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Seřazeny chronologicky.
Dungeony & Raidy
[Black Rock Depths Upper city] - Reduced the number of champions in Upper Scholomance. Requiring you to pull two specific champions as part of the requirement to progress through dungeon does not fit with our Mythic Plus design. As such the two Fireguard Destroyers guarding the Shadowtorch Braziers in the Lyceum have had their champion status removed.
[Convention of Elements] - Greatly Increased tank threat during convention of element affix weeks.
[Stratholm Service Entrance] - Added a cast time to the Rockwing Screecher's Terrifying Howl. This was previously an instant cast aoe fear.
[Upper Scholomance] - Reduced the number of champions in Upper Scholomance. Many of the rooms in Upper Scholomance contained 2 or 3 champions. this change reduces the amount of extra champions you might accidentally pull along the way, while still allowing you the freedom to skip champions of choice.
[Lower Scholomance] - Added two additional boons to this instance, it previously only had two boons. This will bring the total boons in the instance up to four.
[Lower Scholomance] - The required last boss for lower Scholomance is Darkmaster Gandling. The Mythic Plus boss count has been updated to 7 bosses total. The champion count has been updated to 2 champions.
[Lower Scholomance] - Added two unique patrolling mobs in Darkmaster Gandling's room to serve as champions in Mythic Plus.
[Upper Scholomance] Removed the deep freeze effect from Ras Frostwhisper. This has been replaced with a damaging frost aura that increases its damage done over time.
[Upper Scholomance] - The required last boss for Upper Scholomance is Ras Frostwhisperer. The Mythic Plus boss count has been updated to 5 bosses total. The champion count has been updated to 4 champions.
[Upper Scholomance] - Reduced the health of Vectus, and Marduck Blackpool by 33% in all difficulties. These two count towards 1 boss completion and have had their health adjusted to compensate.
[Scholomance] - Scholomance has been split into 2 different dungeon instances for Random Group Finder and for Mythic plus. These two instances are Upper Scholomance and Lower Scholomance.
Všeobecné
[Pending Restart] Many pet abilities like Furious Howl, Enrage, Rabid, Furious Anger and so will now be cast only once pet enters combat, preventing them from wasting them between pulls!
Many pet abilities like Ferocious Howl, Enrage, Rabid, Furious Anger and so will now be cast only once pet enters combat, preventing them from wasting them between pulls!
[Requires Patch Update] - Fixed an issue where you couldn't learn Ferocious Bite on Area-52.
[Pending Restart] - Fixed an issue where the Bountiful Boon would not increase your active health to match the percentage of your new health. This means if you popped this boon at 80% HP and gained 20% stamina, your new health would be 60% HP. This was problematic in the design space of Mythic+ with certain affix combinations, such as Grevious Wounds where gaining that extra health could cause your party members to gain stacks of Grevious Wounds.
[Pending Restart] - [Holy Champion] - Developer Notes: Holy Champions before these changes were nothing short of a defensive bulwark for the packs that they guarded. While they did serve their purpose of buffing their allies and defending them, they were not fun to match-up-against. There was not enough counter play or skill expression to defeat Holy Champions and they were not dangerous. It felt like they were there for the sole purpose to just add time to your key. With all things considered, these factors were the exact opposite of how we wanted champions to contribute to keystones and their progression. The newly designed Holy Champions still considerably buff their allies and punish you for standing in their Divine Consecration but the most important thing is they allow you to play and pull at your own pace. Think you can handle the extra pack with the Champion? Go for it! Just be sure to manage your consecration stacks, be mindful of the extra damage that pack will contribute and make sure to get that kick/stun/knockback/kill off at 20% health before the cast finishes!
[Pending Restart] - [Holy Champion] - Upon reaching 20% health, Holy Champions would cast Divine Prayer. However, Divine Prayer has been reworked. It is now called Divine Wrath. Divine Prayer is a cast protected by an undispellable Divine Shield for 67% of its cast duration and if not kicked in the remaining 33% left of its cast duration would heal all allies and the champion to full health. Divine Wrath is still protected by Divine Shield for 67% of its duration, it still is interruptable and now deals medium to severe damage to targets within 15 yards of the casting champion if uninterrupted.
[Pending Restart] - [Holy Champion] - Sanctuary is now called Divine Consecration. Sanctuary used to periodically place a healing ground consecration under your allies. Healing 5% of their Maximum HP every 1 second and reducing damage taken by 25% while in the consecration. Divine Consecration now deals small to medium Holy Damage every two seconds and inflicts you with a stack of Holy Reckoning. Holy Reckoning increases holy damage taken by 6% per stack, stacks up to 250 times and lasts for 8 seconds.
[Pending Restart] - [Holy Champion] - Devotion is now called Anointed Strength. Devotion previously reduced all damage taken by all allies within 40 yards by 25%. Anointed Strength causes nearby allies to deal a bonus 15% of their weapon damage as Holy Damage on their attacks.
[Pending Restart] - Classic's Holy Champions have received a rework.
Svět
[Pending Restart] Blood Bowl will now occur twice per day instead of twice every three days. Blood Bowl has also been updated to include higher tier loot on both realms. Blood Bowl occurs at 18:00 and 22:00 server time.
