Ascension Changelog

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2019/11/08

Obecné

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Added a new recipe to create Mooncloth which does not incur a cooldown and costs Fel Blood.

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Added a new recipe to transmute Arcanite Bars which does not incur a cooldown and costs Fel Blood.

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Added over a dozen new recipes and items to the cooking profession. More details listed below.

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Added 5 new items which are exclusive to fishing. More details listed below.

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Jinx Swiftchop added to the Ruins of Eldarath in Azshara, offering new quests to adventurers of at least lv 45.

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[Seasonal]: You can no longer roll Eviscerate at level 1.

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[Seasonal]: Beast Lore, Sense Demons and Sense Undead can not be rolled at all.

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Totem spells no longer have an item requirement. Players no longer start with Totem of the Earthen Ring.

Talenty a schopnosti

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Conflagrate now has a 0.8 PvP mod, changed from 0.85.

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Devouring Plague now has a 0.8 PvP mod, changed from 0.85.

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Shadow Word: Pain now has a 0.75 PvP mod, changed from 0.8.

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Devour Magic heal effect has been increased by 50%

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Spell Lock has had its cooldown increased to 40 seconds, from 30.

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Immolate has had its damage increased by 15%

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Shadow and Flame now also affects Soul Fire.

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Juggernaut now grants 100% bonus crit chance for Slam, from 25%.

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Shield Slam now only dispels a magic effect when Sword & Board is active.

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Strength of Arms talent can now proc from slam and can stack twice. Both stacks will be consumed by the next Mortal Strike.

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Bloodsurge reworked. Your Mortal Strike, Execute, and Whirlwind hits now have a 33/66/100% chance to cause your next Bloodthirst to cost no rage, deal 20% more damage, and not incur a cooldown. This effect cannot occur more than once every 6 sec.

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Dispel magic no longer removes enemy buffs.

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Dispersion has had its duration reduced to 5 seconds, from 6.

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Dispersion no longer grants slow immunity, but still removes slows on use.

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Dispersion now restores 20% of total mana, from 30%.

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Fear Ward has had its cooldown reduced to 60 seconds, from 90.

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Cataclysm now increases the damage of Rain of Fire, Hellfire, Inferno and Shadowfury by 8/16/24%, from 10/20/30%

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Curse of Elements now increases the targets spell damage taken by 10%. (Earth and Moon remains unchanged.)

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Devour Magic has had its cooldown increased to 20 seconds, from 14.

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Frozen Power now also increases the damage of Frostbolt and Cone of Cold.

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Elemental Weapons now also increases the frost spell damage on Frostbrand by 33/67/100%

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Maelstrom now increases the damage of Lightning Bolt and Chain Lightning by 2/4/6/8/10%, from 3/6/9/12/15%

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Purge now has a 4 second cooldown.

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Shamanism now also gives Lightning Bolt and Chain Lightning a 33/66/100% chance to reduce the cooldown of Thunderstorm and Elemental Mastery by 1 second.

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Wind Shear has had its cooldown inreased to 12 seconds, from 8. It now shares cooldown with other interrupts as intended.

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Berserker Rage has had its cooldown increase to 50 seconds, from 40.

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Blood Craze now has a 10 second internal cooldown.

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Charge has had its cooldown increased to 18 seconds, from 16.

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Execute now does 10% reduced damage in pvp, before it had no pvp modifier.

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Improved Rend now increases the critical strike chance of rend by 5/10% instead of reducing its rage cost.

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Arctic Winds talent now provides reduced 1%/2%/3% damage taken, before they provided 1%/2%/3% reduced chance to be hit. The damage portion of this talent is unchanged.

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Flame Throwing now also reduces the cast time of your Fireball by 0.25/0.5 seconds. This effect becomes inactive for 15 seconds after use.

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The Pyroblast damage bonus from Hot Streak no longer applies in PvP.

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The damage of Scorch has been increased by 15% // Scorch no longer deals 10% additional damage in PvP.

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Chain Heal has had its base heal increased by roughly 35% for all ranks.

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Earth Shield has had its base heal and scaling reduced by 15%.

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Earth's Blessing no longer has an internal cooldown.

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Healing Way now also affects Chain Heal and Earth Shield.

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Improved Earth Shield now grants one extra stack of Earth Shield, from two.

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Concussion now increases the damage of Chain Lightning and Lightning Bolt by 3/6/9/12/15%, from 2/4/6/8/10%

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Frostbrand now does 10% reduced damage in pvp, before it had no pvp modifier.

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Multi-shot is now a true instant ability and can now be cast while running.

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Piercing Shots now also reduces periodic healing taken by 10/20/30%. This does not stack with other similar effects.

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Scorpid Sting no longer reduces the targets hit chance, but instead reduces the targets armor and resistances. These effects do not stack with other similar debuffs.

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Steady Shot is now castable while moving.

