Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/09/11

General

Change

Slightly lowered the armor & stamina on Unyielding Maul & Stone of the Earth to allow better scaling into mythic+

Change

Fixed an issue where some weapons in Mythic were not requiring main-hand yet being a main-hand weapon in Heroic and having the stats of a Main-Hand weapon.

Talents & Abilities

Change

Increased the spell power and attack power scaling of Consecration by 10%. [Pending restart]

Change

Berserk now has a 2 minute cooldown, changed from 3. [Pending restart]

Dungeons & Raids

Change

Emperor Dagran Thaurissan no longer has the Iron Foe on-hit ability.

Change

Reduced the damage dealt of an Ability called "Dark Strike" used by multiple creatures throughout classic dungeons across all difficulties by 75%.

2021/09/10

Talents & Abilities

Change

Aspect of the Viper now reduces your damage by 40%, changed from 50%. [Pending restart]

Change

Divine Illumination now reduces the mana cost of spells by 60%, changed from 50%. [Pending restart]

Item Changes

Change

Personal Bank can no longer be used within 5 yards of other Personal Banks.

2021/09/08

General

Change

Removed the arena point gain from the "Proving Grounds [1v1] [2v2]" Quests as a result of 84% of people turning in these quests had already passed their arena soft cap, preventing them from getting any arena points from said turn in. We have added honor to this quest reward instead.

Change

Fixed an issue where Elemental Invasions could abruptly stop, increased their HR drop table, and their timer now starts every 19 hours and lasts for 4 after.

Change

Added Dynamic Spawns to over 680 creatures for the "Adventurers Contract" quest. This should drastically reduce the time you need to wait for those mobs.

Change

Fixed an issue where flight paths would sometimes teleport you to a random map lol.

Change

Fixed Closet Town teleport in Sunstrider Isle and Ammen Vale.

Talents & Abilities

Change

Fixed an issue where Shield Bash had the wrong animation. [Requires launcher update]

Change

Fixed a bug causing Explosive Shot to unintentionally gain increased attack power scaling since the last balance patch.

Item Changes

Change

Pending Restart Ability Purge's are removed from all Seasonal Honor Vendors.

2021/09/07

General

Change

Added the Muckdweller to the popular "What's up Clacker" quest and changed the requirements of each mob to 3 kills.

Change

Added Arkkoran Oracle, Clacker, and Pincers to dynamic respawn.

Change

The popular adventurers contract quest "What's up Clackers" will now require 5 Oracles, 5 Pincers, and 5 Clackers instead of 16 Clackers.

Change

Fel Commutation gold on death is now properly distributed to the killers party again.

Change

Optimized and improved performance on gossips and book of ascension trainer list.

Change

Restored the previous weapon speed & damage of Zin'rokh, Destroyer of Worlds.

Dungeons & Raids

Change

[Mythic Dungeons] Pending Restart: Classic Mythic Dungeon creatures have their spell damage reduced by 20%.

Change

[Heroic Dungeons] Pending Restart: Classic Heroic Dungeon creatures have their spell damage reduced by 20%.

2021/09/06

General

Change

[Area 52] Increased the Transmog set limit from 50 to 100.

Change

Pending Restart: Dusk till Dawn no longer requires 10 stacks to proc the AoE corruption. It now requires 5 stacks and the maximum stacks have been reduced to 5 stacks.

Change

Pending Restart: Training Dummies are no longer considered bosses. Training Dummies are now normal elite creatures. This should stop certain addons from alerting player of a rare creature nearby. This change is purely visual, it has no effect on Training Dummies stats. Requires Cache clear to be visible and to prevent addons from recognising Training Dummies as rare creatures.

Change

Greatly increased the kill credit radius of A Threat to Azeroth: Setis and Azuregos by 3000%.

Talents & Abilities

Change

Fixed an issue where certain types of damage did not break Sap properly.

Change

Fixed an issue where the damage from Molten Armor could trigger certain procs. [Pending restart]

Mystic Enchants

Change

Becoming Carnage Incarnate now also heals the player every second. The duration of this enchant's stacking buff Consume Blood buff has been raised to 30 seconds (up from 15) and its healing done increased. [Pending restart]

2021/09/05

Quests

Change

Pending Restarts: Corrected an issue where the quest "Words of the High Chief" in Winterspring could not be accepted. Player that have already completed the quest "High-Chief Winterfall" can now return to the High Chief, kill him again and are able to recover the Crudely Written Log from him. Player that have already completed the quest "The Final Piece" can now accept the quest "Words of the High Chief" from Donova Snowden in Winterspring.

