Build Draft Arrives on Area 52

Build Draft Arrives on Area 52

BY Ascension

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Build Draft Arrives on Area 52

BY Ascension

2 years ago

Article Outline
  1. Build Draft on Area 52
  2. Downranked Abilities
  3. AE Costs Reduced

Heroes!

 

Build Draft arrives on Area 52, bringing 87 unique builds, each with a Leveling, PvE, and PvP variant. That’s 261 builds!

 

 

Build Draft on Area 52

Additionally, 15 downranked spells arrive with Build Draft to expand the builds that you can play earlier on in your adventure. Not only do these open up classic archetypes sooner, but it also expands the Mystic Enchantments you can use throughout your journey!

  • Build Draft arrives on Area 52!
  • 87 unique builds
    • Improved and polished through League 4
    • Scaled up to level 70
    • Each build has a Leveling, PvE, and PvP variant
  • 15 Downranked abilities
    • To improve the leveling experience

 

 

Build Draft received a lot of refinement since the League 4 launch, fixing up bugs like skills disappearing from your bars, as well as specific issues like some builds not having enough mana regen while leveling. Now, Build Draft arrives on Area 52 to put complete, powerful archetypes in your hands.

 

87 builds with 261 different configurations means you can play your favorite archetypes while leveling, in PvE, and PvP: opening up dozens of complete archetypes to explore. Heroes can even make use of the Featured Builds tab to pick specific builds, giving you more control to play the way you want to play. Both Build Draft and Featured Builds can earn Build Draft Trophies in Chapter 3, so whichever you choose, you can progress towards getting awesome cosmetics.

 

Additionally, Build Draft is the best way to unlock entire sets of Mystic Enchantments all at once. Whether you're racing through prestige or even leveling up for the first time, using a Build Draft OR a Featured Build will unlock all the RE's associated with that build once you reach level cap. This means you can get full sets of RE's: whether you're after a specific set of Worldforged Enchantments, or getting those last few epics for a custom build you're creating, Build Draft is the ultimate way to have fun, collect RE's, and outfit your collection.

 

For a few new improvements, you can now find a long-form text field in each Build Draft build that better explains how to play each build. This gives creators more space to explain the ins-and-outs of their build, and heroes who use the builds a better explanation of how it works. 

 

Build Draft is live right now on Area 52, so jump in, choose a build, and play the way you want! 

 

Downranked Abilities

 

+ Feral Charge can now be learned at level 1

+ Crusader Strike can now be learned at level 1

+ Stormstrike can now be learned at level 1

 

+ Ferocious Bite can now be learned at level 10

+ Lacerate can now be learned at level 10

+ Devastate can now be learned at level 10

 

+ Mangle can now be learned at level 20

+ Mutilate can now be learned at level 20

+ Lavalash can now be learned at level 20

+ Riptide can now be learned at level 20

 

+ Incinerate can now be learned at level 28

 

+ Divine Storm can now be learned at level 30

+ Penance can now be learned at level 30

 

+ Ice Lance can now be learned at level 40

 

+ Tranquilizing Shot can now be learned at level 44

 

AE Costs Reduced

The AE cost of MANY skills and abilities on Area 52 have been drastically reduced. Check the changelog for full details, but here's a big list:

+ Reduced the AE cost of Eyes of the Beast from 2 AE to 1 AE. 

+ Reduced the AE cost of Aquatic Form from 2 AE to 1 AE. 

+ Reduced the AE cost of Soothe Animal from 2 AE to 1 AE. 

+ Reduced the AE cost of Eagle Eye from 2 AE to 1 AE. 

+ Reduced the AE cost of Shackle Undead from 2 AE to 1 AE.

+ Reduced the AE cost of many common utility abilities on Area 52 from from 2 AE to 1 AE. 

+ Reduced the AE cost of Eye of Kilrogg from from 2 AE to 1 AE. 

+ Reduced the AE cost of Slow Fall from from 2 AE to 1 AE. 

+ Reduced the AE cost of Water Breathing from from 2 AE to 1 AE. 

+ Reduced the AE cost of Levitate from from 2 AE to 1 AE. 

+ Reduced the AE cost of Safe Fall from from 2 AE to 1 AE. 

+ Reduced the AE cost of Teleport: Moonglade from from 2 AE to 1 AE WOAH

+ Reduced the AE cost of Resurrection from 2 AE to 1 AE. 

+ Reduced the AE cost of Ancestral Spirit from 2 AE to 1 AE. 

+ Reduced the AE cost of Mind Vision from 2 AE to 1 AE. 

+ Reduced the AE cost of Totemic Recall from 2 AE to 1 AE. 

+ Reduced the AE cost of Mind Soothe from 2 AE to 1 AE. 

+ Reduced the AE cost of Revive from 2 AE to 1 AE. 

+ Reduced the AE cost of Water Walking from 2 AE to 1 AE. 

+ Reduced the AE cost of Conjure Water from 2 AE to 1 AE. 

+ Reduced the AE cost of Astral Recall from 2 AE to 1 AE. 

