
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Guardian] Press the Attack damage been adjusted for Normalized Weapon Damage.
[Guardian] Inspiring strike damage been adjusted for Normalized Weapon Damage.
[Guardian] Battlemaster Strike damage been adjusted for Normalized Weapon Damage.
[Demon Hunter] Warlock's bane damage been adjusted for Normalized Weapon Damage.
[Demon Hunter] Glaivestorm damage been adjusted for Normalized Weapon Damage.
[Demon Hunter] Glaive Throw damage been adjusted for Normalized Weapon Damage.
[Demon Hunter] Felrend damage been adjusted for Normalized Weapon Damage.
[Demon Hunter] Demonslaying blow damage been adjusted for Normalized Weapon Damage.
[Demon Hunter] Azzinoth's Assault damage been adjusted for Normalized Weapon Damage.
[Cultist] Reaving Blade damage been adjusted for Normalized Weapon Damage.
[Cultist] Netherstrike damage been adjusted for Normalized Weapon Damage.
[Cultist] Hammer of Twilight damage been adjusted for Normalized Weapon Damage.
[Cultist] Entropic Slam damage been adjusted for Normalized Weapon Damage.
[Barbarian] Wrecker damage been adjusted for Normalized Weapon Damage.
[Barbarian] Spiked Weapons damage been adjusted for Normalized Weapon Damage.
[Barbarian] Ripper damage been adjusted for Normalized Weapon Damage.
[Barbarian] Rancor damage been adjusted for Normalized Weapon Damage.
[Barbarian] Headhunter's Axe damage been adjusted for Normalized Weapon Damage.
[Barbarian] Gutspiller damage been adjusted for Normalized Weapon Damage. (Will remain Unnormalized)
[Barbarian] Decapitate damage been adjusted for Normalized Weapon Damage.
[Barbarian] Berserker Axe damage been adjusted for Normalized Weapon Damage.
[Barbarian] Barbaric Whirl damage been adjusted for Normalized Weapon Damage.
[Barbarian] Axe Throw damage has been adjusted for Normalized Weapon Damage.
[Barbariab] Barbaric Strike damage been adjusted for Normalized Weapon Damage.
[Area52] Fixed an issue causing wraiths pvp mod to not be applied
[Area52] Shadow dagger (forbidden technique) damage in Battleground and open world pvp combat as been reduced by 20%
[Area52] Ambush damage in battleground and open world pvp combat has been reduced by 10%.
[Area52] Ambush damage in battleground, and open world pvp combat has been reduced by 20%.
天赋与技能
[Pending Restart] Added a small ICD to charge so you don't immediately use both charges of charge at the same time. This should make it feel like it did before it was changed recently.
常规
[Pending Restart] - Fixed an issue where after the Core Merge, deep frozen debuff was not increasing damage taken on adds that move through jaina's ring of frost on the 2nd boss of Hyjal.
[Son of Arugal] Catch the Scent not increasing movement speed has been fixed.
[Son of Arugal] Thick Pelt now increases armor contribution.
[Gladiator] Gladiator's Grit, Masterwork and Guardian's Presence now increase the damage reduction of Raise Shield in addition to their original effects.
[Gladiator] Gallant now reduces the cooldown of Raise Shield in addition to it's original effect.
[Gladiator] Raise Shield base DR reduced to 50%.
[Gladiator] Additional Raise Shield reduction removed from Vanguard Spec Passive
[Gladiator] Raise Shield base CD reduced to 16 seconds.
SOCKET BONUSES ARE BACK
[Requires Launcher Update] [AddOns] Significantly improved the tracking of absorption healing for both Details and Skada
[Monk] Fixed an issue where Blade Tempest was not usable in Stormwind/Orgrimmar
[SoA] Fixed an issue where Grimclaws passive was considered a negative effect and therefore removed when entering arena
[Demon Hunter] Fixed a bug where Demon Form would not apply in cities
[Demon Hunter] Fel Spells stacks now grant 4% spell haste down from 5% but last 10 sec
[KoX] Unseal no longer scales with Strength
[KoX] Unseal now scales properly from SP
[Stormbringer] Fixed a bug where Typhoon stacks would not generate in cities
[Stormbringer] Swapped VFX of Hastening Winds & Kiss of the Clouds
[Stormbringer] Blessing of Air VFX removed
[Stormbringer] Hastening Winds now grants 2 stacks of Lightning Rod to the caster
[Stormbringer] Moved Improved Lightning Rod from class tree into Lightning
[Stormbringer] Moved Lightning Rod from class tree into Lightning
[Stormbringer] Moved Flash Storm from Lightning to class tree
[Barbarian] Strongarm is now an active 30 min buff that grants flat AP to allies
[Guardian] Shattering now increases block rating from Strength instead of Agi
[Guardian] Heavy Strikes now also grants 15% of Strength as crit rating
[Guardian] Vigilant Reflexes now increases block rating from Str instead of Agi
[Guardian] Death Ram now scales directly from block rating & AP instead of Agi
[Guardian] Forceful impact no longer increases the damage of Shieldforge
[Guardian] Powerful Voice now reduces the CD of Inspiring Speech by 2 sec and allows it to affect an additional attack or spell
[Guardian] Added a new 2-point passive to early Vanguard side on Guardian's class tree
[Guardian] Added a new 2-point passive to early Gladiator side on Guardian's class tree
[Guardian] New VFX for Inspiring Speech
[Guardian] The 'Valiant' passive in class tree now also causes Valiant Strike to reset Inspiring Speech and make its next use instant
[Guardian] Triumphant now lasts 30 sec up form 10 sec
[Guardian] Inspiring Speech now grants your target's next 3 attacks or spells a bonus rather than reducing damage taken by 5%
[Guardian] Swapped the positions of Warbringer's Manuscript and Battle Bard
[Guardian] Battle Bard now gives physical damage a chance to reset the CD of Inspiring Speech and make its next use instant
[Guardian] Ambition now reduces the cost of Inspiring Speech by 15 and causes it to grant you haste when used
天赋与技能
Chain heal jumps now heal for 75% of the original amount up from 60%. (These changes overall aim to reduce the reliance upon Tidal Force in both low gear scenarios and high gear scenarios respectively.)
