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Seřazeny chronologicky.
Všeobecné
[Ranger] New node added to class tree: Debilitating Venom
[Ranger] Slick Flank now increases movement speed by 50%, up from 40%
[Ranger] Dueling capstones updated
[Ranger] Dueling spec tree rearranged slightly for better pathing options and clarity
[Ranger] Knockout duration reduced to 5s from 8s
[Ranger] Finesse adjusted to work with Ambuscade
[Ranger] Desperado cooldown reduced by 5 sec
[Ranger] Concealed Defenses now increases damage dealt, rather than reducing damage taken
[Ranger] Dirty Strikes is now Agile Strikes and affects Wild Strike, Woodland Blade, Ravage, and Brigand Strike and is now a 2 point node
[Ranger] RAP reduction on Adaptation: Bandit increased
[Ranger] Adaptation: Bandit removed from the class tree. It is now automatically applied to you when you choose the Dueling spec passive
[Necromancer] Rearranged the Death spec tree for clarity and improved pathing options
[Necromancer] Some 2 point nodes converted to 1 point nodes in the Death tree
[Necromancer] Created a switch node for Wretched Bile
[Necromancer] Created a switch node for Parasites
[Necromancer] Plague Bomb no longer reduces chance to hit
[Necromancer] Reduced the effectiveness of Malady of Famine
[Necromancer] Fixed a bug where Plague Doctor was healing for far too much, far too often
[Necromancer] Removed the cast animation that would play whenever you proc'd Plague Doctor
[Necromancer] Toned down the visual of Plaguedrinker
[Necromancer] Fixed a bug where Plaguedrinker wasn't properly increasing damage
[Necromancer] Polished the Parasites talent
[Cultist] Entropic Comet not dealing damage fixed.
[Demon Hunter] Breath of Tichondrius is now on standard GCD category.
[Demon Hunter] Slaying tree repathed.
[Demon Hunter] Fel Napalm and Improved Smites swapped places.
[Demon Hunter] Wrathbringer now causes Doomglaive to have a chance to trigger a Felstrike, repositioned.
[Demon Hunter] Slaying tooltips made dynamic.
[Demon Hunter] Glaive Rush no longer scales with movement speed.
[Demon Hunter] Abyssal Destruction now additionally increased the damage of Wrathglaive.
[Demon Hunter] New node Rushing Fury added to capstone row of Slaying.
[Demon Hunter] Fel Madness downside removed.
[Demon Hunter] Blood of Azzinoth cooldown reduced to 2 minutes.
[Pending Restart] - With updated world boss loot, on Area-52 (and once Hyjal releases for Thrall), world bosses will be able to drop Mythic Versions of their items (upscaled versions of their loot). With the release of SSC, Heroic Versions of the items are now available from World Bosses.
[Pending Restart] - The optional bosses in Karazhan: Maiden of Virtue, Terrestian Illhoof, Netherspite, Nightbane now drop 3 Raider's Commendation up from 2.
[Pending Restart] - Gruul the Dragonslayer and Magtheridon now drop 9 raider's commendations, up from 6.
[Pending Restart] - Items like The Night Blade, Blinkstrike, Cloak of Dark Bargains are purchasable from the Mythic0 coin vendor, however are soulbound upon purchasing.
[Pending Restart] - World Bosses in TBC now drop personal loot caches akin to the ones that are found from World Bosses in Azeroth. This personal loot cache functions like a callboard cache, but has a chance at containing the loot from the World Boss. (As a reminder, all loot from world bosses is Bound when Equipped, so you can trade this as much as you want).
[General] Fixed a bunch of talents that were not properly increasing DoT damage
[General] Slight VFX adjustments
[General] All broken periodic damage increase talent nodes have been fixed
[Chronomancer] Temporal Focus can now be cast while casting
[Tinker] Shield Beacon and Restorative Beacon have received Overcharge effects which trigger upon hitting your Beacon with a Repair Shot
[Starcaller] Fixed an issue where Tidecall would often be unlearned when changing map or relogging
[Necromancer] Fractured Shards fixed and value reduced by 75%.
[Necromancer] Frost Fog tick rate reduced.
[Necromancer] Refreshing Chill proc rate reduced by 5%.
