
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Pending Restart] - Heatwave has been changed to now heal the 5 lowest health allies for 15% of the healed amount up from 10%. Additionally, it now heals from Dawn Break in addition to its Illumination and Shine.
[Primalist] - Hand of the Earthmother Rank 8 base healing decreased from 1040 to 880.
[Primalist] - Hand of the Earthmother Rank 7 base healing increased from 375 to 450.
[Primalist] - Hand of the Earthmother Rank 6 base healing increased from 314 to 377.
[Primalist] - Hand of the Earthmother Rank 5 base healing increased from 265 to 318.
[Primalist] - Hand of the Earthmother Rank 4 base healing increased from 218 to 262.
[Primalist] - Hand of the Earthmother Rank 3 base healing increased from 168 to 202.
[Primalist] - Hand of the Earthmother Rank 2 base healing increased from 111 to 133.
[Primalist] - Hand of the Earthmother Rank 1 base healing increased from 48 to 58.
[Sun Cleric] Increased the spell power scaling of Daybreak from 59% to 71%
[Sun Cleric - Blessings] Daybreak Rank 7 base healing increased from 514 to 617.
[Sun Cleric - Blessings] Daybreak Rank 6 base healing increased from 475 to 570.
[Sun Cleric - Blessings] Daybreak Rank 5 base healing increased from 443 to 532.
[Sun Cleric - Blessings] Daybreak Rank 4 base healing increased from 378 to 454.
[Sun Cleric - Blessings] Daybreak Rank 3 base healing increased from 306 to 367.
[Sun Cleric - Blessings] Daybreak Rank 2 base healing increased from 227 to 272.
[Sun Cleric - Blessings] Daybreak Rank 1 base healing increased from 154 to 185.
[Venomancer] Decay now also applies Spore
常规
[Runemaster] Weapon Engravings are no longer mutually exclusive to the weapon, meaning you can have two fire engravings on the same weapon.
[Pending Restart] - Nature's Call now correctly increases healing done from others rather than double increasing the value from you.
[Pending Restart] - [Barbarian - Brutality] - Storm of Steel now deals 90% weapon damage to monsters, up from 80%.
[Pending Restart] - [Barbarian - Brutality] - Decapitate now deals 220% weapon damage to monsters, up from 200%.
[Pending Restart] - [Barbarian - Brutality] - Crush now deals 275% weapon damage to monsters, up from 250%.
[Pending Restart] - [Barbarian - Brutality] - Brutal Swing now deals 135% weapon damage to monsters, up from 120%.
[Pending Restart] - [Barbarian] - Smash now deals 165% weapon damage to monsters, up from 150%.
[Pending Restart] - [Barbarian] - Barbaric Whirl now deals 135% weapon damage to monsters, up from 120%.
[Pending Restart] - Fixed a bug where Necromancer Minions were not correctly applying their AoE damage reduction against monsters causing them to die more often than intended.
[Pending Restart] - Fixed a bug where the Mythic Dungeon Spoils would sometimes not be rewarded to party members.
常规
[Pending Restart] - Brewing Witch Doctor and Rot Venomancer can now trigger the replenishment effect.
[Pending Restart] - [Starcaller - Moon Guard] - Lunar Authority now increases all-school threat by 80%, up from 60%, and Arcane threat by an additional 80%, up from 60%.
[Pending Restart] - [Sun Cleric - Seraphim] - Sol Invictus now increases all-school threat by 70%, up from 50%. Holy and Fire threat bonus is unchanged.
[Pending Restart] - [Primalist - Mountain King] - Heart of the Mountain now increases all-school threat by 125%, up from 100%.
[Pending Restart] - [Venomancer - Fortitude] - Tank Stance Aura now increases all-school threat by 120%, up from 80%. Nature threat bonus is unchanged.
[Pending Restart] - [Knight of Xoroth - Defiance] - Demonic Power now increases all-school threat by 150%, up from 100%. Fire threat bonus is unchanged.
[Pending Restart] - [Guardian - Vanguard] - Tower Formation and Line Formation now increase Physical threat by 175%, up from 150%.
[Pending Restart] - [Witch Hunter - Black Knight] - Night's Watch now increases all-school threat by 175%, up from 125%.
[Pending Restart] - [Cultist - Dreadnought] - Twilight Domain now increases all-school threat by 150%, up from 75%, and Shadow threat by an additional 150%, up from 75%.
