
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Guardian] Battle bard now affects both Ballads.
[Guardian] Pier Piper now causes triggering Sound of War to increase damage of Ram or Linebreaker.
[Guardian] Reverberations now also works with Linebreaker.
[Guardian] Ballads now deal Magic Damage instead of Physical Damage
[Guardian] Triumph now has a chance to grant Motivation on kill
[Guardian] Ballads no longer provide buffs to Valiant Strike and Pulverize.
[Guardian] Ballads no longer have charges, but they also no longer have any cooldown.
[Guardian] Ballad of the Conqueror GCD changed to 1s up from 0.5s
[Guardian] Ballad of the Conqueror damage reduced
[Guardian] Power Stance now makes NPCs clap, not players (it only makes guards clap, this was an accident, but it’s a pretty cool accident)
[Guardian] Several spell icons updated
[Guardian] Several spell visuals tweaked slightly
[Guardian] Triumph now additionally gives you Motivation on kill with a 7 second ICD.
[Guardian] Ballads now deal Magic damage and ignore resistances.
[Guardian] Standard of Spellwarding has been added, reducing enemy spell haste
[Guardian] Minstrel no longer buffs Pulverize, now increases melee haste.
[Guardian] Standards now share a 5 sec cooldown
[Guardian] Standards are now mutually exclusive, and only one can be active at a time
[Guardian] Standards radius reduced to 40 yds.
[Guardian] Class-wide banners have been renamed to “Standards”-- The banners attached to your back are still called banners.
[Guardian] Brace is now baseline and learned at level 8, replaced with a new passive called Motivator
[Guardian] Motivated For Life no longer gives increased effectiveness to Motivations
[Guardian] Valliance (Passive) now increases the energy restore of Valiant Strike by 20.
[Guardian] Valiant Strike now restore 20% missing Energy baseline.
[Guardian] Shield Combat now provides damage as a passive effect not a proc.
[Guardian] Tactical Combat, Glory, Opening Play and Spike Shield moved around.
[Guardian] Valiant Effort now reduces the cooldown of Linebreaker by a flat amount.
[Guardian] Valiant Effort and Aftershock swapped.
[Guardian] Linebreaker cooldown reduced by 3 sec.
[Guardian] Make Room! I'm Here now increases the duration of Valiant Stand.
[Guardian] With Honor now reduces the cooldown of Linebreaker and Ram.
[Guardian] Linebreaker now provides Motivation baseline.
[Guardian] Ram cooldown reduced by 2 sec.
[Felsworn] Whispers of the Pit now has a 90 sec cd baseline down from 2min
[Felsworn] Fel Rush now causes you to dash in the direction you are moving, instead of the direction that you are facing.
[Felsworn] Scars of the Past passive added as a switch node with Wings of Illidan
[Felsworn] Added Slayer’s Pact learned at level 20
[Felsworn] Doomscar no longer heals baseline
[Felsworn] Infernal Doom no longer has its cooldown reduced by Felstrikes, but now costs 60 energy and has no cooldown
[Felsworn] Trickery now reduces the targets mana equal to 150% of your Stamina down from 200%
[Cultist] A new animation has been added to Malevolence
[Cultist] Psychic Trauma can no longer critically strike.
[Cultist] Y’shaarj’s Enforcer value increased significantly.
[Cultist] Psychic Burst and Armageddon removed.
[Cultist] Eldritch Eye and Void Assailants now also work with Eldritch Mending
[Cultist] Your Blade of the Empire is now augmented based on your currently active Presence, rather than being spec-specific
[Cultist] Edicts have been reflavored to Presences, each of which is associated with an Old God
[Cultist] Presence of C’thun added as a new stance learned at level 18
[Cultist] Curse of Y’shaarj no longer gains additional effects based on Insanity
[Cultist] Heretic spec passive no longer increases the range of Confuse from 40 yards to 75 yards.
[Cultist] Back tentacle spawning talents (Eye of N’zoth in Godblade, Void Assailants in Heretic, Shadowy Symbiosis in Dreadnought) now work again.
[Chronomancer] Temporal Resilience now has no cooldown its base mana cost has been increased by 15%
[Bloodmage] Eternal Curse now only increases your threat generated, its other effects have been baked into the spec passive
[Bloodmage] Gore has been reworked and now gives you the spec passives Rage generation for Cursed Fang (now called Marrowbite)
[Bloodmage] Bloodmoon Blast, Sanguine Rupture, and Taldaram’s Torment will now transform into Ravenous Strike, Claw Sweep, and Bloodfang Bite respectively while in a Cursed Form instead of learning these abilities baseline or through a spec passive
[Bloodmage] The 1-10 ability pacing and acquisition for the class has been adjusted around the addition of Blood Curse added at level 2, a new ability that ascends you into a new baseline Cursed Form. The original Blood Curse from the Accursed Tree has been renamed to Accursed Form. Other unique cursed forms such as Eternal Curse, Embrace of the Vampyr, and Accursed Form will be learned alongside this one.
