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Seřazeny chronologicky.
Všeobecné
Increased the size of Fix-o-Tron 5000 by 35%. This will improve it's visibility within raids & dungeons.
[Snowblind] Ice prism Damage reduced by 20% in player v player combat.
[Hoplite] Shield Strike Damage reduced in player v player combat while leveling.(unchanged at max level)
[Witch Doctor] Chosen of Hakkar adjusted
[Witch Doctor] Spirit of Da Loa adjusted
[Witch Doctor] Loa Empowerment adjusted
[Witch Doctor] Adjusted the class tree for better pathing options across all 3 specs
[Witch Doctor] Gift of the Maelstrom adjusted
[Witch Doctor] Cast Time of Snakeblood Brew reduced from 2s to 1.5s
[Witch Doctor] Scaling of Mojo Beam increased
[Witch Doctor] Increased the tick rate of Mojo Beam to match its new duration
[Witch Doctor] Lowered the per-hex scaling of Batscreech Blast from 8% to 5%
[Witch Doctor] Lowered the scaling of Hex of Death slightly
[Witch Doctor] Hex of Lethargy now invokes Hir'eek
[Witch Doctor] Fixed Raptor scaling
[Witch Doctor] Devotion of Bwonsamdi now also reduces damage taken by 3%
[Witch Doctor] Adjusted the scaling of Voodoo Arrows
[Witch Doctor] Adjusted the scaling of Bloodthirsty Pounce
[Witch Doctor] Fixed the scaling of Saurids
[General] Skill lines (spellbook tabs) and rank acquisition of many spells adjusted.
[Primalist] Primordial Earth no longer interacts with Hand of the Earthmother.
[Reaper] Essence Tear duration reference fixed. Duration increased by 2 seconds.
[Starcaller] Astral Combatant value increased by 5%.
[Starcaller] Astral Combatant duration increased by 2 sec.
[Starcaller] Astral Projection proc chance increased by 2%.
[Starcaller] Starfire Shot SP scaling fixed.
[Starcaller] Mana scaling of Hand of Elune reduced by 5%.
[Starcaller] Value increase of Hand of Elune through Moon and Sea reduced, Lunar Channeling increased.
[Starcaller] Elune's Vigil tooltip adjusted to be dynamic to your level and stats.
[Starcaller] New node Lunar Swiftness added in the originalsplace of Elune's Vigil.
[Starcaller] Moonbow Starcaller spec passive is now a switch node with Elune's Vigil.
[Monk] Chain Move: Bladebreaker now increases the duration of Chastise.
[Monk] Acrobatics while using Light's Grace fixed.
[Witch Doctor] Totem of Hir'eek no longer consumed by things that it should not be consumed by.
[Cultist] Wavering Pride no longer applies without Wavering Hope.
[Cultist] Eldritch Swiftness fixed.
Všeobecné
[Arena Transmog] Merul now sells the "Wrathful Gladiator's Tabard" which requires 2700 rating. Moving forward exclusive tabards will be obtained at 2700, up from 2400. Previous Tabards will remain on vendor.. for now.
[Hell Scream] Can now trigger procs (like Twilight Epic enchantment)
[Hell Scream] Tick rate changed from 2 seconds, to 3 seconds.
[Hell Scream] Duration changed from 10 seconds, to 12 seconds.
Talenty a kouzla
Explosive Shot and Chimera Shot no longer share a cooldown.
Všeobecné
[Tinker] Mechaplating now procs off Bot abilities as well as Build
[Tinker] Fixed a bug where I'm The Creator Now wasn't procing off Bot abilities
[Ranger] Quick Shot adjusted
[Son of Arugal] Blood Rituals scaling reduced.
[Son of Arugal] Dark Liturgy scaling reduced.
[Cultist] Eldritch Mending ranks adjusted, scaling slightly increased.
[Cultist] Fortune Telling now drains 5 Insanity instead of 3.
