在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
世界
Azuregos, trusted servant of the aspect Malygos, has returned to Azshara to safeguard ancient artifacts and lore. While not initially hostile, he will fight fiercely to defend these artifacts from would-be treasure hunters.
Azuregos is initially neutral and unattackable by players, but can be engaged in dialogue.
Upon choosing the dialogue: "I am a treasure hunter in search of powerful artifacts. Give them to me and you will not be harmed." Azuregos will become hostile and attack nearby players.
Azuregos will no longer reset or evade upon changing/losing aggro.
Azuregos' Frost Breath now properly freezes players in a large conal AoE in front of him for 5 seconds.
Azuregos will teleport players on top of him at certain intervals and reset their threat.
Players can no longer fall through the ground upon being teleported to Azuregos.
Upon dying to Azuregos, players will become afflicted by Mark of Frost.
Players with the aura Mark of Frost will be stunned for 2 minutes when near Azuregos.
Azuregos will conjure 'Manastorms' on top of players, draining their mana and dealing Frost damage periodically.
Azuregos will cast his AoE Frost spell 'Chill' at regular intervals.
Azuregos will cast 'Magic Reflection' causing players' spells to be redirected towards them.
Azuregos will now use 'Cleave' on targets in front of him.
Upon reaching low HP% threshold, Azuregos will cast 'Frenzy' empowering his damage and attack speed.
Waypoints implemented.
Dragons of Nightmare (Shared abilities)
Nightmare Dragons will cast 'Noxious Breath' on players in a frontal AoE.
Nightmare Dragons will summon 'Dream Fog'.
Dream Fog will Sleep players caught in their AoE.
Dream Fog will effectively rotate between players, maximizing Sleep uptime.
When flanked by a player, Nightmare Dragons will use the ability 'Tail Sweep'
Upon dying to a Nightmare Dragon, players will become afflicted by Mark of Nature.
Players with the aura Mark of Nature will be stunned for 2 minutes when near a Nightmare Dragon.
Dragons of Nightmare (Lethon)
At each threshold of 25% HP loss (75%, 50%, 25%), Lethon will cast the spell 'Draw Spirit'.
'Draw Spirit' will stun players for 5 seconds and summon Spirit Shades that path towards Lethon.
Upon reaching Lethon, Spirit Shades will cast the spell 'Dark Pact', healing Lethon for 15,000HP each.
Spirit Shades now properly mirror the character model of the player they're drawn from.
Spirit Shades have been given the appropriate immunities and resistances. AoE/snares/roots will have little to no effect. They must be killed using targeted spells and abilities.
Lethon will now properly cast 'Shadow Bolt Whirl'. He will cast four volleys of Shadow Bolts from his left and right side, alternating between each. (ie. Four volleys from his left and then alternating to four on his right.)
Dragons of Nightmare (Emeriss)
At each threshold of 25% HP loss (75%, 50%, 25%), Emeriss will cast the spell 'Corruption of the Earth'.
Emeriss will frequently cast 'Volatile Infection' on random players.
Upon killing a player, a Putrid Mushroom will grow atop their corpse. Putrid Mushrooms deal 600 Nature damage per second to players caught in their vile fumes.
Dragons of Nightmare (Taerar)
At each threshold of 25% HP loss (75%, 50%, 25%), Taerar will banish himself and summon three Shades of Taerar.
After all the Shades have been killed, Taerar will unbanish himself. If the Shades are not killed in time, Taerar will unbanish himself.
Taerar will frequently cast 'Arcane Blast' on players, knocking them back.
Dragons of Nightmare (Ysondre)
At each threshold of 25% HP loss (75%, 50%, 25%), Ysondre will cast 'Summon Demented Druids'.
Demented Druids will cast Moonfire, Curse of Thorns and Silence on their targets.
Ysondre will frequently cast 'Lightning Wave' on players.
世界
Implemented Enchant Reforging.
系统变更
Fixed various exploits, crashes, and problems with enchant reforging.
