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Seřazeny chronologicky.
Všeobecné
[Templar] Temple Guardian can no longer be cast on yourself.
[General] Some specs that did not have one have received a spec passive, such as Warden, Sentinel, Brewing, Inquisition, and more.
[General] Many tooltips have been updated for clarity and we will be continuing working on these.
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[Pending Restart] [Elune] [Storm Surge] Fixed a bug where Storm Surge would not scale from Lightning Bolt modifiers.
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[Elune] - Pack Tactics now reduces your Tamed Pet's damage taken by 8% per stack, increased from 5%.
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[Pyromancer] Magnitude 10 reduced from 6% per stack to 3% per stack.
[Felsworn] Fel Quickness now also gives expertise scaling
[Reaper] Ruin’s reward effect now gives haste and Soul Fragments instead of a damage increase towards specific abilities in the kit. In addition, the role of Soulrend and Doomrend in Ruin have been swapped. Duration reduced to 10 sec from 15 sec.
[Reaper] Slaughter Party now deals 150% weapon damage down from 200%
[Reaper] Added Blood Wraith as a switch node with Blood Knight
[Cultist] Prophetic Compulsion now gives you the Insanity gen that was previously baked into the Heretic spec passive
[Cultist] Herald of the Depths now has a 45 sec cd baseline down from 1min
[Cultist] Wracked Mind now lasts 10 sec baseline down from 16
[Felsworn] Fiendish Magic now has Fel Doom synergy
[Starcaller] Added Starfire Comet talent to the Sentinel Tree
[Venomancer] Fungarians will now move slightly faster
[Stormbringer] Electric Energy reworked to no longer be a stacking effect and instead directly buff the output of Call Lightning
[Templar] Silverhand Incantation now also grants you Follow Up
[Templar] Oathkeeper tree pathing adjusted slightly with the above changes in mind
[Templar] Transcendent Guardian now reduces the cooldown of Temple Guardian by 15 sec up from 10 sec
[Templar] Uther’s Legacy now only heals for 75% of the damage dealt, down from 100%
[Templar] Heavy Slam has been reworked to Sacred Resistance
[Templar] Sacred Swing now slows enemies by 30% baseline, rather than requiring the Heavy Slam talent
[Witch Doctor] Shadowhunter tree pathing adjusted with the above changes in mind
[Witch Doctor] Fool’s Play cooldown reduced to 90 sec from 180 sec
[Witch Doctor] Darkspear Drums now reduces cooldowns by 2.5 sec up from 1.5 sec
[Witch Doctor] Souleater’s duration before exploding reduced to 3 sec from 4 sec
[Witch Doctor] Serpent Handler now increases the damage of Godslayer instead of its previous effect and has been renamed
[Witch Doctor] Hex of Death now also works with the base damage of Souleater instead of just the explosion
[Witch Doctor] Village Wisdom now increases the damage of the two affected spells instead of having them proc additional damage
[Runemaster] Boiling Runes is now a mortal strike effect rather than a healing absorb and now lasts 6 sec down from 8 sec
[Primalist] Bring Me Their Bones no longer requires a bleeding target
[Primalist] Traumatic Wounds has been reworked and now has Wildclaw synergy
[Primalist] Primal Shred is now cast by your active pet and hits in a radius around you instead of a cone
[Tinker] Deathball now works and now launches 3 Deathballs instead of 1 and its cooldown is passively reduced by 10 sec for each Bot and Build ability used, but now has a 3min cd up from 1min
[Tinker] Firepot Drone no longer has a cooldown and you can hold 3 charges of the buff that allows its use in combat
[Tinker] Blast Mines health has been reduced dramatically and when the mine is destroyed it will now automatically trigger its explosion
[Tinker] Firepot Drone no longer deals periodic area damage and instead slows enemies movement speed in the radius
[Tinker] Boom Hour now also affects Firepot Drone
[Tinker] Hyperblast Barrage now also works with Firepot Drone critical strikes
[Area-52] - [Deadly Bite] - Savage Blade now deals 50% reduced damage in PvP combat.
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[Area-52] Righteous Flames increased Holy Fire damage has been reduced from 15% per stack to 10% in PvP combat.
[Area-52] Booming Thunder increased Earth Shock damage has been reduced from 4% per stack to 3% in PvP combat.
[Area-52] Compouned Shot now deals 15% reduced damage in PvP combat.
[Area-52] Overloaded Froststorm now deals 20% reduced damage in PvP combat.
[Area-52] Astral Tempest now deals 20% reduced damage in PvP combat.
[Elune] - Twilight Torment now deals 40% reduced damage in PvP combat.
[Elune] - Shredding Shot now deals 20% reduced damage in PvP combat.
[Elune] - Gathering Will now causes Fuego to deal 5% increased damage per stack against players, down from 10%.
[Elune] - Astral Storm now deals 20% reduced damage in PvP combat.
[Elune] - Veneration now heals 15% more in PvP combat.
[Elune] - Light of Dawn now heals 15% more in PvP combat.
[Elune] - Renew now heals 20% less in PvP combat.
[Elune] - Chimera Shot now deals 20% reduced damage in PvP combat.
[Elune] - Judgement of Arcane Wrath now deals 30% reduced damage in PvP combat.
[Elune] - Stormborn now deals 30% reduced damage in PvP combat.
[Elune] - Lightning Blade now deals 25% reduced damage in PvP combat.
[Elune] - Coup De Grace now causes Eviscerate to deal an additional 100% damage with your off-hand in PvP combat, down from 300%.
