
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Stormbringer] Added a new passive node called Focal Point that increases the Air Elemental's damage by 20% against enemies in your Updraft
[Stormbringer] Glyph of Change now also causes consecutive Wind Blasts to have reduced cast time
[Stormbringer] Cyclone's Recharge now procs from Wind Blast instead of Voltaic Burst
[Stormbringer] Gift of Air now lasts 16 sec up from 8 sec
[Stormbringer] Gift of Air now applied by Hastening Winds instead of Gale Winds
[Stormbringer] Gift of Air no longer provides Typhoon generation
[Stormbringer] Fixed a bug where Wind Blast was checking for 15 Static instead of 10
[Stormbringer] Added SP scaling to Clearsky Pendant
[Stormbringer] Clearsky Pendant now only heals the caster and their pet
[Stormbringer] Raging Zephyr base cast time increased to 2 sec (back down to 1.5 with Hurricanes talent)
[Stormbringer] Updated Everlasting Typhoon into a new passive called Hurricanes
[Stormbringer] Wind Blast now costs 10 Static and grants a Typhoon stack to pet
[Stormbringer] Master Elementalist now grants the pet a Typhoon stack instead of its previous buff
[Stormbringer] Master ELementalist now heals for 3% down from 6%
[Stormbringer] Added a new active spell called Unbind Servant to the tree which activates an Unbound style effect, only usable at 8 Typhoon stacks
[Stormbringer] Typhoon no longer activates Unbound automatically at max stacks
[Stormbringer] Typhoon now stacks to 8 down from 20
[Stormbringer] Gale Winds no longer taps health from the Wind Servant and now slows by 40% for 4 sec
[Stormbringer] Kiss of the Clouds now destroys the Wind Servant instead of siphoning health
[Stormbringer] Fixed tooltip of Gale Winds
[Stormbringer] Fixed a bug where the 3rd rank of Power of Air was the same value as the 2nd rank
[Stormbringer] Force Drag now increases damage of orbs by 40% down from 300%
[Stormbringer] Force Drag's tooltip now correctly notes that it buffs all active orbs while channeling
[Stormbringer] Fixed an issue where Force Drag could drag multiple orbs
[Stormbringer] New icon for Expulsion
[Stormbringer] New icon for Thundergrip
[Ranger] Ranger's Horns now share a 1.5min CD baseline and lasts 15 sec
[Guardian] New icon for Raise Shield
[Primalist] Moved Body of Stone to Geomancy tree
[Primalist] Changed Primal Weapon: Magma into Body of Magma and made it exclusive with Body of Stone
[Primalist] Removed Primal Weapon: Stone
[Primalist] Added a new passive node to class tree that causes blocks to grant Earth's Rage
[Monk] New icon for Meditate
[SoA] Fixed tooltip for Claw Sweep to just say One Handed Weapon rather than listing them all
[SoA] Vampiric Thirst is now called Sanguine Circle and has a new icon
[SoA] Vampiric Thirst now causes Sanguine Shield to apply the Blood Rituals mark instead of just casting Dark Liturgy on them
[SoA] Blood Rituals' marking is now its own unique spell/aura rather than being attached to Dark Liturgy directly
[SoA] Fixed nested tooltip references to Insatiable
[SoA] Thirst stacks now fall off when leaving combat
[SoA] Reduced cost of Lifedrinker ticks to 8 Rage from 10 Rage (this creates a significant breakpoint difference where 2 casts of BMB = 3 Lifedrinker ticks)
常规
[Guardian] Shield Charge has been changed to reduce your damage taken by 10% for 5 sec after using Battle Rush [Pending Restart]
[Guardian] Fixed a typo in the Crowd Pummeler talent
[Guardian] Changed the icon for Endurance
[Guardian] Inspiring Speech has new sfx/vfx to match its new design
[Guardian] Changed Spike Shields to work with Death Ram instead of Valiant Strike
[Guardian] Spartan Kick changed places with Tactical Combat [Pending Restart]
[Guardian] Changed Pulverizes icon
[Guardian] Changed Warquakes icon
[Guardian] Spartan Kick has changed places with Tactical Combat
[Guardian] Fixed a typo in the Crowd Pummeler talent
[Guardian] Changed the icon for Endurance
[Guardian] Inspiring Speech has new sfx/vfx to match its new design
[Guardian] Changed Spike Shields to work with Death Ram instead of Valiant Strike
[Guardian] Changed Pulverizes icon
[Guardian] Changed Warquakes icon
[Guardian] Piercing Cry has been moved to capstone. (will be iterrated on later)
[Guardian] Warquake now available in class tree under Linebreaker. Cooldown slightly increased and damage scaling shifted from impact to dot.
