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Seřazeny chronologicky.
Všeobecné
Base damage dealt by Claw, Rake, and Mangle increased by 20%.
Savage Fury has been reworked and now causes Tiger's Fury to grant 2% Energy Regeneration per stack and causes Ferocious Bite to deal 40% increased damage against targets under 20% health.
Druid:
Lowered the chance that EZ-Thro "Da Bomba" will backfire.
Fixed an issue where the Season 1 PvP trinkets were using the set bonus from the Pre-Season. Known issue: The items displayed in the set requirement are partially incorrect, this is purely visual.
Players now have a 30% Health aura when inside Battlegrounds, to mitigate how high player damage is in relation to their health pools.
Losing a battleground now rewards 1 Conquest Point, 2 if it was almost a victory.
In addition to other rare loot, the pvp Crate of Supplies can now rarely reward players with completed components.
Added additional sources of Recipe: Potion of Anti-Magic.
Temporarily increased drop chance of Guardian Stones.
Pvp thrown weapons now have an additional bonus for rogues.
Fixed an issue where season 1 pvp shields had no block values.
Fixed an issue where feral druid pvp set was not displaying any stats.
Fixed an issue where Plaguelands towers were not providing mount speed to the controlling faction.
Fixed an issue where the reputation from Gillijim's Isle was incorrectly being spammed at the Horde and not being rewarded to the Alliance. With this being fixed, all Horde players have been set back to 0 reputation to match Alliance players, faction items will not be usable until you reach the intended reputation requirement again.
Všeobecné
[Pending Restart] Gehennas now has -79 Shadow resistance, changed from 0. This will result in this boss taking approximately 15% more Shadow damage than before.
[Pending Restart] Lucifron now has -98 Arcane resistance, changed from -52. This will result in this boss taking approximately 9% more Arcane damage than before.
[Pending Restart] Soggoth now has -98 Holy resistance, changed from -14. This will result in this boss taking approximately 16% more Holy damage than before.
[Pending Restart] Kazzak now has -98 Holy resistance, changed from -14. This will result in this boss taking approximately 16% more Holy damage than before.
Servers should be coming back up in a few moments, have fun! Please note that some people are experiencing issues updating with the Ascension launcher, that is being looked into.
Last but not least, we hope to see you all in Epoch's version of Molten Core next month!
Fixed an issue where resurrecting an opposite faction member in a raid could occasionally flag you for PVP.
New equipment and new crafting reagents are now available in Onyxia's Lair.
World boss spawn scripts have been overhauled and spawn times are now dynamic instead of static.
Lord Kazzak in Blasted Lands has been enabled with new loot and new profession recipes to acquire.
Raids:
Fixed an issue where during the First Aid capstone you kept the quest item on turn-in.
Fixed an issue where Facing Negolash questilne in Stranglethorn Vale was not available. The achievement will be fixed at a later time.
Quests:
Fixed an issue where paladins couldn't use wings while under the effects of Fury of the Black Flight.
Fixed an issue where Avenging Wrath could be used during Forbearance.
Fixed an issue where a player could have 2 Blessings of Salvation on in certain situations.
Shaman Spirit Weapons should now behave correctly if you are wearing a shield.
Classes:
Carts in starter zones should now work even in unloaded map chunks.
Escort quests should behave more reliably.
It is no longer possible to kite a World Boss out of their zone.
Fixed broken shadows in Tanaris along with other minor cosmetic fixes.
The placeholder entrance for Shadowbreak Ravine is replaced with a new model.
Additionally removed the leftover goblin flightpoint objects from later expansions.
Returned the scourge cauldrons that got stolen from Western Plaugelands.
Vectus and Marduk Blackpool in Scholomance now have correct drop tables.
Keeping to the promises of the original developers, a plaque has been added that lists all of the supporters of the project from before release.
Developer's note: we are aware that some parts of new caves in Deadwind Pass have unreliable pathing, to compensate we have reduced the amount of mobs required and added additional spawns outside for now.
New endgame subzones added to Winterspring and Deadwind Pass. Overlord Runthak in Orgrimmar and Melris Malagan in Stormwind have breadcrumb quests available for lower level players. Players who have progressed their character can access a new lengthy questline somewhere in the world that will tell the stories of these zones.
World Changes:
The NPCs in Stormwind and Orgrimmar that disable experience gain to allow twinking have been re-introduced.
