Zobrazte všechny naše změny v minimálním formátu.
Seřazeno v chronologickém pořadí.
Obecné
Enterring a dungeon with LFG tool now tells you the last boss required to complete the instance.
Fixed an issue that would prevent you from seeing a follow up card or future drafts after learning Demon Mastery through a skill card if you did not have a soul shard generator. Relogging will resolve any characters with this issue.
Talenty a schopnosti
Fixed an issue where Warden of Demon reach had to be re-equipped after dying for all mechanics to work properly. Additionally removed the duration on consuable buffs in Warden of Demon reach to add more fluidity and fun to the playstyle in dungeons.
Fixed a tooltip issue on Maggot Trap pending next spell patch.
[Requires Launcher Update] Fixed an issue where Shuriken Toss and Crimson Tempest werent showing their visual properly while using the HD patch.
Frenzied Regeneration now reduces damage versus players by 10%, changed from 20%.
Second Wind has been reworked and now reads: Whenever you are below 35% health, your melee abilities will generate 12/24/36 rage and 8/16/24% of your base health over 12 seconds. This effect can only occur once every 30 seconds.
Blessed Recovery Capstone now makes your Desperate Prayer come off cooldown three times as fast, changed from two times as fast.
Fel Armor now heals for 3% base health, changed from 4%.
Improved Leader of the Pack now heals for 2/4% base health, changed from 2.5/5%.
Blood Craze now heals for 1/2/3% base health over 6 sec, changed from 2/4/6%. Its effect is now tripled while Enraged, changed from doubled. It can now trigger every 12 sec, changed from every 16 sec.
Shadow and Flame now gives 4/7/10 sec cooldown reduction to Shadowfury instead of 5/10/15 sec.
Lightwell now has a 90 sec cooldown, changed from 120 sec.
[Thrall] The Mystic Enchants Arctic Reach, Destructive Reach, Elemental Reach, Flame Throwing and Magic Attunement are no longer available.
Hand of Salvation now ticks every 2 seconds, changed from every 1 sec.
Seal of Justice now has a 10 sec internal cooldown, changed from 6 sec.
Nature's Splendor now increases periodic and instant healing of Lifebloom by 5%/10/15%, changed from 2/4/6%.
Gift of the Earthmother now increases the periodic healing of Lifebloom by 6/12/18/24/30%, changed from 4/8/12/16/20%.
Lifebloom healing has been slightly reduced.
Lifebloom periodic healing has been reduced by about 13% and direct healing reduced by about 8%. (Talents increasing the healing from Lifebloom have been increased resulting in no change if invested into it.)
Hawk Eye no longer gives range to your hunter abilities. It now reads: Increases your chance to hit with ranged and melee abilities by 1/2/3% and increases the damage done by Auto Shot by 2/4/6%.
Holy Supernova now has a 60 sec cooldown, changed from 45.
Dungeony a raidy
[Karazhan] [Shade of Aran] Arcane Missiles now has a channel time of 3 seconds up from 2.5 and will cast an additional missile.
[Karazhan] [Terestian Illhoof] Fiendish Schemer now also increases casting speed by 1% per stack.
[Karazhan] [Terestian Illhoof] Curse of Destruction is now a curse and can be dispelled. Curse of destruction will now explode immediately if removed by any means.
[Karazhan] [Terestian Illhoof] Corrected an issue where Curse of Destruction would scale with the effected players damage modifiers.
[Karazhan] [Terestian Illhoof] Corrected an issue where the Demonic Chain would been handled as the sacrificed players pet, causing its damage inflicted and damage taken to scale with the effected players modifiers.
[Karazhan] [Terestian Illhoof] The Demonic Chain can now sacrifice multiple player at once. The Demonic Chain will now search for targets to sacrifice based on the raids player count. Terestian Illhoof will no longer schedule a new sacrifice until the currently active Demon Chain has been slain or their are no more sacrifice targets available. Player now stay sacrificed until either the chain or the sacrificed player dies, previously the chain would execute the effected player after 30 seconds and a new chain spawned immediately.
[Karazhan] [Terestian Illhoof] Fiendish Imps now use caster AI and will cast Firebolt without attacking in between casts unless interrupted.
[Karazhan] [Terestian Illhoof] Fiendish Portals no longer declare the closest player to be the imp tank. Terestian Illhoof is now able to filter the Imp tank for target purposes throughout the combat.
[Karazhan] [The Curator] The Curator will now start his final phase at 20% remaining health, up from 15%.
