
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
[Starcaller] Celestial Aegis mana cost has been reduced from 40% Maximum Mana to 30% Maximum Mana.
[Starcaller] Tidal Rebirth will no longer have a reagent cost.
[Area52] Charred bite (dot) damage reduced by 20% in pvp combat.
[Cultist] Fixed Hammer of Twilight tooltip to match its actual performance.
[Reaper] Soulwarden's Resolve and Jailer of Souls in reaper class tree and Domination were not swapped as intended.
[Starcaller] Command (taunt) can no longer miss.
[Tinker] Mechsuit:Provoke (taunt) can no longer miss.
[Monk] Beckon (taunt) can no longer miss.
[Reaper] Writhe (taunt) can no longer miss.
[Venomancer] Vile Stinger (taunt) can no longer miss.
[Witch Hunter] Vicious Mockery (taunt) and all it's ranks can no longer miss.
[Sun Cleric] Let Them Come (taunt) can no longer miss.
[Primalist] Gaze of Theredras (taunt) can no longer miss.
[Demon Hunter] Betray (taunt) can no longer miss.
[Son of Arugal] Bare Fangs (taunt) can no longer miss.
[Cultist] Empire's Grasp (taunt) can no longer miss.
[Cultist] Test of Pride (taunt) can no longer miss.
[Knight of Xoroth] Snarl (taunt) can no longer miss.
Infilrate will now unaura when changing maps, this will prevent entering cities as large model NPC's.
[Reaper] Fixed the tooltips of each of Essence Tear's debuffs to reflect the correct stats stolen
[Reaper] Fixed a bug causing Essence Tear to be able to stack
[Starcaller] Huntress Shot now has a chance to apply a Scattered Star baseline
[Starcaller] Meteor Slam now causes Starshield Smash to apply Scattered Stars to all enemies struck
[Starcaller] Starshield Smash now strikes up to 8 enemies
[Starcaller] Starshield Smash no longer drains mana
[Starcaller] Reduced proc chance of Celestial Knight to 10%
[Starcaller] Celestial Knight now procs from effective healing or damage dealt by Starsunder, rather than any arcane damage dealt
[Starcaller] Reduced the base CD refund from Scattered Star consumption for Lunar Shock to 2 sec from 3 sec
[Starcaller] Reduced ICD of Nebula from 2 sec to 1 sec
[Starcaller] Cosmic Impact now called Nebula, proc chance reduced
[Starcaller] Reduced the effectiveness of Lunar Renewal by 50%
[Starcaller] Recuced the cost of Lunar Renewal by 50%
[Starcaller] Reduced proc chance of Lunar Conquest
[Starcaller] Starsweep now hits a max of 8 enemies
[Starcaller] Starsweep & Moonblade now share a CD
[Starcaller] Starsweep now has a 20 sec CD up from 5 sec
[Starcaller] Replaced Mana Charges with a passive called Mana Charged that increases the effectiveness of consuming Scattered Stars by 50%
[Starcaller] Overflowing Mana is now called Grains of Sand, and now increases the max stack amount of Scattered Stars instead of Mana Charges
[Starcaller] Starry Knight now increases Starsunder's chance to proc Scattered Stars, instead of Celestial Strike's
[Starcaller] The CD of Moonblade is now reduced by 2 sec whenever you consume a scattered star
[Starcaller] Added a new node that causes Starsweep & Moonblade to both grant increased energy regen for a short time
[Starcaller] Moonblade no longer boosts energy regen
[Starcaller] Starsweep now consumes Scattered Stars from all enemies struck
[Starcaller] Starsweep no longer slows
[Starcaller] Starsweep now scales with Intellect instead of current mana
[Starcaller] Starsweep no longer consumes mana
[Starcaller] Moonblade now consumes Scattered Stars
[Starcaller] Moonblade no longer shreds Armor/MR
[Starcaller] Moonblade now scales with Intellect instead of current mana
[Starcaller] Moonblade no longer consumes mana
[Starcaller] Added a new node to make Starfire Shot boost ranged haste
[Starcaller] Starfire Shot no longer boosts ranged haste baseline
[Starcaller] The CD of Starfire Shot is now reduced by 2 sec whenever you consume a scattered star
[Starcaller] Starfire Shot now consumes Scattered Stars
[Starcaller] Starfire Shot no longer scales with mana
[Starcaller] Starfire Shot no longer consumes mana
[Starcaller] Increased the cooldown of Starfire Shot to 24 sec from 18 sec
[Starcaller] Astral Warfare Starcaller (talent) now reduces the cost of Celestial Strike by 5 down from 10
[Starcaller] Aspect of the Cosmos now reduces the cost of Celestial Strike by 5 down from 15
[Starcaller] Starsunder now has a baseline chance to apply Scattered Stars
