
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Guardian] Renamed Fling to Spartan Kick
[Guardian] Minstrel now heals 2% health down from 3% per proc
[Monk] Combat Moves no longer have a CD
[Monk] Combat Move buffs that impact your next Combat Move now only affect other combat moves
[Monk] All Combat Moves now cost 1 stack of Combo instead of 3/5/10 Holy Runes
[Monk] Burning Thrust now grants a stack of Combo, up to 3
[Monk] Hook now grants a stack of Combo, up to 3
[Monk] Hook no longer has a cooldown
[Monk] Hook now costs 3 Holy Runes
[Monk] Jab now simply generates a Holy Rune and deals damage
[Monk] Uppercut's damage bonus to your next Combat Move is reduced to 25% from 75%
[Starcaller] Starfire Shot scaling with mana and SP has been increased slightly.
[Starcaller] Pulsar Blade has been renamed into Pulsar Explosion, moved upwards one row and it's target count increase has been modified to 4, down from 6.
[Starcaller] Guardian of Elune, Enchanted Aegis, Heavy Impact positions have been shifted upwards.
[Starcaller] Starburst(passive node affecting Vengeance of Elune) has been removed.
[Starcaller] Cosmic Vengeance node has been removed.
[Starcaller] Celestial Knight node has been removed.
[Starcaller] Moonstone has been moved to Starsweep's original location and it's cooldown reducing effect reduced.
[Starcaller] Starsweep has been moved towards the middle of the Astral Warfare tree.
[Starcaller] All previous Vengeance of Elune modifying nodes have been changed to interact with Starburst.
[Starcaller] Endless Sky has been moved to the right side of the tree and changed into a stamina nad mana increasing node.
[Starcaller] Warrior of Elune does not require Polearms any more
[Starcaller] Vengeance of Elune has been removed and rotationally replaced by Starburst.
[Starcaller] Starshield Smash has been renamed into Starburst.
[Starcaller] Starshield Smash no longer requires a Shield.
[Starcaller] Starburst now affects 6 enemies baseline down from 8
[Starcaller] Pulsar Explosion now increases max targets of Starburst by 4 down from 6
[Starcaller] Improved Vengeance of Elune is now Improved Starburst, and provides 2 sec CDR down from 3 sec
[Starcaller] Moonstone now grants 1.5 sec refund bonus down from 3 sec
[Starcaller] Renamed Starshield Smash to Starburst
[Area52] Conflagrate damage reduced by 10% in pvp combat.
[Area52] Solar Burn (dot) Damage reduced by 20% in pvp combat.
天赋与技能
Fixed an issue where the internal cooldown of the Battlemage talent didn't always apply.
常规
[Reaper] Issue where Soulrot DoT would get removed when losing LoS has been fixed
[Area52] Orbital arrows (paratrooper) Damage reduced by 30% in pvp combat.
[Area52] Grasp of darkness Damage reduced by 35% in pvp combat.
[Area52] Searing pain (perilous pain) Damage increased by 5% in pvp combat
[Area52] Scorch (scorched earth) Damage increased by 18% in pvp combat.
[Area52] Imp - Firebolt Damage reduced by 35% in pvp combat.
[Area52] Wild imps now deal 25% more damage in pvp combat
[Monk] Light's Grace now works with Double Jump modifiers (ie. Acrobatics).
[Monk] Fanaticism has been changed to Fight Club, a physical damage increasing node.
[Monk] Fanaticism has been changed to a single point node.
[Monk] Dip and Weave node from Fighting has swapped places with Fanaticism node in Class tree.
[Monk] Discipline Monk spec passive now auto-learns Staff Sweep a new AOE spell that generates threat and energy per target hit (pending restart).
常规
[Venomancer] A new connection has been created between Gripping Web and Surprise Attack in Stalking tree.
[Starcaller] Issue where Reverse Magic could be cast while silenced has been fixed
[Cultist] Empowered Isolation gear icon aura fixed
[Primalist] Ursine Crush cone radius reduced from 20yds to 10yds
[Primalist] Ursine Crush vfx accurately reflects effect radius now
[Runemaster] Inscribe Rune sfx toned down a bit
[Pending Restart] Hunter's Mark is now 60 yd range.
[Monk] Burning Charge and Master of Blades nodes in Blademaster tree have been swapped.
