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Seřazeny chronologicky.
Všeobecné
[Runemaster] Added scaling to Hidden Flame.
[Demon Hunter] Fixed tooltip error of Archimonde's Wrath.
[Monk] Fixed a bug where Burning Advance still caused you to dash with Burning Thrust
[Runemaster] Fixed a bug where Spellwrath would not proc Prismatic Flow
[Runemaster] Runic Tattoos no longer reduces the cooldown of Mana Shroud, and increases the mana per point of damage absorbed by Mind Guard by 20%, up from 15%
[Runemaster] Standardized the cooldown of Mana Shroud to 10 sec to match other stealth abilities in the game like Elude and Tunnel Below
[Cultist] Corrupt Mind should now properly appear in the Corruption spellbook
[Ranger] Duelist Strike's focus cost increased slightly
[Ranger] Fixed a bug where the stun from Bash was DR'ing with itself
[Ranger] Fixed a bug where Duelist Strike wasn't usable
[Ranger] Dice Games reworked so that it no longer gives you a chance to reset the CD of Flank
Webová stránka
[Web] Migrated Webpack 5 to Vite.
Všeobecné
[Pending Restart, Patch Update, Cache Clear] Global change that affects all creatures in the world - 1) Creatures with random movement will try to reach the edge of their wander distance, turn smoothly on each turning point, will take random/unpredictable points in their radius and stop from time to time. 2) Creatures with waypoint movement will make a smooth curve on each point, will be able to do 180 degrees turns smoothly, will not do a micro stop on each point of the path. Said changes are active when creature is in and out of combat. During combat creatures will smoothly turn towards their target instead of been instant, adding more realistic behaviour to their movement. Side not: This change does not affect in any way or form spell behaviour, frontal cone casts or frontal cleave spell, they will function as before.
[Chronomancer] Sandblast mana cost reduced.
[Barbarian] Problem causing abilities to ignore crit prevention of Devastating Blows fixed.
[Barbarian] Hulllbreaker damage increase reduced to 15% from 40% and it's damage scaling reduced.
[Monk] Issue with Uppercut ending Sweeping Kick chain resolved.
[Monk] Benediction can now properly heal allies.
[Witch Doctor] Hexing Strike not applying Hexes beyond rank 1 fixed.
[Necromancer] Glacial Wrath and Arctic Blast have swapped places. Their connected effect nodes have been moved accordingly.
[Runemaster] Inscribed Runes can no longer be dispelled
[Runemaster] Battlemage: Quick Weapons now affects Fire, Frost, and Ice Blade
[Ranger] Some talents in the Dueling tree rearranged slightly to allow for more logical pathing
[Ranger] Desperado now has a 20 sec CD
[Ranger] Dice Games now works with Duelist Strike instead of Wild Strike
[Ranger] Toe To Toe now increases the critical strike bonus damage of Duelist Strike rather than Flank
[Ranger] Tricky Brigand now works with Brigand Strike as well as Exploit
[Ranger] Moved Tricky Brigand up a row
[Ranger] Fixed Ravaging Venom so that it should now scale properly
[Ranger] Finesse now reduces the cooldown of Brigand Strike
[Ranger] Ambidextrous scaling increased slightly
[Ranger] Duelist Strike's Counterstruck damage scaling increased slightly
[Ranger] Issue where Sticky Fingers would let you pick pocket, but the loot window would be empty has been fixed
[Tinker] Healing Radiator fixed
[Tinker] Issue where Shrapnel Mine and Blast Mine were auto attacking enemies has been fixed
[Reaper] Issue where you could not unlearn Dreadwake if you swapped out of Domination spec has been fixed
[Reaper] Darkrend Scythe has received PvP Modifiers, now only dealing 80% of PvE damage in PvP
[Reaper] Doomrend no longer scales with health, and lower ranks doing higher damage has been fixed
[Reaper] Essence Tear has received a new icon, as well as a 1s ICD
[Reaper] Issue where Soul passive would interefere with Underwalk abilities has been fixed I.E. If you went into Underwalk while Phantom's Waltz (Soul Passive Stealth) was active, you would not be able to use Shift ability after Phantom's Waltz fell off, while Underwalk was still active
[Reaper] Issues with Blood Siphon and Soul Infusion modifiers has been fixed
[Reaper] Issue where Realm of Darkness and Wraithblade tooltip was inaccurate regarding the duration has been fixed
Všeobecné
[Pending Restart] Call of flame and Lava flows now reduce the damage of wind strike (wind rager) by 30% in pvp combat. (This is temporary until the race for ascended hyjal has concluded).
