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Seřazeny chronologicky.
Talenty a kouzla
[Area-52] [Elune] - Fixed a bug causing Ranged Abilities with a cast time to not sync to their tooltip cast time, and in some cases not properly benefit from ranged attack speed increases. This affects Steady Shot, Locust Shot, Big Game Shot, Compound Shot, Syndicate Sniper Shot and will end up as a 5-10% attack speed increase baseline. This bugfix will be going live before Sunwell releases.
[Pending Restart] [Area-52] [Elune] [Windfury Weapon] - Now deals 30% increased damage against monsters while wielding a single two-handed weapon, or while using Hoplite.
[Pending Restart] [Elune] - Fixed an issue where Shadowflame Claws was not locked to Dark Apotheosis stance, it will now require you to be in the Dark Apotheosis Stance to gain its benefits.
[Pending Restart] [Area-52] [Elune] [Titan’s Grip] - Now increases off-hand hit chance by 5%, down from 10%.
[Pending Restart] [Area-52] [Elune] [Wild Quiver] - Increased the damage of Wild Quiver Shot to 60%, up from 45%.
[Pending Restart] [Area-52] [Elune] - The T6 Warrior Block set has had its 3 set bonus changed, the increase in damage reduction from your Critical Block talent has been reduced from 10% to 8%.
[Pending Restart] [Area-52] [Elune] [Shredding Blows] - Now grants 4/8/12% armor penetration per rank, down from 5/10/15%.
[Pending Restart] [Area-52] [Elune] - The physical damage reduction gained from the Enveloping Shadows talent has been reduced from 3/6/10% while Ghostly Strike is active to 2/4/6% while Ghostly Strike is active.
[Pending Restart] [Area-52] [Elune] - Soulfire now costs 20% of your base mana. Up from 9%.
[Pending Restart] [Area-52] [Elune] [Multi-Shot] - Increased the weapon damage of Multi-Shot from 130% to 140%.
[Pending Restart] [Area-52] [Elune] [Siegebreaker] - Now deals 300% weapon damage to the main target, up from 250%.
[Pending Restart] [Area-52] [Elune] [Multi-Shot] - Multi-Shot now hits 5 targets baseline, Focused Burst has not had its base amount of projectiles increased.
[Pending Restart] [Area-52] [Elune] [Improved Stings] - Now increases the damage of Serpent Sting by 6%, down from 8%.
[Pending Restart] [Area-52] [Elune] [Heavy Munitions] - Added an extended tooltip to Heavy Munitions to clarify that the attack speed effects do not affect Steady Shot or any of its transformations, or Aimed Shot or any of its transformations.
[Pending Restart] [Area-52] [Elune] [Flurry] - Now increases attack speed by 3/6/10% per rank, down from 5/10/15%.
[Pending Restart] [Area-52] [Elune] [Elemental Weapons] - Lowered Elemental Weapons damage increase for Windfury Weapon to 10/20/30%, down from 15/30/45%.
[Pending Restart] [Area-52] [Elune] [Divine Aegis] - Now absorbs up to 10% of the targets maximum health, changed from 35%
[Pending Restart] [Area-52] [Elune] [Divine Aegis] - Overheals now only grants 25% absorb value.
[Pending Restart] [Area-52] [Elune] -The threat increase on Blessed Weapons has been increased from 2/4/6% to 3/6/10% and now only works while you are in a tank stance. The increased damage on Blessed Weapons has not been altered and will remain the same as it was before.
[Pending Restart] [Area-52] [Zephyr] Now increases the chance to trigger Windfury Weapon by 1% per stack, down from 2% per stack.
[Pending Restart] [Area-52] [Elune] - Ashtongue Talisman of Swiftness now increases its haste rating by 2 per difficulty it will now grant 22/24/26/28. Change from 22/25/28/31 on Normal / Heroic / Mythic / Ascended difficulties respectively.
