
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
天赋与技能
[Thrall] [Upcoming changes] Bloodbath now lasts for 8 seconds, up from 6 seconds.
[Thrall] [Upcoming changes] Changed Swipe (Cat) to work as its equivalent Swipe (Bear), making it so that you do not need a target to use the ability. This makes it easier to use Swipe in dungeons on targets around you, if for example your previous target dies and your current target is out of range.
[Thrall] [Upcoming changes] Reduced the base damage and scaling of the damage over time effect of Shadowflame by 10% on all ranks.
物品变更
[Thrall] [Upcoming changes] Felstriker weapon proc now no longer guarantees critical strikes for 3 seconds but instead increases your critical strike rating by 280 for 6 seconds with a 45s internal cooldown. This change fixes an issue where Felstriker was disproportionally powerful for snapshotting.
常规
[Cultist / Witch Doctor] Netherstrike will now pierce through Zanza's Path as intended
[All] Fixed an issue causing spells that increase the duration of negative effects to not work correctly (examples being Voodoo Bolt and Necrosis)
[All] Fixed an issue causing Temple of Kotmogu to appear more frequently than it should have
[Runemaster] Aspect of Dominion is now correctly toggleable
[Primalist] Primordial Earth now correctly procs against absorb effects
[Cultist] Fixed tooltip of Entropic Fog
[Guardian] Titanfall will now correctly appear in the Gladiator spellbook tab
[Guardian] Proccing Motivation will no longer interrupt your auto attack
[Guardian] Fixed Refuse To Die
[Guardian] Fixed Mow Them Down!
[Monk] Fixed Bells of Light
[Monk] Runes of Consecration no longer has a limit of 10 charges
[SoA] Unbreakable passive should now proc correctly
[SoA] Embrace of the Vampyr should now correctly appear in the Blood spellbook tab
[SoA] Fixed tooltip of Finger of Arugal
[Necromancer] Fixed tooltip of Soulfreeze
[Necromancer] Transfer Life now has a proper visual effect
[Starcaller] Fixed the tooltip of Hand of Elune's mark from Eclipsing Arrows
[Starcaller] Fixed an issue where Eclipsing Arrows' heal would not scale with effects that increase healing
[Starcaller] Mana Charges now stack 5 times up from 3 times
[Starcaller] Mana Charges now last 20 sec up from 10 sec
[Starcaller] Fixed Mana Charges for Starsweep, Moonblade & Starfire Shot
[Primalist] Sacred Grove should no longer DR as if it were an offensive Root effect
[Runemaster] Fixed an interaction causing Elemental Invocation's effect to not properly switch Fire -> Arcane Attunement with Blade of Magic active
[Tinker] Telescopic Focusing Lens' Taunt effect now lasts 5 sec down from 8 sec
[Tinker] Telescopic Focusing Lens now correctly regenerates 5% Mechsuit Capacity while Junkyard Bruiser is active
[Chronomancer] Deconstruction now correctly shows a stun animation during its stun
[Chronomancer] Testing a fix for Chaos/Order balance timers being too long in certain instanced areas
[Chronomancer] Testing a fix to prevent Order and Chaos stacks from falling off after duels
[Chronomancer] The time has come. The Infinite Protector now works correctly
[Witch Doctor] Raptor's Speed should now correctly be removed when phasing into a different map
[Witch Doctor] Bwonsamdi's Deal's healing reduction no longer increases with Devotion of Bwonsamdi active
[Witch Doctor] Shadow Claws is now Zulian Claws, and gives you a chance to reset Hexxing Strike and regnerate some mana on auto attack while Appeasement of Bethekk is active
[Witch Doctor] Zanza's Path now correctly silences nearby enemies when it ends
[Witch Doctor] Strike A Deal's hp cost no longer increases with Devotion of Bwonsamdi active
[Witch Doctor] Fixed Dinomancy avatars (may still be some issues with Devilsaur specifically but we will have it fixed soon)
[Witch Doctor] Fixed an issue with the tooltip of Dinomancy
[Cultist] Fixed an issue where Ancient Curse would not generate Insanity
[Barbarian] Savage Frenzy now called Gronnfury
[Barbarian] Fixed Savage Frenzy
[Barbarian] Honored Ancestor pet now does a Whirl attack when you use Keg Smash instead of Barbaric Strike / Savage Smash
[Barbarian] Dauntless now reduces the duration of movespeed reduction effects by 50% up from 15%
[Barbarian] Dauntless now causes Savage Smash to drop all Exhaustion stacks on use
神秘附魔
[Pending Restart] Fixed an issue where Piercing Cleaver did not have the correct rage cost, and was not properly scaling with melee attack power.
