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Seřazeny chronologicky.
Všeobecné
[Elune] [Pending Restart] [Manastorm] Prophet Skeram's Psychic Shock will no longer disable your character when you are hit in the manastorm.
Dungeony & Raidy
[Manastorm] [Pending Restart] Andre Firebeard's Burning Ground now has a radius circle indicating the area it damages. Additionally, the radius of the damage has been reduced to better match the size of the fire.
Úkoly
[Pending Restart] The daily quest "Steaming Up in Un'Goro" is now properly completable in High Risk.
Všeobecné
[Stormbringer] Old hidden Intellect scaling of Updraft damage removed.
[Stormbringer] Updraft and Gale now have ranks.
[Necromancer] Blightweaver now procs on expiration of Crypt Plague, not on damage.
[Necromancer] Master of Death now causes Expunge to apply a stack of Crypt Plague (down from 3)
[Necromancer] Plague Revenant now causes direct critical strikes to apply a stack of Crypt Plague (down from 3)
[Necromancer] Foul Contagion now causes spreading of Plague of Undeath through Plague Science to also spread stacks of Crypt Plague.
[Necromancer] Foul Expedition now resets the cooldown of Plaguebomb and allows Crypt Plague to critically strike for its duration.
[Necromancer] Virulency and Foul Expedition Swapped.
[Necromancer] Creeping Crypt now allows Crypt Plague to stack 10 additional times.
[Necromancer] Crypt Plague reworked.
Talenty a kouzla
[Elune] [Pending Restart] Twilight Treason now properly gains 35% damage per stack against players in PvP combat.
[General] Added a few more flavor spells to the game :^)
[General] Relevant pet classes now have a dismiss pet spell
[Stormbringer] Raging Zephyr now summons a bigger tornado and pulls instead of pushes, cooldown increased by 30 sec, charges reduced by 2
[Witch Doctor] Cooldown of Godslayer is now 30 sec down from 1min
[Runemaster] Riftblades will now get Magicbind baseline
[Runemaster] Riftblades Inscription: Permafrost has been split into 2 spells and now has a 2min cooldown
[Ranger] Farstrider tree adjusted slightly
[Ranger] Reduced the cooldown of Whipvine Arrow to 10 sec from 20 sec
[Ranger] Added Guidance talent to Farstrider
[Tinker] Added Medical Tactiican talent as a switch node with Explosives Expert
[Elune] - Twilight Treason from Twilight Paragon talent now uses Exorcism modifiers.
[Elune] - Twilight Paragon now increases damage of Twilight Treason by 75% per Paragon of Light stack consumed.
Všeobecné
[Elune] [Area-52] Secret of the Farstrider now scales up with levels. It has a smaller spell damage coefficient increase while leveling but it remains unchanged at level 60 and higher.
Talenty a kouzla
[Elune] [Shadow of Death] Increased the damage inherited from Ambush and Ravage to 75% from 33%.
[Elune] [Shadow of Death] Fixed a bug causing the Shadow of Death triggered from Ravage to double-dip on modifiers, and be able to critically strike. It will now behave the exact same way as the version triggered by Ambush and only deal the inherited damage.
[Area-52] [Elune] [Pending Restart] - Fixed a bug with Power of Light where in some circumstances you could heal another target but still gain a % of your base mana. (It will now only trigger when healing yourself.)
[General] Various new flavor spells have been added to a variety of classes and are still the process of being added.
[Stormbringer] Hurricanes talent adjusted
[Stormbringer] Unrelenting Gale is now a 1 point node
[Stormbringer] Call of the Wind made baseline for Wind, replaced with Flow
[Stormbringer] Windsurf reworked
[Reaper] Limbo now only works with magic effects
[Witch Doctor] Hex of Night no longer increases resource costs
[Knight of Xoroth] Added Implosion active to the Defiance tree
[Venomancer] Leg Strike now does Nature + Physical Damage instead of just Physical
[Necromancer] Wraith effect adjusted
[Necromancer] Unholy Champion updated
[Necromancer] Phylactery now has a 1 sec cast time baseline, down from 5 sec
[Necromancer] Game of Bones no longer reduces the casting time of Phylactery
[Necromancer] Added Army of the Dead talent to Animation
Mystické enchantmenty
[Area-52] [Elune] Fixed a bug granting the damage over time effect from Disembowel higher scaling then intended.
Všeobecné
[Pending Restart] [Elune] Arcane Shelling now increases the damage of Arcane Shot by 3% per stack in PvP combat, down from 5%.
[Pending Restart] [Elune] Arc Aim Shot now increases the damage of Arcane Shot by 5% per stack in PvP combat, down from 15%.
Talenty a kouzla
[Elune] - Fixed a bug where Touch of Death and Devouring Touch would consume all the their charges instead of two at a time.
[Elune] - Fixed a bug where Fireball would consume Fire Evoked from the Spellstorm talent. This could cause the playstyle to run "dry" on expected procs.
