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Seřazeny chronologicky.
Všeobecné
[Ranger] Values of Swift Quiver brought down slightly
[Ranger] Updated the capstone options for Farstrider
[Ranger] Ranger General's Command adjusted and cooldown increased slightly
[Ranger] Blow The Horns! is now a 2 point node
[Ranger] Razorquils is no longer a 2 point node and has been adjusted
[Ranger] Repathed the Farstrider tree for clarity and better pathing options
[Ranger] Adjusted various talents in the Farstrider tree
[Ranger] Rapid Reload adjusted
[Ranger] New Class Tree Talent: Ranger's Grace
[Ranger] Horn of Perserverance and Horn of Coordination combined into 1 talent
[Ranger] Fixed a bug where Splintered Arrows was sometimes proc'ing off of Quick Shot when it wasn't talented
[Ranger] Ranger's Horn of Perseverance now gives 10% reduced resource cost, up from 5%, and an additional effect added
[Ranger] Elven Enchantments reworked
[Cultist] Dark Prophecy now increases critical strike chance
[Cultist] New switch node with Tentacle of Yogg-Saron
[Cultist] Influence tree pathing adjusted
[Demon Hunter] Archimondes Wrath now also lets you generate all stacks of Felfury when you use Infernal Doom
[Demon Hunter] Inevitable Doom cooldown reduction up to 60%, from 30%
[Barbarian] Barbaric Vigor moved to the Brutality tree, few talents shifted to account for this change.
[Barbarian] Removed the deadzone on Maiming Throw only
[Barbarian] Fixed a bug where Axe Volley was ignoring LoS
[Barbarian] Improved Berserker Axe now only grants 5% crit to Berserker Axe instead of also increasing its damage by the same amount
[Barbarian] Reduced the damage of Berserker Axe
[Reaper] Doomer reverted to now give 4% up from 2%
[Reaper] Damage of Reap reduced slightly
[Reaper] Umbral Wanderer now reduces the CD of Possess by 40%, down from 50%
[Necromancer] Some talent pathing adjusted in the Death spec tree to account for the above changes
[Necromancer] New switch node added to Plague Science
[Necromancer] Ray of Rot can now critically strike
[Necromancer] Parasites and Wormfood changed slightly, all damage between Parasites and the associated Wormfood talent have been aggregated so that Parasites maintains its PvE aspect, and Wormfood adds the more pvp-oriented aspect to the interaction
[Necromancer] Ray of Rot no longer hits multiple targets
Všeobecné
[Pyromancer] Rearranged Flameweaving tree
[Pyromancer] Added new 1/1 node called Firelord in the class tree in the Flameweaving section
[Pyromancer] Added new 2/2 node called Pyrepaver to the class tree in the Flameweaving section
[Pyromancer] Flamespill now also buffs damage and healing of Flamespill by 25%
[Pyromancer] Fixed a bug where Flamewake with Infernal Crossroads would attempt to space out the paths additional times for each splitting path, throwing off the spacing significantly
[Pyromancer] Renamed Infernal Paths to Infernal Crossroads
[Pyromancer] Fixed a bug where Flamewake's damage/healing would not increase toward the end of its path
[Pyromancer] Flamewake now heals allies as well as damaging enemies
[Pyromancer] Updated VFX of Flamewake
[Pyromancer] Flamewake now creates Path of Flames faster, and each Path of Flames is spaced further apart leading to a much larger and better spaced total trail
[Pyromancer] Replaced Fire is Life with a new passive called Hot and Dangerous that causes Flamecasting stacks to also boost healing done by 3%
[Pyromancer] The Phoenix pet's Kiss of Al'ar spell is now instant and has a 15 sec CD
[Pyromancer] Infernity now increases healing done by 5% and reduces the CD of Overheat by 3 sec
[Pyromancer] Fire Walker now grants 5%/10% healing done and 3%/6% crit to Ember Touch instead of previous effects
[Pyromancer] Eternal Flame now also increases duration of PoF by 8 sec
[Pyromancer] Flamewalking now increases healing the target takes from your next Ember Touch by 20% per stack instead of granting +1% spell damage
[Pyromancer] Adjusted Slagmend to be more in line with a Flash of Light style heal
[Pyromancer] Replaced Draconic Aegis with a new spell called Ember Touch that acts as a Greater Heal style heal
[Pyromancer] Roaring Pyre now scales purely from healing spell power
[Pyromancer] Flamecasting now buffs spell haste by 5% per stack down from 10%
