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Seřazeny chronologicky.
Všeobecné
[Sun Cleric] Inquisition now gives Melee Hit Rating based on Intellect
[Sun Cleric] Fanaticism now gives 25% melee attack speed but causes your attacks to drain 1% of your max hp
[Sun Cleric] Inquisition now gives your off-hand attacks a chance to grant a Daybreak stack
[Sun Cleric] Inquisition stacks now stack up to 6 times, up from 4
[Sun Cleric] Inquisition stacks now increase your Attack Speed by 4% down from 8%
[Sun Cleric] Sunsworn causes your Physical Damage Abilities to generate a stack of Daybreak with a short ICD
[Sun Cleric] New passive for Sun Cleric called Sunsworn (after the core rework this will be part of Seraphim's base kit)
[Sun Cleric] Solar Strike now has a new visual effect
[Sun Cleric] Solar Strike no longer generates Daybreak stacks
[Sun Cleric] Solar Strike now has an 10 sec CD but can be used 3 times before incurring its regular Cooldown
[Sun Cleric] Solar Strike now generates some Rage
[Sun Cleric] Solar Strike no longer costs Rage
[Sun Cleric] Solar Strike now deals 100% Weapon Damage in addition to a lowered amount of Physical Damage
[Sun Cleric] Desecrate is now called Solar Strike
[Sun Cleric] Blade of The Sun now also boosts Holy and Fire Dammage the target takes from you by 25% for a short time
[Sun Cleric] Scarlet Blade is now Blade of The Sun, a 12 sec CD that deals weapon damage plus holyflame damage
[Sun Cleric] Duration of Purging Flames increased
[Sun Cleric] Dawnbringer now costs 30 Rage instead of some Mana
[Sun Cleric] Dawnbringer now deals 150% Weapon Damage up from 100%
[Sun Cleric] Dawnbringer now generates 1 Solar Power for each enemy hit
[Sun Cleric] New icon for Dawnbringer
[Sun Cleric] Purge is now called Dawnbringer
[Guardian] Inspiring Strike no longer costs Energy
[Guardian] Inspiring Strike is now a 12 sec CD up from 8 sec, but also regenerates 50% of your missing energy
Adventurers and Heroes Needed quests (Heroic and Normal Dungeon Daily Quests) will now also reward 3 Badges of Justice.
Fixed an issue where 44 Profession Quests were rewarding 300 Marks of Ascension inside of the intended 750. This update requires a cache clear.
Všeobecné
Midsummer Quests and Ahune is now available! Additionally as a reminder: Lord Ahune will only drop loot once per instance!
[Demon Hunter] Glaive Rush charges now have a 5 sec recharge time down from 12 sec
[Demon Hunter] Glaive Rush now has 4 charges up from 3
[Sun Cleric] Consuming Daybreak now grants you a stacking AS buff (more SC changes tomorrow)
[Sun Cleric] Daybreak's visual effect now only appears when it's fully stacked
[Primalist] Fixed tooltip of Predator's Hunt
[Tinker] I hit 9 instead of 0 last time I tried to fix the animation of Combat Dash... should be fine now xd
[Tinker] Fixed a bug where Cannonball Launcher would proc twice each time you use BPS
[Tinker] Fixed a bug where Cannonball Launcher consumed 1 ammo on cast
[Barbarian] Decapitate now deals 100% weapon damage
[Cultist] Fixed a bug where Entropic Union would tick too fast
[Demon Hunter] The reduction from the Rushed Out debuff is slightly decreased
[Demon Hunter] The base distance of Glaive Rush is slightly increased
[Demon Hunter] Glaive Rush charges have a 12 sec recharge rate
[Demon Hunter] Glaive Rush now uses a 3-charge system
[Ranger] Slightly reduced chance for knockout to break on damage
[Ranger] The Blade Twisting talent is disabled
[Ranger] The Dueling passive now gives you a chance to apply Counterstruck with any melee damage, in addition to its previos effects
[Ranger] Envenomed Arrows now drains 8 Focus per proc up from 5
[Ranger] Updated tooltip of Master Duelist
[Ranger] Fixed tooltip of Stalker
[Necro] Fixed a bug where Abomination Hook was usable while Silenced
[Witch Doctor] Step of the Panther now stops your auto attack
[Witch Doctor] Step of the Panther no longer breaks when it shouldnt
[Witch Doctor] Gift of the Loa no longer requires you to face your target
[Stormbringer] Fixed tooltip of Tempest
[Stormbringer] Destructive Force now increases crit damage by 25% down from 50%
[Stormbringer] Stormcharge stacks now boost crit damage by 5% down from 8%
[Stormbringer] Wind Servant now takes 400% nature healing up from 150%
[Stormbringer] Crackling Surge no longer becomes instant / consumes Thunderclaw procs
[Stormbringer] Fixed a bug where Ball Lightning would not get a range reduction in Thunder King form
[Stormbringer] Updated visual of Ball Lightning
