
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Necromancer] Added a new 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[Necromancer] Fixed tooltip of Bitter Cold
[Necromancer] New icon for Sower of Sickness to better match colour themes
[Necromancer] Malady of Rot now increases spell damage taken by 7% baseline down from 8%
[Necromancer] Malady of Rot now increases all spell damage taken instead of only frost and shadow
[Necromancer] Fixed a bug where Sower of Sickness was also causing Ray of Rot to leech health
[Necromancer] Sower of Sickness now boosts the effect of Maladies by 100% instead of allowing them to stack
[Necromancer] Malady of Weakness now called Malady of Damnation
[Necromancer] Malady of Hunger now called Malady of Famine
[Necromancer] Maladies all now share similar icons with different colouring
[Necromancer] Using Expunge now causes a random Muckworm within 40yd to explode, causing plague damage to nearby enemies
[Necromancer] Muckworms no longer boost nearby enemies plague damage taken
[Necromancer] The Crypt Leaper's Unholy Command effect now correctly applies Geist Rot
[Pyromancer] Added a 2-point node to the middle of the class tree that grants 8%/15% SP from Intellect
[All] Removed baseline int->sp & spi->sp conversion
[Venomancer] Barbed Stinger now also taunts for 6 sec when ripped out
[Venomancer] Updated tooltip of Barbed Stinger
[Venomancer] Rearranged some early nodes in Venom tree
[Venomancer] Added a new talent in Venom called Mending Ichors that grants 10% increased periodic healing done
[Venomancer] The 10% int->spell haste conversion on Rotweaver Form is now a separate talent called Improved Rotweaver Form
[Venomancer] Dire Venoms now called Rotpriest and scales by 8%/15% per rank up from 4%/8%
[KoX] Fixed Brimstone Bludgeon
[Demon Hunter] Fixed the tooltip of Chaotic Smiter
[Demon Hunter] Fixed the tooltip of Felshocker
[Demon Hunter] Fixed the tooltip of
[Demon Hunter] Fixed the tooltip of Felrend
[Demon Hunter] Fixed the tooltip of Infernal Doom
[Demon Hunter] Fixed the tooltip of Rain of Chaos
[Demon Hunter] Fixed the tooltip of Fel Fireball
[Demon Hunter] Fixed the tooltip of Illidari Smite
[Demon Hunter] Fixed the tooltip of Inevitable Doom
[Demon Hunter] Fixed the tooltip of Wicked Fire
[Demon Hunter] Fel Knowledge now grants 15% Int->SP conversion down from 20%
[Demon Hunter] Fixed a bug where Infernal Doom would always proc Spectral Glaives even without the talent learned
[Demon Hunter] Fixed a bug where Spectral Glaives was reducing the CD of Immolation Aura
[Witch Doctor] Fixe da bug causing Hexxing Strike to not apply a random hex
[Witch Doctor] Fixed a bug where Curse of Hir'eek was buffing all Hir'eek damage instead of periodic damage
[Tinker] Master Sapper now scales both from Intellect AND Agility
[Tinker] Added a new node to the class tree (on Firearms side) called Calculated Shots that scales with Intellect
[Tinker] Combat Augment: Flame Jets now scales with the Tinker's Intellect
[Tinker] Mechsuit: Provoke replaced with a ranged attack
[Tinker] Upgrade now selects the closest turret within 15yd instead of manually requiring a target
[Tinker] Fixed a bug where Scattered Shells would fall off from basic autos
[Runemaster] Aspect of Chaos now grants 15% of int as SP
[Runemaster] Fixed Frozen Pulse
Lightning bolt damage reduced by 5% in Battleground combat.
Instant poison damage reduced by 10% in pvp combat.
Gloomblade damage reduced by 10% in pvp combat
[Primalist] Added the Earthbender node to the class tree (pending restart)
Všeobecné
[Stormbringer] Windblast no longer costs static, now generates 10 static, but has a 1.5s cast time
[Chronomancer] New node Pierce the Time added to Time tree.
[Chronomnacer] Time dragons are now a switch node.
[Chronomancer] Archaeology reworked.
[Chronomancer] Disc of Legend is no longer on the GCD.
[Chronomancer] New node Elder Wand added to Time tree.
[Chronomancer] Discovery scaling increased. Now additionally scales with Spirit.
[Chronomancer] Disc of Legend spirit scaling increased.
[Stormbringer] Thunder nodes that dealt with Crackling Surge now interact with Call Lightning instead.
[Stormbringer] Crackling Surge is now the beginning node of Lightning side of class tree.
