Zobrazte všechny naše změny v minimálním formátu.
Seřazeno v chronologickém pořadí.
Talenty a schopnosti
[Pending Restart] [Area-52] [Lava Sweep] - Doomhammer’s Fury now increases the damage of Flame Shock and Fire Blast by 60%, up from 40%. It now also affects the damage over time of Flame Shock.
[Pending Restart] [Area-52] [Lava Sweep] - Eruption now triggers an Empowered Sundering, dealing increased damage but no longer disorienting targets struck or stopping auto-attack swings.
[Pending Restart] [Area-52] [Lava Sweep] - Doomhammer’s Fury now only triggers from Flame Shock, its duration has been increased to 15 seconds, up from 8.
[Pending Restart] [Area-52] [Gurubashi Berserker] Onslaught now increases the damage of Execute by 25% against monsters, up from 20%.
[Pending Restart] [Area-52] [Infused Energy] Fixed a bug causing some abilities to be able to generate Infused Energy stacks, as mentioned in the tooltip only spells are meant to generate Infused Energy.
[Pending Restart] [Area-52] [Hydra’s Sting] - No longer makes Serpent Sting chain, it now makes your Multi-Shot hits apply Serpent Sting.
[Pending Restart] [Area-52] [Holy Spirit] - Cooldown reduction of penance changed from effective heals to heals.
[Pending Restart] [Area-52] [Hoplite] - Shield Strike now has a 3% chance per combo point to increase the damage of Flurry of Spears by 50% for 8 seconds.
[Pending Restart] [Area-52] [Holy Spirit] - Cooldown reduction of penance lowered from 3 sec to 1.5 sec
[Pending Restart] [Area-52] [Hoplite] - Increases the damage to Colossus Smash given by Impaled debuff to 15% from 10%.
[Pending Restart] [Area-52] [Hoplite] - Added Flurry of Spears, a finishing move that strikes enemies in front of you.
[Pending Restart] [Area-52] [Hoplite] - Increased the base damage and scaling of Shield Strike by 90%.
[Pending Restart] [Area-52] [Growing Light] - Now works with Flash of Light.
[Pending Restart] [Area-52] [Hot Hands] - Hot Hands now makes your Hot Streak grant 35% increased damage to Pyroblast. Up from 30%.
[Pending Restart] [Area-52] [Growing Earth] - The proc chance of Growing Earth has been increased to 25%, up from 20%, and its internal cooldown has been removed.
[Pending Restart] [Area-52] [Frozen Chaos] - Chaos Keeper now increases the damage of your next Soul Fire by 20% per stack. Up from 18%.
[Pending Restart] [Area-52] [New ERE] [Glimmer of Light] - Holy shock leaves on targets glimmer which transfers 15% of direct holy healing done to others to that target. This is increased to 30% for Flash of Light. Glimmers last 20 seconds and there can be only 3 glimmers active at the time.
[Pending Restart] [Area-52] [Frozen Chaos] - Frozen Chaos now increases the damage of your next Chaos bolt by 65% against monsters. Up from 60%.
[Pending Restart] [Area-52] [Fel Corruption] - Rising Chaos now increases the damage of Chaos Bolt by 62%, up from 60%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the damage of Fel Infused Flames by 5%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the weapon damage of Felblade to 230%, up from 220%.
[Pending Restart] [Area-52] [Fel Corruption] - Increased the weapon damage of Fel Cleave to 115%, up from 110%.
[Pending Restart] [Area-52] [Fel Corruption] - The Corrupted Maelstrom mechanic of Fel Corruption has been renamed to Rising Chaos.
[Pending Restart] [Area-52] [Expunge] - Mongoose Bite and Chimera shot can now both apply Cobra Venom to the target.
[Pending Restart] [Area-52] [Evoker] - Evoker now increases the damage of your Arcane Missiles and Fireball by 8% and their chance to critically hit by 4% per stack. Up from 7%/3% respectively.
[Pending Restart] [Area-52] [Dragon Warrior] - Dragon Roar will now trigger Deep Wounds, and benefit from melee-specific talents and REs.
[Pending Restart] [Area-52] [Disciple of the Tides] - Now disables the Charged Tides Mystic Enchant while equipped.
[Pending Restart] [Area-52] [Disciple of the Tides] - All functions affecting or interacting with Penance have been removed from Disciple of the Tides.
[Pending Restart] [Area-52] [Disciple of the Tides] - Blessed Waves now enables Tidal Shield instead of Penance.