世界
Added waypoints to Northshire Guard
Travel Form and Tree form should no longer receive extra armor from shields, mail, or plate.
系统变更
Reconfigured Server to allow more connections to try to remedy lag
世界
All class Trainers should function correctly.
Fixed Zeppelins, Boats, and Elevators so they carry the player correctly
系统变更
Changed Reset Frame
世界
Expanded AI on Witherbark Witch Doctor.
Expanded AI on Boulderfist Brute.
Expanded AI on Boulderfist Magus.
物品变更
Corrected stats on multiple items
地下城与团队副本
Corrected the drop change on Grime-Encrusted Objects in Gnomeregan
Expanded AI on all Trash in Scarlet Monastery: Cathedral and Armory
Expanded AI on all Trash in Scarlet Monastery: Graveyard and Library
世界
Dalaran Mages outside of Shadowfang Keep now have more intelligent AI.
Holy Tome: Lightwell III now requires Lightwell Rank II to use.
地下城与团队副本
Scarlet Monastery Graveyard
Fallen Champion no longer has a 100% chance of spawning.
Ironspine no longer has a 100% chance of spawning.
Azshir the Sleepless no longer has a 100% chance of spawning.
Impelemented multiple spawn points with independent chances of spawning Graveyard Rare bosses.
Each boss now has three possible spawn points.
Fallen Champion has a 15% chance of spawning at each spawn point.
Ironspine has a 10% chance of spawning at each spawn point.
Azshir the Sleepless has a 5% chance of spawning at each spawn point.
Bloodmage Thalnos has been rescripted to use his spells more frequently and effectively.
地下城与团队副本
Scarlet Monastery Armory:
Herod
Herod's existing script was found to be unsatisfactory and provided little challenge to level appropriate players.
Herod has been rescripted from the ground up and the encounter should hopefully require multiple players to prevail.
Herod will now more frequently cast Bladestorm when a target is in melee range.
(Previously, Herod often died before performing a single Bladestorm.)
Herod is properly spell-immune and rooted in place while under the effect of 'Bladestorm'.
Herod will cast 'Cleave' on his target more frequently, meaning melee characters will need to engage with caution.
Herod will now cast 'Rushing Charge' on his primary target more frequently, if they attempt to flee or are otherwise out of range.
(The tank will need to maintain aggro and be careful not to outrange him too much.)
Herod now uses an 'Enrage', upon reaching a certain HP threshold, that more accurately mirrors its Vanilla counterpart.
Herod has been given the appropriate immunities to disabling and slowing mechanics. Kiting him is now as difficult as it is dangerous.
Upon dying Herod will summon twenty Scarlet Trainees.
地下城与团队副本
All Creatures in Ragefire Chasm have had their damage and health values reverted to Vanilla Standards.
All Creatures in Wailing Caverns have had their damage and health values reverted to Vanilla Standards.
All Creatures in Deadmines have had their damage and health values reverted to Vanilla Standards.
All Creatures in Shadowfang Keep have had their damage and health values reverted to Vanilla Standards.
All Creatures in Blackfathom Deeps have had their damage and health values reverted to Vanilla Standards
All Creatures in Stormwind Stockade have had their damage and health values reverted to Vanilla Standards.
All Creatures in Razorfen Kraul have had their damage and health values reverted to Vanilla Standards.
All Creatures in Scarlet Monastery have had their damage and health values reverted to Vanilla Standards.
All Creatures in Zul'Farrak have had their damage and health values reverted to Vanilla Standards.
All Creatures in Blackrock Depths have had their damage and health values reverted to Vanilla Standards.
All Creatures in Scholomance have had their damage and health values reverted to Vanilla Standards.
All Creatures in Stratholme have had their damage and health values reverted to Vanilla Standards.
All Creatures in Blackrock Spire have had their damage and health values reverted to Vanilla Standards.
Shadowfang Keep:
Shadowfang Whitescalps are now immune to Frost spells.
Shadowfang Darksouls are now immune to Shadow spells.
Razorclaw the Butcher
Razorclaw's autoattacks now properly manaburn as intended.