Prohlédněte si všechny změny v přehledném formátu.
Seřazeny chronologicky.
Talenty a kouzla
[Pending Restart] Fixed a bug that allowed Leap of Faith to be casted at non player friendly units. Leap of Faith can target only party or raid members (players).
Změny předmětů
[Pending restart] Fixed an issue where the Spirit Primary Stat weapon bonuses did not apply properly.
Dungeony & Raidy
[Pending Restart] [Temple of Ahn'Qiraji] [Multiple Bosses] The following creatures are now immune to Grip effects: Claw Tentacle, Eye Tentacle, Flesh Tentacle, Malignant Tentacle, Manipulator Tentacle, Glob of Viscidus.
[Pending Restart] [Temple of Ahn'Qiraji] [C'thun] C'thun now spawns only one Giant Claw tentacle on lower player counts. If a second Claw would be spawned, the claws spawn with half health each.
[Pending Restart] [Temple of Ahn'Qiraji] [Ouro and Aera] Corrected an issue where Ouro would remain submerged indefinitly if he and Aera where forced to submerge in a specific order.
[Pending Restart] [Temple of Ahn'Qiraji] [Twin Emperor's] Emperor Vek'lor now immediatly removes all spawned tentacles of the previous set after casting the damage part of Test of Faith.
[Pending Restart] [Temple of Ahn'Qiraji] [Twin Emperor's] Reduced the nmber of Anubisath being activated on higher player counts.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Corrected an issue where Princess Huhuran would not award achievement or loot.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Beetix will now join combat together with the rest of the Sand Troopers.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Friendly NPCs summoned during the Princess Huhuran encounter are now less likely to chase Princess Huhuran or the Soft Spot while she is flying.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Friendly NPCs summoned during the Princess Huhuran encounter now use abilities more often.
Mystické enchantmenty
[Pending Restart] [Ice Barrage] Clarified the tooltip of Frostflame Shock, Its behaviour now correctly reflects what is stated in the tooltip. The 9% damage granted to Frostbolt and Ice lance only applies when Frostflame Shock is cast with a Brain Freeze proc.
[Pending Restart] [Wind Rager] Fixed an issue where Rampant Tornados base damage was not increased by 15%. (This was stated in a previous changelog.)
Všeobecné
The Weapon Specialization effects granted by Primary Stats (such as Fatal Wounds, Devastating Spells etc) are now passive spells. This fixes an issue that could cause these effects to stop working. The effects are now visible in the General tab of your spellbook instead of showing up as a buff.
Talenty a kouzla
Fixed an issue where Sidearm Specialization talent was not granting hit rating. (Pending Restart)
[Pending Restart] Fixed an issue where the Grip of Horror talent also increased the horror duration of Psychic Horror.
[Pending Restart] Fixed an issue where the Capstone effect of Arctic Reach was not properly increasing the stacks of Fingers of Death, it will now correctly give an additional stack.
Změny předmětů
[AQR][Stormcaller] Items currently displayed as having Spirit, this will be removed
Dungeony & Raidy
[Temple of Ahn'Qiraji] [Princess Huhuran] Corrected an issue where Vekniss Wrathstinger would not land when damged below 30% health.
[Pending Restart] [Temple of Ahn'Qiraji] [C'thun] Malignant Tentacle will no longer overreact and kill their grasp target when they can't find a new target immediatly. Instead they now eject the target and pause for 2 seconds before searching a new target.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhura] Player can no longer fly up without limit. If player fly to high up, Huhuran now dismounts them and applies coward.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Vekniss Wrathstinger now stops taking any damage once forced to land until recovered or released.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Beetix Self Assembling Cannon's Napalm Shell now stack with each other.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Corrected an issue where Beetix Self Assembling Turrets would not generate Energy with Cannon Shot on Heroic and higher difficulties.
[Pending Restart] [Temple of Ahn'Qiraji] [Princess Huhuran] Corrected an issue where the Soft Spot would lose its vulnerability.
[Pending Restart] [Temple of Ahn'Qiraji] [The Prophet Skeram] Corrected potential issue where Skeram would not send player into a Nightmare and could become stuck between phases until all of his clones had been killed.
