Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/04/21

Talents & Abilities

Change

Fixed an issue where some ranks of Reckoning would still trigger from spells. [Pending restart]

Item Changes

Change

[TBC] [Wildhammer] [Area-52] [Arena] Introduced Prestige Arena Weapons for season 1. These weapons cost 3500 arena points for a 1 handed weapon, and 7000 for a 2 handed weapon, they require 2200 Rating in 2v2 to purchase. These weapons are the Ultimate Prestige and their stats have been upgraded to match their cost.

Mystic Enchants

Change

The Demolisher debuff can now be applied from different casters at the same time.

2021/04/20

General

Change

Increased the base resilience on Area 52 and Wildhammer.

Change

Added a Free Temporary Dice of Talents quest due to the Hunger for Blood rework available on Wildhammer & League.

Talents & Abilities

Change

Succubus Seduction now lasts for 6 seconds, down from 8 seconds in PvP.

Change

Fixed an issue where Rake didn't count as a bleed effect for the Hunger for Blood.

Change

Temporarily reduced the damage bonus to Vampiric Touch from the Fingers of Death legendary enchant as we fix a bug with it dealing too much damage against players.

Change

Fixed an issue where some effects like Shadowfury and Dragon's Breath would not apply its crowd control. [Pending restart]

Change

Rend now deals 5% reduced damage against players. It previously did not have a PvP modifier.

Change

Bladestorm (off-hand) damage now deals 50% reduced damage against players, from 40%.

Change

Bladestorm damage now deals 30% reduced damage against players, from 40%.

Change

Improved Devouring Plague now deals 60% reduced damage against players, from 65%.

Change

Slam now deals 5% increased damage against players. It previously did not have a PvP modifier.

Change

Divine Storm now deals 20% reduced damage against players, from 15%.

Change

Crusader Strike now deals 20% reduced damage against players, from 15%.

Change

Immolate no longer deals increased damage against players. Its damage was previously increased by 5%.

Change

Ferocious Bite now deals 15% reduced damage against players, from 20%.

Change

Conflagrate now deals 5% reduced damage against players. Its damage was previously increased by 5%.

Change

Shadowburn now deals 20% reduced damage against players, from 15%.

Change

Maul now deals 10% reduced damage against players, from 15%.

Change

Ambush now deals 15% reduced damage against players, from 10%.

Change

Fire Blast now deals 15% reduced damage against players, from 20%.

Change

Eviscerate now deals 15% reduced damage against players, from 20%.

Change

Rake now deals 15% reduced damage against players, from 20%.

Change

[League] Whirlwind now deals 20% reduced damage against players, from 25%.

Change

Drain Life now deals 10% reduced damage against players. It previously did not have a PvP modifier.

Change

Spiritual Guidance now increases your healing spell power by 4% of your total Spirit, up from 3%.

Change

Improved Tree of Life now increases your healing spell power by 4% of your total Spirit, up from 3%.

Change

Increased the base weapon damage of Mutilate to 130%, up from 100%, and increased the additional bonus damage by 30%. The damage increase against Poisoned targets has been reduced to 10%, down from 45%.

Change

Increased the weapon damage of Backstab to 215% weapon damage, up from 195%.

Change

Increased the weapon damage of Divine Storm to 130% weapon damage, up from 110%.

Change

Increased the weapon damage of Crusader Strike to 120% weapon damage, up from 105%.

Change

Reckoning now only triggers from taking damage in melee.

Change

Felhunter Spell Lock no longer applies a silence.

Change

Last Stand now temporarily grants you 25% of your maximum health, down from 30%.

Change

Fixed a tooltip issue with Riptide, it will now show the correct amount of percentage healing increase to Chain Heal.

Change

Clarified the tooltip of Mortal Shot talent and Mystic Enchant to state that it only works for Hunter shots.

Change

You can now mount while in the Noggenfogger skeleton transform.

New

Hunger for Blood has been reworked. It now reads - Enrages you, increasing all Physical and Nature damage caused by 10%, lasting for 5 seconds per bleed effect you have applied to the target. Also gives you a movement boost for 5 seconds, increasing your movement speed by 15% per bleed you have applied to the target. (This ability is off-GCD but has a 30 second cooldown.)

Change

Holy Guidance now increases your healing spell power and holy spell power by 4% of your total Intellect.

Change

Nature's Blessing now increases your healing spell power by an amount equal to 4% of your Intellect, up from 3%.

Change

Mind Mastery now increases spell damage by 3% of your total Intellect, up from 2%.

Change

The damage of Chimera Shot - Serpent has been increased to 60% of the damage done by your Serpent Sting, up from 40%.

Change

Improved Devouring Plague now deals 5/10/15% of the total periodic effect of Devouring Plague.

