New Locations and Points of Interest: Rediscover the Thrill of Exploration
Uncover Azeroth’s Secrets Again
Ascension introduces exciting new locations and immersive points of interest throughout Azeroth’s iconic zones, reigniting your sense of discovery and adventure. Whether you're a seasoned explorer or just starting your journey, these original additions seamlessly blend into the world you love, offering fresh adventures at every turn.
Immersive Adventures Await
Venture into newly added locales like Camp Blackwood, Highwind Hold, the Red Mage Tower, and more. Each location thoughtfully designed to fit naturally within Azeroth's lore and landscapes. From mercenary camps to mystical glades, each new site enriches your adventure, rewarding you for exploring more.
Exciting Challenges, Powerful Rewards
These new points of interest aren't merely aesthetic. They host formidable enemies, unique treasures, and valuable RPG items. Encounter rare creatures, uncover Worldforged Items, and find Mystic Enchantments, rewarding your curiosity and bravery with powerful gear and memorable moments.
Explore Iconic Zones Like Never Before
From the misty Wetlands to the rugged cliffs of Stonetalon, familiar territories now hide thrilling secrets waiting to be discovered. Relive the excitement of exploring your favorite zones for the very first time, uncovering hidden narratives and dynamic new challenges.
Ever-Expanding World
Ascension continually adds new points of interest, ensuring your exploration remains dynamic and ever-evolving. Each update brings fresh discoveries, keeping your adventures compelling and vibrant long after your journey begins.
Rediscover Azeroth Today
Step into a world full of new mysteries, thrilling challenges, and rewarding exploration. Ascension’s new locations and points of interest revive the thrill of discovery, transforming every step you take into an unforgettable adventure.
Here are just a few of the new locations:
Camp Blackwood
Tucked into the misty lowlands of the Wetlands, Camp Blackwood serves as a rough and ready hiring ground for those in need of less than subtle solutions. Run by the ever scheming goblin Krazzle Sparkplug, the camp offers a revolving roster of mercenaries for hire: ogres, gnolls, and forest trolls, each willing to trade fists for coin.
Krazzle does not ask questions, and neither do the fighters he brokers. Whether it is guarding a caravan, sacking a rival camp, or clearing out problems the locals would rather not name, Camp Blackwood sells muscle to anyone who can pay. Just do not expect loyalty. Once the gold is gone, so are they.
Highwind Hold
Perched high in the cliffs of Stonetalon, Highwind Hold serves as a sanctuary and training ground for Horde wyvern riders. Maintained by tauren of the Skychaser lineage, the hold is a place of balance: where beast and rider move as one.
The Wyverns raised here go on to serve in Orgrimmar and other Horde outposts.
Red Mage Tower
At the edge of Elwynn Forest as the trees give way to the rugged stone of Redridge, the Red Mage Tower is a recent outpost constructed by a contingent of Dalaran mages. Offering their support against the encroaching orcs and gnolls, its halls hum with power. Fledgling Mages and other spellcasters would do well to visit this tower on their way to aid the citizens of Lakeshire.
Tombshade Laboratory
Once a human research hall nestled in the woods of Tirisfal, the structure now serves the Forsaken as a secretive laboratory and listening post. Though its exterior still bears the marks of its past, the inside tells another story filled with plaguework, forbidden alchemy, and whispered observations.
Positioned precariously close to Scarlet Crusade territory, Tombshade functions as both a point of reconnaissance and a field site for experimental studies. Supplies are few, and discretion is vital, but the work done here may one day shift the balance in this long rotted war.
Gurubashi Fighting Pit
Beneath the jungle canopy not far from the great arena itself, the Gurubashi Fighting Pit serves as a brutal training ground for those who seek glory in the ring. Here, gladiators spar, bleed, and sharpen their instincts before stepping into the bloodstained sands of the arena proper.
The pit is where champions are carved from ambition. Roars echo through the trees as warriors test their strength against beasts, blades, and each other. Only the strongest earn their place in the arena. The rest become part of the lesson.
Stonefather’s Circle
In the quiet center of Mulgore, where the land breathes slowly and the wind carries the voices of the past, stands Stonefather's Circle. Here, Tharok Windhoof leads sacred rites, calling upon the spirits of the Earthmother and the ancient wild gods that guide the tauren people.
Each stone marks a story, each ripple in the water echoes with memory. The circle is a place of communion, where tradition is honored and the bond between the living and their ancestors is renewed through silence, prayer, and natural harmony.
Brother’s Tapworks
The Brother's Tapworks is a proud dwarven brewery run by six brothers: Bran, Morin, Grimnor, Grunir, Durnar, and Halin. Each brother brews his own signature blend, from deep stouts to biting ciders, and each swears his is the finest of the lot.
Adventurers passing through the valley know the Tapworks by reputation. Whether you need something to warm your bones, lift your spirits, or knock you clean off your feet, there is a brew here with your name on it. Just do not ask whose recipe is best. That fight still has not ended.
The Blood Crucible
Lurking behind the Crucible of Blood, this forgotten altar has been claimed by Blackrock orcs bent on vengeance. Here, they perform brutal rituals, siphoning black dragon blood to infuse their weapons with draconic power.
The Night's Watch
On the banks between Elwynn Forest and Duskwood, this secluded camp serves as a forward post for the Night's Watch militia. Its purpose is simple but grim: keep the horrors of Duskwood from spilling north.
By day, the outpost handles patrols, resupply, and the occasional frightened traveler. By night, its fires burn low, and every sound from the trees is watched with drawn steel. Recently, strange tracks and torn scraps of fur have been found near the water. Some think it is just another beast, but others whisper of a deeper worgen presence lurking beyond the treeline.
Chapel of Final Grace
Along the withered road in Tirisfal Glades, the Chapel of Final Grace stands as one of the last sanctuaries untouched by madness. Father Alastor, once a priest of Lordaeron and now undead, continues his rites with quiet conviction. He tends to the chapel with care, offering rest and aid to any who arrive, no matter their nature.
Though the land is shadowed and the kingdom fallen, the chapel remains a place of stillness. Flickering candlelight, whispered prayers, and a weathered fountain offer small reminders of what was and what might still endure.
Shal’Athil
Shal’Athil serves as a place of learning and reflection for young night elves called to the druidic path. The glade is tended by elder druids who guide their students through the teachings of balance, patience, and harmony with the wilds.
Here, lessons are spoken through wind and water, and spirits of the forest drift gently among the trees. It is a quiet outpost, but one that shapes the future of night elf tradition, rooted in reverence and renewal.
Morvath’s Hold
Morvath’s Hold was once a quiet lakeside lodge, part of the Caer Darrow estate. When the Cult of the Damned took root within the manor, the hold fell with it. What was once a retreat for study and reflection is now overrun with undead and necromancers, working to return Morvath the Undying to unlife. His spirit lingers, and the ritual grows stronger by the hour.
Scarlet Tannery and Forges
The Scarlet Crusade have refined new methods of tanning and processing leather and their Tanneries can be found throughout their strongholds and bases throughout the Plaguelands. Adventurers who seek them out may be able to tap into their new methods unlocking new recipes.