
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Pending Restart] Lowered bandage requirements by 10 levels.
[Pending Restart] Fixed an issue where Kaz'Goroth was still applying its movement speed buff, this was an old spell and wasn't meant to be on bronzebeard.
天赋与技能
[Pending Restart] Fixed a bug where Endless Agony had the wrong version active. It will now trigger from Curse of Agony instead of Drain Life and stack up to 20 times, changed from 10.
任务
Fixed an issue where some lootable quest gameobjects, like Shipment of Iron, were not immediately restocking their quest items.
常规
[Pending Restart] Added Destiny Weavers in capital city banks to change your level scaling and experience options. These NPCs currently exist in start zones.
天赋与技能
Fury of the Wind no longer affects your Flurry talent but instead has a new effect: If no other enemies are nearby when you trigger Windfury you gain a buff, increasing your armor penetration by 20% for 10 sec.
Wind Lash now deals physical damage, changed from nature and its damage has been doubled. It now deals 20% reduced damage versus players.
Fixed a bug where both Wind Lash hits did not have the correct chance to trigger Windfury.
Zephyr now lasts 15 sec, changed from 12.
Fixed a bug where Feral Spirits were not correctly scaling with attack power. Their base damage has been slightly lowered, meaning there won't be a significant change in overall damage.
常规
[Pending Restart] Due to feedback the previous PvP adjustments have been reverted, with the exception of the level difference penalty/bonus being kept but halved to 0.5% per level. Additionally, you can no longer disable XP gain.
天赋与技能
Holy Power from Holy Templar can now stack up to 5 times.
Light of Dawn now requires 3 Holy Power to cast but no longer has a cooldown.
The cooldown of Divine Illumination has been reduced from 3 down to 2 minutes.
Sacred Light has been changed and now reads: Your Sacred Shield now applies an empowered absorb shield when applied but has a 30 second cooldown. In addition, the target of your Sacred Shield takes 8% increased healing from you.
Divine Order now also increases the mana regenerated from your Illumination talent by an additional 10%.
Spark of Hope now grants 12% increased critical strike chance when healing a target below 50% health, down from 15%.
Beacon of Virtue has been reworked and is now called Gift of Light which reads: Your Light's Grace is automatically renewed every 15 seconds. When renewed, you gain a stack of Gift of Light, empowering your Divine Favor to not trigger a cooldown. You cannot use Divine Favor again until you gain the next Gift of Light.
Synergistic Light now grants 10% increased critical chance and 10% reduced mana cost to Holy Light (from 15% each), but now stacks twice.
A New Dawn can now also trigger from Word of Glory. It also has an additional effect: healing your Beacon of Light target to full health generates one Holy Power.
The cooldown reduction to Divine Favor granted by Swift Favor no longer requires effective healing.
Ascending Flames now increases damage of Flame Shock by 40%, changed from 80%. The cooldown reduction of Lava Burst is now 2 sec, changed from 3.
Fixed a bug where Predator's Wrath could make Predator's Swifntess not consume.
常规
The update had a bit of a hiccup with the client patch, restarting your game and updating you will find it fixed :)
Volchan has received some adjustments to damage, health, and movement speed.
Custom quests now have corrected max level bonus gold from experience.
PvP gear has had 5% of its overall PvP Defense removed. In a later restart PvP weapons will also give 3% increased damage to players, 6% for two-handed.
Players and their pets now natively take 20% reduced damage from other players and their pets, with an additional small amount for every level you are below an attacking player, additionally you deal a small amount of increased damage for every level you are below an opponent.
Exploit protection has been added for Rogue pickpocketing, limiting its use in specific situations.
It is no longer possible to pull the Slaughter Square Abominations or Baron Rivendare without progressing Stratholme.
天赋与技能
Zephyr has been changed and now reads: Your Windfury hits increases the damage the target takes from your Windfury and Stormstrike by 2%. Stacks up to 10 times and lasts for 12 sec.
Arcane Missiles rank 8 (level 60 rank) base damage for has been increased by 6%.
Arcane Blast spell power scaling has been increased by 4%.
Arcane Missiles spell power scaling has been reduced by 4%.
Arcane Empowerment now grants 30% spell power scaling to Arcane Missiles, changed from 45%. Arcane Blast now gets 20%, changed from 9%.
Glyph of Arcane Blast now grants 3% Arcane Blast cast speed, changed from 3% damage.
Bladestorm now deals 20% more damage and can hit up to 6 targets, changed from 4.
Wild Quiver now has a 7/14/20% proc chance, changed from 4/8/12%.
Hydromancer: Water Nova pool of water now deals damage over time and no longer has an internal cooldown. It no longer applies Doused.
Fixed an issue where Sweeping Strikes and Blade Flurry damage was further reduced by armor on the second target.
Static Shock now has a 1/2/3 PPM based proc chance, changed from 3/6/9%. (This means that the proc chance scales with weapon speed, making it stronger for 2-handed weapons.)
Improved Mortal Strike now grants 0.75/1.5s cooldown reduction to Mortal Strike, changed from 0.5/1 sec.
Ice Barrage now also gains Icicle stacks from Frostfire Bolt. At 5 Icicle stacks your Ice Lance will treat the target as being frozen.
Arcane Cascade has been changed and now reads: Your Arcane Blast applies an Arcane Charge on the target and when dealing damage with Arcane Explosion on an affected target you deal Arcane damage to nearby enemies and restore 6% base mana. Subsequent casts on targets with Arcane Charge will apply it to additional nearby targets. It can now trigger the same charge multiple times, changed from one.