[Witch Doctor] Brewing capstones adjusted
[Witch Doctor] Big Bad Voodoo moved to Brewing capstones
[Witch Doctor] Voodoo Puddle added to the Voodoo tree as an AoE option
[Witch Doctor] You can now pick a Dinosaur Avatar as Shadowhunting in Tier 2
[Witch Doctor] Warding adjusted
[Witch Doctor] Some switch nodes added to the Brewing spec tree
[Witch Doctor] Some new nodes added to the Brewing spec tree
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Ingredients can now stack up to 5 times baseline
[Witch Doctor] Ingredients are now on a 5 charge system
[Witch Doctor] Brew Splash given a target cap
[Witch Doctor] Alchemical Invigoration adjusted
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Improved Revitalize reworked
[Witch Doctor] Legacy of Zandalar reworked
[Witch Doctor] Cobra Sting removed
[Witch Doctor] Drakkari Barrier removed
[Witch Doctor] All Witch Doctor ingredients have had their values adjusted
[Witch Doctor] Mojo Beam adjusted
[Witch Doctor] Soothing Juju now increases its mana cost by 10% per stack down from 20%
[Witch Doctor] Soothing Juju no longer increases the healing received by your next Soothing Juju
[Witch Doctor] Duration of Serpent Ward reduced to 10 sec
[Witch Doctor] Witch Doctor Flasks are now on a 2 charge system
[Witch Doctor] Updated the tooltip of Loa's Brew to show all of the possible buffs
[Witch Doctor] Hakkar's Chosen node added to the class tree
[Witch Doctor] Blood for the Blood God node added to the class tree
[Witch Doctor] Raptor's Speed is now baseline
[Witch Doctor] Spirit Ward now has a 25 sec cooldown up from 10
[Witch Doctor] Cooldown of Vol'jin's Way increased to 3min from 2.5min
[Witch Doctor] Godslayer now invokes Bwonsamdi
[Witch Doctor] Stranglethorn Style now stacks 5 times, down from 10
[Witch Doctor] Voodoo Arrows now scales off ranged weapon damage
[Witch Doctor] Legacy of Vol'jin now has a 15% chance to give a Shadow Mark on ranged auto attack, down from 20
[Primalist] Grove Guardian adjusted
[Primalist] New switch node added to Primal Strikes
Talenty a kouzla
[Pending Restart] Spellsteal can no longer miss.
Dungeony & Raidy
[The Battle for Mount Hyjal] [Chromius] Corrected an issue where Hourglass Portals could not be clicked.
Všeobecné
Shadow Bolt Damage increased by 5% in player v player combat.
Fireball damage increased by 10% in player v player combat.
[Thrall] Gloomblade Player v player mod now mirrors Area52.
[Snowblind] [Thrall] Ice prism player v player mod now correctly mirrors Area52.
[Hoplite] Javelin Damage reduced by 10% in player v player combat.
Dungeony & Raidy
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will now forcefully send all remaining player inside the Infinite Hourglass into the currently active Temporal Adventure on NORMAL AND HEROIC difficulty if their are still remaining targets 10 seconds after the Infinite Hourglass went under reconfiguration.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Arthas, Uther and Grom Hellscream can no longer die on NORMAL AND HEROIC difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will no longer cast Erase Existence on NORMAL AND HEROIC difficulty if Jaina (Evil) convinces Jaina (Good) to follow Arthas during The Culling of Stratholme Temporal Adventure.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius now only schedules one Temporal Adventure throughout the encounter on NORMAL AND HEROIC difficulty and will do so at 50% remaining health.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius no longer casts Tail Sweep on NORMAL AND HEROIC difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius Temporal Adventure - The Culling of Stratholme - Player are now teleported to a location closer to the first set of guards, causing them to be in view after the teleport making it more clear what direction to go.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Lady Sylvanas Windrunner's Black Arrow ability is now a curse and can be dispelled on all difficulties.
Všeobecné
[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)
[Barbarian] Wrecker cost reduced by 15.
[Barbarian] Wildling and Ancestor's Wrath swapped.