[Pending Restart] [Area-52] [Disciple of the Tides] - Critical direct healing with Shaman spells now reduces the cooldown of Blessed Waves.
[Pending Restart] [Area-52] [Disciple of the Tides] - Now teaches a new transformation of Chain Heal. Called Blessed Waves. Blessed Waves is a channeled spell that releases 3 chaining bolts during its channel time. Each jump reduces the effectiveness of the heal by 40%. It scales from both Holy and Nature healing modifiers, and Chain Heal modifiers. Blessed Waves does not consume Riptide on struck targets.
[Pending Restart] [Area-52] [Disciple of Arugal] - Arugal's Fury now increases the damage of your Shadow Missiles by 30% and their critical strike chance by 15%. Up from 25%/10% respectively.
[Pending Restart] [Area-52] [Disciple of Arugal] - Tainted now increases the damage done by your Unstable Affliction by 125% and Curse of Agony or Curse of Doom by 200%. Changed from 110% to Unstable Affliction and 190% to Curse of Agony only.
[Pending Restart] [Area-52] [Deadly Bite] Deadly Instinct no longer has charges, its duration has been reduced to 10 seconds and now increases the damage dealt by Mongoose Bite, Counterattack, and Raptor Strike by 40%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Arrows direct hit has been lowered from 130% down to 125% ranged weapon damage.
[Pending Restart] [Area-52] [Dark Ranger] - Dark Arrows now deals 65% of your ranged weapon damage, down from 80%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Arrows' damage-over-time spell power and attack power coefficient has been lowered by 5%.
[Pending Restart] [Area-52] [Dark Ranger] - Blood Arrow damage-over-time spell power and attack power coefficient have been lowered by 5%.
[Pending Restart] [Area-52] [Dark Ranger] - Blood Arrows direct hit has been lowered from 90% ranged weapon damage down to 75%.
[Pending Restart] [Area-52] [Dark Ranger] - Shadow Artillery now increases the damage taken from the caster by 6%, down from 10%.
[Pending Restart] [Area-52] [Dark Ranger] - Reduced the damage of Shadow Artillery by 5%.
[Pending Restart] [Area-52] [Crimson Champion] - The empowered Power Word: Shield damage reduction has been reduced from 30% to 25%.
[Pending Restart] [Area-52] [Crimson Champion] - Champion’s Courage now has a chance when blocking an attack to lower the cooldown of Avengers Shield by 5 seconds.
[Pending Restart] [Area-52] [Curse of Arugal] - The attack power and spell power coefficient of Arugal’s Gift has been reduced by 20%.
[Pending Restart] [Area-52] [Curse of Arugal] - Goldrinn’s Focus no longer increases the damage of Mind Sear or Mind Flay, instead it increases the tick rate of Mind Flay by 25% per stack, in addition to reducing the channel time for Mind Flay and Mind Sear by 25% per stack.
[Pending Restart] [Area-52] [Curse of Arugal] - Arugal’s Gift is now Shadow damage, changed from Shadowstrike damage.
[Pending Restart] [Area-52] [Compound Power] - Has a new mechanic, consuming the Improved Steady Shot capstone makes your next Steady Shot ignore 15% of the target's armor, and deal 20% increased damage.
[Pending Restart] [Area-52] [Curse of Arugal] - Goldrinn’s Fury now increases Shadow damage by 10%, and all damage dealt by 10%, it previously increased shadow damage dealt by 20%.
[Pending Restart] [Area-52] [Compound Power] - Increased the damage of the Combo Shot Bleed by 60%.
[Pending Restart] [Area-52] [Chasin’ the Rush] - Reduced the attack speed granted by Chasin’ the Rush from 30% to 20%
[Pending Restart] [Area-52] [Burning Darkness] - Flame Born now increases the damage of your Shadowflame by 15% per stack. Up from 10%.
[Pending Restart] [Area-52] [Blood for the Blood God] - Fixed an issue causing Crimson Tempest to double dip on the modifiers from Bathe in Blood.
[Pending Restart] [Area-52] [Apostle of Eredath] - Destructive Bargain now lasts 8 seconds. Down from 12.
[Pending Restart] [Area-52] [New ERE] [Beacon of Virtue] - Applies a Beacon of Virtue onto your target and 4 most injured allies within 30 yards for 10 seconds. While active, your holy heals with a cast time(not channeled spells) will also heal those affected by your Beacon of virtue for 25% of the original amount.