Dungeony & Raidy
[Stratholme Service Entrance] Fixed an issue where one Acolyte would always evade on pull until you met him on his platform.
[Dire Maul West] Fixed an issue with the Eldreth Spectre that could prevent you from receiving kill credit for bosses.
Všeobecné
[Pending Restart] - [Area-52] - Due to daylight saving's, crow's cache timer has been moved back 1 hour. It will now start at 15:00, 18:00, 21:00, 00:00, 03:00, 06:00, 09:00, 12:00 server time.
[Pending Restart]Spawn point of High Risk chests dropped by slain players has been improved and situations where they were spawned on top of the ceiling in caves should happen way less
[Pending Restart]You can only have one Banner of Recruitment up at the same time now
[Pending Restart]Fixed an issue where Wind Rush Capstone was reducing cooldown of Wind Rush more than intended
[Pending Restart]Fixed an issue where Titanic Power would be consumed by Heroic Strike
[Pending Restart]Fixed an issue where Chromatic Bolt from Tamed Dragonkins had longer cast time than intended
[Pending Restart]Fixed an issue where 2.5 Striker's 3 Set bonus did not grant Attack Power to your pet correctly
[Pending Restart]Fixed an issue where Ice Lash would not consume Searing Rage buff
[Pending Restart]Fixed an issue where Tamed Beasts would leave Prowl stealth and enter it right after
[Pending Restart]Fixed an issue where Nightslayer Boots had less hit rating on Mythic difficulty than intended
[Pending Restart]Fixed an issue where Dark Flames did not increase Shadow damage against Ignited targets correctly
[Pending Restart]Fixed an issue where 2.5 Genesis Bear set bonus did not work correctly. Both 3 and 5 set bonuses will grant their stats now.
[Pending Restart]Fixed an issue where Time Bomb cooldown did not reset on Last Checkpoint respawn
Talenty a kouzla
[Pending Restart] You can now have Demonic Pact and Greater Demonic Pact active at the same time. Total spell power remains unchanged from before, meaning you only get additional spell power from Greater Demonic Pact once it is more powerful than Demonic Pact or equivalent raid buffs.
[Pending Restart] Fixed an issue where Demonic Pact would give one less Intellect than intended at all expansions.
[Pending Restart] Demonic Pact now lasts for 30 minutes. Greater Demonic Pact still lasts 45 seconds.
[Pending Restart] Fixed an issue where Greater Demonic Pact would consume Arcane Intellect.
[Thrall] [Pending restart] Fixed an issue where the mana cost reductions changelogged last month were not applying to all spells on Thrall.
Změny předmětů
[AQR][Drape of Roaring Earth] Now correctly grants intellect.
Mystické enchantmenty
[Beast and Blade] Pack Tactics now increases damage against players from 5% to 8%. (Pending Restart)
[Beast and Blade] Double Team now increased damage against players from 10% to 20%. (Pending Restart)
[Righteous Flames] This is in preparation for upcoming changes that will shift playstyle of this spec to focus on its cleaving capabilities.
[Pending Restart][Righteous Flames] Fixed a bug where Holy Fire (Righteous Flames) would hit more targets than intended, now it properly hits up to 5 targets.
Webová stránka
Fixed issue causing the builder to freeze upon searching in certain scenarios.
Dungeony & Raidy
[Black Rock Depths] Anvilrage Guardsman no longer stun a random target in range. This has been replaced with a hamstring effect.
[Black Rock Depths] Anvilrage Guardsman now longer stun a random target in range. This has been replaced with a hamstring effect.
[Black Rock Depths - Upper City ] Removed the stun effect from Emperor Thaurissan, The effect now applies a damage over time effect. Pending Restart
[Stratholme - Service Entrance] Removed the stun effect from Ramstein the Gorger, the knockback now dazes you for the duration. Pending Restart
Moved the start and respawn locations of Lower Black Rock Spire, Upper Black Rock Spire, Dire Maul North, Dire Maul East, And Dire Maul West. This is to prevent people from respawning and accidentaly running out of the instance.
Všeobecné
[Pending Restart] - Increased the amount of Mythic Coins received to 100 from 50 rewarded to the group for the first time the Keyholder completes that Keylevel. (This amount is increased by how many chest levels you obtain in the key, meaning 3 chesting that key level will now reward 300 coins). This change is one of many QOL and improvements to the Mythic+ system that is coming.
[Pending Restart] - Fixed a client sided issue where the Environmental Affixes were not visible.
Implemented an Automatic Vanity collection Sync for vanity items claimed on Thrall to Area 52
Talenty a kouzla
[Pending Restart] [Soul Leech] Removed the 1 second ICD from this talent. (This was put in place to fix issues with Flame Surge proccing Soul Leech multiple times in a single cast. This has since been fixed and the ICD is no longer required)
[Pending Restart] Fixed an issue where the Tooltip of Honor Among Thieves incorrectly stated that the internal cooldown of the effect was 5 seconds instead of 3 seconds.
Webová stránka
[Ascension Database] Added the option to filter spells based on their Cooldown.