[Starcaller] Celestial Strike no longer has a chance to apply Scattered Stars
[Venomancer] Scorpid Form no longer provides a fixed attack speed
[Venomancer] Stalker Form no longer provides a fixed attack speed
[KoX] Wicked Swordplay is now called Dread Knight, and gives Suffuse's healing ticks a chance to make your Hellgate pulse with flames
[KoX] Rearranged a number of nodes significantly in Defiance to improve flow of levelling
[KoX] Fiery Retribution now reduces the CD of Shieldgore instead of Hellish Rebuke
[KoX] Replaced Improved Furnace of Fiends with a passive that reduces the CD of Black Shield by 30 sec
[KoX] Increased base CD of Black Shield to 1.5 min
[KoX] Broken Shackles now also reduces the cooldown of Flesh Hook by 5 sec
[KoX] Hellfire Imps now redirect all threat to the Knight of Xoroth
[KoX] Added a new passive that causes Suffuse to reduce ALL damage taken by 15%
[KoX] Suffuse no longer reduces magic damage taken baseline
[KoX] Removed Furnace of Fiends
[KoX] Combined the effects of Furnace of Fiends and Black Shield (Black Shield will now consume Demon's Blood stacks to scale its absorb)
[KoX] Hellish Rebuke is now a passive, proccing its original effect whenever you expend 1 Deathfire or use Flames of Xoroth
[KoX] Base rage cost of Shieldgore increased
[KoX] Brutal Conquest has been simplified to simply reduce the rage cost of Shieldgore
[KoX] Fixed an issue where Brimstone Buckler had its proc effect even without the passive that is supposed to introduce its effect
[KoX] Put the VFX/SFX of Forgefiend's Blade onto Forges of Demonfire
[KoX] Forgefiend's Blade no longer has a weapon requirement
[KoX] Forgefiend's Blade is now a passive
[KoX] Snarl is now taught for free alongside Oath of Defiance
[KoX] Snarl removed from tree
[KoX] Demon's Breath is now a passive, proccing its original effect when you use Shieldgore
[KoX] Bulwark is now a passive, called Infernal Bulwark, proccing its original effect when you use Infernal Strike, now stacking up to 3 down from 4
[Monk] Updated the function of Momentum to make it unleash at max stacks (Which is 6 with Heavy Staves)
[Reaper] Soul Shock now counts as an Incapacitate effect instead of a Sleep
[Requires Restart and Patch] Fixed Unlearn cost to be adaptive to level. Level 1 starts at a 4 Mark of Ascension cost and scales up to 250. Gold costs will now scale the same way.
Talenty a kouzla
[Original 9 Classes] [Shaman] Fixed an issue where Healing Stream Totem was not gaining any benefit from your spell power, it will now scale from 4.4% of your healing power per tick of the totem.
[Original 9 Classes] [Shaman] Fixed an issue where Earthliving Weapon was scaling from spell power more than intended. It now takes 17.1% of your Healing Power per tick.
[Necromancer] Frozen Heart now properly increases your Grave Mage passive buff to Frost damage and crit. (pending restart)
[Pyromancer] Fixed an issue where Scorching Ray would not consume Overheating if it killed a single target.(pending restart)
[Pyromancer] Dragonfire will now properly reset the cooldown if it gets the last hit or your target dies while the projectile is in the air. (pending restart)
[Necromancer] Transfer Life no requires targeting a minion to cast. It can now be cast target independent and will automatically heal minions in range. (pending restart)
[Starcaller] Fixed an issue where Moon Hammer required 8 points invested when it should have 0 investment requirement.
[Necromancer] Unlearning a Raise: Minion spell in the talent trees will now de-summon that specific minion.
[Necromancer] Grave March will now cause your ranged and spell caster minions to begin attacking, instead of rushing towards the enemy and giving them mean looks.
[Necromancer] You will no longer lose your Runic Power when leveling up.
[Necromancer] Minions will now speed up while you are mounted so they don't get left behind and despawn when you zoom.
Změny systému
[Systemic Rage Casting Change] Rage will no longer decay outside of combat if you are casting a spell that requires rage. This prevents situations where spells like Radiant Flame from Sun Cleric could begin a cast out of combat, then fail to complete the cast because your rage decayed before the spell completed.(pending restart)