[Karazhan] [Terestian Illhoof] Shadowbolt is now called Chaos Bolt. Chaos Bolt has a 3 sec cast time up from 1.5 sec. Chaos Bolt is now casted less frequently.
with Arcane Sear.
[Karazhan] [The Curator] Arcane Flares now have a more mechanical appearance. Arcane Flares now inflict Arcane damage to all targets around them instead of damaging a single target
[Karazhan] [The Curator] Termination now increases the Arcane damage taken by all targets in its path by 5% per hit. Stacking up to 100 times lasting 60 seconds.
[Karazhan] [The Curator] The Curator will now stop choosing targets for Termination when he is close to an Evocation Phase.
[Karazhan] [The Curator] Hateful Bolt now applies a debuff to its target to indicate that the target has been recently hit. It has no additional effect.
[Karazhan] [Nightbane] Final Hour will now trigger its damage if removed by any means. The damage of Final Hour now reduces with the raids player count.
[Karazhan] [Nightbane] Increased the missile speed of Rain of Bones. This is a cosmetic change. Damage and interval are unchanged.
[Karazhan] [Nightbane] Nightbane no longer requires the quest NAME to be completed by the summoning player. This change will be active for future seasons with the release of Serpentshrine Caverns.
[Karazhan] [The Opera] Corrected an issue where The Stench of Failure would scale with the effected players damage modifiers.
[Karazhan] [The Red Riding Hood] The Red Ridding Hood will no longer be shamed if it fails to stand inside the spotlight when Stage Fright is applied.
[Karazhan] [The Red Riding Hood] Improved The Big Bad Wolfs fixate and chase behaviour.
[Karazhan] [The Wizzard of Oz] The Crones Cyclones now have a more appealing model.
[Karazhan] [The Wizzard of Oz] Improved Titos fixate behaviour.
[Karazhan] [The Wizzard of Oz] Dorothea now casts Frost Bolt instead of Water Bolt.
[Karazhan] [Maiden of Virtue] Blessing of the Martyr now scales the damage that is redirected to the current martyr with the raids player count.
[Karazhan] [Maiden of Virtue] Blessing of the Martyr now lasts 30 seconds up from 10 and will only be casted once between Desperate Prayer casts.
[Karazhan] [Maiden of Virtue] Doubled the time player have to cleanse themselves from the Judgement of Virtue before they die.
[Karazhan] [Maiden of Virtue] Increased the duration of the Seal of Virtue debuff to 60 seconds up from 30.
[Karazhan] [Maiden of Virtue] Corrected an issue where Desperate Prayers area damage would inflict no damage.
[Karazhan] [Moroes] Dorothea Milstipe now uses caster AI and will cast Mindflay on her primary target rather then auto attacking unless interrupted.
[Karazhan] [Moroes] Lady Catriona VonIndi now uses caster AI and will cast Smite on random targets rather then auto attacking unless interrupted.
[Karazhan] [Moroes] Lady Catriona VonIndi no longer casts Power Word Shield.
[Karazhan] [Moroes] Baron Rafe Dreuger no longer casts Judgement of Command. He now casts Crusader Strike instead.
[Karazhan] [Moroes] Lady Dorothea Milstipe now uses caster AI and will cast Mind Flay at her primary target without auto attacking in between casts unless interrupted.
[Karazhan] [Moroes] Lady Keira Berrybuck no longer casts Holy Light. She now casts Consecration instead.
[Karazhan] [Moroes] Moroes no longer casts Blind.
[Karazhan] [Moroes] Energized is now called Well Fed. Well Feed now prevents a new Starving debuff prom applying.
[Karazhan] [Moroes] Corrected an issue where Starving scaled with the effected players damage modifiers.
[Karazhan] [Moroes] Starving now inflicts damage based on the players current health and stack count. Previously would inflict a fix amount of damage per stack.
[Karazhan] [Moroes] Moroes will now Shadowstep multiple times in a row to apply Garrote on higher player counts.
[Karazhan] [Moroes] Moroes will now prefer to cast Garrote on targets that are currently not effected by Garrote.
[Karazhan] [Moroes] Garrote can no longer stack.
[Karazhan] [Moroes] Corrected an issue where Garrote would scale with the effected players damage modifiers.
[Karazhan] [Attumen the Huntsman] Attumen will no longer evade or manipulate his threat if a player leaves the main battlefield. Instead he now applies the Coward debuff to the target. Coward reduces all damage deal and healing done by 11% and increases all damage taken by 11%. Coward lasts 60 seconds and stacks up to 9 times.
