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Seřazeny chronologicky.
Všeobecné
[Necromancer] Updated the class tree capstones
[Necromancer] Updated some Rime Necromancer visuals/sfx and icons
[Necromancer] Necrotic Power in the class tree now also reduces the cast time of Putrefy by 10/20%
[Necromancer] Ray of Rot chains up to 5 enemies baseline now, and the node that did this was replaced
[Necromancer] Increased the base cast time of Putrefy to 1.8 seconds from 1.5 seconds
[Necromancer] New talent in the class tree: Disciple of Kel'thuzad
[Necromancer] New talent in the class tree: Putrification
[Necromancer] Increased the duration of Icecrown from 15 to 20sec
[Necromancer] Increased the baseline cooldown of Gravechill to 2min
[Necromancer] Improved Glacial Tap now reduces the cooldown of Glacial Tap by 20 seconds, up from 15, and also reduces the cooldown of Gravechill by 30 sec. Renamed to reflect this.
[Necromancer] New talent in the class tree: Game of Bones
[Necromancer] Permafrost slow duration reduced to 15 seconds from 30 seconds
[Necromancer] Refreshing Chil no longer reduces the cost of Arctic Blast or causes it to incur no cooldown, and instead resets its cooldown on proc and still makes it instant
[Necromancer] Refreshing Chill now causes your next Arctic Blast to be instant and incur no cooldown on Icecrown proc, rather than any Frost Damage
[Necromancer] Removed the slow effect from Frost Fog
[Necromancer] Slightly increased the amount of magic damage absorbed by Glacial Ward at all ranks
[Necromancer] Decoupled the physical damage reduction and the absorb effect on Glacial Ward so that popping the Magic Damage shield doesn't remove the damage reduction
[Necromancer] Increased the cooldown of Glacial Ward to 30 seconds, removed the Deathchill effect, and increased the Physical damage reduction.
[Necromancer] Catch a Cold updated and adjusted to now reduce movement speed on top of its regular effects
[Necromancer] Updated all capstone options for Rime
[Necromancer] Crown's Call increases Icecrown's critical strike chance rather than reducing its tick rate
[Necromancer] Icecrown now has an increased tickrate baseline
[Necromancer] Winds of Northrend now has an 8yd radius, up from 5yd
[Necromancer] Flow of Frost now also reduces the cooldown of Winds of Northrend slightly
[Necromancer] Icequake no longer has a cooldown
[Necromancer] Avalanche now increases the damage of Winds of Northrend and Icequake rather than reducing the CD of Icequake
[Necromancer] Cold Winds moved up in the tree so that it is no longer a capstone
[Necromancer] Reworked Cloak of Ice so that it no longer gives a bland 5% reduced magic damage taken
[Necromancer] Improved Lichfrost (previously Improved Glacial Dagger) is now a 2 point node
[Necromancer] Black Ice's cooldown reduced from 40 sec to 30 sec
[Necromancer] Permafrost now works with Snap Freeze
[Necromancer] Removed the Refridgerate talent and reduces the runic power cost of Snap Freeze baseline to 0
[Necromancer] Snap Freezes cooldown reduced by 30 sec
[Necromancer] Blight's grounded effect was replaced
[Necromancer] Black Ice moved up from the capstone position and is now pickable as a switch node
[Necromancer] Glacial Dagger renamed to Lichfrost, but maintains its original effects
[Necromancer] Icequake now has the previous effect from Lichfrost
[Necromancer] Gravechill moved to the class tree
[Necromancer] Consolidated Frigid Tether into the base spell effect for Icecrown
[Necromancer] Frozen Shadows moved to the Rime tree
[Necromancer] Cast time of Arctic Blast reduced to 2s from 3s
[Necromancer] Arctic Blast now has a 15 sec cooldown up from 8
[Necromancer] Arctic Blast moved to the Rime tree
[Necromancer] Shatterfrost is now a capstone
[Necromancer] Combined Bonefreeze and Winter's Approach effects, and neither are capstones
[Necromancer] Re-arranged the Rime tree
[Necromancer] Reworked Lifetaker
[Necromancer] Reworked Bone Armor talent in the class tree
[Necromancer] Created switch nodes for Animation tree Raise spells in the 2nd row
[Necromancer] Created switch nodes for class tree Raise spells in the 4th row
[Necromancer] Unrelenting Army tooltip redone for clarity
[Necromancer] Undead Tenacity damage increase up from 1% to 2%
[Tinker] Clockwork Knight is now in the Mechanics spec tree with its associated class tree nodes
[Venomancer] Facemelter now does Plague damage (Shadow + Nature) rather than just Nature
[Pending Restart] Frugal Disposition now requires the spirit allocation.
Všeobecné
The Bloody dancing steel costmetic enchant has been added to area52 arena costmetic vendor In shattrath or booty bay!