Mystické enchantmenty
The Lesser Ice Barrier applied by the Chilled to the Bone capstone now lasts for 10 seconds, up from 5. (Pending Restart)
[Biting Cold] epic enchant now also makes your damaging spells with a cast time empower your next Ice Lance, increasing its critical strike chance by 5% and its damage against monsters by 10%, stacking up to 5 times. (Pending Restart)
[Soul Harvest] Now benefits from Shadow Arrow being on the target.(Pending Restart)
[Shield of the Emperor] Can now also proc from Shield of Righteousness. (Pending Restart)
[Effloresence] The radius of Efflorescence has been increased from 5 yards to 15 yards. (Pending Restart)
[Bloodsail Captain] Captain’s Resolve now increases baseline threat. This here ensures ye be a threatenin' gentleman o' fortune. (Pending Restart)
[Bloodsail Captain] Fixed an issue where Captain’s Resolve would be lost on death. (Pending Restart)
Všeobecné
Fixed an issue where Onyxia was still requiring attunement on ascended. Previously Onyxia required AQT to be active to no longer require attunement, now and (fixed) behavior it requires AQR
Změny předmětů
[Thrall] Fixed an issue where the Ruthless Gladiator's Dragonhide Gloves was not available for sale in the vendor. It should now be available along with the rest of PVP exclusive set pieces.
Dungeony & Raidy
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] Original Recipes from Ruins and Temple of Ahn'Qiraji once again use their vanilla materials. The upgraded versions use the original TBC materials.
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] Recipes that originally drop from either Ruins or Temple of Ahn'Qiraji and at a later patch have been moved to one of the TBC reputation vendor such as Enchant Cloak - Subtlety now have a equal or better version available from their respective TBC vendors. Player that had the reputation to obtain those recipes can now purchase the upgraded version from the respective vendor. Upgraded enchants are, Formula: Enchant Cloak - Superior Subtlety, Formula: Enchant Cloak - Superior Stealth, Formula: Enchant Gloves - Greater Threat, Formula: Enchant Cloak - Superior Dodge.
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] Vethera inside the Temple of Ahn'Qiraji will now exchange a combination of Scarabs and Idols for Shoulder Enchantments.
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] Scarab Coffer now contain all items that can drop from trash creatures including scarabs, idols, recipes, mounts, epics etc at a higher chance. As bigger the coffer, as more loot it contains and as higher its drop rate.
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] Reworked the loot of all trash creatures inside the Temple of Ahn'Qiraji. Ahn'Qiraji Recipes now exclusively drop from trash. All trash creatures are now able to drop Scarabs, Idols, Mounts, Blessed Weapons (Previously boss bonus loot). Corrected multiple instances of trash epic items only dropping from a specific creature type. For example the Shard of the Fallen Star could only drop from 6 creatures inside the raid. All trash mobs can now drop every trash loot item, resulting in a drop chance increase of up to 5000% depending on the item.
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] Most Large Scarab Coffers have been replaced with Small Scarab Coffers, Large Scarab Coffers can now be found near each boss. C'thun's room now has Master's Scarab Coffers.
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] C'thun's room is now blocked of by a gate until all previous bosses have been slayn and that closes shortly after C'thun enter's combat.
[Pre-Release Patch Notes] [Temple of Ahn'Qiraji] The gate to the Twin Emperor's now requires all previous bosses to be slayn in order to open. The Twin Emperor's are now untargetable and will not enter player combat until all previous bosses have been slayn.
Mystické enchantmenty
[Pending Restart] Fixed an issue where Rank 2-4 of Icy Penance did not have the correct visual effect.
[Pending Restart] [Holy Ground] [Holy Grounds target prioritization has been improved, to prevent it from benefiting other targets over players.
[Pending Restart] [Holy Ground] Fixed an issue where in some circumstances Holy Ground would fail to apply it's healing increase buff to allies.
[Holy Ground] Fixed an issue where the Inherited heal could not trigger. This fix is already live on Thrall and Area-52!
[Pending Restart] [Holy Ground] Fixed an issue where Holy Ground was not increasing healing taken from the caster by 5%.