Všeobecné
[Elune] [Pending Restart] Fixed a bug where Anger Management was increasing the weapon damage of Battle Charge.
[Pending Restart] [Area 52] Season 3 gear and weapons no longer have any rating requirements.
[Pending Restart] [Area-52] Bloodthirst now deals 10% reduced damage in PvP combat.
[Pending Restart] [Area-52] Titanic Mutilate now increases your Bloodthirst damage per combo point by 5% in PvP combat, changed from 10%.
Talenty a kouzla
[Elune] [Pending Restart] Fixed a bug where Dark Apotheosis was gaining a substantial threat increase with the recent buffs, it is now properly increased by 20%.
[Elune] Fixed a bug where Sphere of Annihilation could be triggered without knowing the Evoker talent.
[Necromancer] Updated the model for Revenants
[Witch Doctor] Shadowhunting capstones adjusted
[Witch Doctor] Cobra's Quickness adjusted to no longer give critical strike rating
[Witch Doctor] Lowered the base damage of abilities and increased scaling across the board for Shadowhunting
[Witch Doctor] Reclamation and Godslayer now have a cast time
[Witch Doctor] Pet abilities adjusted and updated
[Witch Doctor] Added new talent to Shadowhunter tree: Zandalari Wisdom
[Witch Doctor] Shadowhunter pet abilities now invoke Loa
[Witch Doctor] Shadowhunter pets will now also gain your Devotions
Mystické enchantmenty
[Area-52] [Arcane Thunder Seer] Fixed a bug where Spellstorm Missiles could damage your primary target. Spellstorm Missiles will now properly only hit other nearby targets. The tooltip of Arcane Overload has been updated to make this clearer.
Všeobecné
[Elune] Devil's Ignition now deals 10% reduced damage in PvP combat.
[Elune] Mayhem now deals 15% reduced damage in PvP combat.
[Elune] Lava Burst now deals 10% reduced damage in PvP combat.
Talenty a kouzla
[Elune] - Cleanse in Flames now increases the damage of listed spells by 20%. Up from 10%.
[Elune] - Fixed a bug where Cleanse in Flames talent did not increase the damage of Exorcist's Slash.
[Area - 52] - Fixed a bug where Cleanse in Flames Mystic Enchant did not increase the damage of Exorcist's Slash.
[Elune] - Shadow Missiles, Pyroclasm, Arcane Divinity will be eligible for reset on Gabril Mewell.
[Elune] - Fixed a bug where Shadow Missiles interaction with Arcane Divinity would not consume Arcane Blast.
[Elune] - Fixed a bug where Shadow Missiles interaction with Arcane Divinity would not consume Harnessed Energy charge.
[Elune] - Fixed a bug where Sphere of Annihilation could trigger Netherwind Presence.
[Elune] - [Area - 52] - Fixed a bug where Pyroclasm talent could be triggered by Soul Fire and Incinerate.
[Necromancer] Adjusted Necromancer raise spell scaling from 1-59
[Necromancer] Updated some Animation Necromancer visuals
[Necromancer] Necromancer class and Animation trees adjusted slightly
[Necromancer] Added dynamic scaling tooltips to Animation Necromancer abilities/talents where they didn't exist, showing their true damage/healing values
[Necromancer] You no longer need a target for Animate: Zombies, due to recent changes to how Necromancer minion AI works that gives you more control through your stances
[Necromancer] Gift of Death now has a slightly higher proc chance at 10% from 6%, but now generates less maximum mana
[Necromancer] Foul Bidding: Protect now allows your minions to periodically taunt enemies, allowing them to more reliably pull threat
[Necromancer] Adjusted Command: Revenant to give slightly less Runic Power, and to increase survivability slightly, cooldown reduced by 5 sec
[Necromancer] The Revenants passive effect will now reduce the cost of spells rather than passively generate Runic Power
[Necromancer] Zombies summoned through other means, such as through Gravekeeper, now last 10 sec down from 15
[Necromancer] Baseline Zombies summoned through Animate: Zombie now last 20 sec up from 15
[Necromancer] Animate: Knight of Decay adjusted to have an additional effect
[Necromancer] Fixed a bug where Bonestorm was doing 4x more damage than intended :skull:
[Necromancer] Glacial Pact now costs 25 Runic Power, down from 40
[Necromancer] Zombie damage scaling adjusted
[Necromancer] Undead Commander adjusted, and is now pickable
[Necromancer] Bone Legion is now in the class tree
[Necromancer] Unholy Champion reworked
[Witch Doctor] Shadow Glaive now does Physical Damage
[Witch Hunter] Blasting Powder bonus for Witchblaster reduced by 5%.
[Witch Hunter] Blasting Powder no longer affects Flintlock Shot.
[Witch Hunter] Silver Bullets now make Quickdraw ignore 30% of targets armor, down from 100%.
[Witch Hunter] Witchblaster base damage reduced and RAP scaling reduced by 2%.
[Witch Hunter] Sharpshooter value reduced by 3% per stack.