
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Chronomancer] Wand of Time GCD now properly 1s, up from 0.5s.
[Chronomancer] Artificer’s Wand now generates Orb of Fate on cast.
[Chronomancer] Empower Wand: Quickness now Empower Wand: Impact, increasing critical strike chance instead of haste.
[Bloodmage] The additional rage generated from Endless Thirst through Vitality for Later has been moved to a vertical line passive at level 30
[Bloodmage] Universal Donor now also works with Vampyr’s Kiss but now only has 2 stacks down from 3
[Bloodmage] Heartbreak will no longer generate stacks of Pooled Vitality if you are not Empowered.
[Barbarian] Base health and stamina adjusted 1-15.
[Barbarian] Brutality - Level 15 and 20 Passive swapped.
[Barbarian] Ancestral Strike, Smash, Berserker Axe and Keg Smash base damage increased early.
[Barbarian] Savagery now learnable at level 6, down from 10.
[General] Rest removed.
常规
Fixed a bug where Stormstrike was consuming (but also benefitting) from small proc effects that could deal 200 damage f.ex rather than your casted spells and abilities like Lightning Bolt, Wind Lash, etc.
常规
[Pending Restart] - Bosses in Heroic/Mythic dungeons are now once again immune to fear, horror and other similar effects. This restoration is to mainly prevent abuse cases where you could lock down an entire boss and have it deal close to zero damage as a result.
[Pending Restart] - Tuned and Updated the increased damage that monsters deal in adventure mode to match the more deadly azeroth.
[Pending Restart] - Tuned and Updated the increased damage that monsters deal in adventure mode to match the more deadly azeroth.
天赋与技能
[Pending Restart] Predator's Wrath: Wrathful Strikes no longer grants 20% increased damage to your Wrath spell while the buff is active and instead adds damage based on 20% of your attack power. It no longer grants 15% attack power scaling to Wrath at all times. (This change was made to simplify the functionality with barely any change in damage output.)
常规
[Pending Restart] - Creatures and quests in the starter zone no longer scale to your level.
[Pending Restart] - Adjusted the stat gain from Heirlooms to match the adjustments made to item scaling and reign in the power discrepancy between items and heirlooms.
[Pending Restart] - Adjusted the stat gain from Heirlooms to match the adjustments made to item scaling and reign in the power discrepancy between items and heirlooms.
[Pending Restart] Fixed a bug where some player summoned pets had the incorrect health. This fixes issues with for example Feral Spirit, Water Elemental and Tentacle of the Old Gods.
[Pending Restart] - Atonement now works with Spiritual Healing and Test of Faith.
[Pending Restart] - Divine Star now works with Spiritual Healing,Twin Disciplines and Test of Faith.
[Pending Restart] - Halo now works with Spiritual Healing,Twin Disciplines and Test of Faith.
[Pending Restart] - Healing Rain now works with Purification.
[Pending Restart] - Efflorescence now works with Empowered Rejuvenation, Gift of Nature, Genesis
常规
[Starcaller] The two crashes related to Celestial Form and Avatar of Vengeance should both be fixed now! Just update on the launcher!
[Pending Restart] - Fixed the radius of pulling of many low level creatures and those especially in caves or very CROWDED areas like the Defias Thugs in Northshire or the Kobolds in the Fargodeep mine. They now have corrected pull radius.
- [Ferocity] Shark Attack increased pet damage has been reduced from 5/10% to 3/6%.
- [Ferocity] Call of the wild now requires the Spider's Bite talent to be learnt.
- [Ferocity] Lick your wounds now requires Heart of the Phoenix talented ability to be learnt.
- [Ferocity] Lick your wounds healing has been increased from 50% to 100% of the pets total health over the 5 seconds the ability is chanelled.
- [Ferocity] Rabid's duration has been reduced from 25 seconds to 20 seconds.
- [Ferocity] Heart of the Phoenix now requires the Bloodthirsty talent to be learnt.
- [Ferocity] Heart of the Phoenix now revives your pet with 100% of its life and its cooldown has been increased from 4 minutes to 8 minutes.
- [Tenacity] Wild Hunt now requires Roar of Sacrifice talented ability to be learnt.
- [Tenacity] Silverback no longer grants increased maximum health for your pet.
- [Tenacity] Intervene (Pet) has had its cooldown reduced from 40 seconds to 30 seconds and its duration increased from 5 seconds to 10 seconds.
- [Tenacity] Roar of Sacrifice now requires the Grace of the Mantis Talent to be learnt.
- [Tenacity] Taunt (Pet) now requires the Guard Dog talent to be learnt.
- [Tenacity] Taunt (Pet) has had its cooldown increased from 30 seconds to 3 minutes.
- [Tenacity] Blood of the Rhino now requires the Great Stamina talent to be learnt.
- [Tenacity] Pet Barding now requires the Natural Armor talent to be learnt.
- [Tenacity] Pet Barding has had it's chance to Dodge reduced from 2/4% to 1/2%.
- [Cunning] Roar of Sacrifice now requires Grace of the Mantis talent to be learnt.
- [Cunning] Wild Hunt now requires Wolverine Bite talent ability to be learnt.
- [Cunning] Wolverine Bite no longer costs Focus.
- [Cunning] Bullheaded talent ability now requires the Cornered talent to be learnt.
- [Cunning] Cornered has been changed from 5/10% increased damage and 10/20% reduced chance to be critically hit when your pet falls below 35% health to 25/50% increased damage and 30/60% reduced chance to be critically hit when your pet is below 35% health.
- [Cunning] Mobility talent now requires Dash or Dive to be learnt in order to be able to be selected as a talent.