[Pending Restart] [Area-52] [Warden of Demonreach] Frostbolt and Ice Lance will now generate Winter’s Mantle stacks on cast instead of on hit. Fire Blast and Fireball will now generate Gathering Will stacks on cast instead of on hit. Arctis and Fuego will still need to hit the target to swap the buff.
[Pending Restart] [Area-52] [Wind Rager] - Rampant Tornado no longer increases melee attack speed. It now increases the damage of Whirlwind, Wind Strike, and Hurricane Strike by 40% against monsters, and 10% against monsters.
[Pending Restart] [Area-52] [Wind Rager] - Wind Rager now reduces the benefits of Titan’s Grip by -8%, up/down from -5%.
[Pending Restart] [Area-52] [Wind Rager] - Doom Winds now only increases the chance to trigger Windfury by 10% with Titan’s Grip active.
[Pending Restart] [Area-52] [White Walker] - The energize effect from Slice and Ice has been renamed to Winter’s Vitality and now grants 40 energy over 8 seconds,
[Pending Restart] [Area-52] [White Walker] - Howl of Winter now stacks up to 4 times, and increases the damage of Deep Freeze by 50% per stack, down from 66%.
[Pending Restart] [Area-52] [White Walker] Lowered the damage of Winds of Winter rank 5 and 6 by 5%.
[Pending Restart] [Area-52] [White Walker] - You now learn Ice Spear if you know Ice Lance. Ice Spear is an empowered Ice Lance that always critically strikes, and generates 1 stack of Howl of Winter. Your spells and ability casts have a chance to enable a cast of Ice Spear while affected by Slice and Ice.
[Pending Restart] [Area-52] [White Walker] - Fixed a bug causing Ice Lance(White Walker) to not benefit from the Shatter capstone.
[Pending Restart] [Area-52] [Razor Claws] - Now increases the damage of Bloodthirst by 8% per stack, down from 10% per stack.
[Pending Restart] [Area-52] [Rupture] - Increased the damage of Rupture by 30%. This is the update that already went out on Elune.
[Pending Restart] [Area-52] [Sweeping Swings] - Now grants 2% melee critical strike chance, down from 5%.
[Pending Restart] [Area-52] [Son of Gruul] - Reduced the damage of Ground Slam by 5%.
[Pending Restart] [Area-52] [Son of Gruul] - Reduced the weapon damage of Upheaval from 300% to 290%.
[Pending Restart] [Area-52] [Shield Finesse] - The boost from Shield Slam to your Critical Block talent has been reduced from 15% to 12% for 4 seconds.
[Pending Restart] [Area-52] [Total Eclipse] - Increased the Critical Strike chance while in Solar Eclipse and Arcane damage while in Lunar Eclipse to 30%. Up from 20%.
[Pending Restart] [Area-52] [Titanic Finale] - Now increases the attack speed increase from Enrage by 5%, changed from increasing the Physical damage percentage of Enrage.
[Pending Restart] [Area-52] [Total Eclipse] - Total Eclipse increases the damage of your Moonfire and Insect Swarm by 40% and their duration by 3 seconds. Change from just damage increase of 30%.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Boon now increases the Healing done by the casters Healing Over Time effects on the target by 10%. Stacks up to 4, and lasts 8 seconds. It no longer gets consumed, and no longer reduces the output of Healing Wave.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Boon has been updated; It now triggers from casting Healing Rain instead of Healing Wave.
[Pending Restart] [Area-52] [Tidecaller] - Rejuvenation casts now grant 1 charge of Tidal Waves
[Pending Restart] [Area-52] [Tidecaller] - Nature Healing Over time effects now have a 20% chance to reduce the cooldown of Healing Rain by 1 sec.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller’s Gift is now gained through critical healing with Healing Wave
[Pending Restart] [Area-52] [Tidecaller] - No longer increases healing done by Healing wave by 40%.
[Pending Restart] [Area-52] [Tidecaller] - Tidecaller's Gift now affects all nature HoTs, but its effect has been reduced to 2% per stack, down from 5%
[Pending Restart] [Area-52] [Taste of Success] Reduced the physical damage reduction from 60% to 50% on the next hit.
