
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
Auctionhouse sale cut has been increased from 7 to 8%.
Skillcards are now spec-specific and can be slotted and maintained for that specialization. This opens up options for additional skillcard behavior after level 60.
[Witch Hunter] Temporarily reverted the change that caused Witch Hunters to be able to auto attack while Dual Crossbows is active
[Monk] Exposed Left & Exposed Right are now buffs on the player instead of the target (renamed to Left Flank & Right flank respectively)
[Barbarian] Ancestral Might is now passive
[Necromancer] Grave March no longer ignores LoS and now has a 40yd range
[Guardian] Honorguard no longer has a persistent VFX
[Runemaster] Added a new active called Elemental Invocation to the Riftblade tree
[Runemaster] Added a new passive called Leyline Stalker to the Riftblade tree
[Runemaster] Added a new passive called Spell Cannon to the Riftblade tree
[Runemaster] Added a new aspect to the Riftblade tree
[Runemaster] Mage Knight now correctly provides a dodge buff after using Ley Walk
[Runemaster] Mage Knight is now a passive effect
[Various] Fixed a bug where new shapeshift forms would cause client crashes
[Reaper] Limbo now heals for 2% per tick down from 3% per tick
[Reaper] Limbo now cleanses harmful effects of any magic school and grants magic immunity for its duration
[Reaper] Removed the Soul Infusion effect of Limbo
[Monk] The tooltip of Zephyr Edge now shows the duration and stacking amount of the Zephyr buff
[KoX] Annihilate now consumes current Rage, dealing 5% additional weapon damage per point of rage taken
[KoX] Annihilate's base damage is now 100% weapon damage
[KoX] Annihilate no longer consumes Demon's Blood stacks and no longer scales from them
[Witch Doctor] Fixed an issue where Dance of the Loa would only affect the caster
常规
[Sun Cleric] Bless now correctly increases spell hit chance in addition to melee and ranged hit chance
[Reaper] Fixed a bug where Limbo's secondary effect could remain active when the buff should be removed
[KoX] Updated tooltip of Pestilence of War to reflect that it also gives a % max health heal
[Demon Hunter] Reduced the forward momentum given by Soar
[Demon Hunter] Soar now lasts 10 sec down from 15 sec
[Witch Doctor] Trying a change to improve the AI of Serpent Wards
[Runemaster] Familiar: Cosmic Force is now a 40 sec CD up from 20 sec
[Runemaster] Familiar spells are now on the regular GCD
[Runemaster] Familiar spells no longer share cooldowns
[Runemaster] Familiar: Trispell is now on the regular GCD
[Runemaster] Magic Well will now fail against enemies Immune to grip effects
[Runemaster] Fixed tooltip of Magic Well
[Runemaster] Spellburst is now single target, costing 2 Frost and 1 Arcane Essence
[Runemaster] Magefury is now AoE and costs 3 Arcane Essence
[Runemaster] New VFX for Expel Flame
[Runemaster] New VFX for Expel Frost
[Barbarian] Fixed an issue where Storm of Steel's periodic conal attacks would actually only reach 8yd
[Barbarian] Fixed a bug with Bloodthirsty Assault where it would only proc while using two-handed weapons
[Starcaller] Starfire Shot should now correctly be affected by Mana Charges
[Witch Hunter] Fixed an issue where Repeater would end if one of the bolts missed its target
[Ranger] Fixed an issue where the next Hack would not actually trigger bonus damage after proccing Wild Surge
[Ranger] Fixed a bug where the Recently Parried buff would persist outside of Elude with the Wild Surge talent learned
[Ranger] Wild Surge now correctly resets Hack cooldown
[Ranger] Fixed a bug where Adaptation: Swashbuckler was not exclusive with other adaptations
[Ranger] Added AP scaling for Cannon Blast
[Ranger] Venomstrike now correctly spreads Deepwood Poison
[Witch Hunter] Fixed missing abilities of Witching Beast pet
[Barbarian] Fixed missing abilities of Honored Ancestor pet
[Tinker] Fixed an issue where some guns would not trigger a GCD
[Tinker] Mechsuits now behave like unique forms with their own action bar that comes pre-set with all the abilities of that mechsuit
[Tinker] Bomb Launcher should now correctly be affected by Rockadier
[Tinker] Firing Cage should no longer break when taking damage
[SoA] Taldaram's Torment applications should now be unique for each caster
[SoA] Fixed tooltip of Universal Donor
[SoA] Universal Donor now grants Lifedrinker 50% increased healing down from 100%, and causes ticks to increase healing of next Transfusion by 10% down from 20%
[SoA] Changed state visual of Sanguine Shield
[SoA] Fixed a bug causing Ferocious Frenzy stacks to visually reduce the CD of worgen abilities by twice as much as it should have
[SoA] Curse of the Vampyr now affects Bloodmoon Blast, Taldaram's Torment, Shadow Hemo, Atherann's Anguish, Vampiric Fang, Consume and Lifedrinker specifically
[SoA] Kiss of the Vampyr now affects Transfusion, Dark Liturgy and Fleshcraft specifically
[Venomancer] Updated tooltips of all Nightweb Poison ranks to reflect the recent changes to it
[Venomancer] Stalker and Scorpid form now have unique models based on faction
[Venomancer] Updated all forms to behave like traditional forms in the style of druid
[Venomancer] Fixed a bug where using Fortify Carapace would actually reset the timer/tick of Carapace Regeneration, preventing its rage drain effect from ticking
天赋与技能
[Pending Restart] Added a Tank Stance as a special tooltip to Defensive Stance, Righteous Fury, Bear Form and Mana-forged Barrier to emphasise they don't stack with each other.
