
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Witch Hunter] One Shot now causes Heartseeking Bolt and Witching Bolt crits to bleed.
[Witch Hunter] Arbalest Mastery now causes Witchbane to deal increased damage with each shot unleashed.
[Witch Hunter] Relentless now causes Witchbane to hit an additional target.
[Witch Hunter] New capstone Everything You Have replacing Bag of Tricks, doubles the duration of Dark Frenzy but causes it to drain your health.
[Witch Hunter] Bounty Hunter damage increased.
[Witch Hunter] Dead and Gone now reduces the CD of Bolt and Dash and increases its damage boost.
[Witch Hunter] Heavy Crossbows now affects Heartseeking Bolt instead of Witching Bolt with reduced chance to proc and reduced ICD.
[Witch Hunter] Boltslinger - level 50 Passive grants a chance on direct ranged allow use of Witching Bolt.
[Witch Hunter] Boltslinger - Level 30 Passives now causes Darkslayer and Witchbane damage to reduce armor, stacking.
[Witch Hunter] Boltslinger - Level 20 Passive now causes all Bolts to generate mana.
[Witch Hunter] Empowered Heartseeking Bolt now guarantees Heartseeking Bolt crit.
[Witch Hunter] Witching Hour no longer affects Tormentor Bolt and Witching Bolt.
[Witch Hunter] Empowered Ricocheting Bolt now holds the old effect of Empowered Heartseeking Bolt.
[Witch Hunter] Witching Hour Empowered Darkslayer Bolt replaced by Empowered Ricocheting Bolt.
[Witch Hunter] Darkbane now a capstone allowing Bolt and Dash to affect additional use of Bolts.
[Witch Hunter] Bolt and Dash no longer a capstone, now a mid level talent causing your next bolt to deal more damage and incur no shared CD. Cooldown now 45 seconds.
[Witch Hunter] Witching Bolt now an execute spell with increasing damage based on Rage spent, called Damnation
[Witch Hunter] Ricochet remade into Ricocheting Bolt, dealing damage to up to 5 enemies, increasing with each enemy hit. Shares cooldown with Heartseeking Bolt.
[Witch Hunter] Heartseeking Bolt now a 6 second cooldown and costs rage.
[Witch Hunter] Witchbane is now a channeled stationary ability dealing damage over time. No longer restores mana.
[Witch Hunter] Witchblood Tonic no longer heals.
[Witch Hunter] Black Knight tree pathing has been adjusted with the above Black Knight changes in mind
[Witch Hunter] New level 20 passive has been added to the Black Knight vertical line, previous level 20/40 passives have been moved down the line
[Witch Hunter] Shadowstorm talent now triggers on damage dealt instead of on cast but its proc chance has been reduced to 20% from 25%
[Witch Hunter] Destroyer of Evil now also allows Dawn Blade to apply Shadow Brand
[Witch Hunter] Desecrate now has no cd but its rage cost has been increased to 40 from 25
[Witch Hunter] Witchblight cd increased to 30 sec from 16 sec, but now heals for a % of your maximum health, and applies a debuff to enemies struck that reduces their damage dealt
[Witch Hunter] Secret Society adjusted with the above change in mind
[Witch Hunter] Knights Seal now only affects 1 target but no longer has to be consumed to get the Desecrate heal
[Witch Hunter] Desecrate now heals for a flat amount baseline + an additional amount for each target affected by Shadow Brand
[Witch Hunter] Destroyer of Evil now deals a % of damage dealt by Dawn Blade over time instead of flat scaling damage
[Witch Hunter] Bulwark of Darkness no longer allows Dawn Blade to cleave and instead gives increased damage for each stack of Pommel Strike
[Witch Hunter] Searing Blade damage fixed (was doing significantly less than intended)
[Witch Hunter] Expert Shot now increases damage of Shadowblast and Shadow Shot.
[Witch Hunter] Sharpshooter now affects Witchblaster and Darkflock.
[Witch Hunter] Darkness - Level 30 Passive now causes Shadowblast crits to generate an additional stack of Blasting Powder.
[Witch Hunter] Witchblaster and Darkflock cost reduced.
[Witch Hunter] Shadow Shot now costs rage and has no cooldown.
[Witch Hunter] Anguish is now a passive
[Witch Hunter] Slayer’s Mark CD increased to 90 sec from 60 sec but it now also increases all attackers attack power against the target
[Witch Hunter] Expulsion of Evil is now a chance for a full CD reset from direct ranged attacks and abilities.
[Witch Hunter] Darkness tree pathing adjusted.
[Witch Hunter] Holstered changed to Unholstered, increasing damage of Flintlock Shot and reducing its cost.
[Witch Hunter] Quickdraw now makes the next Flintlock Shot instant.
[Witch Hunter] Blasting Powder no longer affects Shadowblast, Shadow Shot and Quickdraw.
[Witch Hunter] Shadow Show Weapon Damage reduced by 25% base cooldown increased by 4 sec.