[Bloodmage] Hemophobia now has a 90 sec cd base down from 2min
[Bloodmage] Cursed Rage is now called Mawstorm and it now has 2 charges and a 6 sec recharge instead of no cooldown and relying on Endless Thirst to proc
[Bloodmage] Vampyr Lord now also gives a new way to extend the duration of Embrace of the Vampyr
[Bloodmage] Increased the periodic healing done by Sacrificial Rite significantly
[Bloodmage] Bloodgale now requires Mortal Form
[Bloodmage] Embrace of the Vampyr now casts a free Vampiric Fang on your target rather than just clearing Insatiable and Thirst stacks, but no longer increases the range of Rending Slash
[Bloodmage] Embrace of the Vampyr no longer transforms you and now has a 1 min cd down from 2min, and a 30 sec base duration up from 15 sec
[Bloodmage] Endless Thirst no longer allows the use of ‘cursed’ abilities, Cursed abilities have been reflavored and no longer require Endless Thirst procs
[Bloodmage] Lupine Shred is now learned baseline at level 16
[Bloodmage] Hemophobia is now in the position of Bloodmyst and Bloodmyst is now in the position of the Terrify transformation
[Bloodmage] Lunge is now learned at level 6, Dark Blessing took its spot in the class tree
[Bloodmage] Puncturing Fangs now transforms Bloodmoon Blast, rather than making your next Bloodmoon Blast critically strike
[Bloodmage] Blood Feast is now baseline and learned at level 12
[Bloodmage] Animated Blood now has a special attack that it periodically unleashes that deals additional Shadow Damage and heals you equal to the damage dealt
[Barbarian] Axe Play now only triggers while you are Enraged
[Barbarian] Throw Weapon cost increased by 5
[Barbarian] Axe Volley and Berserker Axe now require Enraged
[Barbarian] You can no longer generate stacks of Raging while Unbridled Rage is active
[Barbarian] Smash no longer consumes energy.
[Barbarian] Smash energy regeneration reduced from 35% to 25%
[Barbarian] Unbridled Rage duration reduced to 10 sec from 15 sec
[Barbarian] Devastating Blows stack count reduced by 5.
[Barbarian] Savage Massacre can now also proc from Brutal Swing.
[Barbarian] Crushing Slam energy cost increased by 20
[Barbarian] Crushing Slam cooldown dramatically reduced
[Barbarian] Brutal Swing is now ST and requires an Enraged effect, but no longer has a cooldown
[Barbarian] Horde Breaker no longer increases target count of Barbaric Whirl.
[Barbarian] Barbaric Whirl no longer has a cooldown.
[Barbarian] War Tales now also affects Smash
[Barbarian] Maiming Throw now costs 50 energy up from 40, but no longer has a cooldown
[Barbarian] Dauntless now works with Smash instead of Brutal Swing
[Barbarian] Throw Weapon no longer has a cooldown baseline, instead it costs 45 energy up from 25 and the Headhunting spec passive instead now reduces the cost instead of removing the cooldown
天赋与技能
[Pending Restart] - [Area-52] - [Elemental Assassin] - Elemental Blades now increase the damage of your Stormstrike by 35% in PvP combat, reduced from 65%.
常规
[Pending Restart] [Area-52] [Dominant Word: Shield] - Now requires Spirit allocation.
[Pending Restart] [Area-52] [Spell Shredder] - Elemental Rend (Frost) (Nature) & (Fire) now deal 15% reduced damage in PvP combat.
[Pending Restart] [Area-52] [Spell Shredder] - Elemental Shredder (Frost) (Nature) & (Fire) now deal 15% reduced damage in PvP combat.
[Pending Restart] [Area-52] Feint no longer has an additional affect in PvP combat.
天赋与技能
The recent changes also received PvP mod reductions and their overall power is mostly unchanged for PvP.
+ [Pending Restart] [Area 52] [Mending Tides] – Now requires Spirit Allocation.
+ [Pending Restart] [Area 52] [Mending Tides] – Casting Riptide now triggers Improved Chain Heal capstone if-know.
+ [Pending Restart] [Area 52] [Cauterizing Flames] – Flames of the Apostate now increase healing done by circle of healing by 25% per stack from 20% per stack.
+ [Pending Restart] [Area 52] [Seed of Life] – Seed of Life has it's scaling decreased by 30%.
+ [Pending Restart] [Area 52] [Seed of Life] – Seed of Life Period was buffed to 1 sec from 3 sec
+ [Pending Restart] [Area 52] [Vampire Lord] – Unholy Light now trigger Vampiric Bond.