Change

Conflagrate now deals 60% damage instantly (from 70%), and an additional 60% over 6 seconds (from 20%), and Improved Immolate now increases the damage of Immolate by 10/20/30% damage, up from 5/10/15%.

Change

Anticipation now increases block chance by 1/2/3/4/5% instead of dodge.

Change

Improved Moonfire now also increases the critical strike chance of Starfire by 5/10%.

Change

Lunar Guidance now also increases the critical strike chance of Starfire by 3/6/9%.

Change

Baseline damage and spell power scaling from Wrath have been increased by 20%.

Item Changes

Change

Avenger's 5 set bonus now deals 50% reduced damage against players, from 67%.

Change

Fixed an issue where some Insignia of the Alliance/Horde would have wrong PVP power and resilience.

Change

Darkmoon Card: Vengeance proc effect can now crit for 200% damage.

Dungeons & Raids

Change

[League 2] [Naxxramas] [The Four Horsemen] Corrected an issue where The Checkpoint of the Four Horsemen would not trigger.

Change

[League 2] [Naxxramas] [The Four Horsemen] Sir Zeliek will now select a random target with his Holy Wrath ability if there is more then one eligible target within 35 yard of him. Holy Wrath will prefer hitting long distance targets.

Change

[League 2] [Naxxramas] [The Four Horsemen] Lady Blaumeux and Sir Zeliek will now select random targets with their Shadow Bolt and Holy Bolt if there is more then one eligible target within 35 yards range of them rather then focusing the closest or furthest target.

Mystic Enchants

Change

Fixed an issue where the Weapon Throw stun could last more than 2 seconds.

Change

Fixed an issue where Time Warp wouldn't work.

Change

Fixed an issue where Rank 2 of Vanish didn't share a cooldown with Vanish (Into Darkness).

Change

Master of Shadow now scales with Sinister Strike. The Master of Shadow buff now only increases spell critical chance as intended. Removed an unintended visual effect on Master of Shadow buff.

Change

Fixed the Master Tactician Mystic Enchant to give 1% increased critical strike chance as intended.

Change

The Lunar Guidance Mystic Enchant now increases your spell damage by 3% of your total Intellect, up from 2%.

Change

Fixed an issue causing the Mystic Enchant version of Revitalize to not work.

Change

Increased the damage of the Consecrated Strike weapon enchant from Consecrated Strikes legendary Mystic Enchant.

Change

Blademaster's Riposte proc now no longer increases chance to parry, but instead increases the amount staggered by Tactical Mastery's Capstone by 10% for 10 seconds.

Change

Brain Breaker now increases the damage of Mind Blast on targets afflicted by Gouge by 10%, down from 13%

Change

Fixed an issue where Consuming Flames would deal less damage than intended. In addition, the additional ignite percent has been increased to 15%, up from 10%.

Change

Updated the tooltip of Pyrolate to state that it now increases the damage of Immolate by 15% against monsters and 5% against players.

Change

Standardized the tooltip of Rain of Fire (Fire Storm) to no longer include the PVP damage modifier.

Change

Fixed a bug where Controlled Burn could extend Immolate past its max duration.

Change

Razor Claws now also increases the damage of your Claw by 20% of your attack power.

Change

Fixed a bug where Feint (Fancy Footwork) was still affected by the global cooldown even though it doesn't trigger one.

Change

Fixed a bug where Flametongue benefited but never consumed Fired Up. It now still benefits from and also consumes Fired Up as intended.

Change

Fixed an issue where Compound Shot would refresh the duration of Slice and Dice without having any points in Cut to the Chase. The talent will now function as intended with Compound Shot.

Change

The extra projectiles from Focused Burst will now no longer cast if the channel of Multi-Shot is interrupted by movement.

Change

Lightning Discharge will now no longer have a duration if used with instant Lightning Bolt or Chain Lightning.

Change

Fixed an issue where Locust Shot would gain damage against slowed targets.

Change

Repartee now also reduces the cooldown of Feint by 4 seconds.

Change

Clarified the tooltip of Low Tide to state that it is only Healing Wave that is affected by the crititcal effect chance.

Change

Fixed an issue where Sunfire was not going into druid spell book.

Change

Crackling Thunder now also increases your chance to score a critical strike against them by 5%

Change

Fixed an issue where Time Warp would sometimes fail when used in the last second.

Change

Fixed an issue where Taste for Blood would not trigger Heavyweight.

Change

Clarified the tooltip of Mindburn to state that it deals only 10% increased damage versus players.

Change

Fixed an issue where Sunfire and Thunder Clap would share a cooldown.

Change

Lengthy Nature's Grace Mystic Enchant now increases the duration of Nature's Grace by 0.5 seconds, down from 1 second.