[Ranger] Fixed a bug where Deepwood Poison would incur a longer GCD than other spells
[Ranger] Duelist Strike's Unbalanced effect now only stacks to 3 but boosts damage by 20% per stack
[Demon Hunter] Sargeron Smite now increases the Demon Hunter's crit chance against the target by 10% for the duration instead of being consumed on the next FFB/ID to deal bonus damage
[Demon Hunter] Sargeron Smite now lasts 14 sec up from 3 sec, and deals damage every 2 sec instead of every 1 sec but deals less damage per tick
[Cultist] Tentacle summoning is now on the GCD
[Cultist] Glimpse of Madness is now on GCD
[Runemaster] Primordial Energy stacks now last 12 sec up from 5 sec
[Witch Hunter] Fixed aura tooltip of Interrogate
[Witch Hunter] Darkslayer's Lantern can only be used on enemies that are facing you
[Witch Hunter] In Purity, Darkslayer's Lantern stuns the target for 4 sec
[Witch Hunter] In Wickedness, Darkslayer's Lantern deals increased damage
[Witch Hunter] Blinding Light is replaced with Darkslayer's Lantern, a 45sec CD single target ability that deals Holyflame Damage scaling with AP
[Witch Hunter] Smite Evil no longer has a Cooldown
[Witch Hunter] Increased damage scaling of Fiery Judgement
[Witch Hunter] Added new visual for Fiery Judgement
[Witch Hunter] Fiery Judgement now grants 40% speed up from 30%
[Witch Hunter] Fiery Judgement no longer costs Rage but has a 30 sec CD up from 20 sec
[Witch Hunter] Vampiric Blade now costs 20 Rage down from 30 Rage
[Witch Hunter] Vampiric Blade is now a 6 sec CD down from 7 sec
[Witch Hunter] Dawn Blade now costs 20 Rage down from 30 Rage
[Witch Hunter] Dawn Blade is now a 6 sec CD down from 7 sec
[Witch Hunter] Darkthrash generates a large amount of Threat
[Witch Hunter] Added Darkthrash to the Shadowhound pet, an ability that cleaves on a 30 sec CD, dealing shadow damage and applying a 12 sec Bleed
[Witch Hunter] Instead of reducing Dodge Chance by 50%, Shadowhound's Lock On now reduces the target's chance to avoid ranged attacks by 50%
[Witch Hunter] Shadowhound's Lock On ability now lasts a max of 4 sec, but only has a chance to break on taking damage
[Witch Hunter] Shadowhound's Track ability now Slows by 50% up from 40% for its duration
[Witch Hunter] Shadowhound's Track ability no longer has a minimum range, and its base damage is increased
[Witch Hunter] Shadowhound's Shadow Claw ability now increases damage taken from gun attacks by 10% instead of applying a spell haste debuff
[Witch Hunter] Shadowhound's Shadow Claw ability now slows by 40% for 10 sec on a 5 sec CD, and no longer stacks
Mystické enchantmenty
[Pending Patch] Fixed a typo in the tooltip of Garden of Growth.
Všeobecné
[Requires Launcher Update] - Fixed an issue where the Arena Rating requirement would sometimes fail to provide the team requirement to purchase the item, the right cost and team rating will now display properly.
Fixed circumstances where Blinkstrike could have recursive proc behaviors, this created unbalanceable interactions with the weapon in particular. The overall performance of the weapon should be mostly unaffected unless relying on this buggy behavior and will be monitored for further tuning.
[Ranger] Duelist Strike now refunds 10 Focus against enemies affected by Counterstruck
[Ranger] Fixed a bug where the application of Unbalanced from Duelist Strike could be avoided
[Tinker] Inscribed Plating now has 12 charges instead of 20
[Tinker] Inscribed Plating now correctly costs Energy
[Tinker] Piston Punch now scales with Agi
[Tinker] New visual for Piston Punch
Talenty a kouzla
[Pending Restart] Updated the tooltip of Combustion to correctly state that it increases your critical strike damage bonus by 150%. Changed Combustion to give 75% critical strike damage bonus versus players. (This will generally increase the damage of a critical by 37,5% in PvE and 18,75% in PvP.)
Fixed an issue where the heal from Blood Drinker was getting double attack power scaling. Blood Drinker now again heals for 50% less while in a Feral form, changed from 60% less. (The recent Feral change gets reverted due to a bug being fixed.)
Změny předmětů
Alembic of Infernal Power now properly rewards PvE power instead of PvP power.
Dungeony & Raidy
[Alar] - [Area - 52] - Cabal Ritualists inside Shadow Labyrinths now cast Flame Strike instead of Blast Wave, Cone of Cold instead of Frost Nova, Arcane Explosion instead of Arcane Vortex. This will reduce the amount of Crowd Control by these mobs.