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Seřazeny chronologicky.
Všeobecné
[Elune] Toxic Surge now deals 15% reduced damage in PvP combat.
[Elune] Hydra's Venom now deals 10% increased damage in PvP combat.
[Elune] Hell Scream now deals 10% increased damage in PvP combat.
[Elune] Venomous Fury now deals 10% increased damage in PvP combat.
[Elune] Carnage Rend now deals 10% increased damage in PvP combat.
[Elune] Rend now deals 10% increased damage in PvP combat.
[Elune] Elemental Rend (Frost) now deals 10% increased damage in PvP combat.
[Elune] Elemental Rend (Nature) now deals 10% increased damage in PvP combat.
[Elune] Elemental Rend (Fire) now deals 10% increased damage in PvP combat.
[Elune] Rake now deals 10% increased damage in PvP combat.
[Elune] Deconstruct now deals 10% increased damage in PvP combat.
[Elune] Disembowel now deals 10% increased damage in PvP combat.
[Elune] Upheaval now deals 10% increased damage in PvP combat.
[Elune] Serpent Venom now deals 10% increased damage in PvP combat.
[Elune] Lightning Bolt now deals 10% increased damage in PvP combat.
[Elune] Overpower now deals 10% increased damage in PvP combat.
[Elune] Serpent Sting now deals 10% increased damage in PvP combat.
[Elune] Hammer of Wrath now deals 10% increased damage in PvP combat.
[Elune] Backstab now deals 10% increased damage in PvP combat.
[Elune] Searing Pain now deals 10% increased damage in PvP combat.
[Elune] Devastate now deals 10% increased damage in PvP combat.
[Elune] Wrath now deals 10% increased damage in PvP combat.
[Elune] Sinister Strike now deals 10% increased damage in PvP combat.
[Stormbringer] Conductive now stack on caster rather than target. Related effects adjusted.
[Stormbringer] Capstones adjusted.
[Barbarian] Spear of Sen'jin damage fixed.
[Barbarian] Coldhammer reworked.
[Barbarian] Payback now increases critical damage instead of critical chance.
[Barbarian] War God's Presence now increases effectiveness of Avatar of War.
[Barbarian] Lesser God of War now reduces the cooldown of Avatar of War by 60 sec at no downside.
[Barbarian] Face Smasher value increased by 50%.
[Barbarian] Brutality Barbarian increase to Unbridled Rage reduced by 50%.
[Barbarian] Storm of Steel base damage increased slightly.
[Barbarian] Baseline Carnage value inceased by 5%.
[Barbarian] Punisher value increased from 8/16 to 10/20%.
[Barbarian] Reckful no longer increases effectiveness of Carnage. Now additionally reduces the CD of Barbaric Rage.
[Barbarian] Unstoppable Rage now works only with single target abilities.
Všeobecné
[Stormbringer] Zap cast time removed, now additionally refreshes a charge of Crackle (and Forked Lightning).
[Stormbringer] New node High Voltage added to Electrifying Surge original spot.
[Stormbringer] Electrifying Surge moved down.
[Stormbringer] Conductivity moved under Giga Flux.
[Stormbringer] Stormy Days and Violent Monsoon now in a switch node.
[Stormbringer] Giga Flux scaling increased by 2%.
[Stormbringer] Rolling Storm value increased to 2.
[Stormbringer] Lord of Lightning duration increased by 3 sec.
[Stormbringer] Destructive Force value increased by 5%.
[Stormbringer] Storm Rage no longer reduces CD, instead now increases duration.
[Stormbringer] Stormflow now on separate GCD.
[Stormbringer] Hydraxxian Apprentice now also causes Stormflow CD to be reset on kill.
[Stormbringer] Conductor in Charge now additionally provides a chance for Conductive to not be consumed.
[Stormbringer] Perpetual Shock now applies a separate instance of damage over time from standard Shock.
Talenty a kouzla
[Barbarian] [Pending Restart] - Fixed a bug where Smash would generate two stacks of Carnage instead of the intended one.
[Chronomancer] [Pending Restart] - Charm of Quickness now increases the effectiveness of Hasten by 50% up from 30%.
[Chronomancer] [Pending Restart] - Hasten now grants 20% haste down from 30% haste.
[Chronomancer] [Pending Restart] - Mark of Order now only affects your next Reverse Wound instead of your next 2 Reverse Wounds.
[Pending Restart] [Elune] Vampire Lord now heals for 20% less in PvP combat. (Available to reset via Gabril.)
[Pending Restart] [Elune] Draining Strikes now heals for 20% less in PvP combat. (Available to reset via Gabril.)