神秘附魔
[Pending Restart] Fixed an issue where Vampiric Touch & Devouring Plague wasn't able to trigger Darkness while in the Worgen form from the Curse of Arugal Mystic Enchantment.
[Pending Restart] - Fixed an issue where Absolute Zero was not freezing the stunned targets, any targets stunned by Absolute Zero will now also function as if they're frozen.
"Winter's Mantle" and "Gathering Will" when fully stacked increases the critical strike chance of Fuego and Arctis by 15%, down from 24%.
Winter's Mantle and Gathering Will now provides 30% damage increase per stack to Arctis / Fuego, down from 40%. This will result in a total of 150% damage increase, down from 160% damage increase when fully stacked.
The following changes will roll out shortly after a restart on December 15th. This changelog is posted well in advance to give people the opportunity to prepare for the changes themselves: [Warden of Demonreach] - "Winter's Mantle" and "Gathering Will" now enable Soul of Feugo and Winter's Bite after casting Fuego and Arctis (respectively) at 5 stacks, up from 4 stacks.
常规
[Dire Maul] - Eye of Immol'Thar now have a 25 yard spawn radius with relation to Immol'thar, down from 35 yards.
You can now draft Slice and Dice at level 1 if you know a Cat Form combo point generator.
地下城与团队副本
[Pending Restart] Blackrock Depths - Emperor Dagran Thaurissan - Emperor will use Grappling Hook on players that he can't reach - pulling them towards him, and he will "prefer" to stay in his throne room now.
神秘附魔
[Pending Restart] Fixed an issue where Party Recuperation wasn't always correctly benefitting from Quick Recovery.
[Pending Restart] Party Recuperation has seen a minor rework in how it functions. The base health heal is now baked into the hot itself as a flat value. Furthermore the scaling has been substantially increased.
常规
[Chronomancer] Sandbomb's debuff should now only be consumed by Sandblasts that are buffed by its effect
[Chronomancer] Zones now have 15 sec duration & shared CD, and 30 sec individual/base CD
[KoX] Annihilate now gains 10% weapon damage per Demon's Blood down from 12%
[KoX] Base weapon damage of Annihilate reduced to 80% from 120%
[Necromancer] Icequake now consumes Glacial Shift stacks to deal bonus damage, and becomes free if you have at least 4 stacks
[Necromancer] Glacial Shift now increases cost by 50% per stack up from 20%
[Stormbringer] Reduced the base cooldown of Tempest to 18 sec from 30 sec
[Guardian] Tactical Combat can now be triggered by Battlemaster Strike in addition to Inspiring Strike and Gladiator Strike
[Guardian] Call To Arms is now a 5 min CD down from 1 hour
[Pyromancer] Fixed a bug where Eye of Deathwing would not appear in the debuff bar
[Pyromancer] Dragon's Wrath is now instant but grants 15% crit down from 20%
[Witch Hunter] Shadowblast now causes Shadowstrike Damage instead of Shadow
[Witch Hunter] Shadowblast is now Instant and has a 5 sec CD
[Witch Hunter] Fencing Master stacks now boost the damage of En Garde! by 20% down from 40%
[Witch Hunter] Witch Knight now increases Saber Slash CD to 2 sec down from 3 sec
[Starcaller] Added a dispel to Tides
[Starcaller] Surge's Focus effect now reduces damage taken by 80% for 3 sec instead of 75% for 6 sec, but also causes you to knock away enemies the wave passes through
[Runemaster] Fixed a bug where Cloak of Khadgar would regen 50% missing mana instead of 50% max mana
[Runemaster] Should now be able to train professions & riding again correctly
[Runemaster] Inscribe Rune now usable during Mana Shroud
物品变更
Fixed an issue where the item level of Blade of the Dragon Bone was not upgrading in higher difficulties.
神秘附魔
[Pending Restart] Fixed an issue where Blades of Blood did not properly interact with Hydra's Venom.
[Pending Restart] - Fixed an issue where Glacial Light did not benefit from or consume the stacks from Water Geyser.
Fixed an issue where Molten Mana from Lava Sweep would proc multiple times on certain spells. As a result, the mana restored from casting from Pyroblast, Fire Blast and Flame Shock based on your attack power has been increased.