Righteous Custodian can now correctly only be placed on one ally per templar.
[Pending Restart] - [Starcaller - Moon Guard] - Lunar Authority now increases 80% threat, up from 60%.
[Pending Restart] - [Sun Cleric - Seraphim] - Sol Invictus now increases 70% all-school threat, up from 50%.
[Pending Restart] - [Primalist - Mountain King] - Heart of the Mountain now increases 125% threat, up from 100%.
[Pending Restart] - [Venomancer - Fortitude] - Tank Stance Aura now increases 120% all-school threat, up from 80%.
[Pending Restart] - [Knight of Xoroth - Defiance] - Demonic Power now increases 150% all-school threat, up from 100%.
[Pending Restart] - [Witch Hunter - Black Knight] - Night's Watch now increases 175% threat, up from 125%.
[Pending Restart] - [Cultist - Dreadnought] - Twilight Domain now increases 150% threat, up from 75%.
常规
[Chronomancer] Chromatic Shard damage and spell power coefficient has been increased by 30%.
[Chronomancer] Melt Reaity damage and spell power coefficient has been DOUBLED. Duration increased by 6s. However, this ability now ticks every 4s from every 3s.
[Chronomancer] Null Orbs no longer consume on critical hit of Chromatic Shard but the duration is halved. The value gains to Anomaly Spikes and Chromatic Shard are now more in line with their rate of occurrence.
[Chronomancer] Magic Erosion now also increases damage of Decomposition.
[Chronomancer] Infinite Guard now also reduces the cost of your Temporal buffs.
[Chronomancer] Time Means Nothing now provides a static 3% magic damage increase.
[Chronomancer] Paradox now reduces cost by 100% up from 50%.
[Chronomancer] Unmake SP scaling increased by 20%.
[Pending Restart] - Grovekeeper and Fleshweaver can now queue as healers in LFG
[Pending Restart] - Witch Hunter can now use 2H maces.
[Pending Restart] - Barbarian's Battering Ram now works with all weapons, not just two-handed maces and axes.
[Pending Restart] - Bloodmage can now use 2H maces
[Pending Restart] - Templar can now use 2H Axes.
[Pending Restart] - You can now see the first tier of Worldforged Items available. This is done because not all items can be upgraded before you slay Hakkar. This now shows you the next available and intended upgrade for it.
[Chronomancer] Infinite Sands swapped with Life Cycles in the class tree. This was done because Infinite Sands was obtainable before a player could learn the Infinite Clone ability.
[Chronomancer] Fixed a bug where the Hit rating granted by Wand Expert was not displayed in the tooltip
[Pending Restart] — Decapitate now costs 45 Energy. After paying this cost, it consumes half of your remaining Energy, up to 55 additional Energy. Each additional Energy consumed increases Decapitate’s damage by approximately 2%, up to a maximum 100% damage increase. This value is up from: 0.75% damage increase per energy consumed up to 100 energy.
[Pending Restart] - Fixed a bug where sometimes you would be unable to apply 2 venoms on venomancer.
[Pending Restart] - Fixed a bug where Azuregos Spell Reflect was sometimes not applying Resilient Constitution to some abilities when reflected, causing them to deal their PvE damage to players.
[Pending Restart] - Fixed a bug where Hoarfrost could be overwritten from other Runemasters.
[Pending Restart] - Necromancers can now receive Replenishment.
常规
Cauldron ingredient tracking will now automatically correct itself if it becomes desynchronized.
Fixed an issue where Cauldron ingredient tracking could become desynchronized, preventing players with Mixologist from adding a second ingredient.
Bloodthistle credits the Witch Doctor in the combat log while still healing the ally who dealt the damage.
Healing Ward now casts from the ward’s location but credits its Witch Doctor owner in combat logs.
Fixed a bug with a talent that was increasing the damage of Fracture, when it had no mention of damage increases to the spell.
[Pending Restart] - Fixed a bug where Rocket Boots was not dispelling root effects upong launch.
[Pyromancer - Flameweaving] - Fixed a bug where you could apply Pheonix Shield twice to the same target
[Guardian] Grand Entrance will now reliably charge back down and route to the enemy selected.
Fallen Champion, Ironspine, Azshir the Sleepless, and Scorn now award boss-level experience instead of mob experience.
[Pending Restart] - Experience gained from Battlegrounds has been increased by 25%.
