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Seřazeny chronologicky.
Všeobecné
[Tinker] Scrap Slam and Spanner Smash base values per rank lowered.
[Tinker] Flak Guns scaling fixed.
[Tinker] Arclight Core fixed.
[Tinker] Core Overload fixed.
[Tinker] Heavy Spanner removed.
[Necromancer] Unholy Frenzy movement speed increase up by 20%.
[Necromancer] Graverobber tooltip now states correct duration.
[Necromancer] Minion scaling reduced by 8%.
[Necromancer] Plague Horde summons one less zombie.
[Bloodmage] Eternal tree repathed slighly.
[Bloodmage] Perilous Ascent stealth is now unique to Sanguine spec.
[Bloodmage] Shadow Bats pvp mod removed.
[Knight of Xoroth] Infernal Pummeling value increased by 2%.
[Knight of Xoroth] Blade of Xoroth base damage reduced.
[Knight of Xoroth] Infernal Steel fixed. (didnt do anything)
[Knight of Xoroth] Burning Swing scaling fixed.
[Knight of Xoroth] War Pig value reduced by 1%.
[Knight of Xoroth] Base damage of Warbringer reduced. PVP mod increased by 10%. (less of a reduction)
[Knight of Xoroth] Murderous Might value reduced by 5%.
[Knight of Xoroth] Skulltaker base damage reduced.
[Knight of Xoroth] War Knight of Xoroth bonus to Infernal Strike reduced by 30%.
[Knight of Xoroth] Rampant value reduced by 10%.
Talenty a kouzla
[Reaper] Soul Piercer talent (Wraith reset/stun) removed
[Reaper] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Bloodmage] Vital Shred secondary damage procs redone.
[Bloodmage] New class capstone: Transfusion
[Bloodmage] Transfusion renamed Perilous Ascent
[Bloodmage] Perilous Ascent removed
[Bloodmage] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Runemaster] Earthen Endurance no longer gives additional damage to the primary target
[Necromancer] Cooldown of Bonescrap increased to 2min from 1.5min
[Necromancer] Position of original Deadly Defense node replaced with new node called Unafraid, which reduces the cd of Bonescrap
[Necromancer] Bone Armor is now a switch node with Deadly Defense
[Cultist] Influence is now called Heretic
[Cultist] Sanity Shield removed
Dungeony & Raidy
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: All other functionality of the Heart and Hakkar remains the same.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: Damage redirected to the Heart is no longer self-inflicted by Hakkar. Instead, the damage is now owned and applied by the attacker of the Heart, showing up in Combat Logs as "Pierce the Heart." This now applies threat from Hakkar to the attacker based on the damage dealt, following normal threat rules.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: With its new positioning, the Heart of Hakkar can now be targeted by all effects that directly target the ground or redirect their explicit target to the ground. The Heart of Hakkar no longer has an extra-large Combat Reach and Bounding Radius, allowing Hunter Shots to be fired from a reasonable distance.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: Hakkar's scale has been reduced by 40%.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: The Heart of Hakkar has been removed from Hakkar's Chest and now replaces the previously cosmetic Blood Orb on the Platform, inheriting all of the Blood Orb's functions. The Heart is now directly placed on the Platform.
Všeobecné
[Stormbringer] Issue where Thunder Fist (proc of Thunder King) had improper per level value fixed.
[Reaper] Sinister Litany and Encore no longer break Underwalk.
[Reaper] Tormented Souls fixed to correctly destack but now only works with direct damage and duration reduced to 10 sec.
[Necromancer] Phylactery ressurect heal reduced by 15%. (50->35)
[Necromancer] Frigid Ward cooldown increased by 10 sec.
[Necromancer] Issue where Wretched Bile attack speed slow persisted indefinitely fixed.
[Necromancer] Issue where Noxious Corpserot was ignoring slow immunes fixed.
[Venomancer] Burrow cooldown increased to 2 min. Range of Burrow Uproot reduced by 10 yds.
[Starcaller] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Pyromancer] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Cultist] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Necromancer] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
[Sun Cleric] Class tree overhauled to shift power out of the class tree and more cc / defensives into it. Spec passive moved to being learned automatically upon selecting the spec.
Talenty a kouzla
[Area-52] Chimera Shot - Serpent Sting now deals 35% reduced damage in PvP Combat.
Talenty a kouzla
[Elune] [Glimmer of Light] - Multiple Glimmers of Light from different casters can be active on target at the same time.
Talenty a kouzla
[Runemaster] Runic Familiar is no longer on the gcd
[Barbarian] Savage Strength now also gives expertise
[Pyromancer] Explosive Force fixed.
[Reaper] Darkrend Scythe AP scaling reduced by 1.5%.
[Reaper] Deathchaser AP scaling reduced by 15%.
[Reaper] Slaughter % weapon damage reduced across all ranks.
[Reaper] Class tree nodes moved around.
[Reaper] Cursed Rosary now a 1 point node.
[Reaper] Spirit Scythes value reduced by 2% (fixed an issue where it was a percentage of its current crit percentage instead of additional)
[Witch Doctor] Malediction and the Shadowhunting spec passive have swapped places
[Witch Doctor] Bwonsamdi's Edge removed
[Witch Doctor] Amphibimorph now lasts longer in PvE vs PvP combat
[Witch Doctor] Shadow Power value reduced by 5%.
[Witch Doctor] Amphibimorph and Army of the Loa swapped.
[Witch Doctor] Reclamation damage with ranks adjusted.
[Witch Doctor] Bwonsamdi's Edge removed.
[Witch Doctor] Voodoo Hunger now a % damage increase instead of spell power scaling.
[Witch Doctor] Base duration and tick rate of Spirit Eclipse adjusted to occur over 3 seconds instead of 4.
[Witch Doctor] Mirage now in spot of Lucky Charm.
[Witch Doctor] Reclamation now gained with the Shadowhunting spec.
[Cultist] Too Many Voices now procs off of your next Gaze of C'Thun
[Cultist] You are now immune to stuns/silences while channeling Raims Veil
[Cultist] You no longer have to channel Entropic Fog
[Cultist] Eldritch Knight value increased by 5%.
[Cultist] Malevolence value reduced.
[Cultist] Dark Protection and Prophetic Compulsion swapped
[Necromancer] Foul Hands no longer guarantees a crit.
[Necromancer] Unclean reworked.
[Necromancer] Phylactery now baseline at level 30.
[Necromancer] Wretched Bile now slows attack speed instead of movement speed.
[Necromancer] Source Disciple and Summoning Prodigy swapped.
[Necromancer] Rancid Air reworked into Immovable Hordes.
[Necromancer] Scriptures of Frost fixed. (was actually only giving 5 flat intellect instead of %)
[Necromancer] Essence of the Mage and Disciple of Kel'thuzad swapped.
[Necromancer] Gravekeeper decoupled from Mark of Death and moved to Death.
[Necromancer] Frost Acolyte now a 1 point node.
[Necromancer] First node in Rime class tree now Grave Mage.
[Necromancer] Lichfrost now baseline, Putrefy removed.
[Necromancer] Lichfrost and Ice Barrage names and visuals swapped.
[Necromancer] Vial of Death removed, replaced by Bonescrap.
[Necromancer] Naxxramas Prodigy no longer a capstone, no longer causes Crypt Plague to reduce healing. Swapped with Flesheater.
[Necromancer] Wormfood reworked.
[Necromancer] Geist Master reworked into Cycle of Death.
[Necromancer] Putrid Summoner now in original palce of Raise: Geist.
[Necromancer] Raise:Geist removed.