[Barbarian] Frozen Blades proc chance reduced.
[Cultist] Cosmic Ooze issues fixed
[Cultist] Entropic Grasp now additionally drains 5 Insanity periodically during its channel.
[Cultist] Entropic Comet delay increased, cast time removed, cd increased by 5 sec.
[Cultist] Satiating Gaze effectiveness reduced slightly.
[Cultist] Switch node with Satiating Gaze introduced.
[Cultist] Unrelenting Void duration increased by 1 second.
[Witch Doctor] Damage gain per Hex of Batscreech Blast and Voodoo Serpent Beam reduced from all sources.
[Knight of Xoroth] Burning Scripture damage increase reduced by 5%.
[Pyromancer] Volcanic Shell cooldown reduced to 2 mins.
[Pyromancer] Bursting Temper node added to Draconic.
[Pyromancer] Dragon's Blood remade to affect Draconic Fang to a lesser extent and now a one point node.
[Runemaster] Ley Focus haste reduced, tooltip fixed, duration gain increased per Inscribed Rune.
[Runemaster] Improved Trispell fixed and value increased.
[Runemaster] Familiar: Trispel scaling increased.
[Runemaster] Frost, Arcane and Fire Blade scaling increased.
[Runemaster] Runestone: Spellsnap damage scaling increased.
[Runemaster] Runestone: Foretelling damage scaling increased. Hidden stat scaling removed.
[Runemaster] Runestone: Frost Prison damage scaling increased. Hidden stat scaling removed.
[Runemaster] Runestone: Icy Death damage scaling increased.
[Runemaster] Runestone: Pyrostrike damage scaling increased. Hidden stat scaling removed.
[Runemaster] Runestone: Walking Flame damage scaling increased.
[Runemaster] Runestone: Torch damage scaling increased.
Following Runemaster changes were due to miscategorization which gave them 0.03 SP scaling.
[Runemaster] Unleash Runes scaling reduced.
[Pyromancer] Increased scaling of Breath of Alextrasza.
[Pyromancer] Breath of Neltharion scaling reduced.
[Pyromancer] Firebomb gain from Flamecasting reduced significantly.
[Pyromancer] Slagstone scaling increased.
[Tinker] Tinker talents are in a state of limbo. Pickable and usable, but in a state of being reworked. The Invention tree in particular is a W.I.P
[Tinker] Beacons now have "overcharge" effects, more powerful effects that you can initiate by casting Repair Shot on them
[Tinker] Modules standardized at 20 sec CD , and to only work with Repair Shot
[Tinker] Shield Beacon now reduces all damage taken
[Tinker] Shield Beacon now lasts 15s instead of 40
[Tinker] Questionable Methods now gives 3 Standard Ammunition, up from 1
[Tinker] Reduced the CD of Freeze Ray from 45 to 30 sec
[Tinker] Freeze Ray no longer costs ammo
[Tinker] Freeze Ray now lasts 3 sec, down from 5
[Tinker] Restorative Beacon now lasts 15s instead of 40
[Tinker] Death Ball and Jump Pad have switch places
[Son of Arugal] Spell crit modifiers fixed.
[Starcaller] Aegis of Ice tooltip fixed.
[Chronomancer] Time Stretch fixed.
[Witch Doctor] Berserking fixed to work with ranged crits.
[Sun Cleric] Shine will now become instant cast when used with Sunset
[Sun Cleric] After trying new sunset effects on Illumination and Spears, we'll be reverting the Spears Sunset effect back to what it was, and taking the Sunset effect off of Illumination
[Monk] Chastice DoT gaining unintended multiple value from combos damage increase removed.
[Ranger] Class tree capstones adjusted slightly
[Ranger] Some pathing changes to class tree and Archery spec tree for clarity and better options
[Ranger] Added a new switch node "Arrow To The Knee" to Dismounting Shot
[Ranger] Horn of Perserverance and Endurance adjusted
Talenty a kouzla
[Pending restart][Zandalari Windreaver] Fixed a bug where Wound Poison would not apply with Loa's Assault hits.
Mystické enchantmenty
[Stormgarde] Adjusted damage of Stormgarde in early levels. This ability was doing too much damage during early BGs and leveling. Its damage at max level stays the same.