Ascension Changelog

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2016/11/28

Dungeony a raidy

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Quartermaster Zigris no longer fires his gun off at an extremely fast rate.

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Quartermaster Zigris now casts his Hooked net skill and Drinks Healing Potions.

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Crystal Fang no longer summons Spire Spiderlings.

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Bannok Grimaxe no longer casts Whirlwind, Mortal Strike, and Mark of Flame.

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Lowered the amount of illusions Jandice Barov summons from 14 to 6.

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Doctor Theolen Krastinov will now attack any players that get within 10 yards of him.

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Removed Immolate from Lord Alexei Barov's usable skills.

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Removed Arcane Devastation and Arcane Resonance from Lady Illucia Barov's usable skills.

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Added conditions to Instructor Malicia's heals which requires that she be below a certain HP threshold to cast them.

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Lady Illucia Barov now properly casts all of her skills.

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Instructor Malicia now casts her Corruption and Renew skills more intelligently/frequently.

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Instructor Malicia's cast intervals have been tweaked for all skills.

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Instructor Malicia no longer spams heals on herself even if she is on full HP.

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Removed Dark Plague from Lorekeeper Polkelt's list of skills to be used in the fight.

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Doctor Theolen Krastinov now properly casts Frenzy only after being lowered to 50% health.

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Doctor Theolen Krastinov now properly shouts "The doctor is in!" on aggro.

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The additional Arcane Aberrations and Mana Remnants surrounding the pylons in Dire Maul are now scripted.

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Lord Hel'Nurath's guards now despawn once he dies in Dire Maul.

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The "King of the Gordok" debuff now properly applies to all party members.

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Prince Tortheldrin now uses the proper dialogue after killing Immol'Thar.

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You are now able to kill Cho'Rush the Observer in Dire Maul.

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Guard Slip'kik's walk speed in Dire Maul has been lowered.

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You can now fight Prince Tortheldrin after killing Immol'Thar.

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You can now bring down the barrier protecting Immol'Thar by killing all of the Arcane Aberrations and Mana Remnants protecting the 5 pylons.

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Increased the damage of the Cave Creepers, Deep Stingers, and Burrowing Thundersnouts in the Ring of Law.

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Fineous Darkvire in Blackrock Depths now paths up and down the ramp.

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The Burrowing Thundersnouts, Borer Beetles, Deep Stingers, Dark Screechers, Dredge Worms, and Cave Creepers in the Ring of Law now immedietally go after players in the arena.

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The bosses Gorosh the Dervish, hedrum the Creeper, and Ok'thor the Breaker from the Ring of Law now immedietally go after players in the arena.

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Stratholme: Magistrate Barthilas now runs to the back of the instance if the first gate at the undead entrance is activated..

2016/11/27

Talenty a schopnosti

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Blood Craze enchants now properly only proc when crit by a damaging spell or melee strike.

Svět

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Argent Dawn, Timbermaw Hold, and Cenarion Circle Reputation amounts on kill have been reverted to their Vanilla Values.

2016/11/26

Talenty a schopnosti

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Bear Form, Dire Bear Form, Moonkin Form, and Improved Barkskin have all been changed. Mail/Plate no longer benefit from the armor buff, and Improved Barkskin now only applies while in Travel Form or while Unshifted.

2016/11/25

Talenty a schopnosti

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The Master Summoner enchants were out of control and have had their effects lowered.

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The following abilities now no longer overlap: Elemental Mastery, Nature’s Swiftness, Natural Alacrity, Arcane Power, Presence of Mind, Inner Focus, Bestial Wrath, Combustion, Icy Veins, Divine Illumination, Avenging Wrath, Metamorphosis, Berserk, Cold Blood, Adrenaline Rush, Blade Flurry, Death Wish, Power infusion.

Dungeony a raidy

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The Stratholme Trap Gate event now works as intended.

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Majority of rarespawns in dungeons no longer has a 100% spawn chance.

2016/11/24

Talenty a schopnosti

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Mixology has been disabled until further notice

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Flask of Supreme Power, Flask of the Titans, Flask of Chromatic Resistance and Flask of Distilled Wisdom now require an alchemy lab to craft.

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Beacon of Light has had its tooltip updated to reflect that it only transfers healing done by Holy Light and Flash of Light. Additionally, only 25% of the healing done is transferred, down from 100%

2016/11/23

Talenty a schopnosti

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You can now no longer cast healing spells in Moonkin Form and Shadow Form

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Life Tap (Rank 6) has been nerfed from 827 + 50% SP health converted, to 527 + 50% SP health converted

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Holy Specialization (Priest) now increases the critical hit chance of non-priest holy spells as well

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Shadow Focus (Priest) now Increases the hit chance and reduce the mana cost of non-priest shadow spells as well

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Crtical Mass (Mage) now increases the critical hit chance of non-mage fire spells as well

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The 'Healing Light' random enchant has had its values reduced to 1/2/3%, down from 4/8/12%

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'Healing Light' has had its values reduced to 2/4/6% down from 4/8/12%

Dungeony a raidy

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All Creatures in Gnomeregan have had their damage and health values reverted to Vanilla Standards.

