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Seřazeny chronologicky.
Všeobecné
[Elune] Shadowburn Damage reduced by 5% in PvP combat.
[Elune] Shadow Wastebolt damage reduced by 5% in PvP Combat.
[Elune] Twilight Shock damage reduced by 8% in PvP Combat.
[Ranger] Hawkeye tick rate increased to 3sec from 2sec
[Chronomancer] All trees adjusted for better pathing and clarity
[Chronomancer] All capstones adjusted
[Chronomancer] Improved Temporal Focus removed
[Chronomancer] Increased the base duration of Temporal Focus by 2 sec
[Chronomancer] Decomposition moved to the class tree, swapped with Chronobeam
[Chronomancer] Accelerate and Twist of Fate removed from Artificer, replaced with Sands of Time and Everlasting
[Chronomancer] Timeway Blast reworked
[Chronomancer] Pendant of Time added to Duality
[Sun Cleric] Wake reworked
[Sun Cleric] Blessed Hammer adjusted
[Sun Cleric] Stay of Execution adjusted
[Sun Cleric] Stand Against Darkness adjusted
[Sun Cleric] Atone, Or Else adjusted
[Sun Cleric] Seraphim capstones adjusted
[Sun Cleric] New ability in Valkyrie: Light's Vengeance
[Sun Cleric] Gleam adjusted
[Sun Cleric] Light of the Valkyr adjusted, renamed
[Sun Cleric] Light of the Valkyr moved to Seraphim tree
[Sun Cleric] Seraphim Stride moved out of capstones, now pickable
[Cultist] Dark Word target count reduced to be in line with other heals.
[Cultist] Twilight Initiate unintentionally increasing critical strike chance removed.
[Cultist] Per level value of Edicts fixed to start scaling at aquisition level instead of level 1.
[Cultist] Fixed a bug where Void shield was getting lower scalings above rank 1
[Cultist] Abyssal Strike now does Physical Damage instead of Shadowstrike
[Primalist] Hammer of Life moved up from capstones in the Life Primalist tree and turned into an active, swapped with Hand of Neptulon
[Tinker] Increased the base scaling of Spanner Smash
[Ranger] Set Up reworked
[Ranger] Lethal Cunning no longer gens 5 Archery Points all at once
Všeobecné
[Elune] Circle of healing healing increased by 10% in PvP Combat.
[Pending Restart] Throwing Specialization increases the range of Shuriken Toss by 3/6 Yards (up from 2/4)
[Area-52] Blood Arrow Direct damage reduced by 3% in PvP Combat.
[Runemaster] Primordial Energy adjusted to no longer work with Spellwrath
[Runemaster] Rune-Etched Blades adjusted
[Sun Cleric] Guidance: Touch of Light adjusted
[Sun Cleric] Gleaming Light adjusted
[Ranger] New talent added to class tree: Forest Dweller
[Cultist] Gaze of C'thun damage adjusted
[Cultist] Reduced the base absorb of Void Shield, but dramatically increased its scaling with Healing Power and Attack Power
Všeobecné
[Elune][Pending Restart] Spirit Allocation Healing reduced by 10% in Battleground Combat.
[Elune] Arcane bullet damage reduced by 5% in PvP Combat.
[Elune] Explosive shot damage reduced by 3% in PvP Combat.
[Elune] Flash heal healing increased by 10% in PvP Combat.
[Elune] Flash of Light healing increased by 15% in PvP combat.
[Elune] Divine Star healing increased by 20% in PvP Combat.
[Elune] Halo Healing increased by 20% in PvP Combat.
[Elune] Circle of Healing healing increased by 10% in PvP Combat.
[Elune] Holy Fire Damage reduced by 5% in PvP Combat.
[Elune] Chaos bolt Damage reduced by 7% in PvP Combat.
[Elune][Pending Restart] Rushed Judgement Increases the damage of your seals by 50% in PvP Combat (down from 100%).
[Elune] Shadow Crash Damage Reduced by 18% in PvP Combat.
[Elune] Righteous Flames (Righteous Radiance) Damage reduced by 20% in PvP Combat.
[Elune] Lava beam (Chain Lightning) Damage reduced by 5% in Battleground PvP Combat.
[Elune] Lightning overload (Chain Lightning) Damage reduced by 5% in Battleground PvP Combat.
[Elune] Lightning overload (Lightning bolt) Damage reduced by 5% in Battleground PvP Combat.
[Elune] Chain Lightning Damage reduced by 5% in Battleground PvP Combat.
[Elune] Lightning bolt Damage reduced by 5% in Battleground PvP Combat.
[Elune] Mongoose bite damage increased by 15% in PvP Combat.(Only for level 58-70,Leveling remains the same.)
[Elune] Ravage Damage reduced by 10% in PvP Combat
[Elune] Mangle damage reduced by 20% in PvP Combat while leveling.
[Elune] Damage reduced by 10% in PvP combat. (Previous changelog that said area-52 was incorrect)
[Area-52] Damage taken in PvP Combat reduced by 10%.
[Starcaller] Starburst Invigoration placed at a spot left by Meteor Slam.
[Starcaller] Moonstone Hilt reduced to a 1 point node and now additionally increases the chance Starsunder applies Scattered Stars.
[Starcaller] Meteor Slam talent removed. Starburst now applies Scattered Star by default.
[Starcaller] Percentage Mana Costs remade, will now show actual mana required at any moment (dynamic to stats) and will dim out when you do not have enough mana.
[Ranger] Precision Shot now costs 50 focus baseline down from 60
[Ranger] Archery Adaptation adjusted
[Ranger] Quick Shot and Skullpiercer Shot adjusted
[Ranger] Grapplebomb is now instant cast instead of .3 sec
[Ranger] Maximum Power adjusted, no longer gives free crit
[Ranger] Venom Injection adjusted
[Ranger] Ranger class capstones adjusted
[Ranger] Warmaster Shot is no longer a capstone
[Ranger] Ranger class tree adjusted slightly
[Ranger] Brigand tree adjusted slightly
[Ranger] Swift Quiver removed, replaced with Knockout
[Ranger] Class tree adjusted
[Ranger] Deadshot now also regenerates 20 focus
[Ranger] Cost of Quick Shot is now 30 baseline down from 35
[Ranger] Archery spec passive adjusted
[Witch Doctor] Slowness Jinx now has a 12 sec cd up from 8 and lasts 8s
[Witch Doctor] Panther's Pounce now has an 18 sec cd up from 15sec
[Witch Doctor] Idol of Death now has a 1.5min cd up from 45sec
[Ranger] Archery spec tree capstones updated
[Ranger] Double Shot reworked
[Ranger] Opportunist adjusted
[Ranger] New new added to Archery: Silent, But Deadly
[Ranger] Archery tree adjusted slightly
[Ranger] Class tree adjusted slightly
[Cultist] Cult Rituals is now applied to your Herald of Yogg-Saron
[Cultist] Forbidden Protection and Void Embrace now generate Insanity
[Cultist] Void Tendrils updated and visual improved
[Cultist] Abyssal Guard aura re-added for Influence
[Cultist] Forbidden Resilience adjusted
[Tinker] Calculated Shots now affects all critical strikes instead of just ranged
Dungeony & Raidy
[Pending Restart] [Blackwing Lair] [Chromaggus] Reduced the initial impact radius of Acidic Pus to 4 yards down from 8 yards and the radius of Acidic Pus Puddles to 3 yards down from 6 yards, now matching the visual puddle.