[Pending Restart] [Dragon Warrior] Fixed an issue where Dragon Fury had it's stacking damage bonus reduced to 40% instead of the intended 45%, it now increases the damage of Dragon Roar by 45% per stack.
[Holy Ground] This gameplay will push the Enchant into a much more active playstyle while still offering a powerful group healing option. We will keep a close eye on the performance of Holy Ground and make the necessary adjustments to ensure this remains a strong Epic choice for healers.
[Holy Ground] Direct Heals cast on an ally standing in your Consecration now radiate out, healing up to 5 nearby allies for 5% of the healing done.
[Holy Ground] Holy Ground has been reworked. This Enchant offered passive power in a way that limited the creative options available when selecting your Epic Mystic Enchants in high end content as the ability to stack this Enchant and bypass mechanics made it a non-choice for certain encounters. This passive design did not fit Ascension's design values for Epic Enchants and has now been reworked to provide more active power to healers.
[Holy Ground] Allies standing inside your Consecration now receive 5% additional healing from you.
[Swashbuckler: Bloodsail Captain] Updated tooltip to new paradigm for clarity.
[Swashbuckler: Bloodsail Captain] Panache will now split damage when hitting more than 5 targets at a time. This split damage is further increased when hitting more than 10 targets at a time.
[Wind Slam] Shield of Righteousness can now trigger Wind Slam.
[Swashbuckler: Bloodsail Captain] Panache nows deals damage to all enemies within 8 yards.
[Wind Slam] Updated to the new tooltip paradigm to be more clear how this enchant works.
[Stormgarde] Shield of Righteousness can now trigger Stormgarde.
[Stormgarde] Updated to the new tooltip paradigm to be more clear how this enchant works.
[Dragon Warrior] The damage of Dragon Roar has been decreased to 45% per stack, down from 50%. In addition, the weapon damage percent from Dragon Slam has been reduced to 200%, down from 210%.
[Prayer of Preservation] Preservation can now only heal 3 targets down from 5. (This is intended to bring down the power this LRE brings to the table in Mythic + environments and the safety this heal provides.)
Thunderfury, Blessed Blade of the Windseeker proc effect has now 100ms internal cooldown to prevent unintended proc behaviour with AoE abilities.
[Soul of the Warden] Fixed an issue where off hand attacks from Fan of Knives could not trigger weapon effects like poisons.
[Blade Vortex] Blade Vortex now reduces the attack speed granted by Blade Flurry by 50%, however the base damage of Blade Vortex has been increased by 200%.(This is intended to reduce the passive attack speed power this Mystic Enchantment provides and give it more AoE power in physical builds that choose to use this.)
[Blade Vortex] Updated tooltip to new paradigm.
[Snowblind] Updated tooltip to new paradigm.
[Wind Rager] Rampant Tornado now deals 15% more damage and has 15% increased scaling to its AP coefficient.
[Snowblind] Ice Prism now has uncapped damage from 5 target max. This damage now shares damage on all targets hit, dealing full damage to up to 5 targets, and additionally reduced damage per extra target up to 10. Dealing damage to more than 10 targets will share damage to all targets hit, but not dealing more damage than if you were to hit 10 targets. This was previously target capped at 5 targets, with no damage shared. (This change is intended to increase the build’s AOE damage, while making it deal its damage more evenly)
[Soul Harvest] Clarified the tooltip to state that it is usable while shapeshifted.
[Blood and Guts] Updated tooltip to new paradigm.
[Blood and Guts] Execute (Disembowel) can now hit up to 5 targets up from 3 targets previously. (This is intended to increase its AoE power in Raids and Dungeons, and give more AoE power to melee builds in general.)
Všeobecné
[A52] - Fixed an issue with Crows Cache loot, it will now correctly drop Heroic Bloodforged pieces of the current tier (Zul'aman).
[Pending Restart] - Corrected the tooltip of Dark Hunting (rank 2), to correctly state (as rank 1 does) that it increases the damage of your Hunter Shots and Abilities on targets affected by your Black arrow by 8%.
Talenty a kouzla
[Pending Restart] Fixed an issue where when learning the Mental Quickness talent your spellpower value would not update until you changed primary stat allocation. It will now update your spellpower correctly when learning the talent.
