
Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Všeobecné
Shop mounts now count towards achievements.
Searching for certain shop items on the auction house should no longer break it.
Fixed the appearance of the ???the Chaotic??? title..
The Resolute title is now usable.
Alterac Valley All-Star Achievement fixed.
Fixed a bug where you could unlock doors from longer range than intended by clicking on your key.
Talenty a kouzla
Focused Will - Now procs from DoT criticals.
Improved Steady Shot - No longer consumed by Chimera Shot.
Empower Healing - Reduced to 3 ranks. Now increases the spell power scaling of your Greater Heal by 14/27/40% and the scaling of your Flash and Binding Heal by 7/14/20%.
Booty Bay is now a sanctuary.
Serendipity - Now also reduces the mana cost of affected spells by 5/10/15% per stack.
Single-Minded Fury - A new 1 point talent available adjacent to Titan????s Grip. While wielding One-Handed weapons, other than Daggers, your Mortal Strike, Slam, and Overpower abilities will trigger an additional attack with with your Off-Hand weapon. These attacks do less damage to players.
Bladestorm - Off-hand attacks can no longer trigger proc effects.
Sense Demons - Now costs 1 AE.
Playing With Fire - Reduced to 2 ranks. Now grants 1/2% spell damage done and taken and grants your Fire damage abilities 50/100% chance to reduce the cooldown of your Combustion by 1 sec, 2 for criticals.
Seal Fate - Now increases the damage of your Eviscerate and Rupture abilities by 4/7/10%, instead of increasing all Rogue ability damage by 1/2/3%.
Sudden Death - Chance to proc changed to PPM. This should result in higher proc chance for single 2H builds using this talent and RE.
Netherwind Presence - Reworked; Your Arcane Barrage, Arcane Missiles, Starfire, and Moonfire direct damage criticals now grant you 1/2/3% spell haste for 8 sec, stacking up to 4 times.
Hack and Slash - Ranks reduced to 3 and now has a 2/4/6% chance to trigger an additional attack.
Chaos Bolt - Damage increased by 20% in PvE combat and ~10% in PvP combat.
Immolate - Damage increased by 10% in PvE combat.
Pyroblast - Damage increased by 10% in PvE combat.
Swiftmend - Can no longer consume the HoT effect of another player.
Holy Shield - Spell Power scaling reduced by 20% and threat increased by 25%.
Crusade - Now also affects Beasts and Dragonkin.
Misery - Now increases the Spell Power scaling of Vampiric Touch by 5/10/15%.
Vampiric Touch - Spell Power scaling reduced by 5%.
Find Weakness - Now increase the critical strike chance of your offensive Rogue abilities by 2/4/6% instead of damage.
Exorcism - Spell Power scaling increased by 20%.
Hammer of Wrath - Spell Power scaling increased by 20% and now deals an additional 5% less damage to players.
Consecration - Spell Power scaling increased by 20%.
Lightning Shield - Base damage increased by 15%, spell power scaling increased by 15% in PvE combat.
Judgements - Righteous: Spell Power scaling 0.355->0.45 and Attack Power scaling 0.15->0.18. Command: Spell Power scaling 0.15->0.3 and Attack Power scaling 0.14->0.2. Others: Spell Power scaling 0.27->0.45 and Attack Power scaling 0.175->0.18. All: Deals an additional 20% less damage to players.
Maelstrom Weapon - Damage bonus for Lightning Bolt and Chain Lightning increased to 4% per stack.
Frostbrand Weapon - Spell power scaling increased by 20%.
Scatter Shot - Now on disorient DR.
Seal of Righteousness - Spell power scaling increased by 20% in PvE combat.
Změny předmětů
Staff of Ossirian now plays a sound when used.
You can now use the Tradesman????s Scroll on professions you already have learned.
All enchants that caused your item to be soulbound no longer do. (Such as librams, ZG enchants, gun scopes).
Nightslayer 8-set bonus should now work as intended.
Weapons which trigger additional elemental damage on each auto-attack (E.G Thunderfury) now properly apply that damage. It is, however, not shown in the combat log. This is a blizzlike and intended interaction.
Paladin PvP set bonus - Now properly gives critical strike rating.
Zandalari Hero Charm - Cleaned up proc consumption. Is no longer consumed multiple times by AoE effects and no longer consumed by effects like mounting.
Tempest Talisman - Now grants passive 14 crit rating as opposed to on use.
Demon Blood Trinket should now have Shadow Resist and Defense stats.
Flask of Distilled Wisdom - Now increases Intellect by 65 instead of mana by 2000.
Badge of the Swarmguard - Can now be procced by triggered attacks (E.G. Stormstrike and Mutilate) and now shares a cooldown with similar trinkets.
Darkmoon Card: Maelstrom - Now deals 20% less damage to players.
Genesis 3 set bonus - No longer provides a passive damage and healing bonus.
Dungeony & Raidy
Using Slam on the Nefarian encounter while Shadow Clones are active should no longer cause the clone to very quickly kill the player.
