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Seřazeny chronologicky.
Všeobecné
[Witch Doctor] Some new nodes added to the class tree
[Witch Doctor] Updated various 'filler' nodes in the class tree
[Witch Doctor] Baseline cooldown of Juju Burst reduced to 8 sec
[Witch Doctor] Improved Juju Burst reworked
[Witch Doctor] Potion Toss and Ingredient: Frog Venom are now in the Brewing tree
[Witch Doctor] Totem of Hir'eek now only works with Batscreech Blast, Hex of Death, or Fang of Hir'eek
[Witch Doctor] Adjusted class and Voodoo spec tree capstones
[Witch Doctor] Hex of Night no longer silences
[Witch Doctor] Improved Spirit Shock removed, the cooldown reduction was made baseline
[Witch Doctor] Stasis Ward not has a 2 sec delay, down from 3
[Witch Doctor] Sen'jin's Blessing adjusted
[Witch Doctor] Bwonsamdi's Protection adjusted
[Witch Doctor] Vivacious Brews adjusted
[Witch Doctor] After removing the ability to reduce the hit change of opponents from Veil, added Vol'jin's Way to the Shadowhunting tree as a defensive option
[Witch Doctor] Devotions now share a shorter cd than their base cd
[Witch Doctor] Bwonsamdi's Deal now reduces healing by 10% per stack, down from 20%
[Sun Cleric] Unbreakable Focus increased from 10% to 5%
[Sun Cleric] Legacy of the Silverhand talent added to Seraphim tree
[Witch Hunter] Swoop now also makes you immune to snares
[Witch Hunter] Defender of Darkshire now synergizes with Bolts rather than with Repeater
[Witch Hunter] Reduced the mana generated by Repeater from 10% to 8%
[Witch Hunter] Reduced the damage of Coiling Shot from 50% Weapon Damage to 30%
[Witch Hunter] Increased the damage of Darkslayer Bolt and Heartstop Bolt slightly
[Witch Hunter] Added Razor Caltrops to the Boltslinger tree
[Witch Hunter] Added With Style to the Boltslinger tree
[Witch Hunter] Added My Trusty Arbalest to the Boltslinger tree
[Witch Hunter] Ricochet adjusted
[Witch Hunter] Added Caltrops to the Boltslinger tree
[Witch Hunter] Added a few new nodes and switch nodes to the Boltslinger tree
[Witch Hunter] Witchbane no longer has a cast time
[Cultist] Eldritch Swiftness now causes Eldritch Slam to have a chance to drain Insanity.
Všeobecné
[Cultist] Dark Rites and Spreading Prophecy swapped.
[Cultist] Fortune Telling and Dark Rites swapped.
[Cultist] Saronite Prayer talent replaced by Spreading Prophecy.
[Cultist] Wrath of the Black Empire ranks added.
[Cultist] Feeding Darkness no longer passively drains Insanity, now instead reduces the CD of Eldritch Grasp.
[Cultist] Fortune Telling now increases all crit chance and causes Eldritch Smite to drain 20 Insanity instead of Generating 10.
[Cultist] Maddening Wrath can now proc from periodic damage.
[Cultist] Eldritch Grasp deals more damage based on time channeled (You can snap it for just DoT source for Eldritch Symbiosis, channel for Insanity needs or full channel to get more worth out of its damage)
[Sun Cleric] Battle Cleric replaced by Vital Fury.
[Sun Cleric] Redeemer reworked.
[Pyromancer] Slagforged Armor fixed to reflect the tooltip effect better, value increased.
[Pyromancer] Binding Flames scaling fixed.
[Pyromancer] Kiss of Al'ar scaling fixed.
