning, Lava Burst, Earth Shock, Flame Shock, and Frost Shock.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 20% increased damage against monsters with Wrath, Starfire, Starsurge, and Moonfire.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 20% increased damage against monsters with Shadow Bolt, Incinerate, Shadowburn, Soul Fire, Chaos Bolt, Hellfire, and Rain of Fire.
[Pending Restart] [Darkmoon] - Wildcard characters now deal 20% increased damage against monsters with Mind Flay and Mind Blast.
[Pending Restart] [Darkmoon] [Dawnrise] - Rimebound Shadow now doubles Frost Fever’s periodic damage and allows it to critically strike.
[Pending Restart] [Darkmoon] [Dawnrise] - Inevitable Decimation can now be triggered by Chaos Bolt in addition to Incinerate.
[Pending Restart] [Darkmoon] [Dawnrise] - Traumatic Wounds now causes Rake’s periodic damage to generate 5 Energy.
[Pending Restart] [Darkmoon] [Dawnrise] - Double-clawed now increases Rip and Rake periodic damage by 60% and extends their durations by 3 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Festering Wound no longer requires Envenom to critically strike.
[Pending Restart] [Darkmoon] [Dawnrise] - Shadow Visions now activates and consumes at 6 Soul Fragments.
[Pending Restart] [Darkmoon] [Dawnrise] - Wrath of the Sun now increases Wrath’s cast time by a flat 0.75 seconds instead of 65%. This allows Maelstrom Weapon and Knight of the Eclipse to make Wrath properly instant.
[Pending Restart] [Darkmoon] [Dawnrise] - Controlled Burn now allows Immolate’s periodic critical strikes to trigger Ignite.
[Pending Restart] [Darkmoon] - Echoing Power’s Echoing Flame magic damage reduction has been buffed to 8%, up from 3%, and its Fire-source threat generation has been buffed to 15%, up from 8%.
[Pending Restart] [Darkmoon] [Dawnrise] - Imposing Combo’s Divine Storm Armor bonus has been buffed to 25%, up from 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Phalanx Thrust’s weapon damage has been buffed to 150%, up from 125%.
[Pending Restart] [Darkmoon] [Dawnrise] - Payback’s Attack Power and Spell Power scaling has been increased by 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Hammer the Gap’s damage bonus per Sunder Armor has been buffed to 7%, up from 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Tectonic Shockwave’s Attack Power and Spell Power scaling has been increased by 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Blind Revenge’s Attack Power and Spell Power scaling per combo point has been increased by 25%.
[Pending Restart] [Darkmoon] [Dawnrise] - Bone Toss’s Attack Power and Spell Power scaling has been increased by 40%.
[Pending Restart] [Darkmoon] [Dawnrise] - Shielded Slash’s base damage has been increased by 35%.
[Pending Restart] [Darkmoon] [Dawnrise] - Stormgarde’s Attack Power and Spell Power scaling has been increased by 50%.
[Pending Restart] [Darkmoon] [Dawnrise] - Wind Slam’s Attack Power and Spell Power scaling has been increased by 50%.
Talenty a kouzla
[Pending Restart] [Darkmoon] [Dawnrise] - Unholy Commander now removes the cost of your Summon Gargoyle.