The Battle Quartermasters in the Stormwind and Orgrimmar PvP Halls have new wares.
Honorable kills should now correctly be awarded.
Black war PVP mounts can now be purchased.
The Food and Drink vendors in the Stormwind and Orgrimmar PvP Halls now sell the Battleground-only food that normally requires a trip to a Battleground entrance, additionally they now sell water that can only be used in Arenas.
PvP Healing and Mana potions have had their effects increased to match the regular alchemy potions of their same tier.
Added a spectator-oriented Tournament Arena that players can use for community PVP competitions, as a dueling hub or one day even for server-held tournaments. The entrance to it will be added at a later date.
Ranked arenas should now be enabled. Note that currently there is only Ruins of Lordaeron available. AQ-themed Circle of Blood coming soon, when Silithus zone progression begins.
World Bosses and Faction Leaders now grant Conquest Points.
Eastern Plaguelands towers now also provide a mount speed increase to the faction that controls them, the Hillsbrad world event will be enabled in the future.
With the new season, there are 400+ new items, as well as new profession crafts for gear progression. Note that Conquest weapons won't be available for the first 3 weeks of the season.
Season 1 has been enabled. Honor points and Conquest points can now be acquired.
NPCs related to Gillijim's Isle can be found at the Stormwind Harbor and Orgrimmar's Valley of Winds.
A new reputation has been added for each faction in Gillijim's Isle, Yeyewata'thraze for Horde and Grumbscrew's Crew for Alliance, with new rewards to obtain from each.
A new battleground, Gillijim's Isle has been added. Remember to handle explosives responsibly and beware of sharks!
PVP:
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[Launcher] Fixed an issue where sometimes new installer would always install to appdata instead of correct directory
Všeobecné
[Pending Restart] [Priest] [Epic: Centered] This enchant has been reworked. It now reads: Holy Word: Chastise deals Holy damage to monsters, chaining to up to 4 nearby enemies, and grants you Centered. Centered: Your Holy Fire and Smite casts are 15% faster and reduce the cooldown of Holy Word: Chastise by 2 seconds. This effect has five charges plus an additional charge for each chain target.
[Pending Restart] [Priest] [Legendary: Twilight Paragon] Twilight Torment will now deal damage to all targets hit by Mind Sear, instead of only hitting one. The extra damage is slightly reduced beyond 3 targets.
[Pending Restart] [Priest] [Legendary: Holy Ascension] The holy explosion triggered by Smite while Guardian Spirit is active is now also triggers from Holy Fire and is guaranteed to critically strike. The Holy Ascension effect no longer reduces threat but now triggers from casting Guardian Spirit on any target (not just yourself).
[Pending Restart] [Priest] [Holy: Surge of Light] In addition to being instant cast and costing no mana, spells cast with Surge of Light do not generate any threat.
[Pending Restart] [Priest] [Holy Fire] Damage increased by 7% in PvE combat.
Všeobecné
[Pending Restart] [Paladin] [Epic: Armor of Wrath] This reduces the cooldown of Holy Wrath by 10 seconds, up from 5.
[Pending Restart] [Paladin] [Epic: Righteous Light] This now increases the damage and threat of Shield of Righteousness by 15%, changed from previously only increasing damage by 10%.
[Pending Restart] [Paladin] [Legendary: Crimson Defense] The buff granting 15% block value and threat after casting Avenger's Shield now lasts for 20 seconds, up from 15.
[Pending Restart] [Paladin] [Righteous Fury] The threat increase of this effect has been increased from 60/120% (non-holy and holy respectively) up to 75/150%.
Všeobecné
[Pending Restart] [Shaman] [Epic: Cloudburst Totem] The healing triggered by this is no longer fully split between targets. This means that healing more targets will increase the healing done.
[Pending Restart] [Shaman] [Epic: Tides of Restoration] The buff granted by this is now granted per target hit of your Chain Heal, instead of being capped to one stack per cast. This means a Chain Heal healing three allies now will grant three stacks.
[Pending Restart] [Shaman] [Epic: Frugal Disposition] This now also works with Healing Wave in addition to Lesser Healing Wave.
[Pending Restart] [Shaman] [Legendary: Healing Rain] Healing Rain now has 12 second duration, up from 8. It now has a new mechanic: Casting Riptide on a target in your Healing Rain unleashes a torrent of healing waters, healing all allies standing in your Healing Rain.
