
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
+ [Pending Restart] - Fixed a bug where Bonewraith was splitting its damage across its target hit by bonestorm. It now reduces the damage less per target.
[Pending Restart] - [Witch Doctor - Brewing] - Spirit Link Idol replaces the old level 50 passive it now reads: Drop a Spirit Link Idol near you for 15 seconds. The idol redistributed the health of all party and raid members every 2 seconds, such that each player ends up with the same percentage of their maximum health.
[Pending Restart] - [Witch Doctor - Brewing] - Mojo Beam can now critically heal baseline. The 50 passive has been reworked.
[Pending Restart] - [Witch Doctor - Brewing] - Jungle Booms has been reworked and it now reads: Jungle Shrooms used from your cauldron now heal for 100% more but heal 3 less targets. This talent is meant to be a switch node from Doctor of the Jungle and allow you to decide where you want heal more.
[Pending Restart] - [Witch Doctor - Brewing] - Doctor of the Jungle now causes your ticks from Jungle Shrooms to happen every 4 seconds instead of every 5. This means this talent reduces the tick rate by 2 seconds, but this is still an overall buff to the tick rate and healing provided.
[Pending Restart] - [Witch Doctor - Brewing] - Jungle Shrooms now heals 8 allies every 6 seconds from every 8 seconds.
[Pending Restart] - [Invention Tinker] - Level 50 Passive - Cybernetic Shield - Your Stim Augmentation now applies an absorption shield equal to 50% of the amount healed, up to 10% of the targets' maximum health.
[Pending Restart] - [Invention Tinker] - Stim Augmentation can now also critically heal.
[Pending Restart] - [Invention Tinker] - Improved Graftbolts (Level 50 Passive) has been merged into Graftbolts (Level 40 Passive). Graftbolts now stack 3 times baesline.
[Pending Restart] - [Invention Tinker] - Overcharge Shield Beacon — absorb amount has been increased by 30%.
[Pending Restart] - Fixed a bug where Bonewraith was splitting its damage across its target hit by bonestorm. It now reduces the damage less per target.
[Pending Restart] - Fixed a bug where Corpse Explosion was not working with certain talent combinations
[Pending Restart] - [Witch Doctor - Voodoo] - Voice of Bwonsamdi now deals additional Shadow damage equal to 5% of your Spirit and lasts for 20 seconds up from 15.
[Pending Restart] - [Witch Doctor - Voodoo] - Dark Magic now reduces the cast time of Malefic Wrath and Bad Juju by 0.5 seconds up from 0.3 seconds.
[Pending Restart] - [Witch Doctor - Voodoo] - Bad Juju now scales with 100% of your spell power. Additionally, it’s spirit damage coefficient is fixed and now correctly scales with 30% of your spirit.
[Pending Restart] - [Witch Doctor - Voodoo] - Hexfire Wrath - fixed a bug where it had a lower spell power coefficient than Malefic Wrath. It now scales with 75% of your spell power up from 57%. Each DoT tick scales with 10% of your spell power up from 4.5%.
[Pending Restart] - [Witch Doctor - Voodoo] - Overflowing Juju now reduces the cooldown of Bad Juju by 10 seconds up from 8 seconds.
[Pending Restart] - [Witch Doctor - Voodoo] - Puppeteer’s threads now store 15% of the damage dealt, up from 10%.
[Pending Restart] - [Necromancer - Rime] - Frozen Power and Frigidness have swapped places. Additionally, it is now a 1/1 talent from 2/2. It retains full power for half the cost.
[Pending Restart] - [Necromancer - Rime] - Refreshing Chill now makes Ice Barrage instant cast in place of its runic power cost reduction.
[Pending Restart] - [Necromancer - Rime] - Champion of Kel'Thuzad and Permafrost have swapped positions, with Permafrost now occupying the level 50 passive slot.
[Pending Restart] - [Necromancer - Rime] - Glacial Impact now scales with 135% of your spell power, up from 100%.
[Pending Restart] - [Necromancer - Rime] - Each Ice Barrage hit now scales with 59.71% of your spell power, up from 35%.
[Pending Restart] - [Necromancer - Rime] - Lichfrost now scales with 86.99% of your spell power, up from 59.42%.
[Pending Restart] - [Pyromancer - Incineration] - Fired Up! Now grants 30% critical strike chance up from 20%.
[Pending Restart] - [Pyromancer - Incineration] - Destroyer’s Legacy now blasts nearby enemies for 50% of the damage dealt, up from 20%.
[Pending Restart] - [Pyromancer - Incineration] - The spell power scaling of Explode has been increased by 20%.
[Pending Restart] - [Pyromancer - Incineration] - The spell power scaling of Infernus has been increased by 8%.
[Pending Restart] - [Pyromancer - Incineration] - Melting Point now provides you 3% additional critical strike chance
[Pending Restart] - [Pyromancer - Incineration] - The Burned Capstone effect now correctly benefits Scorched, increasing the periodic damage.
[Pending Restart] - [Pyromancer - Incineration] - Scorched duration has been doubled and the damage dealt per critical hit now accumulates. This means if you crit back to back, the damage of scorched is increased for each crit.
常规
[Pending Restart] - Felsworn can now use Polearms and can wield two of them when they are the Tyrant specialization.
常规
[Pending Restart] - Fixed a bug where Tank Threat was not increased if the target was out of combat with the mob, often causing pulls in the beginning to go to other players in your party.
