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Seřazeny chronologicky.
Všeobecné
[Monk] Changed the name for Tyr's Claw to fit the class fantasy
Chromie now will only display for sale the heirlooms you do not currently possess. This aims to reduce the chance you'll purchase a second heirloom you already bought and have in your bags.
[Monk] Updated the icon and name of Eradicator
[Monk] Updated the icon and name of Ambidextrous
[Monk] Decisive Strike now gives 10% critical strike damage bonus at Rank 1 and 20% at rank 2, rather than giving 20% for both ranks.
[Monk] Updated the icon for Decisive Strike
Blade of the Serpent now procs off all auto attacks, rather than just melee auto attacks.
Primal Weapons: Bestial Might now has an animation and sound effect when used.
Fixed a tooltip error with Improved Hand of the Earthmother to reflect its actual values
[Venomancer] Lifeblood no longer has a cost.
[Venomancer] Lifeblood's cooldown has been set at 90sec up from 50sec.
[Sun Cleric] Solar Wrath's scaling has been reduced.
[Sun Cleric] Solar Wrath Is now off the global cooldown
[Sun Cleric] Solar Guidance can no longer be applied through LoS
[Witch Doctor] Removed Colour from Hexing Strike.
[Venomancer] Removed Colour from Poison Spit.
[Venomancer] Nerubian Sting Tooltip updated to display correct value.
[Venomancer] Leech Poison now only consumes one stack of Lethal Toxin.
[Venomancer] Lifeblood now applies a 30% damage reduction for 6 sec.
[Venomancer] Lifeblood now heals for 20% of your max health up from 12%
[Venomancer] Lifeblood's cooldown increaed to 50sec up from 3sec.
[Venomancer] Lifeblood can no longer crit.
[Witch Doctor] Shadowbite Hex consumption damage scaling has been increased.
[Witch Doctor] Bloodspill talent in Voodoo now additionally makes you gain a mana regen buff after a successful proc.
[Sun Cleric] Ancient Rites talent fixed.
(pending patch)
[Reaper] Fixed an issue where Soulwarden's Resolve couldn't be used without a target
[Starcaller] Changed Warden Training so that it reduces the remaining cooldown of Astral Blade by 1 sec instead of resetting it.
[Knight of Xoroth] Added two new nodes to the class tree.
[Monk] Renamed Wing Chun to Decisive Strike and changed its icon to something more suitable
[Runemaster] Overflowing Mana now increases your spell critical strike damage bonus by 50%.
[Stormbringer] Arcane Lightning now increases your spell critical strike damage bonus by 60%.
[Son of Arugal] Atherann's Anguish now increases your spell critical strike damage bonus by 100%.
[Pyromancer] Disaster's critical strike damage bonus was increased to 100%.
[Chronomancer] Fixed a bug where Balance of Power was giving increased critical strike damage bonus.
[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus only affects Felstrike.
[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus reduced to 20%.
[Barbarian] Brutal Axes critical strike damage bonus reduced to 20%.
[Ranger] Adaptation: Crossbow's ranged haste reduction was reduced to 25%.
[Ranger] Adaptation: Crossbow's critical strike damage bonus was reduced to 25%.
[Witch Doctor] Fixed an issue where Healing Ward was having issues healing targets outside of LoS
[Witch Doctor] Glory of Zandalar now only effects spells.
[Witch Hunter] Headshot critical strike damage bonus was reduced to 20%.
[Witch Hunter] Heartseekers critical strike damage bonus was reduced to 10%.
[Cultist] Updated Cultist's Lightbreaker talent to only effect spell critical strike damage bonus.
[Chronomancer] Added 70% increased critical strike damage bonus to Black Hole.
Talenty a kouzla
[Pending Restart] Fixed an issue where Aimed Shot rank 7 could not be used while silenced.
Změny předmětů
[A52] Fixed an issue where Incarnation: Moonspirit (Blue) was not getting added to vanity. You may reuse the item and it'll added to your vanity now!
