
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Talenty a kouzla
[Pending Restart] [Elune] [Encroaching Storm] - Encroaching Storm cooldown reduction now also affects Air Ascendance by 3 seconds.
[Pending Restart] [Elune] [Upheaval] - Upheaval now has a 6 second cooldown. Buffed from 8 seconds.
[Pending Restart] [Elune] [Shadow Kindling] - Shadow Kindling now increases the damage of your Fire Blast by 25%. Buffed from 5%.
[Pending Restart] [Elune] [Kindles for Holy Fire] - Kindles for Holy Fire now stacks 3 times and grants 40% increases damage to next Holy Fire. Changed from 5 stacks and 25% increase.
Dungeony & Raidy
[Pending Restart] [Zul'Aman] [Hexlord Malacrass]: Spiritual Pain, the damage inflicted to the player by dealing damage to his stolen soul, is now considered Shadow magic and will obey all forms of damage reduction that would effect its damage type.
[Pending Restart] [Zul'Aman] [Jan'alai]: Corrected an issue where Jan'alai never had a Primal Amani Idol in his time-run loot chest.
[Pending Restart] [Zul'Aman] [Zul'jin]: Corrected an issue where Zul'jin could get stuck during his Lynx phase.
[Pending Restart] [Zul'Aman] [Zul'jin]: Corrected an issue where Hakkar and the Heart of Hakkar could die before Zul'jin was defeated.
[Pending Restart] [Zul'Aman] [Zul'jin]: Corrected an issue where Hakkar could end up facing the wrong direction.
[Pending Restart] [Zul'Aman] [Zul'jin]: Corrected an issue where the Heart of Hakkar was attached to Hakkar's "feet" rather than his chest.
[Pending Restart] [Zul'Aman] [Zul'jin]: Similar to Jan'alai, Zul'jin is now more selective when choosing Flamebreath targets during his Dragonhawk form, and all other changes to Flamebreath have been applied to his aswell.
[Pending Restart] [Zul'Aman] [Zul'jin]: Corrected an issue where Zul'jin would not correctly send and close extra boss frames.
[Pending Restart] [Zul'Aman] [Hexlord Malacrass]: Corrected an issue where the Heart of Hakkar was visually much larger than intended.
[Pending Restart] [Zul'Aman] [Hexlord Malacrass]: Malacrass' priest ability - Domination - and the Mythic and Ascended-only Will of Hakkar now use the latest version of Mind Control effects, greatly increasing the target's health rather than reducing damage taken and preventing death upon removal.
[Pending Restart] [Zul'Aman] [Halazzi]: Corrected an issue where Deep Freezes created by removing Frost Shock were much larger than intended.
[Pending Restart] [Zul'Aman] [Halazzi]: Halazzi no longer gains increased scale when casting Frenzy.
[Pending Restart] [Zul'Aman] [Halazzi]: Halazzi now has a visual indicator for Saber Lash that matches the actual area of effect.
[Pending Restart] [Zul'Aman] [Halazzi]: Corrected an issue where Halazzi would execute Saber Lash after giving a warning but transforming beforehand.
[Pending Restart] [Zul'Aman] [Jan'alai]: Corrected an issue where Amani Hatchers moved faster than intended.
[Pending Restart] [Zul'Aman] [Jan'alai]: Corrected an issue where Amani Bodyguards' Voodoo Gnomes would not mount correctly.
[Pending Restart] [Zul'Aman] [Jan'alai]: Flamebreath will now create a fire line beyond the target's location, stopping upon hitting a solid wall. The flame pillar created by the breath will now spawn at the end position rather than the target's location. The fire line now spawns over a short duration instead of appearing instantly.
[Pending Restart] [Zul'Aman] [Jan'alai]: Jan'alai will now be more selective when choosing a target for his Flamebreath ability, no longer targeting the farthest standing player.
[Pending Restart] [Zul'Aman] [Akil'zon]: Corrected an issue where Giant Amani Eagles had the size of regular eagles.
[Pending Restart] [Zul'Aman] [Akil'zon]: Akil'zon will no longer target players riding an Amani War Bear with his Storm Cloud ability.
[Pending Restart] [Zul'Aman] [Nalorakk]: Killed Amanishi Warbringers will now despawn shortly after being defeated.
