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Seřazeny chronologicky.
Všeobecné
[Shadow visions] Fixed an issue causing the Mind Flay player vs player mod to not work. Shadow visions now reduces the damage of mind flay by 10% against players.
[Fire watch][Thrall] Fixed an issue causing explosive charge to have the wrong player v player mod on Thrall.
[Pending Restart] Shadow visions Now reduces the damage of mind flay by 30% against players, up from 20%.
[Area52] [One with the light] Crusader Strike Damage reduced by 10% in pvp combat.
[Area52] Gloomblade damage reduced by 12% in pvp combat.
[Thrall] [One with the light] Crusader Strike Damage increased by 8% in pvp combat.
Všeobecné
[Tinker] Piercing Impact no longer increases Physical Damage done to the target
[Tinker] Piercing Impact now has scaling
[Tinker] Blackpowder Barrage no longer consumes ammo
[Tinker] Mana cost of Repair Shot reduced slightly
[Tinker] Improved Spanner Smash damage increased has been reduced to 5/10% from 10/20%
[Tinker] Power Foundry is no longer a capstone
[Tinker] Mechanics Tinker tree re-arranged slightly in order to better support two fundamental playstyles: Mechsuit v Turrets
[Tinker] Supercharge is no longer a switch node and is available in the middle of the tree
[Tinker] Spanner Smash damage reduced slightly
[Tinker] Scrap Slam now regenerates mana baseline, alongside Scrap
[Tinker] Arclight Adept and Bomb Batting adjusted
[Tinker] Flamethrower no longer requires you to self-channel it
[Tinker] Shrapnel Mine now has scaling
[Tinker] Snipe and Blackpowder Shot now share a different GCD from most Firearms abilities, making their switches feel more fluid when swapping guns
[Tinker] New Firearms spec talent: Azerothian Sniper
[Tinker] Quickscope adjusted for the above change
[Tinker] Snipe no longer has a CD, but has a much longer cast time
[Tinker] Take Aim now works with Snipe and not Blackpowder Shot and now increases casting time, rather than reducing it
[Tinker] Snipe no longer has a deadzone, but has a reduced maximum range
[Tinker] Battery Swap now gives mana back rather than reloading your gun
[Tinker] You are now guaranteed to critically strike when you use Snipe with Quickscope
[Tinker] Assault Scopes and Blasting Barrels positions swapped
[Tinker] Precision Scopes down to 20% from 30% critical strike effectiveness
[Monk] The chain effect from Uppercut now gains increased effectiveness while in Fighting spec
[Monk] Improved Bladegrease adjusted
[Monk] Tyr's Strike's chain effect now only gives 10% crit, down from 20%
[Monk] Scaling added to Maiming Strikes and Bladegrease
[Monk] Decisive Strikes reworked
[Monk] Re-arranged the Blademaster tree slightly
[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree
[Monk] Nimble Movement moved down 2 rows in the class tree
[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement
[Monk] Reworked Quick Strikes
[Monk] Reduced the cd of Martial Strike to 10 sec baseline
Fixed description of Relentless Earthstorm Diamond and Chaotic Skyfire Diamond meta gems to properly describe that they increase Critical strike damage BONUS instead of Critical strike DAMAGE. This change was active for a long while even tho the Gem description did not reflect that.
[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.
[Sun Cleric] Dawnbringer vfx scaling fixed
[Sun Cleric] Spears of Light vfx scaling fixed
[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree
[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed
[Cultist] Issue where Twilight Devastation would only proc once has been fixed
[Witch Doctor] Mark of Mojo has received vfx
[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed
[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted
[Pyromancer] Path of Flames scaling fixed
[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades
[Tinker] Anti-Magic grenade vfx improved
[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons
[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'
[Tinker] Improved Spanner Smash reworked
[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers
[Tinker] New talent: Mechanical Mind
[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation
[Tinker] New talent: Thaw 'Em and Cook 'Em
[Tinker] New talent: Arclight Adept
[Tinker] New talent: Bomb Batting
[Tinker] New talent: Scrap Slam
[Tinker] New switch node talent: Bot Expert/Turret Expert
[Tinker] New talent: Mechsuit Expert
[Tinker] Various new nodes added to the Mechanics Tinker tree
[Tinker] Mechanics Tinker talent tree adjusted
[Tinker] Shredder: Flamethrower adjusted
[Tinker] Shredder: Sawblade adjusted
[Tinker] Sentry Turrets are now on a charge system
[Tinker] Blackpowder Barrage remade to be an amalgamation between Minigun and its former self
[Tinker] Minigun removed
[Tinker] Removed the mana cost on Reload
[Tinker] Re-arranged the Firearms tree with the "Demolition" playstyle in mind, which combines aspects of the old DPS Invention tree with Firearms
[Tinker] Re-added Bomb Launcher and Rocket Launcher, but to the Firearms tree
[Tinker] Firearms Tinker now has a "Demolition" side of the tree and is ready for more testing
[Tinker] Firearms Tinker passive is now a switch node between two guns
[Tinker] Added new switch nodes to the class tree
[Tinker] Rounds now have a 30 second cooldown
[Tinker] Deft Hands is now a 1 point node
[Tinker] Reworked Self Sufficiency
[Tinker] Re-arranged the class tree for clarity and better pathing options
[Tinker] Reworked Mechaplating
[Guardian] Shield Combat adjusted
[Guardian] Added a switch node below Press the Attack
[Guardian] Are You Not Entertained? removed and its effects put into the Gladiator spec passive
[Guardian] Added a new switch node to Improved Spartan Kick
Změny systému
[Pending Restart] [Improved Stings] Serpent's Kiss damage will now scale as you level, and its window for activation has been changed from 3 seconds, to 5 seconds.
[Pending Restart] [Totemic Shatter] Frigid rain no longer hits targets out of line of sight.
[Pending Restart] [Totemic Shatter] Frigid rain radius changed from 20 yards to 8 yards. (This spell being at 20 yards was allowing it to almost always take users out of stealth in player v player combat).
[Pending Restart] [Heavyweight] Reduced the power of crush while leveling. (It remains unchanged upon reaching level 60.)
Mystické enchantmenty
Zandalari Glaive (Zandalari Windreaver) now deals 10% less damage versus players.
Loa's Assault (Zandalari Windreaver) now deals 10% less damage versus players.
[Pending Restart] Skull Crusher has been reworked and now reads: Your Slam reduces the cooldown of Death Wish by 1 sec. This effect can only occur every 3 sec. Your Slam also increases the critical strike chance of all spells and attacks made against the target by 1%. Stacks 3 times. (This was changed as the previous mana burn effect led to frustrating gameplay and was difficult to balance in a good way for all levels.)
Všeobecné
[Pyromancer] Increased range of Volcanic Burst to 40yd
[Pyromancer] Volcanic Burst tooltip clarified
[Pyromancer] Volcanic Burst now has a 1 min CD
Změny systému
[Corrupted bear Form] No longer has reduced shadowbolt or corruption damage against players.
Mystické enchantmenty
[Pending Restart] [Vampire Lord] Unholy Prayer can now no longer target pets. (Reverted the previous change to targeting behaviour. This means Unholy Prayer is still a smart heal but will now only target players.)
[Vampire Lord] [Pending Restart] Unholy Prayer now shares the same targeting logic as Prayer of Healing. (This means that it will heal all pets and players of the target of Unholy Prayer.)