High Priestess Arlokk should no longer be able to be affected by her own debuffs.
Razzashi Adder Tranquilising Poison tooltip updated.
Orb of Command should now properly teleport players to BWL.
Mystické enchantmenty
Healing Tide - can no longer be rolled on items.
Fire and Brimstone - Tooltip updated.
Shattered Barrier - No longer stacks.
Dark Embrace - New RE. Your Corruption now increases the damage your target takes from your Shadow Bolt, Soul Fire, Shadowburn, and Mind Blast abilities by 2/3%.
Improved Wrecking Crew - New RE. Increases the effect of your Wrecking Crew talent by 3%.
Improved Life Tap - Now properly increases mana gained from Life Tap and an additional rank has been added which grants 7% more mana from Life Tap.
Earth????s Blessing - New RE. Now gives you Healing Wave a 50/100% chance to increase the charges of your Earth Shield effect by 1. This effect cannot occur more than once every 6 sec.
Weapon Forged REs - Now properly state they stack to 3 times.
Blessing of Eternals - Now only grants Nature crit, instead of all spell crit.
Playing with Fire - Now increases spell damage done and received by 1/2%, from 1/2/3%.
Divinity - Now increase your healing done and received by 1/2%, from 1/2/3%.
Deadliness - Reduced effect by 1% at all ranks.
Critical Mass - Now increases Fire critical chance by 1/2%, but now also stacks.
Powerful Tides - New RE. Increases the critical effect chance granted by your Tidal Force by 15/20%.
Everliving Spirit - New RE. Increases the duration of your Guardian Spirit by 1 sec, but reduces its healing bonus by 5%.
Firebrand Traps - New RE. Casting Immolation or Explosive Trap causes your auto attacks to deal an additional 1/2% of your attack power as Fire for 20 sec. This damage can critically strike, but cannot occur more than once every 1.5 sec. This effect deals 50% less damage to players.
Direct Command - New RE. Increases the damage of your Seal of Command by 15%, but it no longer hits additional targets. Does not stack.
Sanctified Light - Now also affects Flash of Light.
Strengthened Soul - New RE. Reduces the duration of your Weakened Soul effect by 1 sec.
Resourcefulness - Now reduces the cooldown of your Hunter Traps and Black Arrow by 1/1.5/2 sec.
Endless Agony - Now increases your Curse of Agony damage to player by 2% per stack.
Sacred Duty - Now reduces the cooldown of your Divine Protection and Divine Shield abilities by 18/20 sec and reduces the duration of your Forbearance by 18/20 sec.
Cataclysm - Now increases the damage of your Hellfire, Rain of Fire, Shadowfury, and Inferno spells by 3/4%.
Mental Quickness - New RE. Increases your spell power by 1% of your attack power.
Sudden Death - Chance to proc changed to PPM. This should result in higher proc chance for single 2H builds using this talent and RE.
Crackling Thunder - Attack Power scaling increased to 7% per tick, and now is affected by Thunder Clap modifiers.
Blaze Ward - Damage reduced by 50% in PvP combat.
Pyroclasm - Reworked; Now increases the effect of your Pyroclasm talent by 1/2% and stacks up to 3 times.
Holy Harmony - New RE. Your Renew also increases the healing your target receives from your Priest direct healing spells by 2/3/4%.
Killer Instincts - Now increases your melee and ranged critical strike chance by 1/1% and increases the damage of your Counterattack by 4/5%.
Savage Defense - Now increases the effect of your Savage Defense by 5/6%, from 4/5%.
Improved Beacon of Light - Removed first and last rank of RE. Now reduces the mana cost of your Beacon of Light by 30/30/33%, and increases its duration by 18/20/20 sec.
Improved Mind Blast - Reworked. Now increases the damage of your Mind Blast by 4/5%.
Debilitating Roar - Reworked; Now reduces the cooldown of your Challenging Roar by 18/18/20 sec, increases its duration by 1/1/1 sec, and also causes targets affected to have their Physical damage reduced by 2/2/3%.
Blessing of the Divines - No longer can trigger Guardian Spirit, has a new visual for its damage reduction effect and should no longer trigger from non-healing spells.
Healing Shield - New RE. Your Power Word: Shield now heals the target for 2/3/4% of the damage it absorbs.
Copious Power - Has been reworked. Now triggers from casting Power Word: Shield and increases the healing of your next Priest direct heal or absorb spell.
Random Enchants which increase the range of spells no longer stack.
Divine Litany - New RE. Your Holy Shock casts reduce the cooldown of your Divine Favor by 1/2 sec per RE.
Elune????s Blessing - New RE. Your Rejuvenation, Regrowth, Wild Growth, and Riptide spells now apply Elune????s Blessing to their target. This effect increases the critical strike chance of your direct healing Nature spells on the target by 1/2% per RE.
In For the Kill - Reworked; now causes your Mortal Strike ability to refresh the duration of Rend on the target.
There is a new UI indicator on the character panel which shows how many of a random enchant you currently have equipped, how many times it stacks, and whether or not it is currently active.