[Necromancer] Sower of Sickness Malady effectiveness increase reduced to 50% from 100%
[Necromancer] Malady of Famine Leech damage increase increased to 12% from 10%
[Necromancer] Malady of Damnation movement speed reduction increased to 20% from 15%
[Necromancer] Malady of Rot damage increase increased to 10% from 7%
[Witch Hunter] Sensed Evil no longer applies Exposed Evil
[Witch Hunter] Hunter in the Night adjusted
[Witch Hunter] Updated various SFX and VFX's for Inquisition Witch Hunters
[Witch Hunter] Defender of Darkshire reworked to have a unique interaction with each specs playstyle
[Witch Hunter] Dark Shots adjusted
[Witch Hunter] Improved Shadowblast and Darkhide are now 1 point nodes
[Witch Hunter] Some Darkness choice nodes have shifted positions or been freed from their choice node bonds entirely
[Witch Hunter] Darkness tree re-arranged for better pathing and clarity
[Witch Hunter] Darkhide Reworked
[Witch Hunter] Updated the capstones for Inquisition
[Witch Hunter] Witchknight now applies Sensed Evil
[Witch Hunter] Inquisition spec passive adjusted
[Witch Hunter] Burrow Bolt adjusted
[Witch Hunter] You now start with Burrow Bolt as Inquisition
[Witch Hunter] Witchknight now requires you to be using Witchmail
[Witch Hunter] Tank Witchhunters will now upgrade their Witchmail through their talents, rather than having multiple passive tank-oriented buffs in the tree that both the dps and tank playstyles can grab
[Witch Hunter] Grim Duty renamed Witchmail
[Witch Hunter] Re-arranged the Inquisition tree for better pathing and clarity
[Witch Hunter] Quick Escape reworked into Calculated Escape
[Witch Hunter] Punishing Bolt stacks now increase the damage of Bolts other than Punishing Bolt
[Witch Hunter] Reworked Hasty Repeater into Repeat Offender
[Witch Hunter] Vengeful Intent reworked
[Witch Hunter] Pyro Tonic now only gives 20% increased Fire Damage down from 25%
[Witch Hunter] Tonics now all have a standardized 15 sec duration
[Witch Hunter] Class capstones adjusted
[Witch Hunter] Tonics now share a reduced cooldown, rather than sharing their full cooldown
[Witch Hunter] Conviction reworked
[Witch Hunter] Enhanced Bolts adjusted
[Witch Hunter] Acrobat reworked
[Witch Hunter] Charged Bolts reworked
Změny předmětů
[Pending Restart] Corrected the socket bonus of all the variations of Tidefury Shoulderguards (spell power item) to have a +3 intelect socket bonus, it previously had an incorrect socket bonus of attack power.
[Pending restart] Portable Sanguine Workbench is now available for purchase in Tiraxis over Bazaar Tokens.
Dungeony & Raidy
[Pending Restart] Fixed an issue that caused Residual Mostrosity creatures to stack on top of each other in Dire Maul, around the Prison of Immol'thar.
Všeobecné
[Pyromancer] Draconic Tree adjusted for better pathing and clarity
[Pyromancer] Draconic Tempest reworked
[Pyromancer] Dragon's Wrath reworked
[Thrall] Pets now take 20% reduced damage in PvP (it now has the same damage reduction as Area 52)
[Area 52] Pets now take 10% reduced damage in PvP.
Frost lich Damage increased by 20% in player v player combat.
Overheating Damage increased by 20% in player v player combat.
Purification by the light damage increased by 20% in player v player combat.
Seething flames damage increased by 20% in player v player combat.
[General] Weapon proficiencies adjusted.
[Hellish Persuit] Damage reduced by 15% in player v player combat.
[Windrager] Hurricane strike damage reduced by 10% in player v player combat.
[Hoplite] Impale(dot) Damage reduced by 10% in pvp combat.
Frostbrand damage reduced by 5% in player v player combat.
[Hellscream] Damage reduced by 5% in player v player combat.
[Frost bomb] Frost bomb damage reduced by 5% in player v player combat.
[Pending Restart] Fade now grants its stun and root reduction for 6 seconds, down from 8.
[Pending Restart] [Ice lash] Solid ice now increases the damage of frostbolt and deep freeze by 10% per stack against players. (down from 15%)
[Pending Restart] Execute Damage reduced by 10% in player v player combat.