[Pending Restart] [Elune] Unbounded Deathhealer now heals for 20% less in PvP combat. (Available to reset via Gabril.)
[Pending Restart] [Area 52] Arcane Shelling now increases the damage of Arcane Shot by 5% in PvP combat, changed from 10%.
[Pending Restart] [Area 52] Doomhammer’s Fury now increases the damage of Pyroblast and Fire Blast by 20% in PvP combat, changed from 40%.
[Pending Restart] [Area 52] Soul Fire now deals 10% reduced damage in PvP combat.
[Pending Restart] [Area 52] Arcane Shot now deals 10% reduced damage in PvP combat.
[Pending Restart] [Area 52] Champion of Justice now reduces the self-healing from Champion of Justice based heals by 50%.
[Pending Restart] [Elune] Shadow Bolt now deals 15% reduced damage in PvP combat. (Available to reset via Gabril.)
Změny předmětů
[Pending restart] Fixed an issue where some versions of the Jaded Crystal Dagger had the wrong speed.
Talenty a kouzla
[Pending Restart][Elune] Fixed a bug where active Devouring Plague could benefit from newly gained Visions of Plague buff if it was refreshed. (Meaning that there was no need to cast a new Devouring Plague. The old one would gain the benefit w/o consuming the effect.)
Talenty a kouzla
[Pending Restart][Elune] Devouring Touch now increases the damage of your next Devouring Plague by 20% per charge consumed if you know Devouring Talent. The damage increase stays unchanged at 60% per charge if do not know this talent.
Všeobecné
[Area-52] [Elune] [Threatening Presence] Increases the threat generated by your physical damage by 30%. This enchant does not stack.
[Area-52] [Elune] Lacerate has had its base damage and scaling increased by 20%.
Talenty a kouzla
[Runemaster] Torch scaling reduced by 5%.
[Runemaster] Spellfrost Invigoration scaling reduced by 7%.
[Cultist] Edicts no longer proc from pets and guardians.
[Tinker] Mechanical Arm arm fixed and now additionally increases damage dealt by Spanner Smash per stack.
[Tinker] Build: Gatling Turret cast time reduced by 1 sec.
[Tinker] Restorative Beacon mana cost increased by 2%.
[Chronomancer] Unearth and Sandblast no longer interrupt Artificer's Wand attack loop.
[Chronomancer] Fabric of Time ranks added.
[Chronomancer] A Ripple In Time now correctly procs from periodic critical strikes.
[Chronomancer] Converge the Infinite value increased, now additionally reduces the cooldown of Chrono Mend for its duration.
[Chronomancer] Spatial Distortion reworked.
[Chronomancer] Time Stretch Aeon duration increase up by 2 sec, extension up by 2 seconds.
[Chronomancer] Reverse Wound base healing increased across all ranks.
[Chronomancer] Artificer's Spellplate Spirit scaling reduced from 23.15% to 8%.
[Chronomancer] Artificer's Amplification buffs are now properly limited to a single player as tooltip portrayed.
[Necromancer] Frozen Solid removed.
[Necromancer] Rime Spec Passive (Icy Tomb) no longer freezes the target
[Necromancer] Bonefreeze duration reduced to 2 sec from 4 sec
[Barbarian] Headhunter's Spear and Spear of Sen'jin have received 30% nerfs in PvP
[Witch Hunter] Spreadwave now reduces the cooldown of Repulse rather than increasing its damage
[Son of Arugal] Ferocity is now called Lycanthropy
[Stormbringer] Reworked Thunder Stormbringer to Maelstrom Stormbringer
[Stormbringer] Fulmination no longer reduces the cooldown of Call Lightning
[Stormbringer] Call Lightning no longer has a cooldown baseline
[Stormbringer] Thunderbolt is now Torrential Wrath, and is now the first node for Conduction Stormbringers
[Stormbringer] Thunder Stormbringer is now Conduction Stormbringer
[Stormbringer] Crackling Whip removed, replaced with Storm Chaser
[General] All tanks take 40% increased damage in PvP
[General] Changed various mortal strike effects from to 50% reduced healing
Dungeony & Raidy
[Pending Restart] [Pending Patch] [Mythic+] Mythic Champions now use new models, are overall smaller in appearance and now have unified hitbox scales across all dungeons.
Mystické enchantmenty
[Area-52] [Trick Shots] - With Trick Shots equipped, Lock and Load now affects and is consumed by Multi-Shot. These effects do not affect Focused Burst. This Trick Shot mechanic addition will be live after the next server restart.