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Seřazeny chronologicky.
Všeobecné
[Wild Felfire] The attack and spell power scaling of the area-of-effect proc of Wild Felfire has been increased by 40%.
[Blood Venom] Blood Venom can now stack 3 times.
[Blood Venom] Blood Venom duration increased to 15 seconds.
[Blood Venom] Blood Venom can now critically strike.
[Blood Venom] Toxic Strikes now grants Mortal Strike 12% more damage per stack up from 10%.
[Deadly Bite] Savage Blade now grants 30% increased damage of your next Counterattack or Mongoose Bite up from 20%.
[Deadly Bite] Increased the base damage and scaling of Deadly Bite bleed by 10%.
[Deadly Bite] Deadly Bite now increases the damage dealt by Raptor Strike by 15% per stack up from 12%.
[Wrath of the Plague] Wrath of the Plague damage over time can now critically strike.
[Harbinger of Pestilence] Fixed a bug where Insect Swarm (Plague) would not scale properly into level 70 and above. This change corrects its scaling and will result in a approximate 20% damage buff to the spell at level 70 and above.
[Harbinger of Pestilence] Harbinger of Pestilence now increases the damage of Harbinger’s Bile by 70% per stack. Up from 50%.
[Consumed By Fire] Decimation also increases your fire damage by 8/15% while this Mystic Enchant is equipped.
[Burning Darkness] While under the effect of Pyroclasm, your Unstable Affliction deals 20% increased damage.
[Holy Ascension] Your Seals now deal 30% increased damage.
[Ice Lash] Solid Ice now increases the damage dealt by Frost Bolt and Deep Freeze by 15% per stack.
[Ice Lash] Solid Ice now increases the damage dealt by Ice Lance and Cone of Cold by 25% per stack.
[Ice Lash] Increased the weapon damage of Ice Lash to 200% from 160%.
[Bundle of Shurikens] Increased the cooldown reduction granted by finishing moves from 6 seconds to 8.
[Bundle of Shurikens] Weapon Scrolls cooldown has been increased to 60 seconds from 30.
[Bundle of Shurikens] Weapon Scroll now grants full charges of Sharpen Glaives when used.
[Bundle of Shurikens] Sharpened Glaive now has a 30 second duration, no longer permanent.
[Bundle of Shurikens][New Mechanic - Sharpen Glaives] Dealing damage with Shuriken Toss grants a stack of Sharpen Glaives, upon reaching 3 stacks your next Glaive Toss deals 100% more damage.
[Bundle of Shurikens] Hidden Shuriken stacks will no longer be consumed when casting Glaive Toss at max stacks, the damage increase for Glaive Toss is now tied to a new mechanic.
[Starburst Barrage] has been reworked, it will now trigger 1 explosion every half second per stack of Starburst Barrage. The damage increase has been removed from Starburst Barrage, and Starburst Barrage now has 4 max stacks.
[Mental Dexterity] now grants 5/10/15% of your Intellect as Hit rating. Changed from Haste Rating as this conversion did not work correctly.
[Starweaver][New talent] A new talent has been added to the Balance tree, it increases Starsurge and Starfall damage by 7/14/20%. Capstone Bonus: Starsurge casts reduce the cooldown of Starfall by 3 seconds.
[Unbearable Shred] Increases the damage of your Shred by 8% against targets afflicted by your Lacerate. Additionally increases duration of your Lacerate by 1 second.
[Blood Sport] Your Mangle (Cat) now deals 10% increased damage against targets afflicted by your Lacerate.
[Feral Instinct] Now also increases the damage dealt by Ravage by 10/20/30%. And Ravage reduces the cooldown of Tiger’s Fury by 1 second each time it deals damage.
[Rend and Tear] Rare Mystic Enchant increases damage of Shred and Maul by 4% and critical strike chance of Ferocious Bite by 2%. Now it requires your target to be affected by your Rip or Lacerate in order to grant the benefit.
[Rend and Tear] the talent now increases your critical strike chance with Ferocious Bite by 10/20/30%. Up from 7/14/20%. Now it requires your target to be affected by your Rip or Lacerate in order to grant the benefit.
[Shredded Attacks] now reduces energy cost of mentioned abilities by 5/10/15. Up from 3/6/10, and the capstone can also be proceed by Ravage.
[Shred] Increased the base damage and scaling of Shred by 13%.
[King of the Jungle] now has additional an mechanic: While in Cat Form, Tiger's Fury restores 20/40/60 energy and you deal 2/4/6% increased damage while above 75% health.
[Ferocity] now reduces the energy cost of mentioned ability by 2 energy per point.
[Savage Fury] is now a 3 point talent (up form 2). Now it correctly increases the damage of said abilities by 4/8/12%.
[Improved Mangle] now also increases the damage of your Mangle by 7/14/20%.
[Infected Wounds] now also increases the damage of all cat & bear bleeds by 3/6/9%.
[Improved Poisons] now increases the chance to apply Instant Poison by 6/12/18/24/30%. Down from 10/20/30/40/50%.
[Improved Poisons] now increases the chance to apply Deadly Poison by 6/12/18/24/30%. Up from 5/10/15/20/25%.
[Filthy Tricks] now increases the damage of your Gloomblade by 10/20/30%
[Power of Light][New Talent] A 3 point talent that increases your healing power by 7/14/20% of your melee attack power and increases your melee critical strike chance by 1/2/3%.
[Sheath of Light] Is now a 3 point talent down from 5, critical holy heals now heal the target for 7/14/20% of the healed amount.
[Envenom] now increases the chance to apply Deadly Poison by 5% and Instant Poison by 10%. Down from 10/20% respectivelly.