2021/09/04

General

Change

Drastically increased the rewards from the first dungeon of the day when queing a random dungeon. We have recently found an issue where players being specific qued for dungeons mixing with players who were randomly qued would cause the dungeon to net no end of dungeon rewards. You will now gain 1,000 Marks of Ascension for your First Normal Random Dungeon of the day and 1,250 Marks of Ascension for your First Random Heroic Dungeon of the day and 1,500 Marks of Ascension for your first Random Mythic Dungeon of the day. The daily dungeon quests from the callboard has been disabled and we encourage all heroes to spread the word to random que!

Change

Pending Restart: Fixed a bug where players would not be rewarded with end of dungeon reward.

Change

Fixed a bug where you could not heal your Pet or Minion when engaged in 1v1 combat.

Change

Hand of Fate quests now can only cost a maximum of 2,000 Marks of Ascension per turn in. Previously the Hand of Fate quests cost could keep rising up to a maximum of 2,500 Marks of Ascension per turn in.

Change

Fixed an issue where Fire Nova scalars would not affect Molten Earths'' damage over time effect.

Change

Fixed an issue where Arcane Synergy cast time bonus would not stack with Temporal Blast cast time bonus.

Talents & Abilities

Change

[Alar] Crusader Strike now deals 20% reduced damage against players. It previously had a PvP modifier 15%.

Change

[Alar] Seal of Command now deals 30% reduced damage against players. It previously had a PvP modifier 25%.

Change

[Alar] Conflagrate now deals 30% reduced damage against players. It previously had a PvP modifier 25%.

Change

[Alar] Explosive Shot now deals 60% reduced damage against players. It previously had a PvP modifier 55%.

Change

[Alar] Corruption now deals 35% reduced damage against players. It previously had a PvP modifier 30%.

Change

[Alar] Shadow Word: Pain now deals 35% reduced damage against players. It previously had a PvP modifier 30%.

Change

[Alar] Devouring Plague now deals 25% reduced damage against players. It previously had a PvP modifier of 20%.

Change

[Alar] Drain Life no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

Change

[Alar] Cone of Cold now deals 10% reduced damage against players. It previously had a PvP modifier of 15%.

Change

[Alar] Arcane Missiles now deals 10% reduced damage against players. It previously had a PvP modifier of 15%.

Change

[Alar] Starfire no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

Change

[Alar] Mortal Strike now deals 40% reduced damage against players. It previously had a PvP modifier of 45%.

Change

[Alar] Overpower now deals 20% reduced damage against players. It previously had a PvP modifier of 25%.

Change

[Alar] Slam now deals 15% increased damage against players, from 10%.

Mystic Enchants

Change

Ward of Light now increases the damage of Divine Storm in PvP by 5%, changed from 10%. [Pending restart]

2021/09/03

General

Change

Aura of Experience will now apply to the entire Battleground if 1 player has it!

Change

Enabled 2v2 Solo Queue on all realms. This queue is integrated into the normal 2v2 rated matchmaking.

Dungeons & Raids

Change

[Setis] Pending Restart: Doubled the visibility distance of Setis.

Change

[Setis] Pending Restart: Setis now awards Raiders Commendations.

Change

Corrected multiple issues where Rare Bosses inside classic dungeons that support heroic and mythic difficulty had their stats reverted to their pre-heroic/mythic release versions.

Mystic Enchants

Change

Fixed an issue where the Avatar of Lightning cast while moving wouldn't work. [Requires launcher update]

2021/09/02

Talents & Abilities

Change

The initial 2 second debuff of Wyvern Sting now reduces damage dealt by 30% instead of slowing.

Change

Fixed an issue causing the AP scaling to not work for Fireball from Maelstrom Weapon stacks.

Change

Fixed an issue where the PvP mod of the Heart of the Crusader Capstone wasn't properly applying. Its damage is reduced by 30% against players. [Pending restart]

Change

Reduced the base damage of the Heart of the Crusader capstone. [Pending restart]

2021/09/01

Talents & Abilities

New

[Alar] Arcane Barrage now deals 30% reduced damage against players, from 25%.

New

[Alar] Seal of Command now deals 25% reduced damage against players, from 15%.

New

[Alar] Seal of Righteousness now deals 45% reduced damage against players, from 35%.

New

[Alar] Earth Shock now deals 35% reduced damage against players, from 25%.

New

[Alar] Avenger's Shield now deals 10% reduced damage against players. It previously did not have a PvP modifier.