[General] Sunken Temple class quests are available again
[Witch Doctor] Slither now drops root effects
[Monk] Blade Tempest no longer requires runes to cast, will now incur a reduced cooldown based off of runes exhausted
Fixed an issue that would cause long server load times after a crash.
Fixed an issue where the winter versions of Warsong Gulch and Arathi Basin had the same weight as their normal versions, which resulted in scenarios where they were very likely to start one after the other, generating a feeling of monotony and fatigue.
[Necromancer] Fixed an issue where an old effect of Plague's Reach was still active
[Necromancer] Fixed tooltip of Ray of Rot
[Necromancer] Fixed the tooltip of Rotcaster (the proc from Angel of Death)
[Monk] Batting Cage now reduces energy cost of staff strike by 15% instead of a flat 10
[Starcaller] Fixed Twinkle Toes
[Starcaller] Fixed an issue where effects increasing the Scattered Star proc chance on Starsunder or Huntress Shot would also affect the chance for the other spell to apply
[Chronomancer] Fixed Master of Chaos ranks to correctly affect periodic chaos damage
常规
[Sun Cleric] Bulwark of Blessings passive proc will no longer proc on caster and target, just on target
[Venomancer] Improved Shadra's Vigil now increases the HoT value
[Son of Arugal] Curse of the Worgen can now only be casted on an enemy
[Monk] Issue where Blade Tempest did not require runes has been fixed
[Starcaller] Improved Aspects now properly increases the stat values gained through Aspect of the Huntress.
[Starcaller] Eye of Elune Scattered Stars proc chance increase has been changed to 10%.
[Starcaller] Starsunder now properly shows its chance to apply Scattered Stars.
[Primalist] Gaze of Theradras now properly reduces Attack Power.
[Starcaller] Bathe effect has been renamed from Torrent to Bathe (to better differentiate between Torrent and Bathe)
[Starcaller] Torrent (shark attack) Should now be able to proc Astral Flares from Aspect of the Stars.
[Necro] Rime Necromancer (Rime Passive) tooltip now correctly displays that Icy Tomb is applied at 10 stacks of Deathchill.
[Son of Arugal] Bloodsores is now properly a debuff and cant be removed by the enemy player target.
[Primalist] Rejuvenating Boons no longer heals twice when a boon is applied.
[Monk] Martial strike Off-hand's damage is now physical and no longer deals holy damage.
[Starcaller] Starfire Shot now properly consumes Scattered Stars as it should.
[Ranger] Fixed Arrow Storm talent
[Ranger] Fixed an issue where Falcon's Aid would not trigger if Flank killed the target
[Starcaller] Increased RAP/SP scaling of Starfire Shot
[Starcaller] Starfire Shot no longer requires a minimum of 30% mana in order to be used
[Starcaller] Starfire Shot will now correctly consume scattered stars
[Runemaster] Elemental Blade will now correctly gain range during Arcane Attunement
[Guardian] Fixed an issue with Guardian's Dual Wield effect for Inspiration
[Starcaller] Eye of Elune now increases Huntress Shot's chance to proc Scattered Stars instead of enabling it to at all (which is now baseline)
[Barbarian] You Want Axe? now correctly has 2 ranks
[Barbarian] Fixed You Want Axe?
[SoA] Fixed Enraging Wounds
[Runemaster] Fixed an issue where Prismatic Displacement was giving the ability to wear Plate
[SoA] Fixed a bug where learning Plague Sweep would automatically learn Plaguewolf
[Primalist] Magma Geodes now consume Magmafury when they're launched instead of when they hit, so multiple stacks will not be consumed in AoE
物品变更
[Area52] Fixed an issue where the item for the enchant Holy Magics was not usable.
地下城与团队副本
[Ahn'Qiraj] [C'thun] The damage dealt by Breath of the Old God has been reduced by 30% on Mythic and Ascended difficulties.
[Ahn'Qiraj] [C'thun] The Health of C'thun has been reduced by 30% on Mythic and Ascended difficulties.
[Ahn'Qiraj] [C'thun] The Health of Giant Claw Tentacles and Giant Eye Tentacles has been reduced by 40% on Mythic and Ascended difficulties.
[Ahn'Qiraj] [C'thun] The damage dealt by Eradicate (Fire Tentacles) has been reduced by 30% on Mythic and Ascended difficulties.
[Ahn'Qiraj] [C'thun] The damage of the Lesser Eye Beam has been reduced by 30% on Mythic and Ascended difficulties.