Increased the range of Zapthrottle Mote Extractor by 10 yards.
(Player vs Player Mods removed for Hoplite)
Shield strike (Hoplite) Damage increased by 25% against players.
Javelin (Hoplite) damage increased by 12% against players.
[Pending Restart] - Fixed an issue where 12 items in zul'aman had the wrong stats on Heroic and Mythic.
[Pending Restart] - Now you are rewarded on a small exponential curve, drastically increasing your rewards for pushing the key as high as you can, vastly increasing the rewards and matching the pacing of the dungeon and time investment to farming lower level keys.
[Pending Restart] - Previously, you were rewarded 5 mythic coins, multiplied by the level of the key.
[Pending Restart] - Adjusted how the BONUS mythic coins are rewarded to the group for the first time the KEYHOLDER completes the key.
[Mythic Coins] - Increased the Mythic Coin Cap and how much it increases by, by over 40% for all past and future weeks. This means that all previous weeks coins are now also obtainable and added retroactively to the total cap of coins available.
Talenty a kouzla
[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard frontal cone instead of 30 yard frontal cone.
[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard range instead of 30 yards. It now correctly shows 30 yard frontal cone.
[Pending Restart] Veiled Shadows now reduces the cooldown of Fade by 1/2 sec, changed from 3/6 sec.
Mystické enchantmenty
[Pending Patch] [Dawn of the Second Day] Now has a 30 yard frontal cone up from 15 yards. (This is to match the recent buff to Light of Dawn going from 15 yards to 30 yard frontal cone.)
Všeobecné
Increased the size of Guise of the Nightmare Satyr, to make it look more menacing.
Increased the size of Edrim Skysong, so he is much more clickable.
Talenty a kouzla
[Pending Restart] Guardian's Favor (the talent) now reduces the cooldown of Hand of Protection by 20/40/60 sec, changed from 15/30/45 sec.
Svět
Fixed the issue where in certain level brackets "Model F00D-R3PA1R" didn't sell ammo as well as added poisons to the vendor.
Dungeony & Raidy
[Serpentshrine Cavern] [The Lurker Below] Reflective scales no longer procs from damage inflicted by pets or guardians.
Mystické enchantmenty
[Pending Restart] Guardian's Favor now reduces the cooldown of Hand of Protection by 5 sec, changed from 20. (Due to stacking with Hasty Hand of Protection it could be brought down to below a 1 minute cooldown.)
[Pending Restart] The Divine Intervention Intervene ability now has a 0-25 yard range, changed from 8-25 yard.
Všeobecné
[Barbarian] Bloodfury is now applied baseline to Berserker Rush rather than talenting into it
[Witch Doctor] Effectiveness of Dark Loyalty reduced to 30%.
[Witch Doctor] Voodoo Creep value reduced to 3% per stack from 5% per stack.
[Son of Arugal] Plague Sweep connected to
[Son of Arugal] Switch node added with Plague Sweep a single target alternative.
[Son of Arugal] Shadows in the Night now increases proc chance to call Shadow Worgen.
[Son of Arugal] Shadow Worgen are no longer targetable and do not show a nameplate.
[Son of Arugal] Goldrinn's Resolve scaling increased. Threat increased.
[Son of Arugal] Massacre threat increased.
[Son of Arugal] Bite Wound damage increased. Threat increased.
[Son of Arugal] Infected Claw initial damage increased. Threat increased.
[Son of Arugal] Cursed Bites proc chance doubled.
[Son of Arugal] Instinctual Reflexes fixed and ICD lowered. Stamina scaling introduced.
[Sun Cleric] Fixed a bug where Solar Wrath was not consuming a Sunset charge
[Sun Cleric] Fixed a bug where Solar Ray shared a cooldown with Solar Wrath
[Reaper] Underwalk no longer has a weapon requirement, but the health regen has been taken off of it baseline and put in the Soul spec
[Barbarian] Lowered the damage of Headhunter's Spear
[Barbarian] Leroys Legacy and Whirling Death are now a switch node
[All] Added exclusivity rules for all of the standardised debuffs that classes can apply (E.G the increased spell crit taken on Radiant Mark, Frigid Tether, Wave of Magic & Pressuring Storms - these effects will not stack with eachother in a raid/group setting)
[All] Added standardised raidwide aura buffs to every class and added proper exclusivity rules so that they cannot stack with eachother
[All] Applied some custom AP/SP coefficient standardisation based on research into WOTLK scaling paradigms - we have a backup of previous coefficients and will monitor this but it should help us get a lot closer to where things should be
[Demon Hunter] Inevitable Doom now grants 30% reduced cast time and 20% increased damage down from 50% and 50%
[Demon Hunter] Reworked Demonic Attunement
Mystické enchantmenty
[Vampire Lord] Fixed an issue where Unholy Light could miss.