[Pending Restart] [Zul'Aman] [Nalorakk]: Nalorakk will now roll his selection for flexible targets of his Bear Rush ability on every cast when player numbers exceed 10, rather than determining the number of bears sent out at combat start.
[Pending Restart] [Zul'Aman] [Nalorakk]: Corrected an issue where Nalorakk would not spawn his spear when impaling the first target he spotted.
[Pending Restart] [Zul'Aman] [Nalorakk]: Amani War Bears now scale with their rider's health and armor rather than having static health and armor values.
[Pending Restart] [Zul'Aman] [Nalorakk]: Corrected multiple issues regarding the Amani War Bears' health and armor scaling when being used by a player.
Talenty a kouzla
[Elune] [Entropy] - Entropy now deals 40% reduced damage in PvP combat.
[Elune] [Entropy] - Fixed a bug causing Entropy to have a lower cooldown then intended, it was benefitting from the reduced cooldown effect Death Coil has on Elune. It's new base cooldown is now 60 seconds, which can then be reduced by Harvester of Death and Agonizing Coil.
Všeobecné
[Primalist] With the above change in mind, Rally Pet has been added to the talent tree and will allow you to pet weave between your stabled pets
[Primalist] Experimental Change with Wildwalker: Primal Spirit pets removed, Befriend Beast added instead (Tame Beast analogue)
[Witch Doctor] Brewing tree slightly repathed.
[Witch Doctor] New node Illusory Fumes added to Brewing.
[Witch Doctor] Dance of the Loa removed.
[Witch Doctor] Vodoo Cauldron reworked.
[Witch Doctor] Arcane Brew and Rage Brew now in a switch node.
[Witch Doctor] Base: Beast Blood reworked.
[Witch Doctor] New node Touch of the Spirits added to Voodoo.
[Witch Doctor] Master Brewer now causes Spirit in a Bottle and Loa's Brew to instantly unleash Cauldron: Jungle Shrooms.
[Witch Doctor] Doctor of the Jungle value increased by 2.
[Witch Doctor] Cauldron: Jungle Shroms base tick rate reduced by 3 sec (slower).
[Witch Doctor] Base: Crystal Water reworked.
[Witch Doctor] Base: Beast Blood reworked.
[Witch Doctor] Spirits cannot be targeted anymore.
[Witch Doctor] Jungle Booms value doubled.
[Witch Doctor] Jungle Shrooms (Potion Toss) tick rate reduced by 0.5 (slower).
[Witch Doctor] Per level value of Jungle Shrooms (Potion Toss) reduced by 38%. SP scaling increased by 2%.
[Witch Doctor] Loa's Brew base mana cost increased by 3%.
[Witch Doctor] Ward Lord now additionally increases the tick rate of Healing Ward.
[Witch Doctor] Tick rate of Healing Ward halved. (50% slower)
[Cultist] Bulwark of Y'Shaarj no longer provides parry chance, block chance doubled.
[Cultist] Voidguard avoidance conversion increased by 10%.
[Felsworn] Spellshield reworked.
[Sun Cleric] Blessed Bulwark proc chance doubled.
[Sun Cleric] Glorious, Just Glorious now works with Dawn's Arrival cleave.
[Sun Cleric] Glorious, Just Glorious now scales with defense rating instead of block rating.
[Sun Cleric] Righteous Slam now scales with defense rating instead of block rating.
[Sun Cleric] Sun Guardian now provides defense rating instead of block rating.
[Sun Cleric] Bastion of Vengeance now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Protector of the Flame now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Seraphim Sun Cleric (Spec Passive) now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Sunflare Aegis no longer provides an absorb, instead increases Intellect.
[Sun Cleric] Gleam reworked into Gleaming Armor.
[Sun Cleric] Sustained By The Light reworked.
[Sun Cleric] Shining shield block chance reduced by 5%.
[Sun Cleric] Zealous Doctrine block chance increased by 5%, now additionally provides armor.
[Sun Cleric] Sacred Vessel reworked.
[Sun Cleric] Light The Way and Angelic Touch swapped.
[Sun Cleric] New node Together In Conquest added to Seraphim tree.
[Sun Cleric] Gleaming Vigil and Dawnguard now a switch node.
[Sun Cleric] Solar Scripture reworked.
[Sun Cleric] Sun Strider reworked.
