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Seřazeny chronologicky.
Všeobecné
[Pending Restart] [Elune] Fixed a bug where Fulmination could not be cast in Tree of Wrath.
[Pending Restart] [Elune] [Overheated Strikes] - Overheated Strikes damaging proc is now treated as a melee ability instead of a spell. This means it will scale with melee crit modifiers and critically strike for 200% of its normal damage.
Talenty a kouzla
[Pending Restart] [Area-52] - Feral Spirits now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Zulian Guardian now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Bloodmage's Beast Shot now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Absolute Zero now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Jadefire Corruption now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Carrion Swarm now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Shadow Dagger now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Pious Strikes now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Wraith now deals 10% increased damage in PvP combat.
Dungeony & Raidy
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Corrected an issue where Phoenix's Ember Blasts may had not enough range to cover the entire platform.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Corrected an issue where Phoenix's self inflicted Burn damage would scale with their own damage modifiers, eventually killing them at an increased rate, leading to more Ember Blasts.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Corrected an issue where Water Elementals spawning from the North East side of the room would "swim" on land, causing them to "run" at a much higher swimming speed then other Elementals correctly "walking" up to Lady Vashj.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Corrected an issue where Lady Vashj may fail to acknowledge a player standing in the Anti Magic Zone.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Coilfang Parasites now use the Seek Prey mechanic to lock on their targets, making it much more visible who is attacked and allows them to smart select their prey target. Coilfang Parasites - Parasitic Infection no longer inflicts health percentage damage. Parasitic Infection now inflicts a set amount of Nature damage every second. Parasitic Infection now obeys all forms of effects that would increase or reduce magic damage.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Parasitic Shot no longer inflicts health percentage damage. Parasitic Shot now inflicts a set amount of Nature damage every second. Parasitic Shot now obeys all forms of effects that would increase or reduce magic damage.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Reduced the radius of Sonic Boom to 3 yards down from 8. Sonic Boom is now considered Physical damage and will obey armor and any other effect increasing or reducing Physical damage.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Aimed Shot has been reworked. Aimed Shots damage will now scale with the number of player inside the raid. Any number of player can now soak the damage inflicted by Aimed Shot, however each player hit no longer takers damage from Aimed Shot itself, instead the split damage is dealt as the abilities Sonic Boom damage. Any damage remaining when the Arrow hits the primary target will inflicted as the Aimed Shots damage instead of a Sonic Boom on the primary target. Aimed Shot now has a visual indicator, fitting the actual size of the line effect player can/have to stand in in order to soak damage with Sonic Boom. If only a single target is hit by Aimed Shot, Aimed Shot damage is largely increased. Aimed Shot can't be prevented. Aimed Shot now obeys all forms of damage reduction.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Lady Vashj will now smart select targets for her spell casts, being able to distinguish tanks from healer and dps player.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: The following spells are now considered Magic damage and will be effected by anything that would lower or increase Magic damage: Static Shock, Toxic Spores, Ember Blast.
[Pending Restart] [Serpent Shrine Cavern] [Lady Vashj]: Corrected several issues where spells casted by Lady Vashj and her summons would not obey different types of damage reduction such as percentage modifiers, resistances, armor.
[Pending Restart] [All Dungeons, All Raids]: Corrected multiple issues across all dungeons and raids where bosses and creatures with self damage inflicting mechanics dealt more damage then intended.
Talenty a kouzla
[Pending Restart] [Elune] Fixed a bug introduced recently that caused Halo to incorrectly trigger Graceful Prayer.
Všeobecné
[Pilgrim's Bounty] Security Bot AN-32 quest in Dun Morogh fixed
[Pilgrim's Bounty] Vanity Collection Sync should now appear in your vanity tab IF YOU HAVE Access to the CoA PTR Realm
Talenty a kouzla
[Pending Restart] [Area 52] Fixed a bug where Shadow Visions could extend the channel duration of Devour Mind.
Změny předmětů
[Pending Restart and Clear Cache] All Companion Pets now will indicate clearly that they are non-combat companions.
Všeobecné
[Reaper] Soul Survivor is now a capstone and has been reworked into an active
[Reaper] Deathmyst is no longer a capstone and is now in tier 2
[Bloodmage] Blood Shield is now baseline and learned at level 30, Saturating Sutures moved to its place in the tree
[Necromancer] Ghoul Frenzy healing can no longer crit, base scaling reduced slightly
[Ranger] Horn of Disorientation is now Horn of Orientation :o
[Ranger] Horns now generate an Archery Point
[Ranger] Thread the Needle now also works with Woodland Arrow and Whipvine Arrow
[Pyromancer] Draconic Fang now generates 1 additional breath charge when used with Overheat
[Pyromancer] Flameweaving Phoenix talents now properly clarify their cooldown reduction capability
[Pyromancer] Explode no longer stuns, instead it deals additional damage per DoT on the target + an additional 100% of the direct damage dealt over time
[Witch Hunter] Desecrate now only heals 2% per target down from 3%, but now hits 8 targets up from 5
[Witch Hunter] Desecrate can now be cast all the time, but still only heals for each target struck who is affected by Shadow Brand.