[Pending Restart] [Area-52] [Paratrooper] - Target Spotted now increases the damage taken from the caster by 8%, down from 12%.
[Pending Restart] [Area-52] [Natural Synergy] - Triggers only one stack per cast.
[Pending Restart] [Area-52] [Natural Synergy] - Now grants 15% critical strike chance per stack.
[Pending Restart] [Area-52] [Natural Synergy] - The number of stacks is now 4, down from 10.
[Pending Restart] [Area-52] [Midnight Flames] - Shadow Kindling now increases the damage of your Immolate and Shadowflame by 16% per stack. Up from 15%.
[Pending Restart] [Area-52] [Midnight Flames] - Midnight Flames now increases the damage of your Pyroblast by 20% per stack, up from 19%.
[Pending Restart] [Area-52] [Locust Ranger] - Wild Locust Swarm can no longer hit your main target (the one it's triggered from), it will only hit other nearby targets.
[Pending Restart] [Area-52] [Wild Wrath] - Can now trigger from other hunter shots and stings, with a 50% proc chance. Steady Shot and Chimera Shot remain at 100% proc chance.
[Pending Restart] [Area-52] [Locust Ranger] - Wild Locust Swarm now deals increased damage to targets affected by your Serpent Sting.
[Pending Restart] [Area-52] [Locust Ranger] - Toxic Ammo now also increases the damage of Wild Quiver Shot by 20%.
[Pending Restart] [Area-52] [Locust Ranger] - Locust Shot now deals 100% ranged weapon damage, up from 90%.
[Pending Restart] [Area-52] [Locust Ranger] - Casting Rapid Fire, in addition to Scorpid Sting now grants Toxic Ammo.
[Pending Restart] [Area-52] [Lava Sweep] - Doomhammer’s Fury now increases the damage of Flame Shock and Fire Blast by 60%, up from 40%. It now also affects the damage over time of Flame Shock.
[Pending Restart] [Area-52] [Lava Sweep] - Eruption now triggers an Empowered Sundering, dealing increased damage but no longer disorienting targets struck or stopping auto-attack swings.
[Pending Restart] [Area-52] [Lava Sweep] - Doomhammer’s Fury now only triggers from Flame Shock, its duration has been increased to 15 seconds, up from 8.
[Pending Restart] [Area-52] [Gurubashi Berserker] Onslaught now increases the damage of Execute by 25% against monsters, up from 20%.
[Pending Restart] [Area-52] [Infused Energy] Fixed a bug causing some abilities to be able to generate Infused Energy stacks, as mentioned in the tooltip only spells are meant to generate Infused Energy.
[Pending Restart] [Area-52] [Hydra’s Sting] - No longer makes Serpent Sting chain, it now makes your Multi-Shot hits apply Serpent Sting.
[Pending Restart] [Area-52] [Holy Spirit] - Cooldown reduction of penance changed from effective heals to heals.
[Pending Restart] [Area-52] [Hoplite] - Shield Strike now has a 3% chance per combo point to increase the damage of Flurry of Spears by 50% for 8 seconds.
[Pending Restart] [Area-52] [Holy Spirit] - Cooldown reduction of penance lowered from 3 sec to 1.5 sec
[Pending Restart] [Area-52] [Hoplite] - Increases the damage to Colossus Smash given by Impaled debuff to 15% from 10%.
[Pending Restart] [Area-52] [Hoplite] - Added Flurry of Spears, a finishing move that strikes enemies in front of you.
[Pending Restart] [Area-52] [Hoplite] - Increased the base damage and scaling of Shield Strike by 90%.
[Pending Restart] [Area-52] [Growing Light] - Now works with Flash of Light.
[Pending Restart] [Area-52] [Hot Hands] - Hot Hands now makes your Hot Streak grant 35% increased damage to Pyroblast. Up from 30%.
[Pending Restart] [Area-52] [Growing Earth] - The proc chance of Growing Earth has been increased to 25%, up from 20%, and its internal cooldown has been removed.