[Pending Restart] Increased the Execute modifier on the Weakness aura applied by Piercing Cleaver from 33% to 40% per stack.
[Pending Restart] Fixed an issue where Arugal's Gift from the Curse of Arugal Worldforged Mystic Enchantment was not properly benefitting from Impending Doom.
常规
[Witch Doctor] Guile of the Serpent no longer allows your Serpent Wards to nuke
[Venomancer] Skitter charges can no longer be cancelled
Spellshake tooltip clarified
[Runemaster] Augur's Shield mana regen is now consistent across all ranks (On Restart)
Some tooltip typos/missing info corrected/added
[Runemaster] Augur's Shield mana regen is now consitent across all ranks (On Restart)
[Ranger] Precision Shot is now affected by Burning Quiver (On Restart)
[Cultist] Confuse no longer misses/fails (On Restart)
New strength based polearms have been added to pvp vendors
Added new bloodforged pvp items that weren't previously working
Stats for bloodforged pvp items have been updated
常规
Fixed an issue where Heart of the Scale was scaling with Spellpower, causing it to deal far more damage than intended.
[KoX] Hellgate now has AoE damage avoidance
[Stormbringer] The old Thunder King node in the Thunder tree is now correctly disabled/removed
[Necromancer] Fixed an issue where Frozen Heart's stacking effect was invisible to the client
[Chronomancer] Changed the effect of Time Loop (still NYI but changed it to a new concept that makes a bit more sense)
[Chronomancer] Babify can no longer miss
[Reaper] Fixed Maw Knight
[Reaper] Replaced Crimson Crucible with a new active called Soul
[Reaper] Darkrend Scythe now costs 15% max hp up from 10%
[Reaper] Toned down VFX of Desolate slightly
[Reaper] Fixed a bug causing Darkrend Scythe to scale with some of the effects that buff Desolate
[Reaper] Desolate now correctly consumes stacks of Desolator
[Reaper] Reduced the tickrate of Darkrend Scythe and fixed its scaling
[Reaper] Darkrend Scythe now correctly cleaves
[Primalist] Adjusted the wording of Hammer of the Elements
[Primalist] Boulder Dash now disables other abilities similar to Bladestorm
[Monk] Sacred Candle can now correctly proc from auto attacks
[Monk] Word of Wrath now correctly provides 100% damage to Combat Moves
[Venomancer] Skitter no longer has a cooldown below 3 uses within 15 sec
[Venomancer] Skitter no longer boosts movespeed
[Venomancer] New VFX for Skitter
[Venomancer] Fang of Shadra now applies Dread Poison if the target is affected by Leech Poison
[Venomancer] Fang of Shadra now correctly consumes Lethal Toxin stacks to deal bonus Nature Damage
[Venomancer] Venom Fang no longer breaks Tunnel Below until it hits (So you can cast from Serpent Form in stealth and also get the Stun off)
[Venomancer] Venom Fang no longer has its own 1 sec CD, now just regular 1 sec GCD (primarily to improve the flow of Serpent Form)
[Venomancer] The 'Tunneling' buff now disappears after an effect is triggered to prevent situations where it could linger and buff multiple spells after leaving stealth
[Venomancer] The 'Tunneling' buff (which enabled stealth bonus effects) no longer appears in the buff bar for the caster
[Venomancer] Fixed an issue causing Spider Bite to no longer stun when used from Tunnel Below
[Venomancer] Lairguard now provides 90% CDR to Spider Jump down from 95%
[Venomancer] Clasp now usable on enemies regardless of if they actually have a weapon or not
[SoA] Fixed a bug causing Universal Donor's scaling to be inflated
[SoA] Rending Bite can now correctly proc Puncturing Fangs
[SoA] Rending Bite now snapshots GC stacks again instead of each tick scaling with stacks
[Tinker] Overclock Weapon now correctly boosts the firing rate of Blackpowder Shot / Repair
[Tinker] Vanguard X-173: Impose's Vanguard's Protection effect now correctly buffs the damage of Vanguard X-173: Onslaught
[Tinker] Fixed scaling of Vanguard X-173: Onsalught
[Tinker] Fixed scaling of Rampant Lightning from Vanguard X-173: Shield Crush
[Tinker] Added weapon damage scaling to Vanguard X-173: Shield Crush
[Tinker] Fixed scaling of Vanguard X-173: Shield Crush