+ Reduced the AE cost of Unending Breath from 2 AE to 1 AE. 

+ Reduced the AE cost of Conjure Food from f2 AE to 1 AE. 

+ Reduced the AE cost of Call of the Elements from  2 AE to 1 AE. 

+ Reduced the AE cost of Call of the Ancestors from 2 AE to 1 AE. 

+ Reduced the AE cost of Call of the Spirits from 2 AE to 1 AE. 

+ Reduced the AE cost of Redemption from 2 AE to 1 AE. 

+ Reduced the AE cost of Health Funnel from 2 AE to 1 AE. 

+ Reduced the AE cost of Pick Pocket from 2 AE to 1 AE.

+ Hand of Protection now costs 3 AE (down from 4 AE). 

+ Hand of Freedom now costs 3 AE (down from 4 AE). 

+ Gouge now costs 3 AE (down from 4 AE). 

+ Blink now costs 3 AE (down from 4 AE). 

+ Blind now costs 3 AE (down from 4 AE). 

+ Bash now costs 3 AE (down from 4 AE). 

+ Intimidating Shout now costs 3 AE (down from 4 AE). 

+ Howl of Terror now costs 3 AE (down from 4 AE). 

+ Fear now costs 3 AE (down from 4 AE). 

+ Death Coil now costs 3 AE (down from 4 AE). 

+ Hand of Sacrifice now costs 3 AE (down from 4 AE). 

+ Psychic Scream now costs 3 AE (down from 4 AE). 

+ Berserker Rage now costs 3 AE (down from 4 AE). 

+ Deterrence now costs 3 AE (down from 4 AE). +

 Intercept now costs 3 AE (down from 4 AE). 

+ Maim now costs 3 AE (down from 4 AE). 

+ Barkskin now costs 3 AE (down from 4 AE). 

+ Cloak of Shadows now costs 3 AE (down from 4 AE). 

+ Cyclone now costs 3 AE (down from 4 AE). 

+ Ice Block now costs 3 AE (down from 4 AE). 

+ Blast Wave now costs 3 AE (down from 4 AE). 

+ Cold Snap now costs 3 AE (down from 4 AE). 

+ Concussion Blow now costs 3 AE (down from 4 AE). 

+ Last Stand now costs 3 AE (down from 4 AE). 

+ Preparation now costs 3 AE (down from 4 AE). 

+ Survival Instincts now costs 3 AE (down from 4 AE). 

+ Wyvern Sting now costs 3 AE (down from 4 AE). 

+ Readiness now costs 3 AE (down from 4 AE). 

+ Bestial Wrath now costs 3 AE (down from 4 AE). 

+ Intimidation now costs 3 AE (down from 4 AE). 

+ Repentance now costs 3 AE (down from 4 AE). 

+ Shadowfury now costs 3 AE (down from 4 AE). 

+ Dragon's Breath now costs 3 AE (down from 4 AE). 

+ Scatter Shot now costs 3 AE (down from 4 AE). 

+ Deep Freeze now costs 3 AE (down from 4 AE). 

+ Shockwave now costs 3 AE (down from 4 AE). 

+ Psychic Horror now costs 3 AE (down from 4 AE). 

+ Dispersion now costs 3 AE (down from 4 AE). 

+ Typhoon now costs 3 AE (down from 4 AE). 

+ Thunderstorm now costs 3 AE (down from 4 AE). 

+ Feral Spirit now costs 3 AE (down from 4 AE).

+ Skull Banner now costs 3 AE (down from 4 AE). 

+ Heroic Leap now costs 3 AE (down from 4 AE). 

+ Avatar now costs 3 AE (down from 4 AE). 

+ Blinding Light now costs 3 AE (down from 4 AE). 

+ Smoke Bomb now costs 3 AE (down from 4 AE). 

+ Demonic Leap now costs 3 AE (down from 4 AE). 

+ Solar Beam now costs 3 AE (down from 4 AE). 

+ Dancing Rune Weapon now costs 3 AE (down from 4 AE). 

+ Summon Gargoyle now costs 3 AE (down from 4 AE). 

+ Anti-Magic Zone now costs 3 AE (down from 4 AE). 

+ Alter Time now costs 3 AE (down from 4 AE). 

+ Ring of Frost now costs 3 AE (down from 4 AE). 

+ Petrification Totem now costs 3 AE (down from 4 AE). 

+ Hypnosis now costs 3 AE (down from 4 AE). 

+ Polymorph now costs 3 AE (down from 4 AE). 

+ Kidney Shot now costs 3 AE (down from 4 AE). 

+ Divine Protection now costs 3 AE (down from 4 AE). 

+ Divine Shield now costs 3 AE (down from 4 AE). 

+ Disengage now costs 3 AE (down from 4 AE). 

+ Travel Form now costs 3 AE (down from 4 AE). 

+ Hammer of Justice now costs 3 AE (down from 4 AE). 

+ Shield Wall now costs 3 AE (down from 4 AE)