[Pending Restart] [Area-52] [Apostle of Eredath] - Triggering Destructive Bargain with Soulfire now requires Decimation to be active.
[Pending Restart] [Area-52] [Arcane Thunderseer] - Arcane Overload is now consumed on cast, instead of on hit.
[Pending Restart] [Area-52] [Arcane Gunslinger] - Arcane Gunslinger now increases the damage of Arcane Barrage by 25% per stack, up from 20%.
Obecné
[Requires Launcher Update] [Area 52] Fixed an issue where the new gems and enchants from Battleground spoil did not show correctly.
Obecné
[Area-52] New gems and enchants are now available from Battleground Spoils Misc option.
Talenty a schopnosti
[Pending Restart] Fixed a bug where Conflagrate wasn't able to critically hit.
Změny předmětů
[Pending restart and cache clear] Fixed an issue where some One-handed Brutal weapons had 0.1-0.2 less DPS than others.
Talenty a schopnosti
[Pending Restart] Conflagrate now deals 10% reduced damage in PvP combat.(Together with the bug fix Conflagrate will still deal around 30% higher damage overall).
[Pending Restart] Fixed a bug where the Conflagrate damage over time effect did significantly reduced damage in PvP combat.
[Area-52] Flash Heal now heals for 20% less in PvP combat.
[Area-52] Ice Prism Shatter effect now deals 10% increased damage in PvP combat.
[Area-52] Ground Slam now deal 10% increased damage in PvP Combat.
[Area-52] Ice Prism now deals 10% increased damage in PvP Combat.
[Area-52] Hateful Strike now deal 10% increased damage in PvP Combat.
[Area-52] Seal of Righteousness now deals 10% increased damage in PvP Combat.
[Area-52] Exorcist Slash now deals 10% increased damage in PvP Combat.
[Area-52] Glaive Toss now deals 10% increased damage in PvP Combat.
[Area-52] Dreading Despair now deals 10% increased damage in PvP Combat.
[Area-52] Soulfire now deals 10% increased damage in Arena.
[Area-52] Crusader Strike now deals 5% increased damage in PvP Combat.
[Area-52] Serpent Sting now deals 10% increased damage in PvP combat.
[Area-52] Chimera Shot Serpent Sting now deals 10% increased damage in PvP Combat.
[Area-52] Mutilate now deals 10% increased damage in PvP Combat.
[Area-52] Counterattack now deals 10% increased damage in PvP Combat.
[Area-52] Rend now deals 10% increased damage in PvP Combat.
[Area-52] Sinister Strike now deals 10% increased damage in PvP Combat.
[Area-52] Knight of the Eclipse - Eclipse Strike now deals 10% increased damage in PvP Combat.
[Area-52] Drain Soul now deals 10% increased damage in PvP Combat.
[Area-52] Vampiric Touch dispel damage now deals 10% increased damage in PvP Combat.
[Area-52] Demolishing Strike now deals 10% increased damage in PvP Combat.
[Area-52] Unstable Affliction dispel damage now deals 10% increased damage in PvP Combat.
[Area-52] Raging Blow now deals 10% increased damage in PvP Combat.
[Area-52] Overpower now deals 5% increased damage in PvP Combat.
[Area-52] Whirlwind now deals 5% increased damage in Arena.
[Area-52] Mortal Strike now deals 5% increased damage in Arena.
[Area-52] Thunder Clap now deals 10% increased damage in PvP Combat.
[Pending Restart] [Area 52] [Elune] Fixed a bug where Fire Fire Fireheal would trigger more often than intended.
These are now available for reset at Gabril.
[Pending Restart] [Elune] Fireball now deals 10% reduced damage in PvP combat.
[Pending Restart] [Elune] Evoker has been reduced from 3% increased damage to Mage spells to 1% in PvP combat.
Talenty a schopnosti
[Area-52] [Pending Restart] Sunfire now deals 10% reduced damage in PvP combat.
[Area-52] [Pending Restart] Moonfire now deals 10% reduced damage in PvP combat.
[Area-52] [Pending Restart] Fire Blast now deals 10% reduced damage in PvP combat.
[Area-52] [Pending Restart] Flourish now increases your Nature Healing over time effects by 75% from 100% in PvP combat.
[Area-52] [Pending Restart] The Elemental Lord Shock damage increase is now 60% in PvP combat, changed from 85%
[Area-52] [Pending Restart] Kill Shot - Spot Weakness now deals 10% reduced damage in PvP combat.