[Pending Restart] - Fixed a bug where some tanks like Tyrant Felsworn and Dreadnaught Cultist were not correctly gaining their 6% crit reduction aura.
[Pending Restart] - Bloodmage has a new ability: "Blood Covenant". You sacrifice 90% of your own health to carve a large blood rune into the ground. Once allies are inside, they may start sacrificing their own health to summon more party and raid members.
[Pending Restart] - Chronomancer has a new ability: "Hourglass of Time". This spell places a Chromatic Hourglass which merges allies timeline into your own and summons them to your current location.
[Pending Restart] - Cultist has a new ability: "Eldritch Obelisk". This spell places a summoning obelisk from the old gods, allowing you and another ally to summon members of your party and raid group to your current location.
Fixed a bug with Carve from Felsworn to where it was dealing more damage than intended, we are going to continue to monitor this ability and ensure that Tyrant - Felsworn remains a high damage output tank, but is not out-damaging actual DPS roles.
[Pending Restart] - Increased the base stats for strength and agility for all necromancer minions.
常规
Fixed a bug where Dark Infusion couldn't be ranked up.
Azuregos now has an 8 second cooldown on the swipe attack after you are teleported back.
Tanks in PvP Combat now take 20% more damage and deal 15% less damage to players.
常规
Myceilial healing now stacks 8 times.
Playing with poison now increases healing done by 3%.
Tranquil Essence now increases periodic healing by 3/6%.
Added mailboxes to the towns inside of Pale Reach.
常规
[Pending Restart] - Fixed a bug where Runemaster was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Runemaster was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Primalist was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Reaper was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Venomancer was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Venomancer was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Tinker was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Tinker was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Sun Cleric was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Starcaller was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Starcaller was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Cultist was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Ranger was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Ranger was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Bloodmage was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Bloodmage was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Templar was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Templar was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Guardian was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Knight of Xoroth was showing incorrect attack power per Strength in the character panel, it now correctly shows 2 attack power per Strength.
[Pending Restart] - Fixed a bug where Witch Hunter was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Witch Hunter was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Felsworn was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Felsworn was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Witch Doctor was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Witch Doctor was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
[Pending Restart] - Fixed a bug where Barbarian was showing incorrect attack power per Agility in the character panel, it now correctly shows 1 attack power per Agility.
[Pending Restart] - Fixed a bug where Barbarian was showing incorrect attack power per Strength in the character panel, it now correctly shows 1 attack power per Strength.
Fixed a bug where greater (AoE) versions of class buffs were not the same value (often less) than their non greater version
Fixed a bug where ActionBarSaver was not usable in CoA.
Lowered chat limit history to 50 from 300 in ELVUI as a default, you can raise this back to 300. Storing and iterating chat this fast was consuming much client memory and causing client/lag crashed.
Disabled URL/Hyperlinking in ELVUI by default, you can re-enable this in settings, as this was consuming lots of memory and causing client lag/crashes.
Updated the UI to be transparent so you can still see the auction list, draggable, and to have an actual header in the auction pop up menu.
Updated the UI to be transparent so you can still see the auction list, draggable, and to have an actual header in the auction pop up menu.
Updated the UI to be transparent so you can still see the auction list, draggable, and to have an actual header in the auction pop up menu.
Added UI rollback handling for in-game “item was not found” failures so UI spent/quantity totals are actually accurate. Previously, auctionator would just show that you spent gold when you really didn't.
Added UI rollback handling for in-game “item was not found” failures so UI spent/quantity totals are actually accurate. Previously, auctionator would just show that you spent gold when you really didn't.
Added UI rollback handling for in-game “item was not found” failures so UI spent/quantity totals are actually accurate. Previously, auctionator would just show that you spent gold when you really didn't.
Fixed quantity tracking to count actual stack quantity, not just number of auction rows.
Fixed quantity tracking to count actual stack quantity, not just number of auction rows.
Fixed quantity tracking to count actual stack quantity, not just number of auction rows.
There is now a purchase summary when using the chain buy feature that shows Bought x for: Y amount of gold/silver/copper.
There is now a purchase summary when using the chain buy feature that shows Bought x for: Y amount of gold/silver/copper.
There is now a purchase summary when using the chain buy feature that shows Bought x for: Y amount of gold/silver/copper.
Added the `Chain buy` feature. This allows you to continue to the buy items without having to open/close menus. This is a toggleable feature.
Added the `Chain buy` feature. This allows you to continue to the buy items without having to open/close menus. This is a toggleable feature.
Added the `Chain buy` feature. This allows you to continue to the buy items without having to open/close menus. This is a toggleable feature.
Fixed broken Auction House buying flow where only one purchase worked before needing to leave/re-enter the Auction House menu.
Fixed broken Auction House buying flow where only one purchase worked before needing to leave/re-enter the Auction House menu.
Fixed broken Auction House buying flow where only one purchase worked before needing to leave/re-enter the Auction House menu.
**Auctionator Changelog**
**Auctionator Changelog**
**Auctionator Changelog**
A new version of details that supports level scaled damage is on the launcher now, update your addons. * [Lower level players should no longer look artificially weak in mixed-level groups] * [Higher players will see lower-level party members damage upscaled appropriately for the meter]. * [Lower level players will see higher level party members contribution] * [This only affects damage meter accuracy for your party members relative to you]