[Stormbringer] Call Lightning is now learned at level 4 instead of Crackling Surge.
[Sun Cleric] Gleam and Zealous Doctrine have been swapped.
[Barbarian] Improved Thunderous Leap reworked to Hodir's Rage.
[Primalist] Entangle Weapon now lasts 6sec (no disarm currently goes above 6sec)
[Primalist] Repathed various talents in the middle of the class tree to account for the changes to Earthspine and Cave In
[Primalist] Earthspine no longer interrupts or knocks back and has a new effect where it reduces melee and ranged attack speed and does Nature damage to all enemies in a small radius
[Primalist] Cave In is now an interrupt only, and no longer stuns.
[Knight of Xoroth] Skulltaker can now crit, and has had its damage reduced to compensate
[Pending Patch Update] The Trials: True Survival, Lonely Survivor, and Lost in Horror have been re-enabled.
You can now acquire Profession Hats and Goggles to enhance Profession casting speed in Tiraxis in the Convenience tab with Bazaar tokens.
Mechanical arm damage increased by 8% in pvp combat.
Battle charge damage increased by 15% in pvp combat.
[Pending Restart] Fixed an issue causing demonic leap to not be usable while silenced.
Fixed an issue causing demonic leap to not be usable while silenced.
[Sun Cleric] Increased the mana costs of Shine, Sunshine, and Illumination slightly
[Sun Cleric] Split Solar Prayer into two new spells and added a switch node in its place
[Sun Cleric] Repathed Seraphim capstones so that Valkyrie Spear is in the middle of the tree
[Sun Cleric] Added a switch node to Angelic Justice
[Sun Cleric] Added a switch node to Ray of Illumination
[Sun Cleric] Added a couple new talents to the class tree.
[Demon Hunter] Can now use Wands.
[Monk] Moved Wind Walk to the Blademaster tree
[Monk] Moved Mirror Image lower in the tree so that it is no longer a capstone, gave it a slightly new effect
[Monk] Reworked Master of Blades into Burning Blades
[Monk] Reworked Burning Charge into Burning Advance
[Monk] Adjusted the general pathing in the Discipline tree
[Monk] Adjusted Discipline Capstones so that they no longer mention Holy Runes
Talenty a kouzla
[Pending restart] Updated tooltips of talents and RE's that contained "tamed elemental" they now use "tethered elemental" to help when searching.
Dungeony & Raidy
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Corrected an issue where Reverberation had a corrupted spell visual.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Corrected an issue where Gruul the Dragonkiller would cast Hurtful Strike on his Normal difficulty timer on Heroic and higher difficulties. Gruul the Dragonkiller will now cast Hurtful Strike twice as often on Heroic and higher difficulties.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Corrected an issue where Gruul the Dragonkiller would not have Heroic, Mythic, and Ascended versions of his Trauma effect. Trauma now inflicts difficulty-appropriate damage.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Gruul the Dragonkiller will no longer delay his Unnatural Growth when casting Groundslam by 22 seconds.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller] Gruul the Dragonkiller will no longer cast Groundslam on a timer. He will now perform a Groundslam at 75, 50, and 25% of his remaining health. After casting Groundslam three times, he will schedule further Groundslams on a 90-second timer.
[Pending Restart] [Gruul's Lair] [High King Maulgar] Corrected an issue where High King Maulgar would skip or delay events while whirlwinding.
[Pending Restart] [Gruul's Lair] [High King Maulgar] Corrected an issue where High King Maulgar would struggle to cast Shockwave on terrain with higher elevation.
[Pending Restart] [Gruul's Lair] [High King Maulgar] Improved the caster AI of Blindeye, Kiggler, and Krosh.
[Pending Restart] [Gruul's Lair] [High King Maulgar] The same Council Member can now hold his title of Champion if their health would still be the greatest among all Council Members when Maulgar declares a new Champion. In this case the previous Champion claims his titel for another 25% of his maximum health and keeps all previously gathered stacks of Maulgar's Champion.
[Pending Restart] [Gruul's Lair] [High King Maulgar] High King Maulgar will now announce his chosen Champion.
[Pending Restart] [Gruul's Lair] [High King Maulgar] Corrected an issue where Maulgar's Champion wasn't working as intended.
[Pending Restart] [Karazhan] [The Opera] Corrected an issue where The Spotlight would not be active if players chose to skip Barnes' introduction.
Mystické enchantmenty
Fixed an issue where the Master of Shadows description did not specify that only Goomblade's initial hit critical strikes were what granted you Shadow Apprentice.