[Ascension Database] Added a fullscreen toggle for the Item Comparison tool.
[Ascension Database] Fixed an issue where the item comparison tool was missing stats for some items/itemsets.
Dungeony & Raidy
[Scholomance] The Viewing Room Key is now of Uncommon Quality and no longer consumed on use.
Mystické enchantmenty
[Pending Restart] [Primal Tide] Clarified the tooltip of Primal Tide to better describe its behaviour.
Všeobecné
Previously acquired Sigils have now been retroactively put into the Vanity Collection. This requires a restart.
Nozdormu now offers Mystic Draughts that grant an Enchanting Level for 150 Mystic Runes.
Všeobecné
[Pending Restart] Fixed an issue where high risk enchants like Iron Sights Scope would not work on thrown weapons.
Casting Shadow Dance while drunk causes you to dance until the drunkenness effect wears off.
Casting whirlwind 3 times in a row now lifts you off the ground, raising your height for each additional cast afterwards
As part of our new partnership with Duolingo, the Ascension Launcher will randomly switch between one of our available languages and will no longer be user-changeable. Make sure to use our partner code "Ascension" at checkout for a discount!
Kill Shot from the Hunter Marksmanship tree now appropriately kills your target. This change was introduced to imply more synergy between the name of the ability and its actual effect.
Using Bestial Wrath now causes the following sound effect to play for all creatures within 40yrds. This was an intended change that never made it in-game, but is now implemented. https://www.youtube.com/watch?v=NrS523dOHU4
Due to increased demand by players, Crow’s Cache has been transformed into a PvE event where you fight an army of crows.
Gnomes have been removed due to only a small amount of players picking them. They did not garner the reach necessary to support their development.
Implemented pressure weight system for directional movement. You can now press W, A, S, or D harder to go faster in that direction.
League 4: The Unleashed Reborned World will be announced later this month.
Renamed Will Smith back to One Punch.
Travel Form and Ghost Wolf form have been combined into a single spell: airplane form. This spell increases your movement speed by 600%, and aims to allow open-world travel to be more accessible to players. It consumes one [Flask of Oil] for every 20yrds moved, so be sure to have some handy!
Added 17 new Sinister Strike Legendary Enchants. There were still some spells that did not directly interact with Sinister Strike: this was largely viewed as a bug and has been fixed.
Development has started for World of Warcraft 2: Electric Boogaloo, a new branch of Ascension where you’ll play the original 9 WoW classes, but with all of the stuff Ascension has implemented over the years like Mythic+, Flex Raids, Mystic Enchantments, custom mechanics, etc.
Improved the visual cue of Rapid Fire to allow for deeper PvP counterplay. It will now make a“Pow, pow, pow” sound while active
Tranquilizing Shot from the Hunter Marksmanship Tree can now be used on players to prevent their use of emotes.
Entangling Roots and Mass Entanglement will now prompt your target with a consent box before binding them.
If you have below 1500 arena rating, walking backwards is now 50% faster.
Blinding Light now correctly causes the target’s screen to turn solid white on use, more appropriately mimicking a flashbang grenade. If this effect is not blinding enough, we will replace it with the old Lunar Spirits visual.
New Legendary Mystic Enchantment:Disco Ball Drop - If you know Slow Fall, you also learn Disco Ball Drop : an offensive spell. When cast on a target in the air, they immediately plummet to the ground, taking increased damage for each cosmetic effect they have active.
Blink no longer removes you from stun or root effects.
Increased the z axis displacement of Levitate by 3 yards.
Webová stránka
[Ascension Database] Fixed an issue where Mythic Plus items were missing from the Ascension DB. They are now available again.
Všeobecné
[Thrall] Crusader Strike (One with the Light) now deals 5% reduced damage in PvP.
[Thrall] Killing Spree now deals 5% reduced damage in PvP.
[Thrall] Seal of Righteousness now deals 5% reduced damage in PvP.
[Thrall] Instant Poison now deals 5% reduced damage in PvP.
[Thrall] Mutilate now deals 5% reduced damage in PvP.
[Pending Restart] Wrath casted while Wild Wrath is active now deals 25% reduced damage versus players. However, the 8% damage increase, which stacks 3 times, now also works versus players.
[Pending Restart] Fixed an issue where Void Instability could be removed by spells like Divine Shield and Ice Block.
[Pending Restart] Casting Void Shift now also applies Void Instability to the caster, making you unable to be targeted by Void Shift for 30 sec.
Webová stránka
[Ascension Database] Fixed an issue where the search function for the new Icon Selector (Mystic Enchant Designer) would always return 0 results when using a Chromium based browser.
[Ascension Database] You can now specify a Mystic Enchantment for the PvE and PvP WeakAura category.
[Ascension Database] Fixed an issue where the ID filter would not work for IDs above 100k.
Mystické enchantmenty
[Pending Restart] Fixed an issue where Drain Soul was not gaining additional ticks from Harvested Essence from the Darkmaster Mystic Enchantment.
[Pending Restart] Fixed issues with Darkmaster where multiple players could not have Ruptured Soul active on the same target.