Tidal Mastery is now a 3 point talent down from 5 points. (its cooldown per talent point has not changed. This results in a 12 second cooldown nerf to Tidal Force, from 1 minute to 1 minute 12 seconds.)
Tidal Force now causes healing wave to heal the target again for 30% of the original amount down from 40%.
Tidal Force now increases the healing of Chain heal jumps by 15% from 75% to 90%.
Holy Specialization now gives your Holy spell critical damage spells a chance to increase your magic damage done by 5%.
Holy Specialization has been Reworked slightly. It now no longer reduces the cast time of holy spells by 10% per stack. It's previous effect remains unchanged. (it still grants 3% critical strike chance for holy spells per stack.)
Chain heal jumps now heal for 75% of the original amount up from 60%. (These changes overall aim to reduce the reliance upon Tidal Force in both low gear scenarios and high gear scenarios respectively.)
Tidal Mastery is now a 3 point talent down from 5 points. (its cooldown per talent point has not changed. This results in a 12 second cooldown nerf to Tidal Force, from 1 minute to 1 minute 12 seconds.)
Reaching Recovery now reduces the initial heal of Chain heal by 3% and increases the subsequent jumps by 5%.
Tidal Force now causes healing wave to heal the target again for 30% of the original amount down from 40%.
Tidal Force now increases the healing of Chain heal jumps by 15% from 75% to 90%.
Holy Specialization now gives your Holy spell critical damage spells a chance to increase your magic damage done by 5%.
Holy Specialization has been Reworked slightly. It now no longer reduces the cast time of holy spells by 10% per stack. It's previous effect remains unchanged. (it still grants 3% critical strike chance for holy spells per stack.)
物品变更
[Pending Restart] - Added missing socket bonuses to the Following Parry Tank Sets: Destroyer, Onslaught & Warbringer.
神秘附魔
[Reaching Recovery] Now reduces the initial heal of Chain heal by 3% and increases the subsequent jumps by 5% from 7% and 10% respectively.
[Compound Power] Increased the bleed damage dealt by Combo Shot by 50%.
[Compound Power] Increased the damage of Combo shot from 108% weapon damage to 150% weapon damage.
[Compound Power] Steady shot and Arcane shot now grant 2 combo points per hit, they no longer requires critical strikes.
[Lucifur] - Fixed an issue where the dot from Charred Bite was not scaling with SP and AP.
[Lucifur] - Mark of the Beast now grants haste and damage instead of spell critical strike chance and damage.
[Lucifur] - Shred and Mangle now procs Devil's Claw on all targets struck, when affected by the Devil's Claw buff.
[Lucifur] - Whilst effected by the lowered GCD buff, when entering Cat Form you cast Cataclysm.
[Lucifur] [New] - [Cataclysm] - Lucifur now teaches you Cataclysm. Cataclysm is an AoE spell that deals large fire damage to up to 6 nearby enemy targets within 8 yard range and applies a fire damage over time debuff to targets effected. Casting this grants you 15% increased fire damage. Only useable in Cat Form. +
[Lucifur] [New] - [Number of the Beast] - Critically Striking with any abiliy has a 66% chance to grant you Number of the Beast, stacking 6 times. Upon reaching 6 stacks you can manually cast Cataclysm consuming all stacks and granting an additional 7 seconds of Devil's Claw.
[Lucifur] [New] - [Devil's Ignition] - Your Incinerate is transformed in to Devil's Ingition, dealing fire damage and additional damage if the target is effected by Charred Bite instead of Immolate. Critically Striking with Mangle, Claw or Shred has a chance to grant you Devil's Ember allowing you to cast Devil's Ignition. Only usable in Cat Form.
[Lucifur] - Charred Bite now increases the damage dealt by Searing Pain and Devil's Ignition by 10% per stack.
[Lucifur] - Searing Pain has reduced threat generation whilst you have Lucifur equipped.
[Lucifur] - The Devil's Claw generator for Lucifur has changed from Scorch to Searing Pain, and all related buffs and effects have been changed to affect Searing Pain instead.
[Eldritch Knight] - While Eldritch Weapon is active you generate 20% more threat overall. Eldritch Explosion now generates 30% more threat, 50% with the Eldritch Weapon buff.
[Curse of Arugal] - Void Eruption can now be used while shapeshifted into a Worgen.
[One with the Light] One with the Light now causes Holy Specialization to grant 10% cast time reduction for your Holy Fire, instead of granting % damage to Smite and Holy Fire.
[One with the Light] One with the Light has been changed slightly. It can now only trigger one instance of two stacks of Holy Specialization. (Before it was possible to trigger ten stacks instantaneously from a single Divine Storm, this caused major performance issues.)