Handling Questing with Huge Population - An update earlier this week made it so that named creatures that drop their quest items and their kill credit is received by all people who bring that creature to their demise. This update is now being expanded to starter zones, which is insanely high traffic area. All quests inside of Starter Zones now reward kill credit and quest credit to all who contribute to that creature's demise.
[Pending Restart] - The Character Cap has been raised to 100 from 10. You can activate and deactivate characters in the character creation screen by clicking the "Character+Rewind" button to the right of Character Creation.
+ [Pending Restart] - Fixed a bug where Bonewraith was splitting its damage across its target hit by bonestorm. It now reduces the damage less per target.
[Pending Restart] - [Witch Doctor - Brewing] - Spirit Link Idol replaces the old level 50 passive it now reads: Drop a Spirit Link Idol near you for 15 seconds. The idol redistributed the health of all party and raid members every 2 seconds, such that each player ends up with the same percentage of their maximum health.
[Pending Restart] - [Witch Doctor - Brewing] - Mojo Beam can now critically heal baseline. The 50 passive has been reworked.
[Pending Restart] - [Witch Doctor - Brewing] - Jungle Booms has been reworked and it now reads: Jungle Shrooms used from your cauldron now heal for 100% more but heal 3 less targets. This talent is meant to be a switch node from Doctor of the Jungle and allow you to decide where you want heal more.
[Pending Restart] - [Witch Doctor - Brewing] - Doctor of the Jungle now causes your ticks from Jungle Shrooms to happen every 4 seconds instead of every 5. This means this talent reduces the tick rate by 2 seconds, but this is still an overall buff to the tick rate and healing provided.
[Pending Restart] - [Witch Doctor - Brewing] - Jungle Shrooms now heals 8 allies every 6 seconds from every 8 seconds.
[Pending Restart] - [Invention Tinker] - Level 50 Passive - Cybernetic Shield - Your Stim Augmentation now applies an absorption shield equal to 50% of the amount healed, up to 10% of the targets' maximum health.
[Pending Restart] - [Invention Tinker] - Stim Augmentation can now also critically heal.
[Pending Restart] - [Invention Tinker] - Improved Graftbolts (Level 50 Passive) has been merged into Graftbolts (Level 40 Passive). Graftbolts now stack 3 times baesline.
[Pending Restart] - [Invention Tinker] - Overcharge Shield Beacon — absorb amount has been increased by 30%.
[Pending Restart] - Fixed a bug where Bonewraith was splitting its damage across its target hit by bonestorm. It now reduces the damage less per target.
[Pending Restart] - Fixed a bug where Corpse Explosion was not working with certain talent combinations
[Pending Restart] - [Witch Doctor - Voodoo] - Voice of Bwonsamdi now deals additional Shadow damage equal to 5% of your Spirit and lasts for 20 seconds up from 15.
[Pending Restart] - [Witch Doctor - Voodoo] - Dark Magic now reduces the cast time of Malefic Wrath and Bad Juju by 0.5 seconds up from 0.3 seconds.
[Pending Restart] - [Witch Doctor - Voodoo] - Bad Juju now scales with 100% of your spell power. Additionally, it’s spirit damage coefficient is fixed and now correctly scales with 30% of your spirit.
[Pending Restart] - [Witch Doctor - Voodoo] - Hexfire Wrath - fixed a bug where it had a lower spell power coefficient than Malefic Wrath. It now scales with 75% of your spell power up from 57%. Each DoT tick scales with 10% of your spell power up from 4.5%.
[Pending Restart] - [Witch Doctor - Voodoo] - Overflowing Juju now reduces the cooldown of Bad Juju by 10 seconds up from 8 seconds.
[Pending Restart] - [Witch Doctor - Voodoo] - Puppeteer’s threads now store 15% of the damage dealt, up from 10%.
[Pending Restart] - [Necromancer - Rime] - Frozen Power and Frigidness have swapped places. Additionally, it is now a 1/1 talent from 2/2. It retains full power for half the cost.
[Pending Restart] - [Necromancer - Rime] - Refreshing Chill now makes Ice Barrage instant cast in place of its runic power cost reduction.
[Pending Restart] - [Necromancer - Rime] - Champion of Kel'Thuzad and Permafrost have swapped positions, with Permafrost now occupying the level 50 passive slot.
[Pending Restart] - [Necromancer - Rime] - Glacial Impact now scales with 135% of your spell power, up from 100%.