- [Cunning] Mobility talent has been changed from 6 second cooldown on Dive or Dash pet ability to 8 seconds.
- Roar of Sacrifice talented ability has had its duration increased from 6 seconds to 12 seconds and the pet will now properly share 20% of all damage taken during the effect.
- Grace of the Mantis no longer increases the critical strike chance of the pet and the reduced chance to be critically hit has been reduced from 3/6% to 2/4%.
- Wild Hunt Stamina Contribution has been increased from 15/30% of the hunters stamina to 20/40% of the hunter's stamina.
- Natural Armor talent has been changed from 10/20% increased pet armor and 15/30% reduced Area of Effect damage taken to 5/10% increased pet armor.
- Lionhearted talent has been changed from 5/10% increased strength and agility to 15/30% reduced effect of all Stun and Fear effects.
- Great Stamina talent has been changed from 3/6/9% stamina and 5/10/15% Focus regeneration to just 4/8/12% increased stamina.
- Dash and Dive pet talented abilities have now been increased to 80% movement speed from 70% movement speed for 8 seconds.
常规
Fixed an issue with Wand DPS especially at lower levels where they were too weak.
Multiple Caster Creatures have been added to the starter zones. These mobs can drop their immersive gear and have the RPG overhaul applied to them. So physical damage dealers, casters, healers will be introduced to the RPG and Immersive Gear system.
Multiple Caster Creatures have been added to the starter zones. These mobs can drop their immersive gear and have the RPG overhaul applied to them. So physical damage dealers, casters, healers will be introduced to the RPG and Immersive Gear system.
Acquiring a Mystic Enchantment through the Open World, Quests (like picking your first enchantments), events and more will now AUTOMATICALLY be added to your collection for FREE.
[Pending Patch and Restart] Fixed a bug where buffs were sometimes not showing in buff bar
常规
PvE Power Damage Reduction now provides 25% damage reduction from 37% when fully stacked. This is being brought to be more in-line with the damage done increase from PvE Power. Originally the damage reduction was increased to 37% because of the Heal Squish introduced on classless. Healing, Health have been hand-tuned for the classes.
PvE Power Damage Reduction now provides 25% damage reduction from 37% when fully stacked. This is being brought to be more in-line with the damage done increase from PvE Power. Originally the damage reduction was increased to 37% because of the Heal Squish introduced on classless. Healing, Health have been hand-tuned for the classes.
[Pyromancer] Draconic and class tree repathed slightly with the above changes in mind
[Pyromancer] Breath of Nozdormu and Deathwing’s Revenge swapped
[Pyromancer] Added Ascender as a switch node with Descender
[Pyromancer] Alexstrasza’s Gift reworked
[Pyromancer] Breath of Malygos now transforms from Blaze instead of Ignite
[Pyromancer] Added a level 50 passive to the Flameweaving vertical line
[Pyromancer] Ignite is now Incineration only
[Pyromancer] Blaze swapped with Ignite
[Stormbringer] Aeroblast will now immediately grey out if casting it brings you below 50 static, instead of having a short delay.
[Primalist] The effects of War Druid have been swapped
[Knight of Xoroth] Pet skills for Hellfire have had their levels adjusted.
[Knight of Xoroth] Summon Greater Imp is now instant cast
[Knight of Xoroth] New spell added to the Hellfire pet, Burning Mischief.
[Knight of Xoroth] New spell added to Hellfire, Recall Imp, which revives your pet if they are a corpse.
[Bloodmage] Healing with Blood Rituals will no longer trigger Dark Essence.
[Cultist] Saronite Cube now reduces the duration of Wracked Mind by 1 sec down from 2 sec, but now always triggers up from a 30% chance
[Cultist] Prophetic Compulsion has been reworked
[Cultist] Dark Matter no longer refreshes a charge of Blade of the Empire and instead causes Satiates heal ticks to also refresh the duration of Black Blood
[Cultist] Forbidden Strength now works with Blade of the Empire instead of Malevolence
[Cultist] Black Blood up to 8% from 5%.
[Cultist] Eldritch Assailants now triggers from Void Shield instead of a 20% chance off of Malevolence or Eldritch Mending. It still has a 15 sec icd.
[Cultist] Into My Grasp has been split into 2 nodes as a switch node and now also only reduces the cooldown of Empire’s Grasp by 10 sec down from 20 sec
[Cultist] Empire’s Grasp now has a 30 sec base cd down from 45 sec
[Cultist] Presence of Yogg-Saron heal proc now affects 10 allies up from 5
[Cultist] The healing effects of Malevolence and Presence of Yogg-Sarons Blade of the Empire effect have been swapped
[Cultist] Heretic - Level 40 Passive has been reworked. Now only works with Void Shield, but is now also able to be triggered with Gaze of C’Thun and is triggered through damage or healing dealt instead of on cast
[Witch Hunter] Darkness level 10 passive will now also include Muzzle and Bola Throw
[Witch Hunter] Uncanny Reflexes and Lord of Torture deprecated
[Witch Doctor] Umbral Glaive now also deals a periodic damage tick on hit now.
[Reaper] Harvest tree pathing has been adjusted with the above changes in mind
[Reaper] Soul Furnace is now a passive and now affects Soul Harvest
[Reaper] Chains of the Godless is now a switch node with The Grim Reaper
[Reaper] Chains of the Godless swapped with Soulrunner and deprecated from the class tree
[Reaper] Soul Piercer has been split into a switch node
[Reaper] Soul Splinters tooltip corrected (it said you were getting more benefit from your stamina than you actually were)
[Reaper] Soul Splinters now properly benefits from your stamina, attack power and spell power.