[Karazhan] [Attumen the Huntsman] Corrected an issue where Fel Fire would sometimes disappear.
[Karazhan] [Attumen the Huntsman] Intangible Presence now reduces targets hit dodge and parry chance by 10% and now stacks up to 9 times. Previously would reduce only hit rating by 50% without stacking.
[Karazhan] [Attumen the Huntsman] Attumen no longer casts Shadow Cleave.
[Karazhan] [Attumen the Huntsman] Increased armor reduction per charge of Devastating Strike to 20% up from 10%.
[Karazhan] [Attumen the Huntsman] Attumen and Midnight now move into the centre of the battlefield to mount up and start their attack 3 seconds later, again adding a large amount of threat to the closest target.
[Karazhan] [Attumen the Huntsman] Midnight now also casts Charge but without spawning Fel Fire.
[Karazhan] [Attumen the Huntsman] Attumen will now spawn from the left entrance to Midnights stable and move into the centre of the battlefield before starting to attack. Attumen will apply a large amount of threat to the closest enemy once he starts his assault.
[TBC Raids] Corrected an issue where Chained spells would bypass area damage reduction of player pets.
[Karazhan] [General] Updated all bosses to latest standards.
[TBC Raids] Mythic Difficulty is now available for Karazhan, Gruuls Lair, Magtheridons Lair, Serpentshrine Caverns, Tempest Keep. Mythic difficulty features all Ascended mechanics at a lower scaling.
Mystická očarování
Fixed an issue where the proc chance of Bone Arrow from the Bone Arrow Worldforged Mystic Enchantment was far lower than intended.
Obecné
Fixed an issue where the Fel Elemental was not usable
Fixed an issue where Wardrobe would require Transmog Runes to apply saved Sets
Fixed an issue where Worldforged Enchants would be consumed if attempting to use them on weapon slots. They cannot be used on weapon slots.
While your Primary Stat is Spirit your healing and absorption is increased by PvP power in Arenas and Battlegrounds. (Healing done while your Primary Stat is Spirit has been reduced baseline in Arenas and Battlegrounds to account for this.)
Talenty a schopnosti
Added the following to all Mastery Spell tooltips for additional clarity. (Pending Spell Patch) Learning this mastery in Draft Mode will allow you to immediately learn one of the below spells that you meet the required level for and will allow all spells in this mastery to show up in future card selections.
Mystická očarování
Fixed an issue where Cauterizing Fire Heals had longer range than intended. They will now match the range of fireball and fireball range modifiers.
Obecné
Realmwide Reputations are live. Aldor, Scryer, and Consortium are currently not synced!
[Pending Restart] - The poison proc from the Rogue T5 (4) set bonus no longer deals reduced bonus damage in cat form.
[Requires Launcher Update] Added text to indicate if an appearance has been collected or not to equipment tooltips.
Fixed an issue where some items that were unique equipped would still act as unique.,
Realmwide Achievements is now Live on Area 52
Talenty a schopnosti
Fixed an issue where the new feral weapon damage bonus was not always applying.
[Already Live] - Lacerates Attack Power scalar has been increased by 25%.
[Pending Restart] Feral weapon damage bonus from off-hands no longer has a 50% penalty while using Titans Grip.
Systémové změny
Increased the attack power scaling of Carnage Incarnate and Rend (Carnage) by 25%.
Increased the damage of Instant Poison and Deadly Poison by 15% while in Cat or Bear Form.
Increased the AP coefficient of Predator's Wrath (extra nature damage done by your cat form abilities after casting wrath in cat form) by 25%.
Predator's wrath AP coefficient applied to "Wrath" has been increased to 25% from 12%.
Rake attack power scaling has been increased by 25%
Dungeony a raidy
[The Black Morass] Rift Lords now use the Ascension TBC Dungeon version of Mortal Strike, Thunder Clap and Sunder Armor instead of the original version of the spells.
[Karazhan] [Chess Event] Chess Pieces will no longer scale their health and damage with the number of player inside the raid on Ascended difficulty.
[Pending Restart] [SerpentShrine] [Lady Vashj] Corrected an issue where Coilfang Sirens and Coilfang High Prietess would always spawn in pairs on 10 player difficulty.
Mystická očarování
[Pending Restart] Plague Bearer - fixed the spread logic of the enchant to spread the Infected Blood and Rabies instead of reappling them with their full duration. Changed the spread spell from Swipe to Maul.