[Sun Cleric] Sun Warrior's Guidance now additionally provides a chance to increase your parry chance.
[Sun Cleric] Seraphim Stride cooldown reduced by 5 sec.
[Sun Cleric] Now reduces damage taken instead of increasing block value.
[Sun Cleric] Seraphic Bulwark GCD reduced to 0.5 sec. Now on its own GCD category.
[Sun Cleric] Radiant Convergence, Radiant Marks and Guiding Glow moved around.
[Sun Cleric] Sun Shield and Offense Is Defense combined.
[Sun Cleric] Seraphim tree pathing adjusted.
Talenty a kouzla
[Primalist] Fury of the Wild now has boon and pet synergy
Všeobecné
[Pending Restart] [Elune] Fixed a bug where Agonizing Coil was causing Death Coil to heal for an unintended amount in PvP combat.
[Pending Restart] [High Risk Tailoring] All wrist wraps now last 2 hours. Buffed from 1 hour.
Talenty a kouzla
[Elune] [Berserker's Momentum] now reduces the cooldown of Siegebreaker by 12 seconds and Recklessness by 6 seconds, buffed from 10 & 4 seconds.
[Pending Restart] [Elune] [Avatar of the Storm] - Thunder Blast! Can now be triggered by Slam.
[Pending Restart] [Elune] [Thunderlord] - Slam can now generate Thunderlord stacks.
[Pending Restart] [Elune] [Thunder Slam] - Increased the flat damage portion of Thunder Slam by 20%. This does not adjust the weapon damage portion of the ability.
[Pending Restart] [Elune] [Winds of Winter] - Winds of Winter now reduces the damage when hitting 3 or more targets. Hitting 3 targets will result in 3 hits, each hit being equal to the damage it would deal to a single target. The total damage past 3 targets will be increased by half a target for every target added. This means that when hitting 10 targets, Winds of Winter hit will deal 6.5 targets worth of damage, each hit of the 10 targets being hit equal to 65% of what it would have done to a single target. Hitting more than 10 targets does not increase the overall damage done from Winds of Winter, this is unchanged.
[Pending Restart] [Elune] [Shadow Artillery] - Increased the base damage and scaling of Shadow Artillery by 20%.
[Pending Restart] [Elune] [Impending Mortality] - Impending Mortality can now be triggered through Shattering Slam once every 20 seconds, buffed from once every 30 seconds.
[Pending Restart] [Elune] [Fury of the Eagle] - You can use Fury of the Eagle while Swashbuckling or having a Single Two-Handed Weapon equipped.
[Pending Restart] [Elune] [Talonshrike] - Talonshrike now increases the damage of Raptor Strike, Counterattack, and Mongoose Bite by 30%, buffed from 25%.
[Pending Restart] [Elune] [Talonshrike] - You can now benefit from Talonshrike while Swashbuckling or having a Single Two-Handed Weapon equipped.
[Pending Restart] [Elune] [Odyn's Fury] - Odyn's Fury now causes your next 3 Bloodthirst, Mortal Strikes, or Whirlwinds to deal 50% increased damage, buffed from your next 2.
[Pending Restart] [Elune] [Crimson Defense] - Blocking an attack while Champion’s Courage is active has a 33% chance to lower the cooldown of Avenger’s Shield by 5 seconds.
Webová stránka
[Launcher] New launcher update fixes an issue synchronizing realms to the website, fixes some issues when using multiple versions (PTR/Live) at same time, fixes shop default realm, some account cache reset fixes, chat setting clear, implements auto login support (if credentials are saved in-game), automatically removes trash dll that prevents linux users from loading into world. Since it has been a lot of time since we last updated launcher, false positives are expected (because we do not sign our launcher).
Změny předmětů
[Pending Restart] [Dungeon set bonuses] Mythical Volley, Mythical Throw, Mythical Discharge, Mythical Missiles, Mythical Corruption, Mythical Rot - the damaging procs from dungeon set bonuses now correctly target enemies that are in combat with YOU specifically.
Mystické enchantmenty
[Area-52] [Unrelenting Wrath] - Fixed a bug causing Bloodshed to overwrite other players instances of the aura. This means it will now stack for multiple Unrelenting Wrath users.
[Area-52] [Unrelenting Wrath] - Fixed a bug allowing some multi-hitting abilities to trigger multiple stacks of Unrelenting Assault.