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Seřazeny chronologicky.
Všeobecné
Arathi Basin is now in the available Battleground pool.
Talenty a kouzla
Fixed a bug where Rogues were unable to learn Detect Traps.
Všeobecné
Fixed a bug where Professions were giving EXP even when they were capped. They should not give exp if you are at 75/75 for example.
Všeobecné
Fixed a bug where the lootbot could interrupt your channeled spells when looting a creature.
[Pending Restart] - Feral Attack Power is now gained on weapons past 30 DPS at a slower more incremental rate until the traditional 54.81 weapon DPS requirement.
Talenty a kouzla
[Pending Restart] Fixed a bug where Tremor Totem, Cleansing Totem and Healing Stream Totem required line of sight to work.
Svět
[Pending Restart] Fixed an issue where Varnath the Broken Soul wasn't respawning after being killed.
Všeobecné
Fixed a bug where some items were not displaying their PvE power correctly in the UI tab or on mouseover once you were max level.
Fixed a bug where some scaled items and non-scaled items could have no stats.
There was a buff to Feral Energy Regeneration that increased it by 20% at end-game. This buff was changed to now be active at all levels.
Fixed a bug where some items at higher levels with random suffixes could have +1 stats only.
Fixed a bug where the PvP callboard quests didn't have the correct vanilla honor rewards.
Fixed multiple Azshara Herbalism spawns spawning under the map!
Talenty a kouzla
[Pending Restart] Fixed a bug where the Conflagrate damage over time was not affected by PvP damage reductions.
[Pending Restart] Fixed a bug where Paladin Blessings were costing too much mana.
[Pending Restart] Fixed a bug where Wild Imps from Hand of Gul'dan was using an incorrect spell and dealing too high damage.
Svět
[Pending Restart] Fixed an issue that made the acquisition method of Cleaving Slam appear invisible.
Dungeony & Raidy
Fixed a bug with the RPG Creature rework where Azgalor would have an extra automated loot generated. Azgalor already had his own unique weapon model available. The secondary drop was removed to keep the Epic Exclusive.
Úkoly
Fixed an issue that caused Undead Paladins to be unable to pick-up the Blood Elf quests instead of their unique Custom mount and questline. The Undead Paladin quests are available in your Paladin trainer at level 20 and 60 respectively. They still require you to have the correct riding level to be picked up and are restricted to Undead. An undead paladin trainer is also now spawned in Orgrimmar for better access.
Všeobecné
[Pending Restart] Fixed an issue where the Demonic Leap event could not be completed.
[Venomancer] Enduring Exoskeleton now has a switch node Relentless, increasing energy regeneration rate.
[Venomancer] Stalking Level 40 and 50 Passives added.
[Venomancer] Venom Fang no longer applies a damage over time.
[Venomancer] Stalker Form no longer generates resource when attacking from behind.
[Venomancer] Serpent Lord no longer causes Venom Fang to generate resource.
[Venomancer] Stalking - Level 20 Passive now affects Facemelter instead of Venomtip Poison.
[Venomancer] Venomtip Poison now requires Scorpid Form.
[Venomancer] Leg Strike now costs mana and generates both Rage and Energy.
[Venomancer] Venom Fang, Widowmaker, Nerubian Poison and Withering Venom now cost Energy.
[Venomancer] Stalker Form now uses Energy instead of Rage.
[Tinker] Scrapper has been added to the Mechanics tree
[Tinker] Scrap Shot now transforms to Gatling Gun while in your Mechsuit
[Tinker] Blackpowder Shot has been reflavored to Scrap Shot
[Tinker] Augmentor has been reworked
[Tinker] Offensive Utility added as a switch node with Defensive Utility
[Tinker] Sprocket Loaded has been reworked
[Tinker] Clockwork Guardians now also spawn when you use Upgrade!
[Tinker] Clockwork Titan now has a 2min cd up from 1min, but the damage values from its procs have been increased
[Tinker] Upgrade now has a 1min cd up from 30 sec
[Tinker] Engine Augmentation has been reworked
[Tinker] Mechanics level 20 passive has been reworked
[Tinker] Mechanics level 30 passive has been reworked
[Tinker] Grinding Gears is now the Mechanics level 50 passive
[Tinker] Nano-Repair Tech talent added to the Mechanics tree
[Tinker] Hydraulic Charge has been reworked to Mechsuit: Activate Jets
[Tinker] Scrappy is now called Overload and values reduced to 25% and it now triggers from Mechsuit abilities
[Tinker] Core Overload is now called Shock Factor
[Tinker] Mechsuit no longer costs 100 Scrap and instead drains Scrap over time. Reaching 0 Scrap removes you from the Mechsuit. The playstyle plays around a significantly higher uptime on Mechsuit if you can maintain it.
