
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Tinker] Arclight Smash is now single target and deals increased base damage
[Tinker] Clockwork Assistant now also learns Strider Rush (renamed to Steam Rush)
[Tinker] Clockwork Assistant now also learns Arclight Smash
[Tinker] Clockwork Assistant no longer has a taunt
[Tinker] Mechalink is now a passive effect that boosts the effectiveness of Clockwork Assistant while it is near you
[Tinker] Replaced Build: Strider Bot with a new passive
[Tinker] Telescopic Focusing Lens now also affects the Clockwork Assistant
[Tinker] Telescopic Focusing Lens now on GCD and costs 15 Energy
[Tinker] Telescopic Focusing Lens now causes affected Creations' next attack to cause increased damage
[Tinker] Telescopic Focusing Lens is now core for Mechanics instead of Mechalink
[Tinker] Telescopic Focusing Lens no longer has a Taunt effect
[Tinker] Build: Blast Cannon now upgrades all Sentry Turrets for 20 sec, causing them to fire Flameturret Shots instead of their regular attacks, which cause large fire damage and apply a stacking DoT
[Tinker] Build: Blast Cannon now has a 2 sec cast time
[Tinker] Build: Blast Cannon now has a 2 min CD and a 20 sec duration
[Tinker] Build: Strider Bot replaced with a new passive that upgrades turrets
[Tinker] Changed icon for Build: Minelayer Bot
[Tinker] Changed icon for Build: Clockwork Assistant
[Tinker] Build: Bruiser Bot is now Build: Clockwork Assistant
[Cultist] Added a new passive to Influence
[Cultist] Protection From Light is now a passive
[Monk] Fixed a bug where Meditate would cause the caster's Mana to spike to strange intervals
[Monk] Updated tooltips of Left Flank / Right Flank to reflect that using the correct Hook will generate a bonus Holy Rune
[Monk] Pursuit passive is now learned at level 4 up from level 3
[Monk] Fixed a bug where some Monk characters would start with no Left Hook / Right Hook spells
[Monk] Burning Banner now also reduces the energy cost of Blademaster Strike
[Requires Restart] Damaged Hourglass is now a Realm-Bound Enchantable item. This allows you to send Worldforged enchants put on it to your alts.
神秘附魔
[Stormborn] Fixed an issue where Stormstrike was not having it's cooldown reduced while Elemental Mastery or Shamanistic Rage was active. (requires restart)
[Devouring] Epic Enchant can now refresh Devouring Plague when casting Wraith. (requires restart)
常规
Stab in the Dark is now correctly 15% (up from its old unchanged value of 7%) once again.
Preacher's Curl is now correctly 15% (up from its old unchanged value of 5%) once again.
Fixed an issue where the Combat Potency capstone would reduce the killing spree cooldown by more than 1 second.
[Pending Restart] - Fixed an issue where Don't Make Me Angry had its old unchanged value of 7%. It is now correctly 20%.
Fixed an issue where Rank 2 of Mayhem had the wrong cast time.
[Thrall] Chaos Bolt damage reduced by 7% in Battlegrounds, and open world pvp
[Thrall] Blood Arrow (dot) Damage reduced by 15% in pvp combat.
[Thrall] Riptide healing Has been reduced by 30% in 1v1 arena.
[Thrall] Holy shock healing has been reduced by 30% in 1v1 arena.
[Thrall] Raging Blow damage has been reduced by 15% in arena combat.
[Thrall] bloodthirst damage has reduced by 5% in pvp combat.
[Thrall] Counterattack Damage has reduced by 15% in pvp combat.
[Thrall] Mortal Strike damage has been Increased by 10% in 1v1 arena.
[Thrall] Mutilate damage has been reduced by 25% in pvp combat.
[Thrall] Storm Smash Damage reduced for ranks 1-5 in Battlegrounds by 30%
[Thrall] Circle of healing(Dark surgeon) Passive heal effect reduced by 30% in 1v1 Arena combat.
[Thrall] Seal of righteousness Damage reduced by 20% in pvp combat.
[Devouring] Curse of The Swamp witch now correctly refreshes Devouring Plague if you have Devouring Mystic Enchant
[Thrall and area52] Growing Earth now requires spirit allocation
[Thrall and area52] Tidecaller now requires spirit allocation
[Pending Restart] - [Area-52] - Fixed the rare spawn for the creature that has a guaranteed drop chance for Absolute Zero!
Pending restart, fixed an issue where defense capped tanks could rarely be critically hit.
[Necromancer] Knight of Decay scaling issue with Unholy Command has been fixed.