[Guardian] A new node has been added to the Gladiator tree called Serrated Strikes.
[Guardian] Press the Attack has a new visual.
[Guardian] Blitz renamed to Press The Attack, now works as a frontal cone damage, otherwise unchanged.
[Guardian] A new node called Brace for Impact has been added to Gladiator.
[Stormbringer] Unbind Air Elemental CD increased to 2 minutes.
[Stormbringer] All Wind Health siphons besides Kiss of the Clouds have been removed. Pet health scaling reduced. Tooltips adjusted accordingly.
[Dungeons] Fixed an issue where Random Classic Dungeon tool would put you higher level dungeons than intended.
[Area52] High-Risk Epic Material Transmute spells no longer require Lesser Profane Nether. Lesser Profane Nethers are being deprecated and can be converted into High-Risk Event Scrolls at the War Herald. (The spells will require, but not consume Profanes until a spell patch is pushed).
[Stormbringer] Changed the name of Unbound Wind Abberation to Unbind Air Elemental
[Guardian] Battlemaster Strike now applies a bleed effect on the target, with supporting talents.
[Guardian] Battlemaster Strike now requires a shield and applies a bleed effect on the target.
[Guardian] Changed the icon for Shield Formation
[Guardian] Changed Legion Commander to work with Shieldforge instead of Iron Guard
[Guardian] Changed Banner of Conquest to give 3% damage down from 5%
[Guardian] Changed Ballad of the Conqueror to give 10% haste to all allies, down from 15
[Guardian] Changed Banner of Haste to give 5% haste to all allies, down from 10
[Guardian] Renamed Unbreakable Armor to Hero's Decree and reworked it into a decree
[Guardian] Renamed Hero's Decree to Soldier's Decree
[Guardian] Changed the icon for Piercing Cry
[Guardian] Changed the icon for Inspiring Speech
[Guardian] Increased Motivation's duration from 8 to 10
[Guardian] Changed the name of Triumphant to Triumphant Roar
[Guardian] Motivation now only increases damage dealt and healing done
[Guardian] Motivation reduced to 5 stacks
[Guardian] Switched Banner of Rallying and Banner of Haste in the core tree
[Guardian] Changed the icon for Glory
[Guardian] Changed the icon of Finish Them
[Guardian] Changed the icon of Veteran of the Arena
[Guardian] Battlemaster Strike now does 200% weapon damage, up from 150%
[Guardian] Removed the weapon requirement on Battlemaster Strike
[Guardian] The Best Defense changed to Valiant Effort, which reduces the cooldown of Linebreaker by 10 sec on use of Valiant Strike and further reduces the baseline cd of Valiant Strike by 3sec
[Guardian] Changed the icon of Battle Rush
[Starcaller] High Tide is no longer affected by haste.
[Starcaller] Low Tide is no longer affected by haste.
[Starcaller] Torrent is no longer dispellable.
天赋与技能
[Power Word: Shield] Fixed an issue where Power Word: Shield was not correctly casting Weakened Soul.
物品变更
Added description text to Vanilla High-Risk craftables to make it more clear they can only be used at level 60.
神秘附魔
[Champion of Justice] [Pending Restart] Increased the Coefficient of the heal triggered by melee abilities from 5% to 10% of your Bonus Spell Healing.
[Champion of Justice] [Pending Restart] Increased the damage > healing conversion from melee abilites from 20% to 35% of the damage dealt.
[Champion of Justice] Reduced the damage to healing conversion on adorned targets when using melee abilities from 100% of the damage dealt to 20% of the damage dealt. (This is live on Thrall and Area-52)
[Pending Restart][Shadow Dagger] Lingering Shadows application now correctly consumes buffs from Darkmaster legendary enchant (Harvested Essence, Necromancer's Touch).
[Pending Restart][Shadow Dagger] Shadow Dagger is the only source to trigger Lingering Shadows. Base Shuriken Toss could do it previously.
[Pending Restart][Shadow Dagger] Shadow Dagger Cooldown reduced to 10 sec. Down from 20.