[Tinker] Self-Sustaining Technology talent added to Invention
[Tinker] Med Pack now has ranks
[Tinker] Scrapshielding has taken the spot of Med Pack as a pre-capstone
[Tinker] Icy Spanner is now Concussive Spanner with a reworked effect
[Tinker] Mechanics Tinker is now a 30 yd Cast While Moving playstyle instead of a melee spec and its spells have been reflavored with this in mind
[Tinker] Clockwork Ingenuity now increases the health of your summons
[Tinker] I’m the Creator Now and Mechaplating now work with summons attacks
[Tinker] Quick Thinking reworked
[Tinker] Basic Intuition has been reworked and moved to the class tree
[Tinker] New switch node added to the class tree Medical Degree/Enhanced Procedures
[Tinker] Med Pack is no longer a capstone
[Tinker] Napalm and Molotov have been consolidated into just a Napalm DoT
[Tinker] Bomb on A Stick now works only with Scrap Shots, but now affects your next 2
[TInker] Demolition Level 20 Passive reworked and replaced with the old Re-Spark effect
[Tinker] Incendiary Bullets talent reworked
[Tinker] Rockadier talent now deals 100% of the damage dealt by Scrap Shot or Rocket Launcher
[Tinker] Short Fuse talent reworked
[Tinker] Rocket Barrage talent reworked
[Tinker] Stim Shots talent added to the Invention tree
[Tinker] Invention level 40/50 passives added to the Invention tree
[Tinker] Nanobot Shield is now Nanobot Swarm
[Tinker] Mana Capacitors talent added to the Invention tree
[Tinker] Graftbolts talent added to the Invention tree
[Tinker] Build: ZIGGI-6K has been reworked
[Tinker] Scraptron replaced with Scrapmaw.
[Tinker] Now has different pets class wide. Some abilities (ex: Freeze Ray, Arcanoreflector, Blasting Charge) have been put into the pet kits and removed from the class tree.
[Tinker] The Tinker class has gone through a small overhaul of some talents and abilities.
[Runemaster] The Transcriptions from the Manuscription chapters now deal 20% reduced damage for each target hit past the initial.
[Runemaster] Primordial Pulse SP scaling reduced by 10%.
[Runemaster] Earthbrand SP scaling reduced by 4%.
[Runemaster] Earth Engraving SP scaling reduced by 3%.
[Runemaster] Coldrune Fusion now deals 50% reduced damage for each target hit past the initial (like chain lightning logic). Note: Coldrune Fusion was vastly overperforming in AoE, to the point where it outperformed the actual AoE intended abilities like Primordial Pulse and the optimal rotation was just to do full single target into a coldrune blast affected enemy. This was not the design intent, so we are reigning in the AoE of Fusion. Damage in single target remains unchanged.
[Runemaster] Coldrune Fusion now hits only 5 targets.
[Runemaster] Waveforged duration increased from 3 sec to 4 sec.
[Runemaster] Damage profiles for the Runemaster specs have been adjusted across the board
[Runemaster] Devastating Flames reworked
[Runemaster] Earthen Endurance reworked
[Runemaster] Wind Surge no longer has a conditional requirement for the proc
[Runemaster] Flames of Fury now gives you 3 additional instances of damage with Fire Sigil
[Runemaster] Runelord reworked to have Zenith synergy
[Runemaster] Echoes of Eternity reworked
[Runemaster] Magic Etchings now provides a buff to Runeblade instead of chip damage
[Runemaster] Attunement Master is now the level 50 Engravement spec passive
[Runemaster] New talent added to Engravement: Wind Walker
[Runemaster] Runic Tempest has been reworked to have Fist of the Ancients synergy
[Runemaster] Ley Power now has a 1.5min cd down from 3 min and its damage dealt has been increased
[Runemaster] Volcanic Etching reworked
[Runemaster] Steam Conjurer reworked
[Runemaster] Wild Steam now has 2 charges and a 14 sec recharge and no longer deals periodic damage, instead dealing a larger amount of direct damage
[Runemaster] Earthen Wind is now a passive and part of the reworked Earth, Wind, and Fire talent
[Runemaster] Fist of the Ancients base damage across ranks increased by ~240
[Runemaster] Waterbrand healing reduction reduced to 30% from 50% baseline