[Pending Restart] [Shaman] [Restoration: Improved Water Shield] This now has a 60% chance to trigger from Chain Heal, up from 40%.
Všeobecné
[Pending restart] [Mage] [Fire: Empowered Fire] This now restores 4% base mana per Ignite tick, up from 2%.
[Pending restart] [Mage] [Epic: Infused Gems] This now grants 10% spell haste and critical chance for 15 seconds, up from 8% and 12 seconds.
[Pending restart] [Mage] [Legendary: Blazing Flame] This now grants 40% increased critical chance to Scorch and Pyroblast, up from 30%.
[Pending restart] [Mage] [Legendary: Icicles] Icicle hits also increase the damage the target takes from your Deep Freeze by 1%. This stacks up to 100 times and last for 30 seconds. Also adjusted the spell highlighting of Ice Lance to be more intuitive.
[Pending restart] [Mage] [Legendary: Frost Bomb] The damage of the pulsing effect has been reduced by 10%. The damage of the final explosion is unchanged.
Talenty a kouzla
[Pending Restart] Fixed a bug with Vigilant Vanguard where it would be put on cooldown and not do anything if target was not in line of sight. It now also works with the Safeguard and Warbringer talents.
Mind Vision will no longer be castable while in High Risk or when affected by the Crow's Rage debuff.
Všeobecné
[Pending restart] [Warrior] [Glyph of Execution] This glyph now also increases the critical chance of Execute by 30% when hitting targets below 20% health.
[Pending restart] [Warrior] [Epic: Heroic Rush] Heroic Rush now lasts for 5 seconds, up from 4.
[Pending restart] [Warrior] [Legendary: Raging Blow] Raging Blow now deals 175% weapon damage, up from 150%.
[Pending restart] [Warrior] [Bladestorm] Bladestorm now deals 30% increased damage when only hitting one target. This change is intended to make Bladestorm a little more versatile. It will still be significantly better when hitting many targets, but with this change it will should be worth using even when hitting only one enemy.
Talenty a kouzla
Eagle Eye and Far Sight will no longer be castable while affected by the Crow's Rage debuff.
Všeobecné
[Pending Restart] - Shard of the Scale cooldown has been adjusted. On Normal, Heroic, Mythic and Ascended the cooldown is respectively: 3 minutes, 2 minute 40 seconds, 2 minute 20 seconds, 2 minutes. Since this item has a ramp time to its maximum effectiveness it's cooldown was reduced for it to line up with cooldown / long duration abilities better.
Všeobecné
[Pending Restart] - [Onyxia] - Blast Nova now deals 40% reduced instant damage but deals an increased 60% damage over a 6 second duration. This means if you are hit by it, you may use things within your raid-composition to mitigate or heal the damage over the duration.
[Pending Restart] - [Onyxia] - Blast Nova now has 12 yard radius up from 15.
[Pending Restart] - [Mythic and Ascended] - [Onyxia] Lord Nefarian will now cast his Shadow Grasp spell every 45s up from 30s.
Všeobecné
[Pending Restart] - Basalthane, fixed a bug with Basalthane that caused his Eruption damage after the 10-man change to deal slightly too much damage in (17+ man raids )
Fixed a bug where Infernos (the extinguished version) had less Weapon DPS than intended.
Talenty a kouzla
[Pending Restart] [Dark Apotheosis] Fixed an issue where this stance was not benefitting from all the intended threat caused increases.
Všeobecné
[Pending Restart] [Area-52] [Elune] [Quest] Unwanted supplies now properly removes quest item once turned in allowing it to be completed multiple times without having to delete the item manually with each pickup.
Dungeony & Raidy
[Pending Restart] [The Black Morass] [General]: The size of Time Keepers has been greatly reduced.
[Pending Restart] [The Black Morass] [General]: The melee damage and health of Time Keepers have been greatly reduced on all difficulties to better align with the stats of enemy creatures.
[Pending Restart] [The Black Morass] [General]: Time Keepers summoned to assist the player by Chrono-beacon now have a maximum lifetime of 1 minute and will follow the summoning player instead of walking in a random radius around their summon position. Time Keepers will now actively try to assist the summoning player, prioritizing the player’s attack target over other enemies.