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Steady Shot now does 5% reduced damage in pvp, before it had no modifier.

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Infected Wounds now also reduces periodic healing taken by 10/20/30%

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Insect Swarm does 15% reduced damage in pvp, from 10%.

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Mangle has had its base damage reduced by 30% and scaling inceased by 20%.

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Mangle now deals 15% reduced damage in PvP, from 20%

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Savage Fury now gives the same damage bonus to Shred as it does to the other affected abilities.

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Shredding Attacks now reduces the energy cost of shred by 10/20, from 9/18.

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Purifying Power no longer modifies Exorcism, but reduces the cooldown of Holy Wrath by 25/50% (from 17/33%) and increases the damage of Consecration and Holy Wrath by 10/20% (from 5/10%).

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Sanctified Wrath no longer modifies Avenging Wrath, but instead reduces the cooldown of Exorcism by 20/40% and increases its damage by 5/10%

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Seal of the Righteous does 35% reduced damage in pvp, from 30%.

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Touched by the Light now grants spell damage rather than spell power.

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Chimera Shot - Scorpid Sting Disarm now lasts 5 seconds, reduced from 10 seconds.

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Chimera Shot - Viper Sting now rewards 30% of the total amount drained, down from 60%.

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Chimera Shot now triggers and refreshes all stings applied to the target.

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Deterrence is now cancelled by disarm effects.

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Explosive Shot ticks now deal damage to all enemies within 5 yards of the target.

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Hunter sting stack limitation has been removed, meaning that one player can put several stings on the same target.

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Art of War now has an internal cooldown, preventing it from proccing for 5 seconds after being used.

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Art of War now has a 25/50% chance of proccing off any hit, instead of a 100% chance to proc off critical hits.

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Blessed Hands now reduces the cooldown of Hand of Salvation by 15/30 seconds instead of increasing its effectiveness.

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Divine Purpose no longer reduces chance to be hit.

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Hand of Salvation now lasts for 6 seconds, and in addition to reducing threat also attempts to dispel a harmful magic effect every 2 seconds.

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Holy Shock now does 15% reduced damage in pvp, changed from 10%.

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Illumination now works properly for Holy Shock.

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Improved Righteous Fury now also reduces chance to be critically hit by 1/2/3%

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Judgements of the Just no longer reduces the cooldown of Hammer of Justice.

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Aggression now increases the critical strike chance of Sinister Strike and Eviscerate, but no longer increases their damage.

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Eviserate now does 15% reduced damage in pvp, changed from 10%

Změny předmětů

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Added Hearty Stegodon Stew, a new cooking recipe which grants 10 defense rating when well fed and can be obtained from dinosaurs of Un’’Goro.

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Added Rubbed Ravasaur Ribs, a new cooking recipe which grants 23 melee haste rating when well fed and can be obtained from dinosaurs of Un’’Goro.

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Added Steamed Makrinni Claw, a new cooking recipe which grants 14 block value when well fed and can be obtained from a quest granted by Jinx Swiftchop.

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Added Steamed Hippogryph Steak, a new cooking recipe which grants 16 parry rating when well fed and can be obtained from a quest granted by Jinx Swiftchop.

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PvP set pieces of different qualities within the same set (within the class and faction) will contribute towards set bonus count.

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The leather "Rogue" PvP sets' 4p bonus now increases maximun energy by 10, before it reduced gouge cd by 1 second.

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The mail "Shaman" PvP sets' 4p bonus now increases all shock spells' critical strike chance by 5%, before it reduced shock spells' critical strike chance by 2%

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The cloth "Priest" PvP sets' 4p bonus now increases the effectiveness of Flash Heal by 5%, before it reduced the cooldown of Psychic Scream by 1 second.

Mystická očarování

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Shadow and Flame now also affects Soul Fire and Shadowfury.

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Spell Slinger has had its internal cooldown doubled, and damage increased by 30%

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Stormbringer and Frost Lich have both had their internal cooldowns increased by 40%, and their damage increased by 30%

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Rank 1 of arctic winds RE gives 1% increased frost damage.

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Rank 2 of arctic winds RE gives 1% increased frost damage and reduced damage taken by 1%.

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Rank 3 of arctic winds RE gives 2% increased frost damage and reduced damage taken by 1%

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(Previously Arctic Winds RE Rank 3 gave 3% increased frost damage and reduced chance to be hit by 3%)

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Firebrand Traps RE scaling increased to 3%, from 2%. Additionally, it procs from melee and ranged abilities instead of auto attacks and has a 1 second internal cooldown

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Blazing Speed RE now reduces the internal cooldown of Blazing Speed by 2 seconds (rare) / 3 seconds (epic).

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[Seasonal]: Sinister Calling RE no longer increases the damage of Backstab.

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[Seasonal]: Aggression RE has been reduced to 2%/3%/4%, from 3%/4%/5%.