[Knight of Xoroth] Seeking Flame and Demonflare have swapped spots in talent trees, nodes supporting these talents have received pathing changes as well.
[Cultist] Back To Normalcy reworked into Guiding Voices.
[Cultist] Back To Normalcy decoupled from Heresy. Now in original place of Isolate.
[Cultist] Isolate now a switch node with Sanity Shield.
[Cultist] Sanity Shield and Abyssal Ward positions swapped.
[Cultist] Isolate no longer scales with Insanity, now a flat 40% DR value. Now off-gcd.
[Necromancer] Sower of Sickness now in original postion of Geist Master.
[Necromancer] Geist Master now in original position of Rotten to the Bone.
[Necromancer] Rotten to the Bone now in switch node with Expunging Life.
[Necromancer] Plague doctor now causes you to heal for % of periodic damage dealt instead of doing flat healing when Plague of Undeath deals damage.
[Necromancer] New connections added in capstone row of Death.
[Necromancer] Rot Fetishist now in the original spot of Naxxramas Prodigy (capstone).
[Necromancer] Pandemic now in the original spot of Rot Fetishist.
[Necromancer] Naxxramas Prodigy now in original spot of Pandemic.
[Necromancer] Rot Fetishist reworked.
[Sun Cleric] Guidance: Calamity no longer stuns, damage now properly calculated by casters stats. Fixed inconsistency of it sometimes casting from caster position rather than target position.
[Sun Cleric] Ray of Illumination now a 30 sec CD.
[Primalist] Ranks 4-7 of Quake are now properly in the Mountain King tab of the spellbook instead of the general tab.
[Primalist] Ranks 4-7 of Quake now properly obey their charges.
[Primalist] Rank 6 of Rylak's Bite now properly obeys its charges.
[Bloodmage] Shadow Shield cooldown increased by 15 sec.
[Bloodmage] Dark Blessing no longer grants a damage reduction baseline, now provided by tank specialisation.
[Bloodmage] Dark Intent no longer horrifies, cooldown reduced by 60 sec.
[Bloodmage] Perious Ascent movement speed reduced by 20%.
[Bloodmage] Sanguine Mend SP scaling increased by 14%.
[Bloodmage] Vitality For Later can no longer crit.
[Bloodmage] Excess Blood proc now matches the talent name.
[Bloodmage] Sanguine Rupture generating 10 stacks of Pooled Vitality fixed immediately.
[Bloodmage] Vampyr's Kiss now on Arcane school.
[Bloodmage] Sanguine Essence value halved.
[Bloodmage] Enveloped in Darkness now applied a Blood Barrier to all allies affected by your Blood Rituals.
[Bloodmage] Fixed an issue where using Gorge would cause Aortic Aegis empowerment to not work for the first use.
[Bloodmage] Lifedrinker renamed Infuse.
[Bloodmage] Lifedrinker draining more than intended amount of Rage if Empowered fixed.
[Bloodmage] Gorge cooldown increased by 30 sec.
[Bloodmage] Empowered Aortic Aegis now also costs no rage.
[Bloodmage] Empowered Sanguine Mend now heals you for 50% of the heal value instead of casting a highest known rank of itself onto you.
[Venomancer] Devotion of Khaz'goroth now additionally provides a raid aura.
[Venomancer] Fungal Link now provides haste instead of crit.
[Venomancer] Sweeping Strikes renamed Nature Against Nature, now additionally provides a Nature Resistance raid aura (Stalking).
[Reaper] Deathchaser now in the original spot of Soul Shock. Ranks added. Damage recalculated. Cooldown reduced to 15 sec.
[Reaper] Soul Shock now learned alongside the Soul spec.
[Templar] Brand of Aggramar now a passive node that allows Light Stride to affect an additional use of Templar Strike and increases the time window of usage.
[Templar] Light Stride now has two charges on 30 second recharge.
[Templar] Light Stride no longer costs energy.
[Templar] Spiritual Abdication no longer activates Light Stride.
[Templar] Brand of Aggramar and Spiritual Abdication swapped.
[Ranger] Threaded, the proc from Thread the Needle, now properly affects Woodland Arrow and Whipvine arrow.
[Ranger] Whipvine Arrow and Woodland Arrow now properly require you to face the target.
[Ranger] Craft: Ankle Straps now properly only puts itself on a 90 second cooldown, instead of all other Crafts.
[Ranger] Whiplash no longer requires you to click it twice to activate.
[Ranger] Falcon's Call now has a visual for the area it affects.
[Ranger] Falcon's Call tooltip clarified.
[Pyromancer] Dragon's Leap now baseline instead of Cataclysmic Revenge.
[Pyromancer] Slagbind is now baseline at level 11.
[Pyromancer] Dragonfire damage increase value lowered by 2%.
[Pyromancer] Dragon's Blood value reduced by 5%.
[Pyromancer] Draconic Heritage value reduced by 5%.
[Pyromancer] Student of the Flame Value reduced by 2%.
[Pyromancer] Heating Up value reduced by 1%.