[Pending Restart] [Area-52] [Frozen Chaos] - Chaos Keeper now increases the damage of your next Soul Fire by 20% per stack. Up from 18%.
[Pending Restart] [Area-52] [New ERE] [Glimmer of Light] - Holy shock leaves on targets glimmer which transfers 15% of direct holy healing done to others to that target. This is increased to 30% for Flash of Light. Glimmers last 20 seconds and there can be only 3 glimmers active at the time.
[Pending Restart] [Area-52] [Frozen Chaos] - Frozen Chaos now increases the damage of your next Chaos bolt by 65% against monsters. Up from 60%.
[Pending Restart] [Area-52] [Fel Corruption] - Rising Chaos now increases the damage of Chaos Bolt by 62%, up from 60%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the damage of Fel Infused Flames by 5%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the weapon damage of Felblade to 230%, up from 220%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the weapon damage of Fel Cleave to 115%, up from 110%.
[Pending Restart] [Area-52] [Fel Corruption] - The Corrupted Maelstrom mechanic of Fel Corruption has been renamed to Rising Chaos.
[Pending Restart] [Area-52] [Expunge] - Mongoose Bite and Chimera shot can now both apply Cobra Venom to the target.
[Pending Restart] [Area-52] [Evoker] - Evoker now increases the damage of your Arcane Missiles and Fireball by 8% and their chance to critically hit by 4% per stack. Up from 7%/3% respectively.
[Pending Restart] [Area-52] [Dragon Warrior] - Dragon Roar will now trigger Deep Wounds, and benefit from melee-specific talents and REs.
[Pending Restart] [Area-52] [Disciple of the Tides] - Now disables the Charged Tides Mystic Enchant while equipped.
[Pending Restart] [Area-52] [Disciple of the Tides] - All functions affecting or interacting with Penance have been removed from Disciple of the Tides.
[Pending Restart] [Area-52] [Disciple of the Tides] - Blessed Waves now enables Tidal Shield instead of Penance.
[Pending Restart] [Area-52] [Disciple of the Tides] - Critical direct healing with Shaman spells now reduces the cooldown of Blessed Waves.
[Pending Restart] [Area-52] [Disciple of the Tides] - Now teaches a new transformation of Chain Heal. Called Blessed Waves. Blessed Waves is a channeled spell that releases 3 chaining bolts during its channel time. Each jump reduces the effectiveness of the heal by 40%. It scales from both Holy and Nature healing modifiers, and Chain Heal modifiers. Blessed Waves does not consume Riptide on struck targets.
[Pending Restart] [Area-52] [Disciple of Arugal] - Arugal's Fury now increases the damage of your Shadow Missiles by 30% and their critical strike chance by 15%. Up from 25%/10% respectively.
[Pending Restart] [Area-52] [Disciple of Arugal] - Tainted now increases the damage done by your Unstable Affliction by 125% and Curse of Agony or Curse of Doom by 200%. Changed from 110% to Unstable Affliction and 190% to Curse of Agony only.
[Pending Restart] [Area-52] [Deadly Bite] Deadly Instinct no longer has charges, its duration has been reduced to 10 seconds and now increases the damage dealt by Mongoose Bite, Counterattack, and Raptor Strike by 40%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Arrows direct hit has been lowered from 130% down to 125% ranged weapon damage.
[Pending Restart] [Area-52] [Dark Ranger] - Dark Arrows now deals 65% of your ranged weapon damage, down from 80%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Arrows' damage-over-time spell power and attack power coefficient has been lowered by 5%.
[Pending Restart] [Area-52] [Dark Ranger] - Blood Arrow damage-over-time spell power and attack power coefficient have been lowered by 5%.
[Pending Restart] [Area-52] [Dark Ranger] - Blood Arrows direct hit has been lowered from 90% ranged weapon damage down to 75%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Artillery now increases the damage taken from the caster by 6%, down from 10%.
[Pending Restart] [Area-52] [Dark Ranger] - Reduced the damage of Shadow Artillery by 5%.