[Primalist] Volcanic Skin scaling Issue has been fixed
[Primalist] Primal Charge has received a slight VFX change
[Primalist] Primal Wave has received new "Wave" VFX
[Cultist] Devour Curse has received new VFX
[Cultist] Devour Curse can no longer be cast if you have nothing to dispel
[Cultist] Gaze Of C'Thun has received new VFX
[Chronomancer] Issue where Gravity Bomb would not go off if the target left LOS has been fixed
[Chronomancer] Issue where Timerend Rank 1 was stronger than Rank 2 has been fixed
[Chronomancer] Issue where True Balance was not Death Persistent has been fixed
[Tinker] Issue where Bullet Rain would apply 2 stacks has been fixed and now applies 1 stack
[SoA] Atherann's Anguish will now generate 1 stack of Exsanguination
网站
Added new command to <#1049945527187415050>. If you are unable to select Rexxar or Grizzly Hills after purchasing and using their respective access items, please use !ptrclient in order to get that solved!
物品变更
[Fix] Certain pieces of equipment would still be soulbound after being Bloodforged, this will be fixed with next restart.
[The Ten Storms (Healer)] Intended statline re-added, previously had it stats reverted.
[Onyxia's Lair] Mace of the Dragon Knight's haste effect now grants increased haste in higher difficulties, rather than an increased PPM.
[Fix] Set bonuses and buffs granting Expertise now grant Hit rating as intended.
[BWL] Living Blood Gem and Soulsong Crystal are now unique - equip accross difficulties.
[BWL] Living Blood Gem grants 33% more Stamina, while below 60% health the effect decays and heals you for each stack removed this way. (Used to fall off after 3 sec below 60%)
[BWL] Chromatics Boots have been renamed to Drakeadon's Stompers and have received a stat overhaul.
[T2 - Fury of the Ten Storms] Sabatons of the Ten Storms and Epaulets of the Ten Storms (Normal), have had their hit rating fixed.
[Tailoring (High-Risk)] Linings now have a unique icon, in an effort to differentiate them from Leatherworking Gambesons.
[Engineering (High-Risk)] Scopes may now be applied to any ranged weapon, previously excluding wands for classic and thrown weapons.
[Engineering (High-Risk)] Polishes now have a unique icon, in an effort to differentiate them from Scopes.
[Item Enhancements (High-Risk)] All High-Risk item enhancements now have updated tooltips, in an effort to prevent confusion as to what items they are applied to.
地下城与团队副本
[Pending Restart] - Maleki the Palid's Ice Tomb is now dispellable once again.
[Pending Restart] - Fixed an issue where Baroness Anastari's summons were no longer kickable post ch.2 merge.
神秘附魔
[Pending Restart] Fixed an issue where using Shadow Cleave with Demonic Rage still had a cooldown.
Skull of the Man'ari - Red will now appear under consolidated raid buffs.
Titan Scroll: Golganneth will now appear under consolidated raid buffs.
Titan Scroll: Aggramar will now appear under consolidated raid buffs.
Titan Scroll: Eonar will now appear under consolidated raid buffs.
Titan Scroll: Khaz'goroth will now appear under consolidated raid buffs.
Titan Scroll: Norgannon will now appear under consolidated raid buffs.
Keeper's Scroll: Crafting Speed will now appear under consolidated raid buffs.
Keeper's Scroll: Gathering Speed will now appear under consolidated raid buffs.
Keeper's Scroll: Ghost Runner will now appear under consolidated raid buffs.
Keeper's Scroll: Featherfall will now appear under consolidated raid buffs.
Keeper's Scroll: Steadfast will now appear under consolidated raid buffs.
[Grove Ranger] These changes should further nudge the build in the right direction, seeing an overall increase to healing and damage output and moving Blooming Shot effectiveness more towards your individual skill versus your allies ability to stand still(this is hard). These changes are pending restart.
[Grove Ranger] Medicinal Sting Damage SP and RaP scaling buffed from 0.0429 to 0.066.
[Grove Ranger] Reduced the mana cost of Medicinal Sting from 9% base mana, reduced to 6% base mana.
[Grove Ranger] Blooming Shot Healing RaP scaling buffed from 0.1 increased to 0.187.
[Grove Ranger] Blooming Shot Damage SP and RaP scaling buffed from 0.135 increased to 0.145.
[Grove Ranger] Reduced the mana cost of Blooming Shot from 25% base mana, reduced to 12% base mana.
[Grove Ranger] Watching your allies run out of your healing area and die while casting Blooming Shot resulted in big sadness. Blooming Shot is now instant cast. This should be more fun and effective now.
[Fire Watch] Explosive charges buff will now persist through death.
[Pending Restart] Steward of eternities Synchronise heal now has 40 yard range up from 30 yards.
[Pending Restart] Removed [Spirit of the Forest] also putting a 60 second cooldown onto Tree of Life. The Spirit of the Forest spell added by the Mystic Enchantment will still keep it's cooldown.
This changelog has been live but was missing from the changelog! The Devouring Mystic Enchantment has been slightly reworked, it now reads. The application of your Warlock damage-over-time effects refresh the duration of your Devouring Plague. However the duration is reduced by 6 seconds.