[Gloomblade] Decreased the base damage and scaling of Gloomblade by 30%.
[Berserk] now lasts 10 seconds and has an additional mechanic: Your Cat combo point generators grant 4 additional combo points (1 vs players) for the duration of Berserk.
[Tiger’s Fury] now also increases your damage done by 5%.
[Cat Form] now only increases your attack power by 25% of your Agility.
[Execute] Increased the conversion scaling of Execute by 20%.
[Execute] You can now consume up to a cap of 60 rage, this is an increase from a cap of 30.
[Starfall] Increased the base damage and scaling of Starfall by 20%.
[Frenzy Shot] Increased the weapon damage of Frenzy Shot from 100 to 200%.
[Colossus Smash] Increased the damage of Colossus Smash from 130% weapon damage to 200%.
[Rupture and Garrote] Reduced the base damage of Garrote by 30%, and increased its scaling by 30%. Reduced the base damage of Rupture by 20%, and increased its scaling by 35%. Our aim is to tweak scaling profile of some bleeds so they are less powerful early on but reward proper itemization and scale better into the late game.
[Rest] The amount of mana and health recovered by Rest is now increased for every second you spend resting.
[Single-Minded Fury] Mortal Strike, Overpower and Slam deal 5% less damage with Single-Minded Fury, changed from 10%.
[Bandages] Similar to healing, Bandages are less effective as Heroes progress and accumulate more health. To make Bandages relevant, they’re receiving a big buff to help them keep up with current health pools.
[Agile Strikes] the Agility One handed allocation bonus, now reduces the global cooldown and cost of your spells and abilities by 8%. Down from 10%.
[Heavy Swings] the Strength Two handed allocation bonus, no longer reduces your melee and ranged attack speed.
[General Change] Heals now gain a small Attack Power Coefficient Heroes on Ascension have a lot more health than classic heroes, and this disparity increases as progression goes on. In order to help heals keep up with you as you play, all heals now receive a small AP Coefficient. This change helps heals stay relevant for heroes without spell power, and reinforces classless.
Released new trial: Hardcore - Feelin' Fishy
Všeobecné
[Barbarian] Surging Fury stacks now last 12s instead of being permanent
[Barbarian] Added an ICD to I See Red
[Knight of Xoroth] Demonstrike now does Flamestrike (Fire+Physical) damage instead of just Physical
[Knight of Xoroth] Unstoppable Force now reduces the cooldown of Path of Hel'nurath by 15 sec
[Knight of Xoroth] Seeking Flame range increased to 30
[Knight of Xoroth] Calamity range increased to 30
[Knight of Xoroth] Unseal range increased to 30
[Knight of Xoroth] Razorflames now procs off all critical strikes instead of just physical critical strikes
[Starcaller] Rally The Sentinels now properly restores max mana instead of missing mana.
[Ranger] Scaling of Quick Shot and Hail of Blades increased slightly.
[Ranger] Arrow Storm value increased by 10% (equals out to two attacks on average)
[Ranger] Archery Spec Passive value reduced by 5%.
[Ranger] Elven Quivers effect reduced to 20% per rank.
[Ranger] Skypiercer (Damage buff of Backstep) value per stack reduced.
[Monk] Dip and Weave swapped with Righteousness.
[Knight of Xoroth] Brimstone Battlemaster stack count increased to 5. Duration reduced to 8 sec from 15 sec.
[Knight of Xoroth] Brimstone Battlemaster value per stack reduced from 5% to 2%.
[Knight of Xoroth] Brimstone Battlemaster no longer reduces your crit damage.
[Knight of Xoroth] Adjusted the Hellfire spec tree for better pathing and clarity
[Knight of Xoroth] Some new talents added to Hellfire tree and existing talents tooltips/descriptions modified for clarity
[Knight of Xoroth] Fixed a bug where Punisher wasn't working
[Knight of Xoroth] Firemaw cooldown and effect adjusted
[Knight of Xoroth] Calamity is now instant cast baseline, rather than having to talent into it
[Knight of Xoroth] Defiance spec tree adjusted slightly for better clarity and better pathing
[Knight of Xoroth] Removed the Intellect scaling on Blade of Xoroth and Calamity
[Knight of Xoroth] Forges of Demonfire now has a switch node attached to it
[Knight of Xoroth] Screamin' Demon now has a switch node attached to it
[Knight of Xoroth] Pestilence of Conquest moved to the War spec tree
[Knight of Xoroth] Skulltaker damage increased slightly, and its associated nodes turned into a switch node with adjusted values
[Knight of Xoroth] Shifted some capstones in the War tree
[Knight of Xoroth] Black Shield now costs rage
[Knight of Xoroth] New node in the War tree: Improved Bouncing Blade
[Knight of Xoroth] Shifted some nodes in the class tree
[Monk] Added a switch node to Harmony and Zeal in the class tree
[Monk] Reworked Righteousness in the class tree
[Witch Hunter] Charming Conversation can now be cast on an ally, Reputation Gains reduced to 10% from 15%.
[Monk] Staffplay, Staff Twirling, Eternal Blessing, Gift of the Monk, and Heavy Runeslam nodes adjusted to support their tanking playstyle
Dungeony & Raidy
[Zul'Aman] Fixed the issue where Raid Caches didn't drop on Heroic, Mythic and Ascended difficulties.
Mystické enchantmenty
[Pending Patch] [Dawn of the Second Day] Fixed an issue that caused Dawn of the Second Day to have incorrect scaling. The heal will now be, on average, about 25% stronger than the regular Light of Dawn spell.