The Ability 'Tendon Rip' used by tamed beast 'Hyena' from the Ferocity tree, will now do damage if the target is immune too slows.
Změny předmětů
[Pending Restart] [Worldforged Scroll: Lunar Aspiration] acquisition creature has changed (due to issues with previous one in certain cases). New Hint will be as follows "Great Moonstalker Spirit slumbers in a land veiled in darkness.".
Corrected the stat values for the Heroic and Mythic versions of the Faceguard of Wrath. These had less hit rating than intended.
Corrected the stat values of the Mythic Plus version of Tearfall Bracers. The Mythic Plus versions of this item were missing primary stats.
Added missing items to the raid commendation vendor for SSC. These items include; Fire-Cord of the Magus, Mantle of the Elven Kings, Bands of the Celestial Archer, Seventh Ring of the Tirisfalen, Bark-Gloves of Ancient Wisdom, Girdle of Fallen Stars, Bottled Nethergron Extract. These items where in the trash mob loot pool but were not available on the vendor.
Mystické enchantmenty
[Time Bomb] had an incorrect PvP mod on Area 52, causing it to deal 10% damage to players instead of the intended 30%. We will continue to evaluate and adjust this spell’s PvP performance.
[Eldritch Weapon] Fixed an incorrect tooltip that stated weapon attacks instead of melee abilities. No mechanics were changed.
[Pending Restart] [Dark Ranger] Shadow Artillery is now affected by Molten Core. This means it can now consume stacks on cast for the benefit of % damage and % critical strike chance.
[Elemental Assasin] Fixed an issue that cause your Ice Shock to not apply its damage over time effect while the Northern Winds epic random enchant was equipt.
[Steward of Eternity] Fixed an issue that would prevent you from casting the spells transformed by this random enchant while in a shapeshift form. These spells now correctly take you out of form when you begin casting.
Fixed an issue where the Mortal Shots talent and Random Enchant were not effecting Black Arrow after the most recent change where Black Arrow's periodic effect can now critically strike.
Všeobecné
[Pending Restart] - Fixed an issue where Hot Streak would sometimes not gain the 40% damage increase.
Talenty a kouzla
[Pending Patch & Restart] Hypnosis will now be displayed in the correct spellbook tab, as a Druid spell instead of General tab.
[Pending restart] Fixed an issue where the Agility Two-Handed specialization bonus Fatal Wounds was giving 40% increased critical strike damage bonus instead of the intended 20%.
[Pending Restasrt] Fixed an issue where the Ebbing Tides Totem Mystic Enchantment did not increase the healing of the Medicinal Sting or Blooming Shot spells from Grove Ranger.
[Pending Restart] Increased the healing amplification provided by Ebbing Tides to 10% per stack from 8%.
These changes aim to help mold and shape the identity of Black Arrow. Currently, Black Arrow was only used as a filler ability to empower other Hunter Shots and had rarely contributed any meaningful damage to your breakdown. With these changes and the changes that hit live yesterday in mind, Black Arrow should take a slot amongst strong rotational spells while still being able to invest into empowering your other Hunter Shots and Abilities on targets affected by Black Arrow.
Black Arrow's DoT effect can now critically strike and will benefit from your ranged critical strike chance.
[Pending Restart] - Dark Hunting now increases the damage of Black Arrow by 10/20% (up from 5/10%)
[Pending Restart] - Black Arrow damage has been increased by 50%.
Dungeony & Raidy
[Mythic+] [Classic + TBC] [Unrelenting Spirits] Reduced the range of Unrelenting Strike by 3 yards down to 5 from 8. Reduced the damage inflicted by unrelenting Strikes by 50%.
Mystické enchantmenty
[Pending restart] FIxed an issue where the healing from Align did not benefit from Copious Power.
[Grove Ranger] Healing and Regrowth will now prioritize consuming Natural Alacrity before consuming Grove Ranger Stacks instead of consuming both.
[Focused Serpent Sting] will now effect Medicinal Sting.
Mystické enchantmenty
Fixed an issue where Synchronize wouldn't heal even when Align was active.