[Pyromancer] Flamecasting now stacks 5 times up from 3 times
[Pyromancer] Reduced base proc chance of Slagshaping
[Reaper] Dark Hunger no longer reduces healing received
[Monk] Soul Bind can now trigger from Benediction
[Monk] Fixed an issue with the scaling of Windbreak
[Tinker] Added very small mana cost to Blackpowder Shot
[Tinker] Added a new 2/2 node in the early class tree (Mechanics section) to buff summons
[Tinker] Added a small mana cost to Repair Shot
[Tinker] Reduced mana cost of Reload
[Tinker] Mineball mines now have a 0.5 sec delay between possible triggers ont he same target, instead of being locked out for the entire duration of the slow
[Tinker] Added new node in Mechanics between Double Tap and Walking Furnace
[Tinker] Fixed Double Tap
[Tinker] Defibrilate now costs mana
[Tinker] Tinkering Tools now costs mana
[Tinker] Telescopic Focusing Lens now costs mana
[Tinker] Cybernetic Augmentations now costs mana
[Tinker] Repair Shot no longer costs energy
[Tinker] Cybernetic Revivification now lasts 20 sec but only reduces healing received by 6%
[Tinker] Improved Nanobot Barrier now causes Nanobot Barrier to reduce damage taken by an additional 5% instead of an additional 10%
[Tinker] Nanobot Barrier now reduces damage taken by 5% down from 10%
[Tinker] Raidviver Module now creates a cloud of healing gas that heals based on the value of the triggering shot
[Tinker] Protection Module now provides an absorb shield based on the value of the triggering shot
[Tinker] Modules now affect Blackpowder Shots OR Repair Shots
[Tinker] Magnetic Beacon now radiates healing every 3 sec and an additional pulse when directly healed by a Repair Shot
[Tinker] Beacons now use a shared charge system
[Tinker] Magnetic Beacon is now in Invention
[Tinker] Shield Beacon is now in Invention
[Necromancer] Moved the base RP generation of FtW into Lifetaker and renamed it to Parasitic Infestation
[Necromancer] Fixed an issue with Icequake
[Necromancer] Essence of the Ghoul now gives undead damage a 30% chance to heal you for 10% of the damage dealt
[Necromancer] Grave Mage caster buff now grants 2% crit and 2% damage
[Necromancer] Essence of the Mage now grants 4% crit and +10% RP
[Necromancer] Essence of the Abomination now reduces damage taken by undead minions by 10%
[Necromancer] Essence of the Geist now increases damage of undead minions by 5%
[Necromancer] Winds of Northrend is now 8yd radius
[KoX] Replaced Pestilence of Famine with a switch node between itself and a passive
[Runemaster] The effect of Plasmaslinger now changes based on whether or not you pick Plasmacaster
[Runemaster] Replaced Runed Orb with a switch node between itself and a passive
[Runemaster] Replaced Plasmacaster with a switch node between itself and a passive
[Runemaster] Fixed a tooltip issue with Runic Runemaster
Talenty a kouzla
[Pending Restart] Fixed an issue where Ignite would Double-Dip from damage dealt and damage taken modifiers.
[Pending restart] The range of Ice Prism has been fixed. Like other similar spells it will now have a base range of 30 yards.
Svět
[Pending Restart] Minimal adjustment in the level of a few custom rares introduced recently: High Priestess Atayssis lvl 60 -> 58, Adranus lvl 60 -> 56, Corla level 60 -> 57, G'huurak level 60 -> 58. They still scale up with your level but will start at the new base. This is intended to bring it more in line with all the custom content being released and developed.
Further improved Dynamic Respawning for the new callboard quest area zones. The spawn time of monsters will be vastly reduced when there are many players in the area.
Webová stránka
[WEB] Website framework has been finally upgraded from Vue 2 to Vue 3. If there are some uncaught issues, please do report back to us so we can patch it right up!
Mystické enchantmenty
[Pending restart][Zandalari Windreaver] Adjusted PvP Mods of Loa's Assault and Zandalari Glaive accordingly.
[Pending restart][Zandalari Windreaver] Increased base cooldown of Zandalari Glaive to 20 seconds. Up from 15. Collecting 3 Shards of Gonk will still reset its cooldown fully.
[Pending restart][Zandalari Windreaver] Increased weapon damage scaling of Zandalari Glaive by 40%.
[Pending restart][Zandalari Windreaver] Reduced weapon damage scaling of Loa's Assault by 20%.