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All Creatures in Razorfen Down have had their damage and health values reverted to Vanilla Standards.

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All Creatures in Uldaman have had their damage and health values reverted to Vanilla Standards.

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All Creatures in Temple of Atal'Hakkar have had their damage and health values reverted to Vanilla Standards.

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All Creatures in Dire Maul East have had their damage and health values reverted to Vanilla Standards.

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All Creatures in Dire Maul West have had their damage and health values reverted to Vanilla Standards.

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All Creatures in Dire Maul North have had their damage and health values reverted to Vanilla Standards.

2016/11/22

Talenty a schopnosti

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Updated the tooltips for a lot of talents in order to properly clarify that they do not interact with spells from other classes. (We might have missed some, don't be alarmed if a talent still says that it works with spells all classes, but actually doesn't, it's a work in progress.)

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Omen of Clarity now reduces the mana, energy and rage cost of non-druid spells as well.

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Shadow Mastery (Warlock) now increases the damage dealt by non-Warlock Shadow spells as well.

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Emberstorm (Warlock) now increases the damage dealt by non-warlock Fire spells as well.

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Purification (Shaman) now increases the healing done by non-shaman spells as well.

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Adrenaline Rush (Rogue) is now usable while shapeshifted.

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Blade Flurry (Rogue) is now usable while shapeshifted.

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Hunger for Blood (Rogue) is now usable while shapeshifted.

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Darkness (Priest) now increases the damage done by non-priest shadow spells as well.

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Blessed Reislience (Priest) now increases the healing done by non-priest spells as well.

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Spiritual Healing (Priest) now increases healing done by non-priest spells as well.

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Focused Power (Priest) now increases the damage you deal with non-priest spells as well.

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Holy Power (Paladin) has been reworked and now increases the crit damage of holy spells.

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Twin Disciplines (Priest) has been reworked and now increases the damage you deal with holy spells.

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Divine Illumination: The mana cost reduction now applies to non-paladin spells as well.

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Frost Channeling: The mana cost reduction now applies to non-mage spells as well.

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Fire Power (Mage talent) now applies to non-mage spells as well.

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Arcane Power now increases the damage dealt by all spells, not just mage spells.

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Nature's Swiftness (Druid) has been renamed 'Natural Alacrity' to distinguish it from the Shaman version.

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Gift of Nature: Healing will now apply to all healing spells.

Změny předmětů

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'High-Powered Flashlight' will no longer be taught and can no longer be created.

2016/11/20

Svět

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World Bosses

Dungeony a raidy

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Gnomeregan

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Arcane Nullifier X-21: Now casts 'Mass Dispel'

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Arcane Nullifier X-21: Now casts 'Reflection Shield'

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Viscous Fallout: Resistant to Frost + Nature, Immune to Root + Snares

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Viscous Fallout: Now casts Radiation Cloud

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Viscous Fallout: Now correctly applies Corrosive Ooze to itself as an aura. The debuff is triggered by player attacks.

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Viscous Fallout: Melee attacks now deal Nature damage.

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Irradiated Horror: Melee attacks now deal Nature damage.

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Electrocutioner: Now properly casts 'Shock' at a random hostile

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Crowd Pummeler 9-60: Uses abilities more frequently.

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Mechanical Units in Gnomeregan are now immune to Fear, Poison and Bleed effects.

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Mekgineer Thermaplugg has been reworked from the ground up.

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The encounter should now more closely resemble its Classic counterpart.

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Mekgineer Thermaplugg will now activate the machines that surround him upon reaching certain HP thresholds.

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Upon activation, these machines will spawn 'Walking Bombs' at set intervals.

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Walking Bombs will march towards the nearest enemy player in vision and detonate themselves when in range.

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If enough machines are activated, the waves of 'Walking Bombs' may prove too much to handle.

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The machines can be deactivated by pressing the red button at their base.

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Upon pressing the button, the machine will revert to its inactive state and stop spawning 'Walking Bombs' for a limited duration.

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Mobile Alert System: Upon seeing a player, will now yell "Warning! Warning! Intruder alert!" three times before summoning Mechanized Guardians.

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Mobile Alert System: Implemented waypoints.

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Mobile Alert System: Will no longer path towards or attack players. Will alert other NPCs of players' presence.

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Upper Blackrock Spire

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Upper Blackrock Spire is now only accessible to players under the protection of the Red Dragonflight.

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The door to UBRS will now automatically open in the presence of an equipped Seal of Ascension.