[Witch Hunter] Darkflock no longer scales with modifiers to Flintlock Shot. Now is affected by Blasting Powder and consumes it and does AOE damage upfront, not after a single target hit.
[Witch Hunter] Repulse now knocks back baseline and Spreading Darkness now reduces its cooldown.
[Witch Hunter] Darkslayer and Shadowblast have been combined into 1 spell called Shadowblast
[Witch Hunter] Coiling Shot and Flintlock Shot have been combined into 1 spell called Darkslayer
[Sun Cleric] Justice now costs Rage.
[Sun Cleric] Justice % Weapon damage lowered by 20.
[Sun Cleric] Justice cooldown increased by 2 sec.
[Sun Cleric] Warrior’s Light now provides individual values for Sunflare and Justice.
[Sun Cleric] Light of the Sun now provides damage increase instead of crit damage increase.
[Sun Cleric] Dawn effects of Justice and Glorious Execution swapped.
[Sun Cleric] Seraphic Bulwark cost reduced by 10.
[Sun Cleric] Bastion of Vengeance removed from switch node with Seraphic Justice.
[Sun Cleric] Seraphic Justice and Dawn’s Arrival now proc from Dawnbringer instead of Righteous Slam.
[Sun Cleric] Vengeance no longer causes Righteous Slam to generate rage per hit.
[Sun Cleric] Solar Eclipse delay lowered to 1 sec.
[Sun Cleric] Divine Right now increases damage of Gavel of Atonement and Justicar’s Wrath instead of being a separate damage instance proc.
[Sun Cleric] Seraphim - Level 20 Passive reworked. Now provides you with mana based on direct healing value.
[Sun Cleric] Seraphim - Level 10 Passive now provides rage on damage avoidance.
[Sun Cleric] Angelic Presence now also affects Spears of Light, making it instant and cost less.
[Sun Cleric] Righteous Slam is no longer a transform of Spears of Light. Now has no cooldown and costs Rage. Dawn effect removes cost.
[Sun Cleric] Issue where Stand Against Darkness was applying twice on the same target fixed.
[Sun Cleric] An’shes Blessing now properly increases your melee haste.
[Necromancer] Glacial Impact no longer deals less damage per target and is now instant cast but its target count is lowered to 5 from 8.
[Necromancer] Transfer Life can no longer be cast while silenced.
[Necromancer] Overwhelming Forces now restores the proper amount of Runic Power.
[Necromancer] Lich Form now properly makes you immune to drowning.
[Necromancer] Colossal Swing now deals Physical Damage instead of Shadow
[Necromancer] Crypt Keeper swapped with Lich’s Prodigy
[Guardian] Tendon Slash now deals minor damage.
[Felsworn] Chaos Nova removed.
[Felsworn] Pressure now causes damage of Burning Hatred to heal you.
[Felsworn] Felwracked now affects Consume Magic instead of Chaos Nova.
[Felsworn] Burning Hatred reworked to cause your melee attacks to deal additional Chaos Damage for duration.
[Felsworn] Scars of the Past value reduced by 20%, now also affects Cripple.
[Felsworn] Focused Hatred now also restores 5 Energy.
[Felsworn] Straight to the Nether value increased by 10%.
[Felsworn] Suffering damage increase up by 5%.
[Felsworn] Consumed By Flames also affects Immolation Aura again.
[Felsworn] Immolation Aura reverted to previous version with lowered output values.
Fixed an issue with phasing that was occuring in new custom caves of Stranglethorn.
Blade Vortex now also increases the duration of your active Blade Flurry by 3 seconds. While active, Fan of Knives generates a combo point.
Blade Flurry now has a 90 second cooldown up from 120 second cooldown. This is an experimental change leaning in on Combat's Niche.
Shadow of Death radius increased to 10 yards.
The cooldown of Killing Spree is now also reduced by Fan of Knives.
Massacre now deals 70% weapon damage from 50%.
Sinister Finisher now also causes your next Eviscerate to deal 15% (per stack) of the damage dealt to one nearby enemy.
[Kezan] [Gurubashi] - Fixed a bug causing Mooncloth and Transmute: Arcanite to not work as intended. It is now re enabled.
地下城与团队副本
[Pending Restart] [The Burning Crusade Dungeons] [Mythic Plus]: Increased the hard key cap to 125 from 100. Corrected an issue where key level 100 did not increase in scaling from key level 99.
网站
[Launcher] Fix Lutris installation script for GE-Proton by @burneddi
常规
The penalty for grouping up with lower level players has been eased, now requiring the enemy to be 10 levels below the highest level in the party to trigger the penalty.
Fixed an issue where you could get stuck neutral with NPCs after participating in the Mirage Raceway.
Fixed an issue where an item purchased from the Revantusk Tribe had an incorrect buy price.
Adjusted the Trident of Nazjatar item.
Fixed an issue where the quest "The Grand Masquerade" would sometimes cause Highlord Bolvar Fordragon to get stuck.