New

[Alar] Holy Shield now deals 30% reduced damage against players, from 20%..

New

[Alar] Explosive Shot now deals 55% reduced damage against players, from 50%.

New

[Alar] Hammer of the Righteous now deals 20% reduced damage against players, from 10%.

New

[Alar] Shield Slam no longer has a PvP mod. It previous dealt 5% reduced damage against players.

New

Earth Shock now deals 35% reduced damage against players, from 25%.

Item Changes

Change

Equipping a shield now reduces your damage in PvP by 5%.

Change

Oil of immolation now acts as a potion, and its spell power scaling has been reduced.

Change

Increased the healing of bandages by around 20 to 25%.

Mystic Enchants

Change

Fixed an issue where the calculations of Secrets of the Farstrider was incorrectly adding too much damage to Explosive Shot, and too little damage to Arcane Shot.

Change

Voodoo Power now also increases the damage of your Stormstrike by 7% of your spell damage.

Change

Molten Earth Mystic Enchant can now critically hit, and its damage now scales with modifiers to Fire Nova.

Change

Fixed an issue where Unchained Blink could put you in combat in cities.

Change

Snow Storm Mystic Enchant now increases the duration of your Blizzard by 1 second, down from 2 seconds.

Change

Renamed the Shadow Warp mystic enchant to Shadow Counter. In addition, your Shadow Counter now applies a debuff increasing damage taken to the target, and scales with some of Shadowstep's modifiers.

Change

The Assuaging Shadows mystic enchant now gives two marks in PvP.

Change

Crush from Heavyweight Mystic Enchant now has a target cap of 10 targets.

Change

Fixed a bug where Seething Flames did not have its PvP mod applied correctly.

Change

Holy Fire (Righteous Flames) from Righteous Flames now hits up to 5 targets within 8 yards when at max stacks of Righteous Flames. a!changelog add fix live In for the Kill now makes Mortal Strike trigger Taste for Blood's weapon damage.

Change

Growing Light now makes your healing spells on targets affected by your Beacon of Light take 10% reduced physical damage for 10 seconds. This doesn't stack with other similar effects.

Change

Biting Cold now reduces the cooldown of Deep Freeze by 10 seconds, down from 15 seconds.

Change

Flame On! can now give several stacks from a single Flamestrike cast on multiple targets.

Change

Void Eruption's radius has been reduced to 10 yards, changed from 18.

Change

Shield of Wrath now disables the silence from Shield of the Templar.

New

[New Epic Enchant]: Energizing Prayer - When your Desperate Prayer brings you to full health, it also replenishes 15% of your total mana.

New

[New Legendary Enchant] Carnage Incarnate - Transforms your Rend into Rend (Carnage), which is usable in Bear Form. Taste for Blood now empowers your next Swipe to draw blood from your enemies, stacking up to 20 times. Each second when you are below 50% you will consume this blood to heal yourself. If you reach max stacks you become Carnage Incarnate, encasing yourself in a shield of your enemies' blood and bones that protect you from damage and periodically damage all nearby enemies.

New

[New Epic Enchant] Dusk till Dawn - Your Shadowburn now hits up to 5 targets within an 8 yard range but now has a 2 second cast time. In addition, casting a damaging spell with a cast time increases the damage of Shadowburn by 3%, stacking up to 10 times. While at 10 stacks, your Shadowburn also applies Corruption to all targets hit. Backdraft reduces the cast time & GCD of shadowburn.

New

[Epic Enchant Rework] When you summon your Feral Spirits, you also gain 20% attack speed for 8 seconds. The duration is extended by 2.5 sec every time you hit a monster with Lava Lash or Stormstrike.

New

[New Rare Mystic Enchant] Guarded by the Light - Increases the duration of your Divine Shield and Divine Protection by 0.5 sec.

New

[New Epic Enchant] Bloodbath - Using Rupture on a target afflicted by your Rend will trigger a violent attack, dealing 60% weapon damage and applying Rend to up to 10 targets in front of you. Your Rupture spell now has a 5 second cooldown.

New

[New Legendary Enchant]: Champion of Justice - Dealing damage with Judgement or Crusader Strike increases your Holy healing power by 10% of your Strength for 15 seconds, stacking up to 3 times. When fully stacked, using a direct heal an ally below 75% health triggers a bonus heal and adorns them for 10 seconds. While active, your damaging melee abilities restore 5% base mana to you and heals targets you have adorned.

New

[New Epic Enchant] - Deter and Punish: Your Deterrence now also reflects spells and retaliates against attacks.