While Infused Gems is active it also grants your newly created Mana Gems.
Arcane Blast stacks now increases the mana cost of Arcane Blasts by 175%, changed from 150%.
Esoteric Power damage now only hits one target and its damage inheritance has been reduced to 15%, changed from 20%.
Ascending Flames now reduces the cooldown of Lava Burst by 3 sec, changed from 2.
Ambush Predator now has a 20% to trigger from Shred, changed from 50%. It now lowers Ravage energy cost by 20, changed from 15 and causes Ravage to grant an additional combo point.
Barrage Overload has a new effect which reads: Each Arcane Blast stack consumed by Arcane Barrage grants you a charge of Barrage Overload which makes your Arcane Blast casts $s1% faster but costs $s2% more mana and your Arcane Missile hits restore 2% mana.
Stormbound Instinct now requires Earthen Guardian to be active.
Fixed the health scaling from stamina of Greater Fire and Earth Elemental Totem.
Killing Spree now increases your damage dealt by 40% while active, changed from 20%.
Stampede debuff now lasts for 20 sec, changed from 15.
Cold Blood now has a 2 min cooldown, changed from 3.
常规
A new world boss, Volchan, has been added! Along with a new method of obtaining a total of +10 increased Mining skill. Volchan has received temporarily inflated health and damage values due to the number of players that will be participating at his release.
As a heads up to avoid confusion some of the above fixes won't be applied with the upcoming restart they will be applied later ideally today.
Mounting in Battle Grounds will now increase your movement speed by 100% even if you do not have the riding training for it.
Mounting in Battle Grounds will now increase your movement speed by 100% even if you do not have the riding training for it.
Mounting in Battle Grounds will now increase your movement speed by 100% even if you do not have the riding training for it.
常规
Amount of Felstone Grog required for its quest has been cut in half.
[Pending Restart] Some guards outside of Blackrock Depths are no longer duplicated.
Dark Iron Residue now also has a 10x option to turn them in faster.
[Pending Restart] You can now toggle "At War" with the Thorium Brotherhood, some important NPCs have been made unattackable, and you can regain reputation under neutral by killing Blackrock Depths enemies, this change was for the guard functionality.
[Pending Restart] Thorium Brotherhood Lookouts are now actual guards that should respond to PvP combat.
[Felsworn] Pacts now properly behave like Paladin auras, multiple Felsworns can bring different Pacts, but they cannot overlap the same one.
[Runemaster] Ley Lock is now melee range baseline and 40 yds for Glyphic
[Runemaster] Firebrand now has a small DoT alongside the explosion damage at the end to ensure you always gain some benefit from applying Firebrand.
[Runemaster] Empowered Magi no longer guarantees Firebrand on Primordial Blast, and is now a 50% chance to proc.
[Runemaster] Coldrune Blasts base damage has been nerfed greatly on lower ranks, and moderately at higher ranks
[Runemaster] Elemental Bursts base damage has been nerfed moderately
[Runemaster] Glyphic - Level 15 Passive crit scaling reduced from 20% of Spirit, to 15% of Spirit.
[Ranger] Deadshot now generates 2 Archery Points.
[Ranger] Venom Blade no longer deals direct damage.
[Ranger] Spread Shots reworked into Mortal Shots.
[Ranger] Serrated Shot now has 2 more ranks.
[Ranger] New node Deep Serrations added.
[Ranger] Splintered Arrows reworked.
[Ranger] Searing Quiver now deals % Fire Damage based on attack that triggers it.
[Ranger] Incendiary Shot now interacts will all direct damage archery point spenders and deals fire damage based on their damage.
[Ranger] Piercing Arrows now allows your abilities to ignore 25% of enemy armor.
[Ranger] New- Age Archery now causes ranged damage to increase damage of next Precision Shot.
[Ranger] Archery - Level 50 Passive added.
[Ranger] Archery Level 30 Passive now increases Quick Shot weapon damage %.
[Ranger] Quick Shot base weapon damage % reduced by 20%.
[Ranger] Archery - Level 40 Passive now allows auto shot to restore Focus instead of making periodic damage scale with haste.
[Ranger] Serrated Shot no longer deals direct damage, periodic damge increased.
[Ranger] Lethal Wounds value doubled.
[Ranger] Headshots Only also procs from Barbed Shot and affects Precision Shot.
[Ranger] Elven Enchantments now increases magic damage dealt and dealing damage with Searing Quiver reduces cast time of Precision Shot.
[Ranger] Swift Arrows now provides a chance to not consume Archery Points.
[Ranger] An Arrow For Everything is now a static passive.
[Ranger] Hunting With Precision now causes Hunting Shot to deal increased damage per bounce.
[Ranger] Piercing Shot now increases ranged weapon damage.
[Ranger] Stone Mason’s Secret (the capstone that makes Way of Defias cleave) renamed to Pilfering, as there was already a talent with the same name.
[Ranger] Both hits of Wild Strike can now properly trigger Bounty, instead of just the main hand one.
[Ranger] Venom Blade now shows full damage it will do over time in tooltip.
[Ranger] All ranks of Wild Strike now have the same cost as Rank 1. And cost lowered by 5.
[Reaper] Harvest - level 20 Passive now affects Doomrend.
[Reaper] Soul - Level 10 Passive now reduces the cooldown of Wraithblade