[Thrall] Fixed an issue where Sigil of Goldilocks was not being added/synchronized to vanity. Synchronizing your vanity again after a relog should now display it as in vanity if you already acquire it in other realms before.
Dungeony & Raidy
[Pending Restart] [Temple of Ahn'Qiraj] [C'thun] Corrected an issue where C'thun would not restore player to full health afrer forcefully ehecting them from his stomach.
Všeobecné
[Sun Cleric] Guidance: Sanctify's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Intervention's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Safeguard's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Calamity's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Zealous Trance's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Tough of Light's distance reduced from 100 yds down to 40yds
[Sun Cleric] Solar Guidance's distance reduced from 100 yds down to 40yds
[Monk] Blademaster Monk (Spec Passive) value has been reduced from 50% to 25%. (pending restart)
[Barbarian] Splash Zone now additionally increases Spell Power (pending restart after goose)
Mystické enchantmenty
[Pending Restart] Necromancer's Touch now increases Drain Life damage versus players by 3% per stack, changed from 10%.
Všeobecné
[Monk] Tyr's Claw weapon damage has been reduced from 150% to 125%. (This change is live, forgot to changelog it earlier.)
[Witch Doctor] Dreadful Screech now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Demon Hunter] Tyrant's Gaze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Challenge's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Torn Tendon's Root effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Gladiator's Net now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Cosmic Ooze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Abyssal Ward's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Sow Fear now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Runemaster] Sorcerer's Cage now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Son of Arugal] Liquify's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Necromancer] Ghoulify now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Reaper] Mark of Terror now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Witch Doctor] Changed the visual for Shadow Claw to better match what the name implies.
[Witch Doctor] Updated all of the potion ingredients so that they still work if your target LoS's you mid-toss but the potion was already in the air
[Witch Doctor] Updated the icon for Juju Burst to better reflect how the spell looks when used.
[KoX] Curse of Hel'nurath no longer has a rage cost but now has a 15 sec CD and can only be applied to 1 target at a time
[Witch Doctor] Wards no longer have a lightning visual when they spawn
[Witch Doctor] Serpent Ward no longer has a fire nova visual when it spawns
[Witch Doctor] Voodoo Serpent Beam should now correctly be interruptible
[Witch Doctor] Fixed a bug where Wardmaster stacks would not correctly show in the buff bar
[Witch Doctor] Shadow Marks can no longer be dispelled
[Witch Doctor] Voodoo Serpent Beam no longer has a green glow effect on the caster/target
[Reaper] Mark of Terror now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[SoA] Cascading Torment will now proc even if the damage kills the target
[SoA] Blood Rituals will no longer cause Dark Liturgy to apply the buff to self
[Venomancer] Shadra's Binding incorrectly costing Spec Talent point and Lord of Decay costing Class talent point after their swap has been fixed. (restart)
[Venomancer] Unintended opposite tree costs for Shadra's Binding and Lord of Decay swapping between trees have been fixed. (pending restart)
Talenty a kouzla
[Thrall] Fixed an issue causing Improved Hammer of Justice to be unlearnable.
Všeobecné
[Demon Hunter] Felrend has been capped to 12 targets due to preformance issues.
[Venomancer] Lord of Decay has been moved to the Rot tree in Shadra's Binding 's original position.
[Venomancer] Shadra's Binding has been moved to the Class Tree under Spider Senses.
[Venomancer] Resistant's Stun duration reduction has been increased from 15% to 20%.
[Venomancer] Exoskeleton's damage reduction has been lowered from 8% to 6%.
[Venomancer] Empowered Exoskeleton was move to Threatening Posture's original position.
[Venomancer] Threatening Posture has been moved to Toxic Sludge's original position.
[Venomancer] Toxic Sludge has been moved to the middle of the tree but the effeciveness of it's slow has been lowered from 70% to 60%.
[Venomancer] The nodes towards the top of Fortitude tree have been moved around to help them perform their role at early levels.
[Venomancer] Rage cost of Chosen of Shadra has been reduced by 5.
[Venomancer] Dread Poison now ticks 60% faster.