[Elune] - Raging Lunge now deals 30% reduced damage in PvP combat.
[Elune] - Compound Shot ranks 5 & 6 now deal 25% reduced damage in PvP combat.
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[Elune] - Zandalari Glaive ranks 1-5 now deal 30% reduced damage in PvP combat.
[Elune] - Compound Shot ranks 1-5 now deal 20% reduced damage in PvP combat.
[Elune] - Kill Shot ranks 1-4 now deal 25% reduced damage in PvP combat.
[Elune] - Arcane Bullet ranks 1-5 now deal 25% reduced damage in PvP combat.
[Elune] - Shredding Shot now deals 25% reduced damage in PvP combat from levels 36 to 59.
[Elune] - Hail of Arrows ranks 1-3 now deal 35% reduced damage in PvP combat.
[Elune] - Big Game Shot ranks 1-5 now deal 25% reduced damage in PvP combat.
[Elune] - Savage Blade ranks 1-5 now deal 30% reduced damage in PvP combat.
[Elune] - Counterattack ranks 1-3 now deal 30% reduced damage in PvP combat.
[Elune] - [Bone Arrow] - Bone Arrow ranks 1-6 now deal 40% reduced damage in PvP combat.
Dungeony & Raidy
[Pending Restart] [The Sunwell Plateau] [Kil'jaeden]: Corrected an issue where Sinister Reflections despite limiting the damage they can deal with Spiritual Pain to their own health would profit from difficulty damage scaling and trial damage scaling, eventually resulting in multiple hundred thousands of damage being reflected before damage reduction.
[Pending Patch] [Sunwell Plateau] [Brutallus]: Trample will now specifically state in its tooltipps that it extinguishes Felfire Burn on targets being hit.
[Pending Restart] [Deadmines] [Sneed]: Corrected an issue where Sneed would not open the next Manastorm Portal.
Všeobecné
[General] For now, we have made it so only the permanent ability transforms will remove the original replaced ability. Temporary ones (Your next x becomes y) are less of a concern, but we have seen a lot of confusion regarding abilities becoming unusable because they were transformed but you kept the original. If you experience any issues related to these changes, please reach out to Orinoa!
[Tinker] When Sticky Bomb transforms into Sprocket Strike, Sticky Bomb will now unlearn and disappear from your spellbook.
[Bloodmage] When Cursed Fang transforms into Finger of Agony, Cursed Fang will now unlearn and disappear from your spellbook.
[Bloodmage] When Bloodmoon Blast transforms into Atherann’s Anguish, Bloodmoon Blast will now unlearn and disappear from your spellbook.
[Bloodmage] When Shadow Shield transforms into Shadow Bond, Shadow Shield will now unlearn and disappear from your spellbook.
[Bloodmage] When Hemophobia transforms into Terrify, Hemophobia will now unlearn and disappear from your spellbook.
[Pyromancer] When Boil transforms into Circle of Fire, Boil will now unlearn and disappear from your spellbook.
[Sun Cleric] When Spears of Light transforms into Righteous Slam, Spears of Light will now unlearn and disappear from your spellbook.
[Cultist] When Abyssal Strike transforms into Malevolence, Abyssal Strike will now unlearn and disappear from your spellbook.
[Guardian] When Sunder transforms into Spear Throw, Sunder will now unlearn and disappear from your spellbook.
[Necromancer] When Crypt Swarm transforms into Soulfreeze, Crypt Swarm will now unlearn and disappear from your spellbook.
[Necromancer] When Ghoulify transforms into Glaciate, Ghoulify will now unlearn and disappear from your spellbook.
[Stormbringer] When Call Lightning transforms into Aeroblast, Call Lightning will now unlearn and disappear from your spellbook.
[Stormbringer] When Crackle transforms into Gale, Crackle will now unlearn and disappear from your spellbook.
[Stormbringer] When Shock transforms into Brine, Shock will now unlearn and disappear from your spellbook.
[Chronomancer] When Discordance transforms into Chronurgy, Discordance will now unlearn and disappear from your spellbook.
[Witch Doctor] When Allcure Elixir transforms into Mass Allcure Elixir, Allcure Elixir will now unlearn and disappear from your spellbook.
[Barbarian] When Barbaric Whirl transforms into Axe Volley, Barbaric Whirl will now unlearn and disappear from your spellbook.
[Starcaller] When Shooting Star transforms into Huntress Saber, Shooting Star will now unlearn and disappear from your spellbook.
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[Area-52] - [Bone Arrow] - Bone Arrow ranks 1-6 now deal 20% reduced damage in PvP combat.
[Area-52] - [Deconstruct] - Deconstruct ranks 1-6 now deal 30% reduced damage in PvP combat.
[Area-52] - [Defias Gunslinger] - Grape Shot ranks 1-4 now deal 20% reduced damage in PvP combat.
[Area-52] - [Defias Gunslinger] - Raptor Strike ranks 1-8 now deal 30% reduced damage in PvP combat while affected by Gunslinger's Strike.
[Area-52] - [Deadly Bite] - Counterattack ranks 1-3 now deals 20% reduced damage in PvP combat while affected by Deadly Instinct.
[Area-52] - Arcane Shot ranks 1-7 now deal 25% reduced damage in PvP combat.
[Area-52] - [Arcane Gunslinger] Arcane Bullet ranks 1-5 now deal 30% reduced damage in PvP combat.
[Area-52] - Aimed Shot ranks 1-5 now deal 30% reduced damage in PvP combat.