[Ranger] Wild Surge no longer gives bonus nature damage and has been renamed to "Ranger's Gambit"
[Ranger] Knockout now removes all Poison and Bleed DoT effects from your target
[Ranger] Bash now applies a stun from Elude on your next Flank, rather than Knockout
[Ranger] Wild Strike now costs Focus, rather than generates Focus, and hits with both weapons
[Ranger] Fixed a bug where Venom-Dipped Blades wasn't being treated as a poison effect and was undispellable
[Ranger] Limb Hacker switch node now roots targets for 3 sec when you use Hack
[Pyromancer] Flame Swell now properly causes your Ignite effect to apply an AoE DoT to all targets within 8yd
[Pyromancer] Stoke no longer puts Flamewake on cooldown
[Pyromancer] Slagmend should now properly scale with Slagstone modifiers
[Pyromancer] Dragontongue will now appear in the Draconic spellbook
Dungeony & Raidy
[Pending Restart] [The Battle for Mount Hyjal] Anetheron] Corrected an issue where the periodic damage of Carrion Swarm would deal much more damage then intended on Ascended difficulty, resulting in the targets inevitable death if hit.
[Pending Restart] [The Battle for Mount Hyjal] Anetheron] Corrected an issue where Anetheron would sometimes fail to send a target into the Nightmare.
[Pending Restart] [The Battle for Mount Hyjal] [Rage Winterchill] Corrected an issue where Rage Winterchill would sometimes remove his primary target from his threat list when casting Winter's Touch as if he had Lich Slapped his target.
[Pending Restart] [The Battle for Mount Hyjal] [General] Corrected multiple issues during the Rage Winterchill, Anetheron, Kaz'rogal and Azgalor encounter where bosses wuld skip, delay events or execute events at inapropiate times.
Všeobecné
[Reaper] Vampire Knight value per stack reduced.
[Reaper] New node added to Harvest tree.
[Reaper] Blood Siphon's Soul Infusion effect now works properly.
[Knight of Xoroth] Consuming Blade hidden Strength scaling removed. AP scaling introduced instead. Value increased.
[Knight of Xoroth] Brimston Bludgeon topend damage reduced.
[Chronomancer] Displacement's mana costs reduced slightly.
[Monk] Engrave runes now proc against absorbs.
[Cultist] Multiple abilities have their mana costs reduced.
Backstab damage reduced by 20% in pvp combat for levels 1-67.
[Pyromancer] Fixed a bug where Phoenix Breath was applying rank1 of Ignite
[Pyromancer] Fixed Phoenix Handler by slightly changing its effect
[Pyromancer] Fixed a bug causing Ignite to remove Binding Flames
[Pyromancer] Fixed a bug causing Overheat to make some spells hit too many targets
[Pyromancer] Fixed Stoke
[Demon Hunter] Reduced base Agility values
[Barbarian] Fixed Axe Throwing
[Barbarian] Axe Throwing will no longer continue to auto-activate for Headhunting Barbarians if they become affected by a hard CC effect (stun, fear, freeze, incapacitate or sleep)
[Runemaster] Fixed a bug where Greater Runes was increasing the activation delay of Word spells
[Venomancer] Toxin Guard is now Fangbinder, boosting the healing of Serpent's Coil
[Venomancer] Fixed the scaling of Serpent's Coil's healing
[Venomancer] Replaced Rejuvenating Venom with a passive that causes Serpent's Coil to make your next Shadra's Vigil apply to 5 allies
[KoX] Added a new passive node under Sacrificial Circle called Soul Furnace that empowers it
[KoX] Call Hellfire Abyssal now costs 15 less rage for each active Hellfire Imp
[KoX] Call Hellfire Abyssal no longer requires a Hellgate
[KoX] Call Hellfire Abyssal now costs 100 Rage but targets an 8yd area and stuns affected enemies for 3 sec
[KoX] Added a new node called Impcaller to Class tree
[KoX] Added a new node called Imp Gang Boss to Defiance
[KoX] Reduced HP of Hellfire Imps
[KoX] Hellborn Imp renamed to Servitude and now also reduces the cooldown of Call Hellfire Imp by 3 sec
[KoX] Ritual of Sealing now destroys Hellfire Imps to regain health and is called Sacrificial Circle
[KoX] Flay Corpse is now instant and on regular GCD
[KoX] Dark Seal now causes Unseal to always regen rage, regardless of if anything is consumed, and fixed its effects
[KoX] Brimstone Splinters is now a 40% chance down from 60%
[KoX] Unstoppable Force now interacts w/ Path of Hel'nurath
[KoX] Replaced Claws of Hell with a passive node
[KoX] Dreadsteed Charge reworked into Path of Hel'nurath which is a targeted 40yd charge that fears enemies in the 5yd impact area
[KoX] Indiscriminate now causes Seeking Flame to spread Demonflare to nearby enemies
[KoX] Fixed a bug where Unseal was dealing triple damage against enemies affected by Demonflare even without the Dark Seal talent
[KoX] Infernofire Blade now procs from Demonstrike instead of Infernal Strike
[KoX] Spite is now a passive that grants a 15% chance for seeking flame to not consume black furnace stacks
[KoX] New VFX for Unseal
[KoX] Ascended Warlock now only generates Black Furnace stacks from physical damage abilities
Úkoly
[Pending Restart] Reduced the kill count required for the Population Control call boards dailies to better fit the mob density in the area of the quest.