Change

Graceful Prayer now makes the cooldown of Prayer of Healing to 6 seconds, down from 8 seconds, and the increased critical effect chance has been reduced to 15%, down from 20%.

Change

Fixed an issue where Arcane Missiles (Divine) rank 2 and rank 3 from Prophet of Wrath had too high damage.

New

[New Legendary Enchant]: Blood and Guts - Transforms your Eviscerate into Eviscerate (Disembowel), a finishing move that uses a Dagger to make a swift incision, causing your target to take bleed damage over 6 seconds. This damage scales with modifiers to Eviscerate and can critically strike. Your Mutilate deals bonus damage against Disemboweled targets. Casting Execute attempts to finish the target off, dealing bonus damage and triggering Remorseless Attacks (if known).

New

[New Legendary Enchant]: Tidecaller - Your Healing Wave heals for 25% more and applies 3 stacks of Tidecaller's Boon on the target. This effect increases the healing they take from your periodic Nature healing spells by 10% per stack, but reduces the healing they take from your Healing Wave by 5% per stack. Tidecaller's Boon stacks up to 15 times and your periodic Nature healing removes one stack.

New

[New Legendary Enchant]: Demolisher - Your Mortal Strike is transformed into Demolishing Strike, an ability that deals 130% weapon damage and scales with Mortal Strike modifiers. In addition, it demolishes the target's defenses, increasing the physical damage they take from your attacks by 1%. Demolish stacks up every time the target is critically hit in melee, and upon reaching 10 stacks empowers your next ability: Expose Armor: Reduces the targets' armor by an additional 10% and increases your armor penetration by 20% for 20 seconds. Riposte: Generates 2 additional combo points and slows the targets attack speed by an additional 10%. Mongoose Bite: Doesn't trigger its cooldown and is guaranteed to critically strike.

New

[New Epic Enchant]: Ward of Light - Taking critical damage from a spell has a chance to reset the cooldown of your Divine Storm. In addition, dealing damage with Divine Storm now dispels one magic effect from you.

New

[New Epic Enchant]: Into Darkness - Forms a strong bond with the Shadows, teaching you a stronger version of Vanish. This ability is useable while feared and will clear any fear effect on you and put a shield on you absorbing magic damage.

New

[New Legendary Enchant]: Fingers of Death - Your Fingers of Frost now also grants 2 stacks of Fingers of Death for 10 seconds, which causes your next Ice Lance to also launch a Shadow Lance. Shadow Lance hits grants a stack of Touch of Death 10 seconds, which increases the damage of your next Vampiric Touch by 75%, stacking 2 times. In addition, your Frostbolt now applies Dark Winter to the target for 15 seconds, stacking 3 times, causing you to deal 3% increased periodic Shadow damage to the target.

New

[New Epic Enchant]: Impending Doom - Your Mind Blast and Shadow Word: Death increase your Shadow periodic damage dealt to the target by 20%. This effect lasts for 3 ticks.

New

[New Epic Enchant]: In the Zone - When your Unfair Advantage deals damage to a player it also gives you a shield absorbing magic damage. The absorb value of this shield is tripled if Ghostly Strike is active. This effect can only occur once every 6 seconds and requires the final rank of Unfair Advantage.

New

[New Epic Enchant]: Punisher - Increases the critical strike chance of Riposte by 30%. When used on players, your Riposte triggers Unrelenting Assault. This effect can only occur once every 20 seconds and requires the final rank of Unrelenting Assault.

New

Righteous Flames has been reworked. The Legendary Mystic Enchant now has an additional mechanic: Each time you consume a charge this way, you will receive a stack of Righteous Flames, increasing the damage of your next Holy Fire by 5%, stacking up to five times. Upon reaching max stacks, your next Holy Fire will deal Radiant Damage and restore your Inner Fire to max charges. Radiant damage is a combination of the Fire and Holy schools, and will benefit from the highest modifier to either school.

New

[New Legendary Enchant]: Mana Fiend - Increases your Intellect by 30% and makes your Arcane direct damage spells replace your next auto-attack with an attack that consumes mana to deal Arcane damage. Dealing damage this way has a 50% chance to make you go into a Mana-crazed Delirium, increasing your spell power by 10% of your Intellect, stacking up every second. While active your Arcane spells cost no mana, but maintaining the effect prevents you from gaining mana from other sources and drains your mana every second. When you drop below 20% mana the Delirium ends. The mana drained is restored to you over 12 seconds as you come back to your senses.

New

[New Epic Enchant]: Arcane Displacement - Fully channeling Arcane Missiles on a target will trigger Arcane Displacement, instantly teleporting you behind them and striking them with your weapon dealing Arcane damage. This effect has a 15 second cooldown.